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		<title><![CDATA[The VG Resource - Ripping Projects]]></title>
		<link>https://archive.vg-resource.com/</link>
		<description><![CDATA[The VG Resource - https://archive.vg-resource.com]]></description>
		<pubDate>Sat, 10 Oct 2026 14:53:41 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Ogre Battle Sprites SNES]]></title>
			<link>https://archive.vg-resource.com/thread-25172.html</link>
			<pubDate>Thu, 12 Jun 2014 04:59:44 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=28508">G Wikky</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-25172.html</guid>
			<description><![CDATA[I know I put a request up for these and didn't read the rules beforehand and I apologize for that. So I decided to try to do my own sprite sheet for the Gryphon class and they turned out awesome.<br />
I hope you enjoy these and Mighty Jetters, I apologize again.<br />
Also, on the Beast Tamer class sprite sheet, there were a couple errors. They had Lyon listed as Gilbert and Gilbert's sprites weren't on the sheet.<br />
So, here is also an updated sprite sheet of the Beast Tamer class with both Gilbert and Lyon on it.<br />
Enjoy!<br />
<br />
And if anybody would like to use these, by all means.<br />
If a mod or admin would like to post these to the site, I'd really appreciate that as well.<br />
<br />
Thanks again.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=4375" target="_blank" title="">SNES - Ogre Battle The March of the Black Queen - Gryphon Class.png</a> (Size: 44.11 KB / Downloads: 2561)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=4395" target="_blank" title="">!SNES - Ogre Battle The March of the Black Queen - Beast Tamer Class.png</a> (Size: 40.11 KB / Downloads: 4262)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[I know I put a request up for these and didn't read the rules beforehand and I apologize for that. So I decided to try to do my own sprite sheet for the Gryphon class and they turned out awesome.<br />
I hope you enjoy these and Mighty Jetters, I apologize again.<br />
Also, on the Beast Tamer class sprite sheet, there were a couple errors. They had Lyon listed as Gilbert and Gilbert's sprites weren't on the sheet.<br />
So, here is also an updated sprite sheet of the Beast Tamer class with both Gilbert and Lyon on it.<br />
Enjoy!<br />
<br />
And if anybody would like to use these, by all means.<br />
If a mod or admin would like to post these to the site, I'd really appreciate that as well.<br />
<br />
Thanks again.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=4375" target="_blank" title="">SNES - Ogre Battle The March of the Black Queen - Gryphon Class.png</a> (Size: 44.11 KB / Downloads: 2561)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=4395" target="_blank" title="">!SNES - Ogre Battle The March of the Black Queen - Beast Tamer Class.png</a> (Size: 40.11 KB / Downloads: 4262)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ogre Battle SNES]]></title>
			<link>https://archive.vg-resource.com/thread-25131.html</link>
			<pubDate>Fri, 06 Jun 2014 07:27:25 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=28508">G Wikky</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-25131.html</guid>
			<description><![CDATA[I have all of the sprites listed on this site, however, there are a couple missing. Relatively common characters. I need the Gryphon &amp; Cockatrice sprites ripped, from the players/good guys side. The only ones listed are from the computers/enemy side. If somebody could help with this, I'd really appreciate it. I'm in desperate need of these ASAP as I'm working diligently on a hack of the game and need these to create custom sprites.<br />
Thank you for reading and for everything you guys do.]]></description>
			<content:encoded><![CDATA[I have all of the sprites listed on this site, however, there are a couple missing. Relatively common characters. I need the Gryphon &amp; Cockatrice sprites ripped, from the players/good guys side. The only ones listed are from the computers/enemy side. If somebody could help with this, I'd really appreciate it. I'm in desperate need of these ASAP as I'm working diligently on a hack of the game and need these to create custom sprites.<br />
Thank you for reading and for everything you guys do.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Arcade Shinobi]]></title>
			<link>https://archive.vg-resource.com/thread-25109.html</link>
			<pubDate>Sun, 01 Jun 2014 08:08:29 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=10646">Tryphon</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-25109.html</guid>
			<description><![CDATA[Hello,<br />
<br />
for a project, I need Arcade Shinobi graphical ressource.<br />
<br />
I believe having seen a sheet about Joe Musashi sprite, but not for the rest. So I started my own ripping and I post here the results.<br />
<br />
To begin, the punk sprite.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=4345" target="_blank" title="">sheet-punk.png</a> (Size: 7.1 KB / Downloads: 1131)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Hello,<br />
<br />
for a project, I need Arcade Shinobi graphical ressource.<br />
<br />
I believe having seen a sheet about Joe Musashi sprite, but not for the rest. So I started my own ripping and I post here the results.<br />
<br />
To begin, the punk sprite.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=4345" target="_blank" title="">sheet-punk.png</a> (Size: 7.1 KB / Downloads: 1131)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[GBA tales of the world summoners lineage!(aka top2)]]></title>
			<link>https://archive.vg-resource.com/thread-25070.html</link>
			<pubDate>Tue, 27 May 2014 19:14:21 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=28368">Yangfly Master</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-25070.html</guid>
			<description><![CDATA[i'm gonna rip ALL chars enemies and allies!<br />
also the screenshots too.<br />
if someone who knows how to easely beat xax please tell me.]]></description>
			<content:encoded><![CDATA[i'm gonna rip ALL chars enemies and allies!<br />
also the screenshots too.<br />
if someone who knows how to easely beat xax please tell me.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hot Wheels Velocity X graphics rips]]></title>
			<link>https://archive.vg-resource.com/thread-25032.html</link>
			<pubDate>Fri, 23 May 2014 15:00:46 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=28305">Rebellion281</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-25032.html</guid>
			<description><![CDATA[Hello everyone, of course, as you can tell I'm new here, but I have a big request and I'm locked out of the requests section, I really need someones help for a project I'm working on.<br />
<br />
I want to rip graphics and sprites from Hot Wheels Velocity X on the PC, the part of the sprites I want is the characters faces in adventure mode(the ones when they talk during cutscenes, The old Hot Wheels Velocity X website that is currently archived does have the character profiles but it does not have the better quality versions of their appearences, which really sucks. I have no idea what graphics ripping tool I should use to rip graphics from the game. Is anyone willing to assist me and show me some graphics ripping tools I can use?<br />
<br />
Any kind of help is greatly appreciated, thanks!]]></description>
			<content:encoded><![CDATA[Hello everyone, of course, as you can tell I'm new here, but I have a big request and I'm locked out of the requests section, I really need someones help for a project I'm working on.<br />
<br />
I want to rip graphics and sprites from Hot Wheels Velocity X on the PC, the part of the sprites I want is the characters faces in adventure mode(the ones when they talk during cutscenes, The old Hot Wheels Velocity X website that is currently archived does have the character profiles but it does not have the better quality versions of their appearences, which really sucks. I have no idea what graphics ripping tool I should use to rip graphics from the game. Is anyone willing to assist me and show me some graphics ripping tools I can use?<br />
<br />
Any kind of help is greatly appreciated, thanks!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Road Runner's Death Valley Rally (Tilesets and Rips) A Collab Project]]></title>
			<link>https://archive.vg-resource.com/thread-25016.html</link>
			<pubDate>Tue, 20 May 2014 01:45:19 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=4313">LooneyTunerIan</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-25016.html</guid>
			<description><![CDATA[I'm going to need some help on this:<br />
<img src="http://www.majhost.com/gallery/LooneyTunerIan/pixels/zippety_splat_tileset.png" loading="lazy"  alt="[Image: zippety_splat_tileset.png]" class="mycode_img" /><br />
<br />
I've only been able to get one tileset from the first stage done. <br />
<br />
I am going to need help with getting more tilesets from the other 4 levels.:<br />
<br />
Level 1: Zippety- SPLAT! (Already done by me, LooneyTunerIan)<br />
Level 2: Rock 'n' Rivet (Need help)<br />
Level 3: Train Runnery (Need help)<br />
Level 4: Hopalong Casualty (Need help)<br />
Level 5: Quantum Beep (Need help)<br />
<br />
If anyone can help me out with tiling the other 4 levels, I'll gladly give additional credit. <img src="https://archive.vg-resource.com/images/custom_smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /> Whoever completes a tile rip completely, I'll add their username next to the Level that needs tiling.<br />
<br />
If anyone is good at extracting backgrounds from any of the 5 levels, that would be great. <img src="https://archive.vg-resource.com/images/custom_smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
Also, If there any enemies or items used in the game, be sure to put them in separate sheets for them. <br />
<br />
But remember that even though Wile E. Coyote is both an enemy, you gotta give him his own solo sprite sheets based on what level he's in. Same goes for the boss ones.<br />
<br />
I'm not such a good sprite ripper, but I'll gladly share the tileset I made with anyone who can help out. <img src="https://archive.vg-resource.com/images/custom_smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></description>
			<content:encoded><![CDATA[I'm going to need some help on this:<br />
<img src="http://www.majhost.com/gallery/LooneyTunerIan/pixels/zippety_splat_tileset.png" loading="lazy"  alt="[Image: zippety_splat_tileset.png]" class="mycode_img" /><br />
<br />
I've only been able to get one tileset from the first stage done. <br />
<br />
I am going to need help with getting more tilesets from the other 4 levels.:<br />
<br />
Level 1: Zippety- SPLAT! (Already done by me, LooneyTunerIan)<br />
Level 2: Rock 'n' Rivet (Need help)<br />
Level 3: Train Runnery (Need help)<br />
Level 4: Hopalong Casualty (Need help)<br />
Level 5: Quantum Beep (Need help)<br />
<br />
If anyone can help me out with tiling the other 4 levels, I'll gladly give additional credit. <img src="https://archive.vg-resource.com/images/custom_smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /> Whoever completes a tile rip completely, I'll add their username next to the Level that needs tiling.<br />
<br />
If anyone is good at extracting backgrounds from any of the 5 levels, that would be great. <img src="https://archive.vg-resource.com/images/custom_smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
Also, If there any enemies or items used in the game, be sure to put them in separate sheets for them. <br />
<br />
But remember that even though Wile E. Coyote is both an enemy, you gotta give him his own solo sprite sheets based on what level he's in. Same goes for the boss ones.<br />
<br />
I'm not such a good sprite ripper, but I'll gladly share the tileset I made with anyone who can help out. <img src="https://archive.vg-resource.com/images/custom_smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Club Penguin: EPF and Herbert's Revenge Ripping Project]]></title>
			<link>https://archive.vg-resource.com/thread-25005.html</link>
			<pubDate>Sat, 17 May 2014 20:58:06 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=22929">Kurabupengin</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-25005.html</guid>
			<description><![CDATA[This 2 games have a bunch of sprites, and they are hard to rip.<br />
Mostly because I just can't find any in the games, only textures and models, which doesn't have to do with the actual game at all.<br />
The only method that I found to work was the hard ripping one.<br />
<br />
So, if you can, please help me with this. Its kind of a big project and I can't do it by myself. I managed to rip at least somethings, but its still nothing compared to what I want.<br />
<br />
NOTE: The layers of this game are pretty damn weird and that could mean a bigger challenge.<br />
<br />
Example rip: <a href="http://s933.photobucket.com/user/tony_leal1/media/ClubPenguinEPF-HerbertsRevenge_40_14182_zpsb29af2a3.png.html" target="_blank" rel="noopener" class="mycode_url"><img src="http://i933.photobucket.com/albums/ad175/tony_leal1/ClubPenguinEPF-HerbertsRevenge_40_14182_zpsb29af2a3.png" loading="lazy"  alt="[Image: ClubPenguinEPF-HerbertsRevenge_40_14182_zpsb29af2a3.png]" class="mycode_img" /></a>]]></description>
			<content:encoded><![CDATA[This 2 games have a bunch of sprites, and they are hard to rip.<br />
Mostly because I just can't find any in the games, only textures and models, which doesn't have to do with the actual game at all.<br />
The only method that I found to work was the hard ripping one.<br />
<br />
So, if you can, please help me with this. Its kind of a big project and I can't do it by myself. I managed to rip at least somethings, but its still nothing compared to what I want.<br />
<br />
NOTE: The layers of this game are pretty damn weird and that could mean a bigger challenge.<br />
<br />
Example rip: <a href="http://s933.photobucket.com/user/tony_leal1/media/ClubPenguinEPF-HerbertsRevenge_40_14182_zpsb29af2a3.png.html" target="_blank" rel="noopener" class="mycode_url"><img src="http://i933.photobucket.com/albums/ad175/tony_leal1/ClubPenguinEPF-HerbertsRevenge_40_14182_zpsb29af2a3.png" loading="lazy"  alt="[Image: ClubPenguinEPF-HerbertsRevenge_40_14182_zpsb29af2a3.png]" class="mycode_img" /></a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Stunt Race FX (SNES) Track Maps]]></title>
			<link>https://archive.vg-resource.com/thread-24987.html</link>
			<pubDate>Tue, 13 May 2014 15:50:29 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=5852">Superjustinbros</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24987.html</guid>
			<description><![CDATA[Hello fellow spriters.<br />
For about the longest time I've been wanting to do a rip of all the track maps from the SNES game Stunt Race FX. However, at the moment I am missing three maps:<br />
<br />
*The tutorial track, only available before completing any of the three "Speed Trax" series of races.<br />
*The map for King's Forest (Expert Class Round 1)<br />
*The map for White Land (Expert Class Round 3)<br />
<br />
The first I cannot acquire as I do not want to risk losing my save file, and the last two I cannot rip as on ZSNES; the maps of the two courses do not scroll on-screen thanks to the fog effect present.<br />
<br />
Here's the sheet as it stands:<br />
<img src="http://i.imgur.com/06F3u5l.png" loading="lazy"  alt="[Image: 06F3u5l.png]" class="mycode_img" /><br />
I'm going to give it a solid background once I acquire the remaining maps.]]></description>
			<content:encoded><![CDATA[Hello fellow spriters.<br />
For about the longest time I've been wanting to do a rip of all the track maps from the SNES game Stunt Race FX. However, at the moment I am missing three maps:<br />
<br />
*The tutorial track, only available before completing any of the three "Speed Trax" series of races.<br />
*The map for King's Forest (Expert Class Round 1)<br />
*The map for White Land (Expert Class Round 3)<br />
<br />
The first I cannot acquire as I do not want to risk losing my save file, and the last two I cannot rip as on ZSNES; the maps of the two courses do not scroll on-screen thanks to the fog effect present.<br />
<br />
Here's the sheet as it stands:<br />
<img src="http://i.imgur.com/06F3u5l.png" loading="lazy"  alt="[Image: 06F3u5l.png]" class="mycode_img" /><br />
I'm going to give it a solid background once I acquire the remaining maps.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Corrupted Sprites?]]></title>
			<link>https://archive.vg-resource.com/thread-24958.html</link>
			<pubDate>Wed, 07 May 2014 21:50:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=24709">Neon Streak</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24958.html</guid>
			<description><![CDATA[<span style="font-size: xx-small;" class="mycode_size">I dunno if I'm posting this in the right thread, so forgive me if this isn't the right place</span><br />
Hey everyone!<br />
So a few months ago I decided to rip some sprites from an SNES game, so I loaded up the ROM in ZSNES, took a precise savestate, and opened it up in VSNES, right? Well, right after I opened up the memviewer and went straight to the rom to rip the sprites when I realized...all of the tiles for the games sprites were <span style="font-weight: bold;" class="mycode_b">corrupted</span>!<br />
I just don't know what went wrong.<img src="https://archive.vg-resource.com/images/custom_smilies/sad.png" alt="Sad" title="Sad" class="smilie smilie_8" /> I mean, in every other SNES game that I have, I can open up the rom and view the sprite graphics perfectly fine. This one...not so much. Most of the tiles have half their graphics cut off by static; how am I supposed to assemble the sprites if I can't <span style="font-weight: bold;" class="mycode_b">see</span> part of their corresponding tiles?<br />
If anyone can help me out with this issue then, please, lend me a helping hand.<br />
<br />
P.S: The game in question is <span style="font-style: italic;" class="mycode_i">The Death and Return of Superman</span><img src="https://archive.vg-resource.com/images/custom_smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" />]]></description>
			<content:encoded><![CDATA[<span style="font-size: xx-small;" class="mycode_size">I dunno if I'm posting this in the right thread, so forgive me if this isn't the right place</span><br />
Hey everyone!<br />
So a few months ago I decided to rip some sprites from an SNES game, so I loaded up the ROM in ZSNES, took a precise savestate, and opened it up in VSNES, right? Well, right after I opened up the memviewer and went straight to the rom to rip the sprites when I realized...all of the tiles for the games sprites were <span style="font-weight: bold;" class="mycode_b">corrupted</span>!<br />
I just don't know what went wrong.<img src="https://archive.vg-resource.com/images/custom_smilies/sad.png" alt="Sad" title="Sad" class="smilie smilie_8" /> I mean, in every other SNES game that I have, I can open up the rom and view the sprite graphics perfectly fine. This one...not so much. Most of the tiles have half their graphics cut off by static; how am I supposed to assemble the sprites if I can't <span style="font-weight: bold;" class="mycode_b">see</span> part of their corresponding tiles?<br />
If anyone can help me out with this issue then, please, lend me a helping hand.<br />
<br />
P.S: The game in question is <span style="font-style: italic;" class="mycode_i">The Death and Return of Superman</span><img src="https://archive.vg-resource.com/images/custom_smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Magical Tetris Challenge Sprite Ripping]]></title>
			<link>https://archive.vg-resource.com/thread-24855.html</link>
			<pubDate>Fri, 18 Apr 2014 14:42:59 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=5852">Superjustinbros</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24855.html</guid>
			<description><![CDATA[Greetings everyone.<br />
For quite some time I've been looking to do some sprite rips of the Tetris variant "Magical Tetris Challenge featuring Mickey", preferably the N64 version (as I don't feel like setting up the PS1 version, and the MAME version is defective since it hides the play field).<br />
<br />
However since Project 64 (my emu of choice for N64 games) takes screenshots as JPEGs and doesn't use proper 1:1 pixel-aspect ratio (complete with screenshots taken bleeding the colors), such kind of method for sprite-ripping wouldn't work.<br />
<br />
My primary goal is to obtain the full set of block graphics for the Tetriminoes, Pentominos, Counter Pieces, and Overflow Pieces as viewed when they both drop onto a player's play field and when they lock into place.]]></description>
			<content:encoded><![CDATA[Greetings everyone.<br />
For quite some time I've been looking to do some sprite rips of the Tetris variant "Magical Tetris Challenge featuring Mickey", preferably the N64 version (as I don't feel like setting up the PS1 version, and the MAME version is defective since it hides the play field).<br />
<br />
However since Project 64 (my emu of choice for N64 games) takes screenshots as JPEGs and doesn't use proper 1:1 pixel-aspect ratio (complete with screenshots taken bleeding the colors), such kind of method for sprite-ripping wouldn't work.<br />
<br />
My primary goal is to obtain the full set of block graphics for the Tetriminoes, Pentominos, Counter Pieces, and Overflow Pieces as viewed when they both drop onto a player's play field and when they lock into place.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Tomato Adventure Ripping Project]]></title>
			<link>https://archive.vg-resource.com/thread-24841.html</link>
			<pubDate>Wed, 16 Apr 2014 02:10:03 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=6224">E-Man</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24841.html</guid>
			<description><![CDATA[Welp, I already submitted a custom sprite sheet to the site, so why not expand on that by proving that I am capable of ripping sprites?<br />
<br />
Originally, I wanted to rip some of the sprites from <span style="font-style: italic;" class="mycode_i">Mario &amp; Luigi: Bowser's Inside Story</span>, but considering that two certain users who… Weren't very pleasant to me for years ended up ripping a lot of them and leaving me without my mark on it, I decided to instead invest my time taking sprites from another Alpha Dream masterpiece that has barely been touched.<br />
<br />
<img src="http://i208.photobucket.com/albums/bb109/E-Man276/TomatoLabexp_zpsec8132f3.png~original" loading="lazy"  alt="[Image: TomatoLabexp_zpsec8132f3.png~original]" class="mycode_img" /><br />
<br />
So far, I ripped as many sprites as I can from the first few scenes from the game (I would rip the intro, but that has already been done). So far, 1/4 of the character naming screen has been ripped (I say 1/4 because there are four characters to name in the game) and I ripped most of the intro cutscene. I am not certain if I ripped the adorable Tomato guy properly because he was in front of a black screen, which caused his outline to blend. The thing about the outlines in this game are that they are a little dodgy because they are a little "stepped" and jaggy if you know what I mean. As a result, it is total guesswork at how the actual outline looks in respect to the game's style. Also, there is the matter I might might have missed a few poses.<br />
<br />
The other challenging part of this is the stage where the Tomato Baby King demonstrates his ray weapon. Not only was the audience a little hard to rip (they moved too fast an randomly for me to get all their poses), but I also had some trouble ripping the gun when it was shooting out sparks. Regardless, I did my best.<br />
<br />
By the way, in case your'e wondering why I have so many text boxes lying about, it is due to the fact that I am attempting to rip the font from the game. Since I cannot speak/read Japanese, I had to rip these boxes and save them for when I compare the symbols and compile a list of them. Understandably, this would be the hardest part of the project.<br />
<br />
Besides ripping complete sheets, the other thing I intend to do is expand upon the sheets already there (such as the ones ripped by Solink) by adding my own additions. The only unusual thing is that when I rip from the emulator I am using (an OpenEmu since I use a MacBook Pro), the sprites are displayed in a completely different palette than the one used in the already ripped sprites. With this in mind, what needs to be done about that?<br />
<br />
Anyway, with that said, I would like this to become a ripping project. As I mentioned before, I cannot understand Japanese, so ripping from this will be harder than it would be if this was translated from the start. In short, I could use some help gathering the sprites that are a little more tricky to obtain. Thankfully, though, I could rip the backgrounds and several characters with ease, but the ones that require had to trigger events and are too fast to capture would prove troublesome. This is made even more difficult because of the emulator I am using. Considering that the OpenEmu has some basic functions, I would have a hard time getting all the sprites that would require me to toggle layers/slow down time. As I currently do it, all I have to rely on are save states, the master pause button (which freezes the entire game), and Grab (the screen capturing application for Mac).<br />
<br />
What do you think, guys?]]></description>
			<content:encoded><![CDATA[Welp, I already submitted a custom sprite sheet to the site, so why not expand on that by proving that I am capable of ripping sprites?<br />
<br />
Originally, I wanted to rip some of the sprites from <span style="font-style: italic;" class="mycode_i">Mario &amp; Luigi: Bowser's Inside Story</span>, but considering that two certain users who… Weren't very pleasant to me for years ended up ripping a lot of them and leaving me without my mark on it, I decided to instead invest my time taking sprites from another Alpha Dream masterpiece that has barely been touched.<br />
<br />
<img src="http://i208.photobucket.com/albums/bb109/E-Man276/TomatoLabexp_zpsec8132f3.png~original" loading="lazy"  alt="[Image: TomatoLabexp_zpsec8132f3.png~original]" class="mycode_img" /><br />
<br />
So far, I ripped as many sprites as I can from the first few scenes from the game (I would rip the intro, but that has already been done). So far, 1/4 of the character naming screen has been ripped (I say 1/4 because there are four characters to name in the game) and I ripped most of the intro cutscene. I am not certain if I ripped the adorable Tomato guy properly because he was in front of a black screen, which caused his outline to blend. The thing about the outlines in this game are that they are a little dodgy because they are a little "stepped" and jaggy if you know what I mean. As a result, it is total guesswork at how the actual outline looks in respect to the game's style. Also, there is the matter I might might have missed a few poses.<br />
<br />
The other challenging part of this is the stage where the Tomato Baby King demonstrates his ray weapon. Not only was the audience a little hard to rip (they moved too fast an randomly for me to get all their poses), but I also had some trouble ripping the gun when it was shooting out sparks. Regardless, I did my best.<br />
<br />
By the way, in case your'e wondering why I have so many text boxes lying about, it is due to the fact that I am attempting to rip the font from the game. Since I cannot speak/read Japanese, I had to rip these boxes and save them for when I compare the symbols and compile a list of them. Understandably, this would be the hardest part of the project.<br />
<br />
Besides ripping complete sheets, the other thing I intend to do is expand upon the sheets already there (such as the ones ripped by Solink) by adding my own additions. The only unusual thing is that when I rip from the emulator I am using (an OpenEmu since I use a MacBook Pro), the sprites are displayed in a completely different palette than the one used in the already ripped sprites. With this in mind, what needs to be done about that?<br />
<br />
Anyway, with that said, I would like this to become a ripping project. As I mentioned before, I cannot understand Japanese, so ripping from this will be harder than it would be if this was translated from the start. In short, I could use some help gathering the sprites that are a little more tricky to obtain. Thankfully, though, I could rip the backgrounds and several characters with ease, but the ones that require had to trigger events and are too fast to capture would prove troublesome. This is made even more difficult because of the emulator I am using. Considering that the OpenEmu has some basic functions, I would have a hard time getting all the sprites that would require me to toggle layers/slow down time. As I currently do it, all I have to rely on are save states, the master pause button (which freezes the entire game), and Grab (the screen capturing application for Mac).<br />
<br />
What do you think, guys?]]></content:encoded>
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			<title><![CDATA[Super Monkey Ball rip thread]]></title>
			<link>https://archive.vg-resource.com/thread-24820.html</link>
			<pubDate>Sat, 12 Apr 2014 02:11:30 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=26132">MandL27</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24820.html</guid>
			<description><![CDATA[So... I've been using Dolphin's texture-dumping feature a lot of late with Super Monkey Ball, so I figured I might as well make a thread for it.<br />
Images will come once I figure out how to upload attachments.]]></description>
			<content:encoded><![CDATA[So... I've been using Dolphin's texture-dumping feature a lot of late with Super Monkey Ball, so I figured I might as well make a thread for it.<br />
Images will come once I figure out how to upload attachments.]]></content:encoded>
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		<item>
			<title><![CDATA[Giana Sisters DS]]></title>
			<link>https://archive.vg-resource.com/thread-24781.html</link>
			<pubDate>Wed, 02 Apr 2014 15:35:23 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=1613">DJane Coco</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24781.html</guid>
			<description><![CDATA[<img src="http://i.imgur.com/MZ9k3Bq.png" loading="lazy"  alt="[Image: MZ9k3Bq.png]" class="mycode_img" /><br />
<br />
All of this was done via screencaps. Because some shots were covered by other sprites many sprites have been edited, so it's definitely not 100% like the sprites you would find in the game itself. I got tired of ripping, so the soda machine is still unfinished.<br />
<br />
If anybody wants to continue or submit this, go ahead. Some sprites also definitely need a better way of being ripped because they use alpha, such as the diamond SFX, bubble and jellyfish for example.<br />
<br />
Also, excuse the terrible organisation on this sheet.]]></description>
			<content:encoded><![CDATA[<img src="http://i.imgur.com/MZ9k3Bq.png" loading="lazy"  alt="[Image: MZ9k3Bq.png]" class="mycode_img" /><br />
<br />
All of this was done via screencaps. Because some shots were covered by other sprites many sprites have been edited, so it's definitely not 100% like the sprites you would find in the game itself. I got tired of ripping, so the soda machine is still unfinished.<br />
<br />
If anybody wants to continue or submit this, go ahead. Some sprites also definitely need a better way of being ripped because they use alpha, such as the diamond SFX, bubble and jellyfish for example.<br />
<br />
Also, excuse the terrible organisation on this sheet.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Mario and Luigi Dream Team sprites]]></title>
			<link>https://archive.vg-resource.com/thread-24710.html</link>
			<pubDate>Sat, 15 Mar 2014 17:13:26 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=26092">Half A Mind</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24710.html</guid>
			<description><![CDATA[ATTENTION:<br />
I, Half a Mind, have dedicated this thread to obtaining Mario and Luigi Dream Team sprites via the Internet. Anyone willing to help out may submit there sprites to this thread page. I will give credit to anyone who can help out. Lets show these guys at Nintendo what for! Just because the sprites are blurry on screen doesn't mean it's not possible! Why, I've got half a mind!<br />
-Half a Mind<br />
<hr class="mycode_hr" />
If you want to post your sprites, then add them to your comment, or E-mail me.<br />
<hr class="mycode_hr" />
CHECK IT OUT, YO! This is our starting sheet. I have a couple more sprites but we will get to that later...<br />
<img src="http://www.spriters-resource.com/resources/submissions/sheets/2647.png" loading="lazy"  alt="[Image: 2647.png]" class="mycode_img" /><br />
And I'm just getting STARTED! although the Fly-Guy sprite I kinda goofed up...<br />
<hr class="mycode_hr" />
And check out this cool animated gif I got of Luigi's 16 Idle Overworld sprites!<br />
<img src="http://www.mariowiki.com/images/3/37/Luigi_Dream_Team.gif" loading="lazy"  alt="[Image: Luigi_Dream_Team.gif]" class="mycode_img" /><img src="http://www.mariowiki.com/images/3/37/Luigi_Dream_Team.gif" loading="lazy"  alt="[Image: Luigi_Dream_Team.gif]" class="mycode_img" /><img src="http://www.mariowiki.com/images/3/37/Luigi_Dream_Team.gif" loading="lazy"  alt="[Image: Luigi_Dream_Team.gif]" class="mycode_img" /><img src="http://www.mariowiki.com/images/3/37/Luigi_Dream_Team.gif" loading="lazy"  alt="[Image: Luigi_Dream_Team.gif]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[ATTENTION:<br />
I, Half a Mind, have dedicated this thread to obtaining Mario and Luigi Dream Team sprites via the Internet. Anyone willing to help out may submit there sprites to this thread page. I will give credit to anyone who can help out. Lets show these guys at Nintendo what for! Just because the sprites are blurry on screen doesn't mean it's not possible! Why, I've got half a mind!<br />
-Half a Mind<br />
<hr class="mycode_hr" />
If you want to post your sprites, then add them to your comment, or E-mail me.<br />
<hr class="mycode_hr" />
CHECK IT OUT, YO! This is our starting sheet. I have a couple more sprites but we will get to that later...<br />
<img src="http://www.spriters-resource.com/resources/submissions/sheets/2647.png" loading="lazy"  alt="[Image: 2647.png]" class="mycode_img" /><br />
And I'm just getting STARTED! although the Fly-Guy sprite I kinda goofed up...<br />
<hr class="mycode_hr" />
And check out this cool animated gif I got of Luigi's 16 Idle Overworld sprites!<br />
<img src="http://www.mariowiki.com/images/3/37/Luigi_Dream_Team.gif" loading="lazy"  alt="[Image: Luigi_Dream_Team.gif]" class="mycode_img" /><img src="http://www.mariowiki.com/images/3/37/Luigi_Dream_Team.gif" loading="lazy"  alt="[Image: Luigi_Dream_Team.gif]" class="mycode_img" /><img src="http://www.mariowiki.com/images/3/37/Luigi_Dream_Team.gif" loading="lazy"  alt="[Image: Luigi_Dream_Team.gif]" class="mycode_img" /><img src="http://www.mariowiki.com/images/3/37/Luigi_Dream_Team.gif" loading="lazy"  alt="[Image: Luigi_Dream_Team.gif]" class="mycode_img" />]]></content:encoded>
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		<item>
			<title><![CDATA[PS2 Sprite Ripping?]]></title>
			<link>https://archive.vg-resource.com/thread-24667.html</link>
			<pubDate>Mon, 03 Mar 2014 14:04:37 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=7484">Arceus493</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24667.html</guid>
			<description><![CDATA[How to rip sprites from PS2 without emulator? I've tried to use TextER but there are no TIM2/TIM3 files to be extracted from, it's Yu-Gi-Oh! Tag Force Evolution]]></description>
			<content:encoded><![CDATA[How to rip sprites from PS2 without emulator? I've tried to use TextER but there are no TIM2/TIM3 files to be extracted from, it's Yu-Gi-Oh! Tag Force Evolution]]></content:encoded>
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