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		<title><![CDATA[The VG Resource - SNES]]></title>
		<link>https://archive.vg-resource.com/</link>
		<description><![CDATA[The VG Resource - https://archive.vg-resource.com]]></description>
		<pubDate>Sat, 10 Oct 2026 12:45:22 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Fire Emblem: The Super Trilogy]]></title>
			<link>https://archive.vg-resource.com/thread-24819.html</link>
			<pubDate>Sat, 12 Apr 2014 00:09:28 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=20477">Edric1225</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24819.html</guid>
			<description><![CDATA[<span style="font-family: Times New Roman;" class="mycode_font">Hello everybody! I've noticed a HUGE lack of proper sprite rips from Fire Emblem in the SNES era. So I have decided to rip them as many as I can; from battle sprites, map sprites, effects, backgrounds, full maps, and possibly more. These are the sprites from games I plan to post:<br />
<br />
Fire Emblem: Mystery of the Emblem<br />
Fire Emblem: Genealogy of the Holy War<br />
Fire Emblem: Thracia 776<br />
<br />
Right now, I've ripped the following:<br />
<br />
From FE3:<ul class="mycode_list"><li>
<a href="http://www.spriters-resource.com/snes/fe3/sheet/60283/" target="_blank" rel="noopener" class="mycode_url"></li>
<li>Lord (Marth)</a><br />
</li>
<li><a href="http://www.spriters-resource.com/snes/fe3/sheet/60420/" target="_blank" rel="noopener" class="mycode_url">Social Knight</a><br />
</li>
<li><a href="http://www.spriters-resource.com/snes/fe3/sheet/60421/" target="_blank" rel="noopener" class="mycode_url">Paladin</a><br />
</li>
<li><a href="http://www.spriters-resource.com/snes/fe3/sheet/60512/" target="_blank" rel="noopener" class="mycode_url">Archer</a><br />
</li>
<li><a href="http://www.spriters-resource.com/snes/fe3/sheet/60833/" target="_blank" rel="noopener" class="mycode_url">Armor Knight</a><br />
</li>
<li>Pegasus Knight (<a href="http://www.spriters-resource.com/snes/fe3/sheet/60513/" target="_blank" rel="noopener" class="mycode_url"><span style="font-style: italic;" class="mycode_i">Male</span></a> and <a href="http://www.spriters-resource.com/snes/fe3/sheet/60510/" target="_blank" rel="noopener" class="mycode_url">Female</a>)<br />
</li>
<li>Dismounted Knights (<a href="http://www.spriters-resource.com/snes/fe3/sheet/60287/" target="_blank" rel="noopener" class="mycode_url">Male</a>, <a href="http://www.spriters-resource.com/snes/fe3/sheet/60288/" target="_blank" rel="noopener" class="mycode_url">Female</a> and <a href="http://www.spriters-resource.com/snes/fe3/sheet/60501/" target="_blank" rel="noopener" class="mycode_url">Paladin</a>)<br />
</li>
<li><a href="http://www.spriters-resource.com/snes/fe3/sheet/60503/" target="_blank" rel="noopener" class="mycode_url">Mercenary</a><br />
</li>
<li><a href="http://www.spriters-resource.com/snes/fe3/sheet/60511/" target="_blank" rel="noopener" class="mycode_url">Hunter</a><br />
</li>
<li><a href="http://www.spriters-resource.com/snes/fe3/sheet/60515/" target="_blank" rel="noopener" class="mycode_url">Sister</a><br />
</li>
<li>Mage (<a href="http://www.spriters-resource.com/snes/fe3/sheet/60514/" target="_blank" rel="noopener" class="mycode_url">Male</a>)<br />
</li>
<li><a href="http://www.spriters-resource.com/snes/fe3/sheet/60499/" target="_blank" rel="noopener" class="mycode_url">Fighter</a><br />
</li>
<li><a href="http://www.spriters-resource.com/snes/fe3/sheet/60500/" target="_blank" rel="noopener" class="mycode_url">Pirate</a><br />
</li>
<li><a href="http://www.spriters-resource.com/snes/fe3/sheet/60502/" target="_blank" rel="noopener" class="mycode_url">Barbarian</a><br />
</li>
<li>Two Thieves (1:<a href="http://www.spriters-resource.com/snes/fe3/sheet/60508/" target="_blank" rel="noopener" class="mycode_url">Generic</a> 2:<a href="http://www.spriters-resource.com/snes/fe3/sheet/60507/" target="_blank" rel="noopener" class="mycode_url">Julian</a>)<br />
</li>
<li><a href="http://www.spriters-resource.com/snes/fe3/sheet/60289/" target="_blank" rel="noopener" class="mycode_url">Soldier</a><br />
</li>
</ul>
<br />
These are all battle sprites; the map sprites are harder to rip, but I <span style="font-style: italic;" class="mycode_i">might</span> find a way through them.<br />
<br />
If there is <span style="font-style: italic;" class="mycode_i">ANY </span>problem with these sheets, let me know.<br />
<br />
No credit is needed, but it is appreciated. Thank you! ^^<br />
<br />
Ed</span>]]></description>
			<content:encoded><![CDATA[<span style="font-family: Times New Roman;" class="mycode_font">Hello everybody! I've noticed a HUGE lack of proper sprite rips from Fire Emblem in the SNES era. So I have decided to rip them as many as I can; from battle sprites, map sprites, effects, backgrounds, full maps, and possibly more. These are the sprites from games I plan to post:<br />
<br />
Fire Emblem: Mystery of the Emblem<br />
Fire Emblem: Genealogy of the Holy War<br />
Fire Emblem: Thracia 776<br />
<br />
Right now, I've ripped the following:<br />
<br />
From FE3:<ul class="mycode_list"><li>
<a href="http://www.spriters-resource.com/snes/fe3/sheet/60283/" target="_blank" rel="noopener" class="mycode_url"></li>
<li>Lord (Marth)</a><br />
</li>
<li><a href="http://www.spriters-resource.com/snes/fe3/sheet/60420/" target="_blank" rel="noopener" class="mycode_url">Social Knight</a><br />
</li>
<li><a href="http://www.spriters-resource.com/snes/fe3/sheet/60421/" target="_blank" rel="noopener" class="mycode_url">Paladin</a><br />
</li>
<li><a href="http://www.spriters-resource.com/snes/fe3/sheet/60512/" target="_blank" rel="noopener" class="mycode_url">Archer</a><br />
</li>
<li><a href="http://www.spriters-resource.com/snes/fe3/sheet/60833/" target="_blank" rel="noopener" class="mycode_url">Armor Knight</a><br />
</li>
<li>Pegasus Knight (<a href="http://www.spriters-resource.com/snes/fe3/sheet/60513/" target="_blank" rel="noopener" class="mycode_url"><span style="font-style: italic;" class="mycode_i">Male</span></a> and <a href="http://www.spriters-resource.com/snes/fe3/sheet/60510/" target="_blank" rel="noopener" class="mycode_url">Female</a>)<br />
</li>
<li>Dismounted Knights (<a href="http://www.spriters-resource.com/snes/fe3/sheet/60287/" target="_blank" rel="noopener" class="mycode_url">Male</a>, <a href="http://www.spriters-resource.com/snes/fe3/sheet/60288/" target="_blank" rel="noopener" class="mycode_url">Female</a> and <a href="http://www.spriters-resource.com/snes/fe3/sheet/60501/" target="_blank" rel="noopener" class="mycode_url">Paladin</a>)<br />
</li>
<li><a href="http://www.spriters-resource.com/snes/fe3/sheet/60503/" target="_blank" rel="noopener" class="mycode_url">Mercenary</a><br />
</li>
<li><a href="http://www.spriters-resource.com/snes/fe3/sheet/60511/" target="_blank" rel="noopener" class="mycode_url">Hunter</a><br />
</li>
<li><a href="http://www.spriters-resource.com/snes/fe3/sheet/60515/" target="_blank" rel="noopener" class="mycode_url">Sister</a><br />
</li>
<li>Mage (<a href="http://www.spriters-resource.com/snes/fe3/sheet/60514/" target="_blank" rel="noopener" class="mycode_url">Male</a>)<br />
</li>
<li><a href="http://www.spriters-resource.com/snes/fe3/sheet/60499/" target="_blank" rel="noopener" class="mycode_url">Fighter</a><br />
</li>
<li><a href="http://www.spriters-resource.com/snes/fe3/sheet/60500/" target="_blank" rel="noopener" class="mycode_url">Pirate</a><br />
</li>
<li><a href="http://www.spriters-resource.com/snes/fe3/sheet/60502/" target="_blank" rel="noopener" class="mycode_url">Barbarian</a><br />
</li>
<li>Two Thieves (1:<a href="http://www.spriters-resource.com/snes/fe3/sheet/60508/" target="_blank" rel="noopener" class="mycode_url">Generic</a> 2:<a href="http://www.spriters-resource.com/snes/fe3/sheet/60507/" target="_blank" rel="noopener" class="mycode_url">Julian</a>)<br />
</li>
<li><a href="http://www.spriters-resource.com/snes/fe3/sheet/60289/" target="_blank" rel="noopener" class="mycode_url">Soldier</a><br />
</li>
</ul>
<br />
These are all battle sprites; the map sprites are harder to rip, but I <span style="font-style: italic;" class="mycode_i">might</span> find a way through them.<br />
<br />
If there is <span style="font-style: italic;" class="mycode_i">ANY </span>problem with these sheets, let me know.<br />
<br />
No credit is needed, but it is appreciated. Thank you! ^^<br />
<br />
Ed</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Sonic Blast Man Stage 1 Enemies]]></title>
			<link>https://archive.vg-resource.com/thread-24681.html</link>
			<pubDate>Wed, 05 Mar 2014 23:54:10 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=24709">Neon Streak</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24681.html</guid>
			<description><![CDATA[`Sup, guys?<br />
<br />
Well...I did it. After a year and a half of ripping, assembling, and in-between breaks with college work and whatnot, one of my biggest projects is finally ready.<br />
<br />
I give you...the enemies of Stage 1 of <span style="font-style: italic;" class="mycode_i">Sonic Blast Man</span> for the SNES.<br />
<img src="http://i.imgur.com/DGTdX1C.png" loading="lazy"  alt="[Image: DGTdX1C.png]" class="mycode_img" /><br />
Took a while to complete; had to use screenshots from NESBox.com just so that I could see which tiles go where <span style="font-weight: bold;" class="mycode_b">and</span> which tiles were recycled for other animations. Whew!<br />
As a special treat, I included the enemies that were unique to the international release of the game as well as the enemies from the Japanese version.(US/PAL got the kick-boxer, and Japan got the chick thug<img src="https://archive.vg-resource.com/images/custom_smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" />)<br />
As with any sheet people on this good site rip, please let me know if something is missing or incorrect, and I'll try to edit it. Later, dudes!<img src="https://archive.vg-resource.com/images/custom_smilies/cool.png" alt="Cool" title="Cool" class="smilie smilie_3" /><br />
<span style="font-weight: bold;" class="mycode_b">EDIT:</span>Fixed up a few animation frames]]></description>
			<content:encoded><![CDATA[`Sup, guys?<br />
<br />
Well...I did it. After a year and a half of ripping, assembling, and in-between breaks with college work and whatnot, one of my biggest projects is finally ready.<br />
<br />
I give you...the enemies of Stage 1 of <span style="font-style: italic;" class="mycode_i">Sonic Blast Man</span> for the SNES.<br />
<img src="http://i.imgur.com/DGTdX1C.png" loading="lazy"  alt="[Image: DGTdX1C.png]" class="mycode_img" /><br />
Took a while to complete; had to use screenshots from NESBox.com just so that I could see which tiles go where <span style="font-weight: bold;" class="mycode_b">and</span> which tiles were recycled for other animations. Whew!<br />
As a special treat, I included the enemies that were unique to the international release of the game as well as the enemies from the Japanese version.(US/PAL got the kick-boxer, and Japan got the chick thug<img src="https://archive.vg-resource.com/images/custom_smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" />)<br />
As with any sheet people on this good site rip, please let me know if something is missing or incorrect, and I'll try to edit it. Later, dudes!<img src="https://archive.vg-resource.com/images/custom_smilies/cool.png" alt="Cool" title="Cool" class="smilie smilie_3" /><br />
<span style="font-weight: bold;" class="mycode_b">EDIT:</span>Fixed up a few animation frames]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Separation Anxiety Stage 1 Enemies]]></title>
			<link>https://archive.vg-resource.com/thread-24221.html</link>
			<pubDate>Sat, 30 Nov 2013 02:53:27 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=24709">Neon Streak</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24221.html</guid>
			<description><![CDATA[How's it going, everyone? Today I've decided to submit a sheet I have worked an entire week on and want to share it with all of you.<br />
I give you the enemies from Stage 1 of <span style="font-style: italic;" class="mycode_i">Spider-Man and Venom: Separation Anxiety</span> (SNES Version):<br />
<img src="http://i.imgur.com/J85MSrG.png" loading="lazy"  alt="[Image: J85MSrG.png]" class="mycode_img" /><br />
I hope you guys enjoy!<img src="https://archive.vg-resource.com/images/custom_smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" /> Oh, and if I missed anything please don't hesitate to tell me.<br />
EDIT: Added the Profile images as requested by Daemoth. Hopefully this sheet is now complete.]]></description>
			<content:encoded><![CDATA[How's it going, everyone? Today I've decided to submit a sheet I have worked an entire week on and want to share it with all of you.<br />
I give you the enemies from Stage 1 of <span style="font-style: italic;" class="mycode_i">Spider-Man and Venom: Separation Anxiety</span> (SNES Version):<br />
<img src="http://i.imgur.com/J85MSrG.png" loading="lazy"  alt="[Image: J85MSrG.png]" class="mycode_img" /><br />
I hope you guys enjoy!<img src="https://archive.vg-resource.com/images/custom_smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" /> Oh, and if I missed anything please don't hesitate to tell me.<br />
EDIT: Added the Profile images as requested by Daemoth. Hopefully this sheet is now complete.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[It's Spritin' Time!(MMPR: The Movie Sprite Rips)]]></title>
			<link>https://archive.vg-resource.com/thread-24182.html</link>
			<pubDate>Sun, 24 Nov 2013 02:42:39 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=24709">Neon Streak</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24182.html</guid>
			<description><![CDATA[How's it going, guys? I noticed that the folder for <span style="font-style: italic;" class="mycode_i">Mighty Morphin Power Rangers: The Movie</span> (SNES Version) is a little dry on sprites, so I decided to open up a ROM and do some sprite ripping.<img src="https://archive.vg-resource.com/images/custom_smilies/cool.png" alt="Cool" title="Cool" class="smilie smilie_3" /><br />
First up, some miscelaneous sprites from Stage 1:<br />
<img src="http://fc05.deviantart.net/fs71/f/2013/327/6/8/mmprtm_stage_1_sprites_by_dragonboi471-d6ve9jn.png" loading="lazy"  alt="[Image: mmprtm_stage_1_sprites_by_dragonboi471-d6ve9jn.png]" class="mycode_img" /><br />
Took me a good three hours of assembling and two replays of the stage to aquire these babies. I hope these can be put to good use.<br />
I'll post more sprite rips eventually.<img src="https://archive.vg-resource.com/images/custom_smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" /><br />
EDIT: Annnd I'm Back! This time I have Sprites from the 2nd Stage of the game:<br />
<img src="http://fc04.deviantart.net/fs70/f/2013/328/c/d/mmprtm_stage_2_sprites_by_dragonboi471-d6vgehf.png" loading="lazy"  alt="[Image: mmprtm_stage_2_sprites_by_dragonboi471-d6vgehf.png]" class="mycode_img" /><br />
I had a lot of fun putting this sheet together<img src="https://archive.vg-resource.com/images/custom_smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /> Also, Does anyone know if that third turrent sprite is used at all? To my knowledge, all the turrents in-game shoot in one direction, but I might be wrong.]]></description>
			<content:encoded><![CDATA[How's it going, guys? I noticed that the folder for <span style="font-style: italic;" class="mycode_i">Mighty Morphin Power Rangers: The Movie</span> (SNES Version) is a little dry on sprites, so I decided to open up a ROM and do some sprite ripping.<img src="https://archive.vg-resource.com/images/custom_smilies/cool.png" alt="Cool" title="Cool" class="smilie smilie_3" /><br />
First up, some miscelaneous sprites from Stage 1:<br />
<img src="http://fc05.deviantart.net/fs71/f/2013/327/6/8/mmprtm_stage_1_sprites_by_dragonboi471-d6ve9jn.png" loading="lazy"  alt="[Image: mmprtm_stage_1_sprites_by_dragonboi471-d6ve9jn.png]" class="mycode_img" /><br />
Took me a good three hours of assembling and two replays of the stage to aquire these babies. I hope these can be put to good use.<br />
I'll post more sprite rips eventually.<img src="https://archive.vg-resource.com/images/custom_smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" /><br />
EDIT: Annnd I'm Back! This time I have Sprites from the 2nd Stage of the game:<br />
<img src="http://fc04.deviantart.net/fs70/f/2013/328/c/d/mmprtm_stage_2_sprites_by_dragonboi471-d6vgehf.png" loading="lazy"  alt="[Image: mmprtm_stage_2_sprites_by_dragonboi471-d6vgehf.png]" class="mycode_img" /><br />
I had a lot of fun putting this sheet together<img src="https://archive.vg-resource.com/images/custom_smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /> Also, Does anyone know if that third turrent sprite is used at all? To my knowledge, all the turrents in-game shoot in one direction, but I might be wrong.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[UFO Kamen Yakisoban (progress thread)]]></title>
			<link>https://archive.vg-resource.com/thread-24079.html</link>
			<pubDate>Sat, 02 Nov 2013 17:03:45 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=711">Gors</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24079.html</guid>
			<description><![CDATA[I found this beat-em-up advergame about Nissin instant yakisoba noodles. Pretty weird, huh<br />
<br />
<img src="http://i.imgur.com/dB0vefN.png" loading="lazy"  alt="[Image: dB0vefN.png]" class="mycode_img" /><br />
<br />
I'll be updating this thread with more sprites, and make a game icon too soon.]]></description>
			<content:encoded><![CDATA[I found this beat-em-up advergame about Nissin instant yakisoba noodles. Pretty weird, huh<br />
<br />
<img src="http://i.imgur.com/dB0vefN.png" loading="lazy"  alt="[Image: dB0vefN.png]" class="mycode_img" /><br />
<br />
I'll be updating this thread with more sprites, and make a game icon too soon.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Super Mario Bros. 2 (SMAS)]]></title>
			<link>https://archive.vg-resource.com/thread-23972.html</link>
			<pubDate>Fri, 11 Oct 2013 10:20:58 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=14">Sonikku</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-23972.html</guid>
			<description><![CDATA[The rips on the site already of the main characters are incomplete: it's missing the greyed out versions and some other poses. I took the liberty to re-rip them directly from the ROM.<br />
<br />
<a href="https://dl.dropboxusercontent.com/u/27988936/smb2/mario.png" target="_blank" rel="noopener" class="mycode_url">Mario</a><br />
<a href="https://dl.dropboxusercontent.com/u/27988936/smb2/luigi.png" target="_blank" rel="noopener" class="mycode_url">Luigi</a><br />
<a href="https://dl.dropboxusercontent.com/u/27988936/smb2/toad.png" target="_blank" rel="noopener" class="mycode_url">Toad</a><br />
<a href="https://dl.dropboxusercontent.com/u/27988936/smb2/toadstool.png" target="_blank" rel="noopener" class="mycode_url">Toadstool</a><br />
<br />
All of the final characters' sprites were located in a remote part of the SMAS ROM, and in the SMB2 graphics area of said ROM are sets of unused graphics based on the NES versions:<br />
<br />
<a href="https://dl.dropboxusercontent.com/u/27988936/smb2/mariobeta.png" target="_blank" rel="noopener" class="mycode_url">Mario (Beta)</a><br />
<a href="https://dl.dropboxusercontent.com/u/27988936/smb2/luigibeta.png" target="_blank" rel="noopener" class="mycode_url">Luigi (Beta)</a><br />
<a href="https://dl.dropboxusercontent.com/u/27988936/smb2/toadbeta.png" target="_blank" rel="noopener" class="mycode_url">Toad (Beta)</a><br />
<a href="https://dl.dropboxusercontent.com/u/27988936/smb2/toadstoolbeta.png" target="_blank" rel="noopener" class="mycode_url">Toadstool (Beta)</a><br />
<br />
Notable differences from the final versions are that the small forms of each character have larger heads. The character select menu sprites are different as well (parts have more detail). Almost everything else is the same between the two sets besides the large form death sprites (which are technically unused in the final game, as there are no ways to die while large without immediately becoming small), except for Toadstool's sprites, which differ vastly compared to the final versions: especially her character select sprites being as horrifying as they are.<br />
<br />
An overlooked addition to the final SMAS version is that the walking animations have 3 frames instead of the NES (and beta sprites') 2 frame animations. Also, the beta sprites appear to be somewhat unfinished; look at the "ducking while holding an item" pose of Mario's - his feet are unshaded.]]></description>
			<content:encoded><![CDATA[The rips on the site already of the main characters are incomplete: it's missing the greyed out versions and some other poses. I took the liberty to re-rip them directly from the ROM.<br />
<br />
<a href="https://dl.dropboxusercontent.com/u/27988936/smb2/mario.png" target="_blank" rel="noopener" class="mycode_url">Mario</a><br />
<a href="https://dl.dropboxusercontent.com/u/27988936/smb2/luigi.png" target="_blank" rel="noopener" class="mycode_url">Luigi</a><br />
<a href="https://dl.dropboxusercontent.com/u/27988936/smb2/toad.png" target="_blank" rel="noopener" class="mycode_url">Toad</a><br />
<a href="https://dl.dropboxusercontent.com/u/27988936/smb2/toadstool.png" target="_blank" rel="noopener" class="mycode_url">Toadstool</a><br />
<br />
All of the final characters' sprites were located in a remote part of the SMAS ROM, and in the SMB2 graphics area of said ROM are sets of unused graphics based on the NES versions:<br />
<br />
<a href="https://dl.dropboxusercontent.com/u/27988936/smb2/mariobeta.png" target="_blank" rel="noopener" class="mycode_url">Mario (Beta)</a><br />
<a href="https://dl.dropboxusercontent.com/u/27988936/smb2/luigibeta.png" target="_blank" rel="noopener" class="mycode_url">Luigi (Beta)</a><br />
<a href="https://dl.dropboxusercontent.com/u/27988936/smb2/toadbeta.png" target="_blank" rel="noopener" class="mycode_url">Toad (Beta)</a><br />
<a href="https://dl.dropboxusercontent.com/u/27988936/smb2/toadstoolbeta.png" target="_blank" rel="noopener" class="mycode_url">Toadstool (Beta)</a><br />
<br />
Notable differences from the final versions are that the small forms of each character have larger heads. The character select menu sprites are different as well (parts have more detail). Almost everything else is the same between the two sets besides the large form death sprites (which are technically unused in the final game, as there are no ways to die while large without immediately becoming small), except for Toadstool's sprites, which differ vastly compared to the final versions: especially her character select sprites being as horrifying as they are.<br />
<br />
An overlooked addition to the final SMAS version is that the walking animations have 3 frames instead of the NES (and beta sprites') 2 frame animations. Also, the beta sprites appear to be somewhat unfinished; look at the "ducking while holding an item" pose of Mario's - his feet are unshaded.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Secret of Mana Tileset 1]]></title>
			<link>https://archive.vg-resource.com/thread-23944.html</link>
			<pubDate>Sat, 05 Oct 2013 00:06:19 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=792">Theforeshadower</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-23944.html</guid>
			<description><![CDATA[<img src="http://i.imgur.com/JVjHJrd.png" loading="lazy"  alt="[Image: JVjHJrd.png]" class="mycode_img" /><br />
<br />
Should be kept with alpha channel.  This took me about 5 hours or so today to arrange and edit.<br />
<br />
I will be working on a second tileset that has the rest of the outdoor tiles.  After that, I will probably do all caves and castles.<br />
<br />
Note: There a a couple errors/funkiness on the sheet.  This is due to the game simply not having complete tiles for all the seasons so I made due with what was available.<br />
<br />
Anyways, no credit necessary but always appreciated.  <img src="https://archive.vg-resource.com/images/custom_smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
If not upto quality, I can work on it a bit sometime this week.]]></description>
			<content:encoded><![CDATA[<img src="http://i.imgur.com/JVjHJrd.png" loading="lazy"  alt="[Image: JVjHJrd.png]" class="mycode_img" /><br />
<br />
Should be kept with alpha channel.  This took me about 5 hours or so today to arrange and edit.<br />
<br />
I will be working on a second tileset that has the rest of the outdoor tiles.  After that, I will probably do all caves and castles.<br />
<br />
Note: There a a couple errors/funkiness on the sheet.  This is due to the game simply not having complete tiles for all the seasons so I made due with what was available.<br />
<br />
Anyways, no credit necessary but always appreciated.  <img src="https://archive.vg-resource.com/images/custom_smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
If not upto quality, I can work on it a bit sometime this week.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Returning to Super Bomberman 3]]></title>
			<link>https://archive.vg-resource.com/thread-23835.html</link>
			<pubDate>Thu, 19 Sep 2013 00:49:07 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=903">T_M</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-23835.html</guid>
			<description><![CDATA[Hello once again, looking over my... Older rips gave me some nostalgia for Super Bomberman 3 again (Sadly sending me into a deep bomberman mood once again), playing the Battle Mode over and over... Till I noticed something that deeply disturbed me.<br />
<br />
<span style="font-style: italic;" class="mycode_i">I missed some sprites in the multiplayer characters.</span><br />
<br />
So, since I'm in a huge Bomberman mood now, I might as well start trying to finish sprite ripping the rest of the game (Power-Ups, explosions, stages with tile-sets, enemies...) and fixing older sheets should I find something I missed.<br />
<br />
So, here is the fixed (Hopefully for the last time) 8 playable characters of SB3, best to get them out now before something causes my computer to explode...<br />
<a href="http://imageshack.us/a/img703/1391/zync.png" target="_blank" rel="noopener" class="mycode_url">http://imageshack.us/a/img703/1391/zync.png</a> -Bomberman<br />
<a href="http://imageshack.us/a/img850/9522/wln5.png" target="_blank" rel="noopener" class="mycode_url">http://imageshack.us/a/img850/9522/wln5.png</a> -Bomber the Kid / Kid Bomber<br />
<a href="http://imageshack.us/a/img30/9379/3pc.png" target="_blank" rel="noopener" class="mycode_url">http://imageshack.us/a/img30/9379/3pc.png</a> -Metal Bomber<br />
<a href="http://imageshack.us/a/img96/9234/q5ps.png" target="_blank" rel="noopener" class="mycode_url">http://imageshack.us/a/img96/9234/q5ps.png</a> -Pretty Bomber<br />
<a href="http://imageshack.us/a/img716/9757/57pk.png" target="_blank" rel="noopener" class="mycode_url">http://imageshack.us/a/img716/9757/57pk.png</a> -Bomber Chen<br />
<a href="http://imageshack.us/a/img713/7306/fvm1.png" target="_blank" rel="noopener" class="mycode_url">http://imageshack.us/a/img713/7306/fvm1.png</a> -Barbarian Bomber<br />
<a href="http://imageshack.us/a/img819/9761/oda6.png" target="_blank" rel="noopener" class="mycode_url">http://imageshack.us/a/img819/9761/oda6.png</a> -Cossack Bomber<br />
<a href="http://imageshack.us/a/img534/9625/y54.png" target="_blank" rel="noopener" class="mycode_url">http://imageshack.us/a/img534/9625/y54.png</a> -Mexican Bomber<br />
<br />
More to come soon.<br />
(*Cough, I been gone for so long I forgotten if I'm in the right place or not, cough*)]]></description>
			<content:encoded><![CDATA[Hello once again, looking over my... Older rips gave me some nostalgia for Super Bomberman 3 again (Sadly sending me into a deep bomberman mood once again), playing the Battle Mode over and over... Till I noticed something that deeply disturbed me.<br />
<br />
<span style="font-style: italic;" class="mycode_i">I missed some sprites in the multiplayer characters.</span><br />
<br />
So, since I'm in a huge Bomberman mood now, I might as well start trying to finish sprite ripping the rest of the game (Power-Ups, explosions, stages with tile-sets, enemies...) and fixing older sheets should I find something I missed.<br />
<br />
So, here is the fixed (Hopefully for the last time) 8 playable characters of SB3, best to get them out now before something causes my computer to explode...<br />
<a href="http://imageshack.us/a/img703/1391/zync.png" target="_blank" rel="noopener" class="mycode_url">http://imageshack.us/a/img703/1391/zync.png</a> -Bomberman<br />
<a href="http://imageshack.us/a/img850/9522/wln5.png" target="_blank" rel="noopener" class="mycode_url">http://imageshack.us/a/img850/9522/wln5.png</a> -Bomber the Kid / Kid Bomber<br />
<a href="http://imageshack.us/a/img30/9379/3pc.png" target="_blank" rel="noopener" class="mycode_url">http://imageshack.us/a/img30/9379/3pc.png</a> -Metal Bomber<br />
<a href="http://imageshack.us/a/img96/9234/q5ps.png" target="_blank" rel="noopener" class="mycode_url">http://imageshack.us/a/img96/9234/q5ps.png</a> -Pretty Bomber<br />
<a href="http://imageshack.us/a/img716/9757/57pk.png" target="_blank" rel="noopener" class="mycode_url">http://imageshack.us/a/img716/9757/57pk.png</a> -Bomber Chen<br />
<a href="http://imageshack.us/a/img713/7306/fvm1.png" target="_blank" rel="noopener" class="mycode_url">http://imageshack.us/a/img713/7306/fvm1.png</a> -Barbarian Bomber<br />
<a href="http://imageshack.us/a/img819/9761/oda6.png" target="_blank" rel="noopener" class="mycode_url">http://imageshack.us/a/img819/9761/oda6.png</a> -Cossack Bomber<br />
<a href="http://imageshack.us/a/img534/9625/y54.png" target="_blank" rel="noopener" class="mycode_url">http://imageshack.us/a/img534/9625/y54.png</a> -Mexican Bomber<br />
<br />
More to come soon.<br />
(*Cough, I been gone for so long I forgotten if I'm in the right place or not, cough*)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Link to the Past HUD]]></title>
			<link>https://archive.vg-resource.com/thread-23748.html</link>
			<pubDate>Wed, 04 Sep 2013 06:37:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=1196">Super Goombario</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-23748.html</guid>
			<description><![CDATA[I was looking on the site for HUD from LttP, and noticed that it wasn't on there at all! So I went ahead and tried to put together a little sheet from screencaps I got off of websites (made sure they were PNG, pure screenshots and not distorted).<br />
<br />
The sheet isn't pretty, but it should prove useful I figure. I included the exact layout of the HUD at the top of the screen to show exactly how things are positioned. I have an empty and a partially full magic meter. I'm not sure (since this is screenshot rips and not from me playing it) about how the magic meter would look if it were more or less full.<br />
<br />
<img src="http://i39.tinypic.com/2zpoxux.png" loading="lazy"  alt="[Image: 2zpoxux.png]" class="mycode_img" /><br />
<br />
<img src="http://i44.tinypic.com/2hi82lt.png" loading="lazy"  alt="[Image: 2hi82lt.png]" class="mycode_img" /><br />
<br />
If the sheet needs to be re-arranged to get rid of some empty space or if it's not aesthetically pleasing enough in other ways, let me know and I'll do something about it.]]></description>
			<content:encoded><![CDATA[I was looking on the site for HUD from LttP, and noticed that it wasn't on there at all! So I went ahead and tried to put together a little sheet from screencaps I got off of websites (made sure they were PNG, pure screenshots and not distorted).<br />
<br />
The sheet isn't pretty, but it should prove useful I figure. I included the exact layout of the HUD at the top of the screen to show exactly how things are positioned. I have an empty and a partially full magic meter. I'm not sure (since this is screenshot rips and not from me playing it) about how the magic meter would look if it were more or less full.<br />
<br />
<img src="http://i39.tinypic.com/2zpoxux.png" loading="lazy"  alt="[Image: 2zpoxux.png]" class="mycode_img" /><br />
<br />
<img src="http://i44.tinypic.com/2hi82lt.png" loading="lazy"  alt="[Image: 2hi82lt.png]" class="mycode_img" /><br />
<br />
If the sheet needs to be re-arranged to get rid of some empty space or if it's not aesthetically pleasing enough in other ways, let me know and I'll do something about it.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Magical Pop'n Cutscenes and Misc Sprites]]></title>
			<link>https://archive.vg-resource.com/thread-23586.html</link>
			<pubDate>Wed, 07 Aug 2013 19:04:17 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=22368">Kapus</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-23586.html</guid>
			<description><![CDATA[Game: Magical Pop'n<br />
<br />
Rips #1: Cutscenes and stage introductions.<br />
<br />
-Sheet-<br />
<img src="http://i584.photobucket.com/albums/ss288/Mubarik1995/popnscenes-1.png~original" loading="lazy"  alt="[Image: popnscenes-1.png~original]" class="mycode_img" /><br />
<br />
-Icon-<br />
<img src="http://i584.photobucket.com/albums/ss288/Mubarik1995/scenesicon2.png~original" loading="lazy"  alt="[Image: scenesicon2.png~original]" class="mycode_img" /><br />
<br />
<br />
Rips #2: Miscellaneous sprites (Hud, Magic Attacks, Items)<br />
<br />
-Sheet-<br />
<img src="http://i584.photobucket.com/albums/ss288/Mubarik1995/popnhud-2.png~original" loading="lazy"  alt="[Image: popnhud-2.png~original]" class="mycode_img" /><br />
<br />
-Icon-<br />
<img src="http://i584.photobucket.com/albums/ss288/Mubarik1995/miscicon2.png~original" loading="lazy"  alt="[Image: miscicon2.png~original]" class="mycode_img" /><br />
<br />
<br />
Both rips should go in a "Miscellaneous" category.]]></description>
			<content:encoded><![CDATA[Game: Magical Pop'n<br />
<br />
Rips #1: Cutscenes and stage introductions.<br />
<br />
-Sheet-<br />
<img src="http://i584.photobucket.com/albums/ss288/Mubarik1995/popnscenes-1.png~original" loading="lazy"  alt="[Image: popnscenes-1.png~original]" class="mycode_img" /><br />
<br />
-Icon-<br />
<img src="http://i584.photobucket.com/albums/ss288/Mubarik1995/scenesicon2.png~original" loading="lazy"  alt="[Image: scenesicon2.png~original]" class="mycode_img" /><br />
<br />
<br />
Rips #2: Miscellaneous sprites (Hud, Magic Attacks, Items)<br />
<br />
-Sheet-<br />
<img src="http://i584.photobucket.com/albums/ss288/Mubarik1995/popnhud-2.png~original" loading="lazy"  alt="[Image: popnhud-2.png~original]" class="mycode_img" /><br />
<br />
-Icon-<br />
<img src="http://i584.photobucket.com/albums/ss288/Mubarik1995/miscicon2.png~original" loading="lazy"  alt="[Image: miscicon2.png~original]" class="mycode_img" /><br />
<br />
<br />
Both rips should go in a "Miscellaneous" category.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Panel De Pon Fairy Mascots]]></title>
			<link>https://archive.vg-resource.com/thread-23577.html</link>
			<pubDate>Sun, 04 Aug 2013 20:46:37 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=22368">Kapus</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-23577.html</guid>
			<description><![CDATA[Game - Panel De Pon<br />
<br />
Sprites - The little characters that sit next to your gameplay window in single player mode, cheering your fairy on. Called "Fairy Mascots". They have an "idle" animation, a "losing" animation and a "victory" animation. Should go in the Characters category.<br />
<br />
-Sheet-<br />
<img src="http://i584.photobucket.com/albums/ss288/Mubarik1995/mascots-3.png~original" loading="lazy"  alt="[Image: mascots-3.png~original]" class="mycode_img" /><br />
<br />
-Icon-<br />
<img src="http://i584.photobucket.com/albums/ss288/Mubarik1995/TSRicon.png~original" loading="lazy"  alt="[Image: TSRicon.png~original]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[Game - Panel De Pon<br />
<br />
Sprites - The little characters that sit next to your gameplay window in single player mode, cheering your fairy on. Called "Fairy Mascots". They have an "idle" animation, a "losing" animation and a "victory" animation. Should go in the Characters category.<br />
<br />
-Sheet-<br />
<img src="http://i584.photobucket.com/albums/ss288/Mubarik1995/mascots-3.png~original" loading="lazy"  alt="[Image: mascots-3.png~original]" class="mycode_img" /><br />
<br />
-Icon-<br />
<img src="http://i584.photobucket.com/albums/ss288/Mubarik1995/TSRicon.png~original" loading="lazy"  alt="[Image: TSRicon.png~original]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Gabby Jay Sprites]]></title>
			<link>https://archive.vg-resource.com/thread-23469.html</link>
			<pubDate>Wed, 17 Jul 2013 04:15:08 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=19128">LorenzoTheMighty1</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-23469.html</guid>
			<description><![CDATA[this is a different rip its the whole thing insted an incomplete thing.<br />
<img src="http://i1051.photobucket.com/albums/s429/Kiba_Kizhizuna/GabbyJay_zpsead5a22f.png~original" loading="lazy"  alt="[Image: GabbyJay_zpsead5a22f.png~original]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[this is a different rip its the whole thing insted an incomplete thing.<br />
<img src="http://i1051.photobucket.com/albums/s429/Kiba_Kizhizuna/GabbyJay_zpsead5a22f.png~original" loading="lazy"  alt="[Image: GabbyJay_zpsead5a22f.png~original]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[More from MMPR The Movie]]></title>
			<link>https://archive.vg-resource.com/thread-23375.html</link>
			<pubDate>Sat, 29 Jun 2013 03:32:07 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=16710">Sid Starkiller</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-23375.html</guid>
			<description><![CDATA[Hello.  First I have a small update to my Rocky sheet (it never occurred to me that you could turn while crouching):<br />
<br />
<img src="http://i478.photobucket.com/albums/rr143/SidStarkiller/Sprite%20Sheets/Rocky1.png" loading="lazy"  alt="[Image: Rocky1.png]" class="mycode_img" /><br />
<br />
And now an actual new sheet, the Red Ranger.  With a few bonuses to cut down empty space:<br />
<br />
Icon: <br />
<img src="http://i478.photobucket.com/albums/rr143/SidStarkiller/Sprite%20Sheets/RedRangerIcon.png" loading="lazy"  alt="[Image: RedRangerIcon.png]" class="mycode_img" /><br />
<br />
Sheet:<br />
<img src="http://i478.photobucket.com/albums/rr143/SidStarkiller/Sprite%20Sheets/RedRanger.png" loading="lazy"  alt="[Image: RedRanger.png]" class="mycode_img" /><br />
<br />
<br />
EDIT: Just finished another playable character, Adam:<br />
<br />
Icon: <br />
<img src="http://i478.photobucket.com/albums/rr143/SidStarkiller/Sprite%20Sheets/AdamIcon.png" loading="lazy"  alt="[Image: AdamIcon.png]" class="mycode_img" /><br />
<br />
Sheet:<br />
<img src="http://i478.photobucket.com/albums/rr143/SidStarkiller/Sprite%20Sheets/Adam.png" loading="lazy"  alt="[Image: Adam.png]" class="mycode_img" /><br />
<br />
EDIT 2: And now Aisha, also playable:<br />
<br />
Icon: <br />
<img src="http://i478.photobucket.com/albums/rr143/SidStarkiller/Sprite%20Sheets/AishaIcon.png" loading="lazy"  alt="[Image: AishaIcon.png]" class="mycode_img" /><br />
<br />
Sheet:<br />
<img src="http://i478.photobucket.com/albums/rr143/SidStarkiller/Sprite%20Sheets/Aisha.png" loading="lazy"  alt="[Image: Aisha.png]" class="mycode_img" /><br />
<br />
I know I'll get a question about that Original/Correct sprite, so I'll just talk now.  The larger icon is the "using a continue/2P joining in" icon.  Billy's and Aisha's got reversed somehow.  I fixed it, but thought maybe I should still include the original.<br />
<br />
I stayed up way too late doing this, but I'm glad it's done.  I'll take a day or two break before starting Billy.]]></description>
			<content:encoded><![CDATA[Hello.  First I have a small update to my Rocky sheet (it never occurred to me that you could turn while crouching):<br />
<br />
<img src="http://i478.photobucket.com/albums/rr143/SidStarkiller/Sprite%20Sheets/Rocky1.png" loading="lazy"  alt="[Image: Rocky1.png]" class="mycode_img" /><br />
<br />
And now an actual new sheet, the Red Ranger.  With a few bonuses to cut down empty space:<br />
<br />
Icon: <br />
<img src="http://i478.photobucket.com/albums/rr143/SidStarkiller/Sprite%20Sheets/RedRangerIcon.png" loading="lazy"  alt="[Image: RedRangerIcon.png]" class="mycode_img" /><br />
<br />
Sheet:<br />
<img src="http://i478.photobucket.com/albums/rr143/SidStarkiller/Sprite%20Sheets/RedRanger.png" loading="lazy"  alt="[Image: RedRanger.png]" class="mycode_img" /><br />
<br />
<br />
EDIT: Just finished another playable character, Adam:<br />
<br />
Icon: <br />
<img src="http://i478.photobucket.com/albums/rr143/SidStarkiller/Sprite%20Sheets/AdamIcon.png" loading="lazy"  alt="[Image: AdamIcon.png]" class="mycode_img" /><br />
<br />
Sheet:<br />
<img src="http://i478.photobucket.com/albums/rr143/SidStarkiller/Sprite%20Sheets/Adam.png" loading="lazy"  alt="[Image: Adam.png]" class="mycode_img" /><br />
<br />
EDIT 2: And now Aisha, also playable:<br />
<br />
Icon: <br />
<img src="http://i478.photobucket.com/albums/rr143/SidStarkiller/Sprite%20Sheets/AishaIcon.png" loading="lazy"  alt="[Image: AishaIcon.png]" class="mycode_img" /><br />
<br />
Sheet:<br />
<img src="http://i478.photobucket.com/albums/rr143/SidStarkiller/Sprite%20Sheets/Aisha.png" loading="lazy"  alt="[Image: Aisha.png]" class="mycode_img" /><br />
<br />
I know I'll get a question about that Original/Correct sprite, so I'll just talk now.  The larger icon is the "using a continue/2P joining in" icon.  Billy's and Aisha's got reversed somehow.  I fixed it, but thought maybe I should still include the original.<br />
<br />
I stayed up way too late doing this, but I'm glad it's done.  I'll take a day or two break before starting Billy.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Draco Starcloud's SD Gundam G-Next Rips]]></title>
			<link>https://archive.vg-resource.com/thread-23301.html</link>
			<pubDate>Sat, 15 Jun 2013 20:32:41 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=21215">dracostarcloud</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-23301.html</guid>
			<description><![CDATA[I've ripped a lot of sprites from this Japan-only SNES game called SD Gundam G-Next. Before I say "Take these!" and run, I was hoping to get some opinions on if these are up to the quality of Spriters' Resource.<br />
<br />
Here's some examples of my work:<br />
<br />
<a href="http://img.photobucket.com/albums/v190/dracostarcloud/sprites/maganac.png" target="_blank" rel="noopener" class="mycode_url">WMS-03 Maganac from Gundam Wing</a><br />
<br />
<a href="http://img.photobucket.com/albums/v190/dracostarcloud/sprites/regz.png" target="_blank" rel="noopener" class="mycode_url">RGZ-91 Re-GZ from Char's Counterattack</a><br />
<br />
<a href="http://img.photobucket.com/albums/v190/dracostarcloud/sprites/devilgundam.png" target="_blank" rel="noopener" class="mycode_url">JDG-00X Devil Gundam from G Gundam</a>]]></description>
			<content:encoded><![CDATA[I've ripped a lot of sprites from this Japan-only SNES game called SD Gundam G-Next. Before I say "Take these!" and run, I was hoping to get some opinions on if these are up to the quality of Spriters' Resource.<br />
<br />
Here's some examples of my work:<br />
<br />
<a href="http://img.photobucket.com/albums/v190/dracostarcloud/sprites/maganac.png" target="_blank" rel="noopener" class="mycode_url">WMS-03 Maganac from Gundam Wing</a><br />
<br />
<a href="http://img.photobucket.com/albums/v190/dracostarcloud/sprites/regz.png" target="_blank" rel="noopener" class="mycode_url">RGZ-91 Re-GZ from Char's Counterattack</a><br />
<br />
<a href="http://img.photobucket.com/albums/v190/dracostarcloud/sprites/devilgundam.png" target="_blank" rel="noopener" class="mycode_url">JDG-00X Devil Gundam from G Gundam</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Mazinger Z Famicom/Snes (Custom/Edited)]]></title>
			<link>https://archive.vg-resource.com/thread-23208.html</link>
			<pubDate>Mon, 03 Jun 2013 16:00:41 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=18111">Gatman720</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-23208.html</guid>
			<description><![CDATA[<a href="http://neuropod.net/imagehost/uploads/e2265649f351e139dcebb50d019b1e1f.png" target="_blank" rel="noopener" class="mycode_url">http://neuropod.net/imagehost/uploads/e2...9b1e1f.png</a><br />
<br />
Here's a re-edit sprite sheet of the famous Mazinger Z from the Famicom with the same name. The parts that was edited in was...<br />
<br />
 Changed Mazinger Z arms, legs, face and Pilder color.<br />
<br />
 His left arm rocket punch.<br />
<br />
 Included the Pilder (Custom).<br />
<br />
 Included the Scrander although its also a re-edit from a different Mazinger Z game for the cell phone. <br />
<br />
 Added inactive Mazinger Z without Pilder.<br />
<br />
 Also included the "classic" palette.]]></description>
			<content:encoded><![CDATA[<a href="http://neuropod.net/imagehost/uploads/e2265649f351e139dcebb50d019b1e1f.png" target="_blank" rel="noopener" class="mycode_url">http://neuropod.net/imagehost/uploads/e2...9b1e1f.png</a><br />
<br />
Here's a re-edit sprite sheet of the famous Mazinger Z from the Famicom with the same name. The parts that was edited in was...<br />
<br />
 Changed Mazinger Z arms, legs, face and Pilder color.<br />
<br />
 His left arm rocket punch.<br />
<br />
 Included the Pilder (Custom).<br />
<br />
 Included the Scrander although its also a re-edit from a different Mazinger Z game for the cell phone. <br />
<br />
 Added inactive Mazinger Z without Pilder.<br />
<br />
 Also included the "classic" palette.]]></content:encoded>
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