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		<title><![CDATA[The VG Resource - The Spriters Resource]]></title>
		<link>https://archive.vg-resource.com/</link>
		<description><![CDATA[The VG Resource - https://archive.vg-resource.com]]></description>
		<pubDate>Sat, 10 Oct 2026 10:10:22 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Inapropriate Icons]]></title>
			<link>https://archive.vg-resource.com/thread-25227.html</link>
			<pubDate>Mon, 23 Jun 2014 21:52:17 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=23226">Derahex</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-25227.html</guid>
			<description><![CDATA[I have a complaint about the new and improved icons. Although they're new and dandy, (And makes games infinitely more recognizable) I would VERY much like for icons to be more general public oriented. As in: I don't want random hentai/other perv naked crap while searching for honest Kirby/Digimon sprites and the like.<br />
<br />
 <span style="color: #FF4500;" class="mycode_color">Example:</span><br />
<br />
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<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=4413" target="_blank" title="">1377.png</a> (Size: 14.92 KB / Downloads: 1156)
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<br />
^That there is great.           <br />
<br />
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<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=4414" target="_blank" title="">3559.png</a> (Size: 13.55 KB / Downloads: 1086)
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<br />
^That there is revolting. (And also sexually sexist)<br />
<br />
Thank you for your time.]]></description>
			<content:encoded><![CDATA[I have a complaint about the new and improved icons. Although they're new and dandy, (And makes games infinitely more recognizable) I would VERY much like for icons to be more general public oriented. As in: I don't want random hentai/other perv naked crap while searching for honest Kirby/Digimon sprites and the like.<br />
<br />
 <span style="color: #FF4500;" class="mycode_color">Example:</span><br />
<br />
 <!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=4413" target="_blank" title="">1377.png</a> (Size: 14.92 KB / Downloads: 1156)
<!-- end: postbit_attachments_attachment --><br />
<br />
^That there is great.           <br />
<br />
 <!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=4414" target="_blank" title="">3559.png</a> (Size: 13.55 KB / Downloads: 1086)
<!-- end: postbit_attachments_attachment --> <br />
<br />
^That there is revolting. (And also sexually sexist)<br />
<br />
Thank you for your time.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Need help with 16-bit Megaman Sprites]]></title>
			<link>https://archive.vg-resource.com/thread-25214.html</link>
			<pubDate>Sat, 21 Jun 2014 10:10:41 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=28712">Allo</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-25214.html</guid>
			<description><![CDATA[I am after a bit of assistance. A group is currently in the process of doing a 16-bit remake of the original Megaman series and are in need of a 16-bit spriter to help out. Are there any people who are good spriters here who could lend a hand?]]></description>
			<content:encoded><![CDATA[I am after a bit of assistance. A group is currently in the process of doing a 16-bit remake of the original Megaman series and are in need of a 16-bit spriter to help out. Are there any people who are good spriters here who could lend a hand?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Emulation Issues]]></title>
			<link>https://archive.vg-resource.com/thread-25187.html</link>
			<pubDate>Sun, 15 Jun 2014 16:07:06 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=24709">Neon Streak</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-25187.html</guid>
			<description><![CDATA[<span style="font-size: xx-small;" class="mycode_size">If this is the wrong place to post this, I deeply apologize for that.</span><br />
<br />
So, about a week ago I downloaded the ROM for <span style="font-style: italic;" class="mycode_i">Marvel Super Heroes: War of the Gems</span> cuz I wanted to rip some sprites from it. I fired up the game in ZSNES and that's when the problem happened:<br />
Sure, the cutscenes and the level select screens were okay, but when I enter a stage (Or hell, even the Training Room!) the screen kept flickering like crazy!<img src="https://archive.vg-resource.com/images/custom_smilies/shocked.png" alt="Shocked" title="Shocked" class="smilie smilie_24" /> The savestates still worked, though. <br />
Does anyone know how to fix this problem? And before you ask, I'm using the latest version of ZSNES (Ver 1.51 to be exact.).]]></description>
			<content:encoded><![CDATA[<span style="font-size: xx-small;" class="mycode_size">If this is the wrong place to post this, I deeply apologize for that.</span><br />
<br />
So, about a week ago I downloaded the ROM for <span style="font-style: italic;" class="mycode_i">Marvel Super Heroes: War of the Gems</span> cuz I wanted to rip some sprites from it. I fired up the game in ZSNES and that's when the problem happened:<br />
Sure, the cutscenes and the level select screens were okay, but when I enter a stage (Or hell, even the Training Room!) the screen kept flickering like crazy!<img src="https://archive.vg-resource.com/images/custom_smilies/shocked.png" alt="Shocked" title="Shocked" class="smilie smilie_24" /> The savestates still worked, though. <br />
Does anyone know how to fix this problem? And before you ask, I'm using the latest version of ZSNES (Ver 1.51 to be exact.).]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[I need help with ripping from MAME ROMs]]></title>
			<link>https://archive.vg-resource.com/thread-25162.html</link>
			<pubDate>Wed, 11 Jun 2014 05:13:14 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=5513">FraserGuy</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-25162.html</guid>
			<description><![CDATA[I am trying to rip sprites from one of Konami's arcade games "Vendetta", but I can't find any program that can get image data from a rom. I have seen some people do it, someone even ripped sprites from Vendetta but I can't figure out how to do it.]]></description>
			<content:encoded><![CDATA[I am trying to rip sprites from one of Konami's arcade games "Vendetta", but I can't find any program that can get image data from a rom. I have seen some people do it, someone even ripped sprites from Vendetta but I can't figure out how to do it.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Bye, Last Rip]]></title>
			<link>https://archive.vg-resource.com/thread-25154.html</link>
			<pubDate>Mon, 09 Jun 2014 18:05:06 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=25643">Hauntfuck</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-25154.html</guid>
			<description><![CDATA[Hi guys, long time no see uh ? <br />
I've stopped ripping since a while now... and I don't think I will continue, I don't have enought free time for this... sorry. <img src="https://archive.vg-resource.com/images/custom_smilies/sad.png" alt="Sad" title="Sad" class="smilie smilie_8" /><br />
<br />
So, I will post the last thing I ripped.<br />
<br />
Some Dungeons Tiles....<br />
<br />
Its all. Bye Guys, It was a good time <img src="https://archive.vg-resource.com/images/custom_smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></description>
			<content:encoded><![CDATA[Hi guys, long time no see uh ? <br />
I've stopped ripping since a while now... and I don't think I will continue, I don't have enought free time for this... sorry. <img src="https://archive.vg-resource.com/images/custom_smilies/sad.png" alt="Sad" title="Sad" class="smilie smilie_8" /><br />
<br />
So, I will post the last thing I ripped.<br />
<br />
Some Dungeons Tiles....<br />
<br />
Its all. Bye Guys, It was a good time <img src="https://archive.vg-resource.com/images/custom_smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Viewing and/or converting raw images?]]></title>
			<link>https://archive.vg-resource.com/thread-25149.html</link>
			<pubDate>Sun, 08 Jun 2014 22:21:17 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=28231">Ridd</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-25149.html</guid>
			<description><![CDATA[Hiya. I'm trying to rip the sprites of a game that uses ARGB8 raw images. What program or utility should I use for this? I can load them with Irfanview and them save them as a different format such as PNG, but it doesn't seem to load the alpha channel transparencies for raw images correctly, so they end up with a black background.<br />
<br />
Thank you!]]></description>
			<content:encoded><![CDATA[Hiya. I'm trying to rip the sprites of a game that uses ARGB8 raw images. What program or utility should I use for this? I can load them with Irfanview and them save them as a different format such as PNG, but it doesn't seem to load the alpha channel transparencies for raw images correctly, so they end up with a black background.<br />
<br />
Thank you!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Custom: ML: BiS Super Team Pallete/Design Help]]></title>
			<link>https://archive.vg-resource.com/thread-25066.html</link>
			<pubDate>Tue, 27 May 2014 06:33:42 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=28353">SuperEvan64</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-25066.html</guid>
			<description><![CDATA[ROBOTIC NIGHTMARE/SUPER TEAM from Super Mario Strikers, W.I.P.<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=4319" target="_blank" title="">Robotic Nightmare.png</a> (Size: 12.65 KB / Downloads: 927)
<!-- end: postbit_attachments_attachment --><br />
This is planned to be a Battle Enemy sprite, but I would like to see (as of now)  what I should keep, what I should change, ect., ect.<br />
Help would be appreciated, thank you very much.<br />
~SuperEvan64 <img src="https://archive.vg-resource.com/images/custom_smilies/cool.png" alt="Cool" title="Cool" class="smilie smilie_3" />]]></description>
			<content:encoded><![CDATA[ROBOTIC NIGHTMARE/SUPER TEAM from Super Mario Strikers, W.I.P.<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=4319" target="_blank" title="">Robotic Nightmare.png</a> (Size: 12.65 KB / Downloads: 927)
<!-- end: postbit_attachments_attachment --><br />
This is planned to be a Battle Enemy sprite, but I would like to see (as of now)  what I should keep, what I should change, ect., ect.<br />
Help would be appreciated, thank you very much.<br />
~SuperEvan64 <img src="https://archive.vg-resource.com/images/custom_smilies/cool.png" alt="Cool" title="Cool" class="smilie smilie_3" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hi is it possible to know what file is ?]]></title>
			<link>https://archive.vg-resource.com/thread-25036.html</link>
			<pubDate>Sat, 24 May 2014 12:32:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=28320">shome4568</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-25036.html</guid>
			<description><![CDATA[Hi nice to meet you! <br />
<br />
Someone releses Dynasty warrior 7 DlC PACK PC version !! (PS3 converter)<br />
<br />
but it is very unstable.<br />
<br />
so i tried to extract DLC files and i am confused OTL<br />
<br />
Dynasty warrior7 game files consists of Linkdata files which have big volume<br />
<br />
while this DLC virson consists of Linkdata files have small volume (etc, 0kb)<br />
<br />
and Plust Link folder which in There was 12500 files having 15G !!<br />
<br />
and their file format is just file OTL<br />
<br />
i can extract character mask files, but not obj ..<br />
<br />
if i know files format, i have a bit possiblity <img src="https://archive.vg-resource.com/images/custom_smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" /> <br />
<br />
Help me a capable persons]]></description>
			<content:encoded><![CDATA[Hi nice to meet you! <br />
<br />
Someone releses Dynasty warrior 7 DlC PACK PC version !! (PS3 converter)<br />
<br />
but it is very unstable.<br />
<br />
so i tried to extract DLC files and i am confused OTL<br />
<br />
Dynasty warrior7 game files consists of Linkdata files which have big volume<br />
<br />
while this DLC virson consists of Linkdata files have small volume (etc, 0kb)<br />
<br />
and Plust Link folder which in There was 12500 files having 15G !!<br />
<br />
and their file format is just file OTL<br />
<br />
i can extract character mask files, but not obj ..<br />
<br />
if i know files format, i have a bit possiblity <img src="https://archive.vg-resource.com/images/custom_smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" /> <br />
<br />
Help me a capable persons]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Good GBA sprite ripping tutorial?]]></title>
			<link>https://archive.vg-resource.com/thread-25023.html</link>
			<pubDate>Wed, 21 May 2014 00:25:46 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=28271">TheAmazing_OMEGA</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-25023.html</guid>
			<description><![CDATA[i'm trying to rip Sheena/Shihna's sprites from "tales of the world narikiri dungeon 3"<br />
<br />
and i was wondering if anyone had a tutorial for this specific game or just in general....<br />
<br />
oh, and i'm using Sprite Molester]]></description>
			<content:encoded><![CDATA[i'm trying to rip Sheena/Shihna's sprites from "tales of the world narikiri dungeon 3"<br />
<br />
and i was wondering if anyone had a tutorial for this specific game or just in general....<br />
<br />
oh, and i'm using Sprite Molester]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[iOS Sprite Ripping]]></title>
			<link>https://archive.vg-resource.com/thread-24996.html</link>
			<pubDate>Wed, 14 May 2014 23:53:02 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=28190">BedrockSolid</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24996.html</guid>
			<description><![CDATA[Hello, I have a question about sprite ripping for iOS.<br />
<br />
How do I convert XCode compressed PNGs into normal ones? The application I'm trying to rip is Danmaku Unlimited. Since I am using Windows, I cannot find a program that will work on Windows. <br />
<br />
Actually, I'm trying to take only one sprite, which can be found here: <a href="http://www.mediafire.com/view/sw9462g8bjwadq7/player_1_atlas.png" target="_blank" rel="noopener" class="mycode_url">http://www.mediafire.com/view/sw9462g8bj..._atlas.png</a><br />
<br />
Also, how can I convert them back on Windows?<br />
<br />
If I cannot do this on Windows, can someone else do it for me?<br />
<br />
Thanks,<br />
BedrockSolid<br />
<br />
EDIT: Fixed my problem with a python script, please lock thread.]]></description>
			<content:encoded><![CDATA[Hello, I have a question about sprite ripping for iOS.<br />
<br />
How do I convert XCode compressed PNGs into normal ones? The application I'm trying to rip is Danmaku Unlimited. Since I am using Windows, I cannot find a program that will work on Windows. <br />
<br />
Actually, I'm trying to take only one sprite, which can be found here: <a href="http://www.mediafire.com/view/sw9462g8bjwadq7/player_1_atlas.png" target="_blank" rel="noopener" class="mycode_url">http://www.mediafire.com/view/sw9462g8bj..._atlas.png</a><br />
<br />
Also, how can I convert them back on Windows?<br />
<br />
If I cannot do this on Windows, can someone else do it for me?<br />
<br />
Thanks,<br />
BedrockSolid<br />
<br />
EDIT: Fixed my problem with a python script, please lock thread.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Question regarding submitting content from chinese games]]></title>
			<link>https://archive.vg-resource.com/thread-24986.html</link>
			<pubDate>Tue, 13 May 2014 04:18:42 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=15060">tombmonkey</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24986.html</guid>
			<description><![CDATA[Lately, I have taken a liking to browsing chinese android game sites and extracting some of the games content, sometimes it's as simple as unpacking the apk and extracting some ccz files, other times the games are made in unity which, as far as I know, make asset extraction impossible.<br />
<br />
Some of this games have really gorgeous art that deserve to be archived for everyone to see, this one for example ( <a href="http://android.d.cn/xiaoqianlaile" target="_blank" rel="noopener" class="mycode_url">http://android.d.cn/xiaoqianlaile</a> ) has beautiful art that's a shameless rip off Muramasa (they are chinese after all <img src="https://archive.vg-resource.com/images/custom_smilies/tongue.png" alt="Tongue" title="Tongue" class="smilie smilie_5" /> ).<br />
<br />
Now, my question is, should I submit these? How should I call the games? the romanized name in the url? the google translation of the name or the chinese characters?<br />
<br />
Also, does anyone knows how I can batch extract pvr files from texture packer pvr.ccz files? Currently I use Watto Game Extractor to take them out, and then save as .png with PVR Textool; this proccess is painfully slow but I don't know any better, so help would be appreciated.<br />
<br />
And another question, I have some .png files that won't open, my educated guess say that they don't have a header, the program pixrecovery manages to fix roughly 10% of the files, which is a bit too low. I tried fixing them with hex but the truth is that I'm kind of a moron and I don't really have an idea of what I'm doing; I attached a couple of these files if anyone wants to take a look at them and give me a bit of a hand on how to fix them.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=4314" target="_blank" title="">card.zip</a> (Size: 73.32 KB / Downloads: 435)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Lately, I have taken a liking to browsing chinese android game sites and extracting some of the games content, sometimes it's as simple as unpacking the apk and extracting some ccz files, other times the games are made in unity which, as far as I know, make asset extraction impossible.<br />
<br />
Some of this games have really gorgeous art that deserve to be archived for everyone to see, this one for example ( <a href="http://android.d.cn/xiaoqianlaile" target="_blank" rel="noopener" class="mycode_url">http://android.d.cn/xiaoqianlaile</a> ) has beautiful art that's a shameless rip off Muramasa (they are chinese after all <img src="https://archive.vg-resource.com/images/custom_smilies/tongue.png" alt="Tongue" title="Tongue" class="smilie smilie_5" /> ).<br />
<br />
Now, my question is, should I submit these? How should I call the games? the romanized name in the url? the google translation of the name or the chinese characters?<br />
<br />
Also, does anyone knows how I can batch extract pvr files from texture packer pvr.ccz files? Currently I use Watto Game Extractor to take them out, and then save as .png with PVR Textool; this proccess is painfully slow but I don't know any better, so help would be appreciated.<br />
<br />
And another question, I have some .png files that won't open, my educated guess say that they don't have a header, the program pixrecovery manages to fix roughly 10% of the files, which is a bit too low. I tried fixing them with hex but the truth is that I'm kind of a moron and I don't really have an idea of what I'm doing; I attached a couple of these files if anyone wants to take a look at them and give me a bit of a hand on how to fix them.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=4314" target="_blank" title="">card.zip</a> (Size: 73.32 KB / Downloads: 435)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MAME ripping question (Background color)]]></title>
			<link>https://archive.vg-resource.com/thread-24858.html</link>
			<pubDate>Sat, 19 Apr 2014 01:17:05 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=1271">John4300</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24858.html</guid>
			<description><![CDATA[I'm in progress of ripping sprites from various games on Arcade boards with MAME, but there are some problems I'm facing.<br />
<br />
On some games, when you press F4 the neutral background color (which will be removed in game) might be something pleasant like green, but on most games it's black.<br />
<br />
I'm having problems with my current ripping project as the background and black the game uses are both the same color, so I'd have to use another palette as a base to make the black parts (Which is really time consuming) or I have to guess the pixels, which is not accurate.<br />
<br />
Are there way to change palettes in games, or mame versions which might have easier sprite ripping capabilities?<br />
<br />
Thank you for your help!<br />
-John4300]]></description>
			<content:encoded><![CDATA[I'm in progress of ripping sprites from various games on Arcade boards with MAME, but there are some problems I'm facing.<br />
<br />
On some games, when you press F4 the neutral background color (which will be removed in game) might be something pleasant like green, but on most games it's black.<br />
<br />
I'm having problems with my current ripping project as the background and black the game uses are both the same color, so I'd have to use another palette as a base to make the black parts (Which is really time consuming) or I have to guess the pixels, which is not accurate.<br />
<br />
Are there way to change palettes in games, or mame versions which might have easier sprite ripping capabilities?<br />
<br />
Thank you for your help!<br />
-John4300]]></content:encoded>
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		<item>
			<title><![CDATA[Question about submitting my own work as a "rip"]]></title>
			<link>https://archive.vg-resource.com/thread-24831.html</link>
			<pubDate>Mon, 14 Apr 2014 22:39:06 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=5890">Frario</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24831.html</guid>
			<description><![CDATA[Hey guys,<br />
<br />
Last summer, I worked for Wayforward and made some sprites for their Adventure Time: ETDBID game on multiple platforms. WF released the game in November. It's been a few months now.  I was wondering if I could submit my contributions to the game as a ripped sprite-sheet, even though the sprites don't technically come from within the game. The game's out, so I'm not leaking anything. The sprites are somewhat available to be extracted, just like any other game. Others have also shown some of their work after the game's been out. So the question is simple, can I submit them? I wouldn't know how to tag them, but I don't care about credit, as long as TSR is mentioned.<br />
<br />
Also it's great to see TSR online again <img src="https://archive.vg-resource.com/images/custom_smilies/heart.gif" alt="Heart" title="Heart" class="smilie smilie_37" /> now I can study some stuff for reference again.]]></description>
			<content:encoded><![CDATA[Hey guys,<br />
<br />
Last summer, I worked for Wayforward and made some sprites for their Adventure Time: ETDBID game on multiple platforms. WF released the game in November. It's been a few months now.  I was wondering if I could submit my contributions to the game as a ripped sprite-sheet, even though the sprites don't technically come from within the game. The game's out, so I'm not leaking anything. The sprites are somewhat available to be extracted, just like any other game. Others have also shown some of their work after the game's been out. So the question is simple, can I submit them? I wouldn't know how to tag them, but I don't care about credit, as long as TSR is mentioned.<br />
<br />
Also it's great to see TSR online again <img src="https://archive.vg-resource.com/images/custom_smilies/heart.gif" alt="Heart" title="Heart" class="smilie smilie_37" /> now I can study some stuff for reference again.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Need star wars models]]></title>
			<link>https://archive.vg-resource.com/thread-24739.html</link>
			<pubDate>Mon, 24 Mar 2014 20:05:09 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=19203">shanks18</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24739.html</guid>
			<description><![CDATA[Hello i need some star wars models from Republik heros from wii  i need all jedis clones but mostly i need Master yoda and Plo koon, kit Fisto and Captain Rex<br />
<br />
Can someone Ripp me these models? A]]></description>
			<content:encoded><![CDATA[Hello i need some star wars models from Republik heros from wii  i need all jedis clones but mostly i need Master yoda and Plo koon, kit Fisto and Captain Rex<br />
<br />
Can someone Ripp me these models? A]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Mario vs. donkey kong all sprites (question)]]></title>
			<link>https://archive.vg-resource.com/thread-24701.html</link>
			<pubDate>Thu, 13 Mar 2014 03:21:59 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=26613">KillJoy</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24701.html</guid>
			<description><![CDATA[i realize there is a mario sprite sheet from mario vs donkey kong but is there one that has all the sprites? such as carrying, climbing etc?<img src="https://archive.vg-resource.com/images/custom_smilies/question.png" alt="Question" title="Question" class="smilie smilie_11" />]]></description>
			<content:encoded><![CDATA[i realize there is a mario sprite sheet from mario vs donkey kong but is there one that has all the sprites? such as carrying, climbing etc?<img src="https://archive.vg-resource.com/images/custom_smilies/question.png" alt="Question" title="Question" class="smilie smilie_11" />]]></content:encoded>
		</item>
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