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		<title><![CDATA[The VG Resource - News]]></title>
		<link>https://archive.vg-resource.com/</link>
		<description><![CDATA[The VG Resource - https://archive.vg-resource.com]]></description>
		<pubDate>Sat, 10 Oct 2026 10:58:09 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[The VG Resource Icon Renovation]]></title>
			<link>https://archive.vg-resource.com/thread-25113.html</link>
			<pubDate>Mon, 02 Jun 2014 00:02:24 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=9578">Petie</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-25113.html</guid>
			<description><![CDATA[It's announcement time!<br />
<br />
As pretty much all of you know, we're currently working on a project to replace all of our old style icons with new ones across all of our sites. This is a massive undertaking given that, at the time of this writing, there are a total of 69,415 items with icons that need to be replaced. So far, 21,572 of those icons have been made, many of which were with your help (thanks!) which puts us at 31.08% of our goal. This is where you come in.<br />
<br />
While we certainly appreciate the help we've gotten so far, there is still a ton of work to do. To that end, we figured we'd make things a bit more interesting and give you a little motivation to donate your time. So, we're turning this into a contest! Here are the details:<br />
<br />
The contest will run until all icons have been completed and is open to anyone who can show us that they're up to the challenge. This means submitting a couple of samples in this thread using the format below. Those who pass this test will be invited via PM and granted access to the systems required to participate. There is no entry deadline (short of the end of the contest) but the sooner people get involved, the faster we can be up and running.<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>[tsricon img="http://www.spriters-resource.com/resources/sheet_icons/58/60651.png" url="http://www.spriters-resource.com/ds/jeweladventures/sheet/60651/"]Mage[/tsricon]</code></div></div><br />
The above code will produce the following:<br />
<br />
<a href="http://www.spriters-resource.com/ds/jeweladventures/sheet/60651/"><div class="iconcontainer"><div class="iconheader" style="background-color: #A34D4D;border-top: 1px solid #ca6f6f;border-left: 1px solid #ca6f6f;border-right: 1px solid #911414;border-bottom: 1px solid #911414;"><span class="iconheadertext">Mage</span></div><div class="iconbody" style="background-image: url(https://www.spriters-resource.com/resources/images/light/display/icon-background.png);"><img src="http://www.spriters-resource.com/resources/sheet_icons/58/60651.png" alt="Mage"/></div></div></a><br />
<br />
So, now that you know how to enter, let's talk about why you should want to (besides helping out the site, of course)! I said that it's a contest so of course there will be prizes. First, everyone who participates will be awarded a participation badge (<img src="http://www.vg-resource.com/uploads/awards/icon.png" loading="lazy"  alt="[Image: icon.png]" class="mycode_img" />). The top three participants will be awarded special badges for 3rd (<img src="http://www.vg-resource.com/uploads/awards/icon-third.png" loading="lazy"  alt="[Image: icon-third.png]" class="mycode_img" />), 2nd (<img src="http://www.vg-resource.com/uploads/awards/icon-second.png" loading="lazy"  alt="[Image: icon-second.png]" class="mycode_img" />) and 1st (<img src="http://www.vg-resource.com/uploads/awards/icon-first.png" loading="lazy"  alt="[Image: icon-first.png]" class="mycode_img" />) place. These awards will be permanently attached to your account as a thank you for your efforts! Also, as a bit of a bonus, you'll get a first-hand look at the new version of all of our sites that we've been working on for the last couple of months since you'll be using that interface to submit your icons!<br />
<br />
But wait, there's more! <span style="text-decoration: line-through;" class="mycode_s">If you call within the next 10 minutes...</span> The first place badge also comes with a real-world prize - a (yet undetermined) newly released video game that comes out towards the end of the competition! More details will follow as the we near completion of the project.<br />
<br />
So, with all of that out of the away, let's get to the specifics. New icons no longer require any of the border or text, just the main image in the center, as shown below. This image needs to be exactly 148x125, saved as a PNG (we will allow animated GIF icons in the future but for simplicity's sake, we're limiting submissions to PNGs for now - get in touch with me if you'd like to make an animated icon and we'll work something out), and on a transparent background (unless the image takes up the entire icon, of course). Additionally, sprites should not be enlarged beyond 2x their original size. 2x is fine (and often necessary to fill these larger icons) but anything more than that distorts the image too much.<br />
<br />
Here is the part you'd be submitting for the above sample icon:<br />
<img src="http://www.spriters-resource.com/resources/sheet_icons/58/60651.png" loading="lazy"  alt="[Image: 60651.png]" class="mycode_img" /><br />
<br />
Like I said above, entrance into this contest is only allowed with your successful submission of sample work. The templates for posting the icons for all three sites (there are no "sound" icons so a tSoR template isn't necessary) are provided below:<br />
<br />
Sprites:<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>[tsricon img="ICON_URL" url="SHEET_URL"]SHEET_NAME[/tsricon]</code></div></div><br />
Models:<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>[tmricon img="ICON_URL" url="MODEL_URL"]MODEL_NAME[/tmricon]</code></div></div><br />
Textures:<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>[ttricon img="ICON_URL" url="TEXTURE_URL"]TEXTURE_NAME[/ttricon]</code></div></div><br />
We haven't created the BB code for the large preview icons on tMR yet but when created, you'll be able to post them as follows:<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>[tmrbig img="ICON_URL" url="SHEET_URL"]MODEL_NAME[/tmrbig]</code></div></div><br />
And for reference, the image requirements for tMR large icons is as follows:<br />
750x650, PNG (see above for animated GIF exceptions), transparent background (again, see above for exceptions).<br />
<br />
And of course, just to encourage some friendly competition, we're making the current status of the project visible to everyone at the following address:<br />
<br />
<a href="http://www.vg-resource.com/icon-stats.php" target="_blank" rel="noopener" class="mycode_url">http://www.vg-resource.com/icon-stats.php</a><br />
<br />
You can use this to track your own progress as well as that of your competitors (or just to see how things are going, if you're interested). And don't worry, Dazz has a major head start because he was submitting icons to test the system but he isn't actually a part of the contest. That being said, there will be a bonus badge (which hasn't been created yet) awarded to anyone who manages to beat him by project end.<br />
<br />
So, on that note, let the contest begin and thank you all in advance for your continued assistance in getting everything up and running!]]></description>
			<content:encoded><![CDATA[It's announcement time!<br />
<br />
As pretty much all of you know, we're currently working on a project to replace all of our old style icons with new ones across all of our sites. This is a massive undertaking given that, at the time of this writing, there are a total of 69,415 items with icons that need to be replaced. So far, 21,572 of those icons have been made, many of which were with your help (thanks!) which puts us at 31.08% of our goal. This is where you come in.<br />
<br />
While we certainly appreciate the help we've gotten so far, there is still a ton of work to do. To that end, we figured we'd make things a bit more interesting and give you a little motivation to donate your time. So, we're turning this into a contest! Here are the details:<br />
<br />
The contest will run until all icons have been completed and is open to anyone who can show us that they're up to the challenge. This means submitting a couple of samples in this thread using the format below. Those who pass this test will be invited via PM and granted access to the systems required to participate. There is no entry deadline (short of the end of the contest) but the sooner people get involved, the faster we can be up and running.<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>[tsricon img="http://www.spriters-resource.com/resources/sheet_icons/58/60651.png" url="http://www.spriters-resource.com/ds/jeweladventures/sheet/60651/"]Mage[/tsricon]</code></div></div><br />
The above code will produce the following:<br />
<br />
<a href="http://www.spriters-resource.com/ds/jeweladventures/sheet/60651/"><div class="iconcontainer"><div class="iconheader" style="background-color: #A34D4D;border-top: 1px solid #ca6f6f;border-left: 1px solid #ca6f6f;border-right: 1px solid #911414;border-bottom: 1px solid #911414;"><span class="iconheadertext">Mage</span></div><div class="iconbody" style="background-image: url(https://www.spriters-resource.com/resources/images/light/display/icon-background.png);"><img src="http://www.spriters-resource.com/resources/sheet_icons/58/60651.png" alt="Mage"/></div></div></a><br />
<br />
So, now that you know how to enter, let's talk about why you should want to (besides helping out the site, of course)! I said that it's a contest so of course there will be prizes. First, everyone who participates will be awarded a participation badge (<img src="http://www.vg-resource.com/uploads/awards/icon.png" loading="lazy"  alt="[Image: icon.png]" class="mycode_img" />). The top three participants will be awarded special badges for 3rd (<img src="http://www.vg-resource.com/uploads/awards/icon-third.png" loading="lazy"  alt="[Image: icon-third.png]" class="mycode_img" />), 2nd (<img src="http://www.vg-resource.com/uploads/awards/icon-second.png" loading="lazy"  alt="[Image: icon-second.png]" class="mycode_img" />) and 1st (<img src="http://www.vg-resource.com/uploads/awards/icon-first.png" loading="lazy"  alt="[Image: icon-first.png]" class="mycode_img" />) place. These awards will be permanently attached to your account as a thank you for your efforts! Also, as a bit of a bonus, you'll get a first-hand look at the new version of all of our sites that we've been working on for the last couple of months since you'll be using that interface to submit your icons!<br />
<br />
But wait, there's more! <span style="text-decoration: line-through;" class="mycode_s">If you call within the next 10 minutes...</span> The first place badge also comes with a real-world prize - a (yet undetermined) newly released video game that comes out towards the end of the competition! More details will follow as the we near completion of the project.<br />
<br />
So, with all of that out of the away, let's get to the specifics. New icons no longer require any of the border or text, just the main image in the center, as shown below. This image needs to be exactly 148x125, saved as a PNG (we will allow animated GIF icons in the future but for simplicity's sake, we're limiting submissions to PNGs for now - get in touch with me if you'd like to make an animated icon and we'll work something out), and on a transparent background (unless the image takes up the entire icon, of course). Additionally, sprites should not be enlarged beyond 2x their original size. 2x is fine (and often necessary to fill these larger icons) but anything more than that distorts the image too much.<br />
<br />
Here is the part you'd be submitting for the above sample icon:<br />
<img src="http://www.spriters-resource.com/resources/sheet_icons/58/60651.png" loading="lazy"  alt="[Image: 60651.png]" class="mycode_img" /><br />
<br />
Like I said above, entrance into this contest is only allowed with your successful submission of sample work. The templates for posting the icons for all three sites (there are no "sound" icons so a tSoR template isn't necessary) are provided below:<br />
<br />
Sprites:<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>[tsricon img="ICON_URL" url="SHEET_URL"]SHEET_NAME[/tsricon]</code></div></div><br />
Models:<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>[tmricon img="ICON_URL" url="MODEL_URL"]MODEL_NAME[/tmricon]</code></div></div><br />
Textures:<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>[ttricon img="ICON_URL" url="TEXTURE_URL"]TEXTURE_NAME[/ttricon]</code></div></div><br />
We haven't created the BB code for the large preview icons on tMR yet but when created, you'll be able to post them as follows:<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>[tmrbig img="ICON_URL" url="SHEET_URL"]MODEL_NAME[/tmrbig]</code></div></div><br />
And for reference, the image requirements for tMR large icons is as follows:<br />
750x650, PNG (see above for animated GIF exceptions), transparent background (again, see above for exceptions).<br />
<br />
And of course, just to encourage some friendly competition, we're making the current status of the project visible to everyone at the following address:<br />
<br />
<a href="http://www.vg-resource.com/icon-stats.php" target="_blank" rel="noopener" class="mycode_url">http://www.vg-resource.com/icon-stats.php</a><br />
<br />
You can use this to track your own progress as well as that of your competitors (or just to see how things are going, if you're interested). And don't worry, Dazz has a major head start because he was submitting icons to test the system but he isn't actually a part of the contest. That being said, there will be a bonus badge (which hasn't been created yet) awarded to anyone who manages to beat him by project end.<br />
<br />
So, on that note, let the contest begin and thank you all in advance for your continued assistance in getting everything up and running!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New Game Icons!]]></title>
			<link>https://archive.vg-resource.com/thread-24969.html</link>
			<pubDate>Fri, 09 May 2014 21:53:46 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=9578">Petie</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24969.html</guid>
			<description><![CDATA[As some of you have already noticed, we've launched our new game icons! With these new icons come some important improvements to usability:<br />
<ol type="1" class="mycode_list"><li>While the images themselves are larger, the border and title backgrounds are now a single image which means the site only has to load them once. I don't anticipate this having a noticeable impact on speed but it certainly can't hurt.<br />
</li>
<li>Game titles are now automatically added to icons via the database which means much easier icon submissions (you only need to submit the image part) as well as the ability to use your browser's built-in search to find a game on a long page.<br />
</li>
<li>The larger size means that more can fit on the icon without cropping which should lead to better representations of the games without even needing to read that new text.<br />
</li>
</ol>
All of this is currently live on tSR and we're in the process of applying it to the other sites. It's actually half in place on the others now (you can see the old icon inside the new one). Once everything is displaying correctly, we'll fix the submission related functions to accept the new format. Just bear with us while we're making this transition.<br />
<br />
Enjoy and as always, post any bug reports, questions, or concerns here!]]></description>
			<content:encoded><![CDATA[As some of you have already noticed, we've launched our new game icons! With these new icons come some important improvements to usability:<br />
<ol type="1" class="mycode_list"><li>While the images themselves are larger, the border and title backgrounds are now a single image which means the site only has to load them once. I don't anticipate this having a noticeable impact on speed but it certainly can't hurt.<br />
</li>
<li>Game titles are now automatically added to icons via the database which means much easier icon submissions (you only need to submit the image part) as well as the ability to use your browser's built-in search to find a game on a long page.<br />
</li>
<li>The larger size means that more can fit on the icon without cropping which should lead to better representations of the games without even needing to read that new text.<br />
</li>
</ol>
All of this is currently live on tSR and we're in the process of applying it to the other sites. It's actually half in place on the others now (you can see the old icon inside the new one). Once everything is displaying correctly, we'll fix the submission related functions to accept the new format. Just bear with us while we're making this transition.<br />
<br />
Enjoy and as always, post any bug reports, questions, or concerns here!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New Signature Limitations.]]></title>
			<link>https://archive.vg-resource.com/thread-24956.html</link>
			<pubDate>Wed, 07 May 2014 10:43:45 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=1">Dazz</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24956.html</guid>
			<description><![CDATA[I'm introducing a new limitation on signatures, due to the confusion a number of signatures have begun to cause.<br />
<br />
From now on, all signatures must abide by a maximum height of 200px. As we use a scalable theme, this does not mean you can use 100% of the width, as this is dependent upon what resolution you are viewing the site.<br />
<br />
If your signature goes over 200px, the site will automatically cut the content off, and it will be rendered invisible.<br />
<br />
I'm sorry if this causes any issues with any of you, but this is a change that will hopefully make the forum easier to navigate and read.<br />
<br />
All the best.]]></description>
			<content:encoded><![CDATA[I'm introducing a new limitation on signatures, due to the confusion a number of signatures have begun to cause.<br />
<br />
From now on, all signatures must abide by a maximum height of 200px. As we use a scalable theme, this does not mean you can use 100% of the width, as this is dependent upon what resolution you are viewing the site.<br />
<br />
If your signature goes over 200px, the site will automatically cut the content off, and it will be rendered invisible.<br />
<br />
I'm sorry if this causes any issues with any of you, but this is a change that will hopefully make the forum easier to navigate and read.<br />
<br />
All the best.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[It's Raining Models! [TMR 5/4/2014]]]></title>
			<link>https://archive.vg-resource.com/thread-24949.html</link>
			<pubDate>Mon, 05 May 2014 03:55:31 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=15693">Peardian</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24949.html</guid>
			<description><![CDATA[Here's a nice big batch of models to start your May off. There's a nice variety here, including some exciting additions: <span style="font-style: italic;" class="mycode_i">Sonic the Fighters</span>, <span style="font-style: italic;" class="mycode_i">Mega Man Star Force</span>, <span style="font-style: italic;" class="mycode_i">Klonoa</span>, and all three N64 <span style="font-style: italic;" class="mycode_i">Bomberman</span> games! There's also another custom model from me of a certain batty villain. Enjoy!<br />
<br />
<img src="http://imageshack.com/a/img534/3512/uvw0.png" loading="lazy"  alt="[Image: uvw0.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[Here's a nice big batch of models to start your May off. There's a nice variety here, including some exciting additions: <span style="font-style: italic;" class="mycode_i">Sonic the Fighters</span>, <span style="font-style: italic;" class="mycode_i">Mega Man Star Force</span>, <span style="font-style: italic;" class="mycode_i">Klonoa</span>, and all three N64 <span style="font-style: italic;" class="mycode_i">Bomberman</span> games! There's also another custom model from me of a certain batty villain. Enjoy!<br />
<br />
<img src="http://imageshack.com/a/img534/3512/uvw0.png" loading="lazy"  alt="[Image: uvw0.png]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[We're back!]]></title>
			<link>https://archive.vg-resource.com/thread-24835.html</link>
			<pubDate>Tue, 15 Apr 2014 02:09:02 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=9578">Petie</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24835.html</guid>
			<description><![CDATA[Hey everyone! I'm sure most of you are curious as to what's been happening these past 11 days. I'm sorry it took so long to get everything back online and then to post this thread but I am here to finally explain what happened.<br />
<br />
11 days ago, I was doing some routine maintenance on the server and when I was done, rebooted it to make sure everything started up correctly. I'm fairly certain that nothing I was doing at the time could have caused what happened next but it's unfortunately rather impossible to say for sure. Anyway, the server was taking a ridiculous amount of time to restart so I decided to check into it and found out that it was hanging on boot.<br />
<br />
After spending a few days attempting to recover, I resigned myself to the fact that the server was lost. I was able to boot into recovery and grab all of the files, including the database, so we didn't lose anything but it still meant I'd have to rebuild the server from scratch. This is where the fun begins.<br />
<br />
This was my first time actually doing a Linux server build on my own and I wound up doing it three times in this process so I'm fairly competent at it now. Getting the server up and running was actually fairly simple. Most of the software installed right away, I figured out the best way to secure it, and even managed to successfully sync all of the backed up files from my local machine to the server. With some hiccups along the way and guidance from Rob when I hit a wall here and there, everything seemed to be going smoothly. So smoothly, in fact, that I brought the server back up the other night and many of you made it on to the VG Resource forum for a bit.<br />
<br />
Unfortunately, nothing except the VG Resource forum was working. All of my code, which relied on a specific way of interacting with the database, appeared to be broken in this new environment and hours (and days) of troubleshooting proved fruitless. I was at my wit's end and honestly didn't know what I was going to do until today.<br />
<br />
One of the first things I did, even before I started copying everything back to the server, was to go and change the saved passwords I had in my code for connecting to the database. I was on Skype with Dazz at the time and he can vouch for the fact that I actually did think of this step so when the site wasn't working, the fact that a password might be wrong didn't even cross my mind. The error log pointed to there being a problem with the database connection itself so that's what I spent my time researching.<br />
<br />
Well... it turned out to be a password. I have two database connection functions written for the Resource sites - one to connect to the site database and the other to connect to the forum. I updated the password for the site database and the config file for the forum itself but forgot to change the password in my own forum function, which completely broke the site (as I'm sure many of you saw). Days of work (literally) and two server rebuilds later, it turns out all I had to do was update one line of code...<br />
<br />
With that out of the way, a little housekeeping commenced, I fixed folder permissions which allowed uploads again, and everything seems good now. Of course, please report any bugs you run into and I'll do my best to address them as quickly as I can.<br />
<br />
Welcome back, sorry for the extended down time, thank you for your support and encouragement, and let's all hope this never happens again!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">TL;DR</span> Server crashed, lots of work went into fixing it, even more work went into figuring out why it still didn't work, turned out to be a wrong password.]]></description>
			<content:encoded><![CDATA[Hey everyone! I'm sure most of you are curious as to what's been happening these past 11 days. I'm sorry it took so long to get everything back online and then to post this thread but I am here to finally explain what happened.<br />
<br />
11 days ago, I was doing some routine maintenance on the server and when I was done, rebooted it to make sure everything started up correctly. I'm fairly certain that nothing I was doing at the time could have caused what happened next but it's unfortunately rather impossible to say for sure. Anyway, the server was taking a ridiculous amount of time to restart so I decided to check into it and found out that it was hanging on boot.<br />
<br />
After spending a few days attempting to recover, I resigned myself to the fact that the server was lost. I was able to boot into recovery and grab all of the files, including the database, so we didn't lose anything but it still meant I'd have to rebuild the server from scratch. This is where the fun begins.<br />
<br />
This was my first time actually doing a Linux server build on my own and I wound up doing it three times in this process so I'm fairly competent at it now. Getting the server up and running was actually fairly simple. Most of the software installed right away, I figured out the best way to secure it, and even managed to successfully sync all of the backed up files from my local machine to the server. With some hiccups along the way and guidance from Rob when I hit a wall here and there, everything seemed to be going smoothly. So smoothly, in fact, that I brought the server back up the other night and many of you made it on to the VG Resource forum for a bit.<br />
<br />
Unfortunately, nothing except the VG Resource forum was working. All of my code, which relied on a specific way of interacting with the database, appeared to be broken in this new environment and hours (and days) of troubleshooting proved fruitless. I was at my wit's end and honestly didn't know what I was going to do until today.<br />
<br />
One of the first things I did, even before I started copying everything back to the server, was to go and change the saved passwords I had in my code for connecting to the database. I was on Skype with Dazz at the time and he can vouch for the fact that I actually did think of this step so when the site wasn't working, the fact that a password might be wrong didn't even cross my mind. The error log pointed to there being a problem with the database connection itself so that's what I spent my time researching.<br />
<br />
Well... it turned out to be a password. I have two database connection functions written for the Resource sites - one to connect to the site database and the other to connect to the forum. I updated the password for the site database and the config file for the forum itself but forgot to change the password in my own forum function, which completely broke the site (as I'm sure many of you saw). Days of work (literally) and two server rebuilds later, it turns out all I had to do was update one line of code...<br />
<br />
With that out of the way, a little housekeeping commenced, I fixed folder permissions which allowed uploads again, and everything seems good now. Of course, please report any bugs you run into and I'll do my best to address them as quickly as I can.<br />
<br />
Welcome back, sorry for the extended down time, thank you for your support and encouragement, and let's all hope this never happens again!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">TL;DR</span> Server crashed, lots of work went into fixing it, even more work went into figuring out why it still didn't work, turned out to be a wrong password.]]></content:encoded>
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		<item>
			<title><![CDATA[Name Changes disabled.]]></title>
			<link>https://archive.vg-resource.com/thread-24792.html</link>
			<pubDate>Thu, 10 Apr 2014 02:57:56 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=1">Dazz</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24792.html</guid>
			<description><![CDATA[I've decided to disable the feature that allowed members and moderators to change their names every 45 days. It was being abused by several members, and mods, and it was becoming an irritation for everybody.<br />
<br />
If you wish to have your name changed to your actual name, please post here, and we will work to accommodate this for you.]]></description>
			<content:encoded><![CDATA[I've decided to disable the feature that allowed members and moderators to change their names every 45 days. It was being abused by several members, and mods, and it was becoming an irritation for everybody.<br />
<br />
If you wish to have your name changed to your actual name, please post here, and we will work to accommodate this for you.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Activation and Other Emails]]></title>
			<link>https://archive.vg-resource.com/thread-24771.html</link>
			<pubDate>Mon, 31 Mar 2014 23:29:08 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=9578">Petie</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24771.html</guid>
			<description><![CDATA[As I'm sure many of you have noticed, not a single email has gone out from either of our sites in over a month. We thought we had fixed the email problem on February 20 (and for the most part, we did) but apparently, shortly thereafter, the service that processed our outgoing mail crashed and we had no idea. Dazz texted me this morning saying that we needed to get this resolved and I said I had been thinking the same thing yesterday when the potential solution suddenly hit me.<br />
<br />
I logged into the server, checked the status of the mail server, saw it was stopped, and restarted it. Within a couple of seconds, my phone had over 100 notifications of new mail - messages that had been queued but never sent over the last month. After sorting through the ones that weren't requests for help with activation, I have about 60 to go through between both sites to get peoples' accounts activated.<br />
<br />
So, if you've recently registered, check your email - you may have gotten the activation link today in the flood of messages that went out. If you didn't, fear not - over the next day or two, I'll be going through the 60 or so requests I have in front of me now and manually activating accounts for those who have requested help. If you haven't done so yet and you still can't find or receive your activation email, contact me via the site's form and I'll get you taken care of.<br />
<br />
Thank you for your patience and hopefully, this will once and for all end our mail server problems!]]></description>
			<content:encoded><![CDATA[As I'm sure many of you have noticed, not a single email has gone out from either of our sites in over a month. We thought we had fixed the email problem on February 20 (and for the most part, we did) but apparently, shortly thereafter, the service that processed our outgoing mail crashed and we had no idea. Dazz texted me this morning saying that we needed to get this resolved and I said I had been thinking the same thing yesterday when the potential solution suddenly hit me.<br />
<br />
I logged into the server, checked the status of the mail server, saw it was stopped, and restarted it. Within a couple of seconds, my phone had over 100 notifications of new mail - messages that had been queued but never sent over the last month. After sorting through the ones that weren't requests for help with activation, I have about 60 to go through between both sites to get peoples' accounts activated.<br />
<br />
So, if you've recently registered, check your email - you may have gotten the activation link today in the flood of messages that went out. If you didn't, fear not - over the next day or two, I'll be going through the 60 or so requests I have in front of me now and manually activating accounts for those who have requested help. If you haven't done so yet and you still can't find or receive your activation email, contact me via the site's form and I'll get you taken care of.<br />
<br />
Thank you for your patience and hopefully, this will once and for all end our mail server problems!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Comment Notifications!]]></title>
			<link>https://archive.vg-resource.com/thread-24711.html</link>
			<pubDate>Sat, 15 Mar 2014 19:25:09 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=9578">Petie</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24711.html</guid>
			<description><![CDATA[Hello everyone! I don't remember how far back into the Suggestions thread we'd have to go to find my plan of providing an RSS feed for comment notifications so I'll just announce it here with its own post. I finally sat down and set this up and it appears to be working quite nicely.<br />
<br />
By default, the feed will show you all comments posted on all sheets (models, etc.) on the site but you can also filter it to a specific user (like you, for instance!). I'll show some examples and provide the links below:<br />
<br />
tSR - All Sheet Comments: <a href="http://www.spriters-resource.com/comments.php" target="_blank" rel="noopener" class="mycode_url">http://www.spriters-resource.com/comments.php</a><br />
tSR - Comments on Dazz's Sheets: <a href="http://www.spriters-resource.com/comments.php?name=Dazz" target="_blank" rel="noopener" class="mycode_url">http://www.spriters-resource.com/comments.php?name=Dazz</a><br />
<br />
All of the base links:<br />
<a href="http://www.spriters-resource.com/comments.php" target="_blank" rel="noopener" class="mycode_url">http://www.spriters-resource.com/comments.php</a><br />
<a href="http://www.models-resource.com/comments.php" target="_blank" rel="noopener" class="mycode_url">http://www.models-resource.com/comments.php</a><br />
<a href="http://www.textures-resource.com/comments.php" target="_blank" rel="noopener" class="mycode_url">http://www.textures-resource.com/comments.php</a><br />
<a href="http://www.sounds-resource.com/comments.php" target="_blank" rel="noopener" class="mycode_url">http://www.sounds-resource.com/comments.php</a><br />
<br />
As with the example above, these feeds can all be filtered to a specific username by simply adding ?name=whatever to the URL. To get the name properly formatted, just visit that person's submitter profile and copy and paste (i.e. for RTB, who has spaces in his name, you'd put ?name=Random+Talking+Bush which you can get from between the last set of slashes on his profile, here - <a href="http://www.spriters-resource.com/submitter/Random+Talking+Bush/" target="_blank" rel="noopener" class="mycode_url">http://www.spriters-resource.com/submitt...king+Bush/</a> ).<br />
<br />
If you have any questions, comments, or suggestions, let me know here but in the mean time, enjoy!]]></description>
			<content:encoded><![CDATA[Hello everyone! I don't remember how far back into the Suggestions thread we'd have to go to find my plan of providing an RSS feed for comment notifications so I'll just announce it here with its own post. I finally sat down and set this up and it appears to be working quite nicely.<br />
<br />
By default, the feed will show you all comments posted on all sheets (models, etc.) on the site but you can also filter it to a specific user (like you, for instance!). I'll show some examples and provide the links below:<br />
<br />
tSR - All Sheet Comments: <a href="http://www.spriters-resource.com/comments.php" target="_blank" rel="noopener" class="mycode_url">http://www.spriters-resource.com/comments.php</a><br />
tSR - Comments on Dazz's Sheets: <a href="http://www.spriters-resource.com/comments.php?name=Dazz" target="_blank" rel="noopener" class="mycode_url">http://www.spriters-resource.com/comments.php?name=Dazz</a><br />
<br />
All of the base links:<br />
<a href="http://www.spriters-resource.com/comments.php" target="_blank" rel="noopener" class="mycode_url">http://www.spriters-resource.com/comments.php</a><br />
<a href="http://www.models-resource.com/comments.php" target="_blank" rel="noopener" class="mycode_url">http://www.models-resource.com/comments.php</a><br />
<a href="http://www.textures-resource.com/comments.php" target="_blank" rel="noopener" class="mycode_url">http://www.textures-resource.com/comments.php</a><br />
<a href="http://www.sounds-resource.com/comments.php" target="_blank" rel="noopener" class="mycode_url">http://www.sounds-resource.com/comments.php</a><br />
<br />
As with the example above, these feeds can all be filtered to a specific username by simply adding ?name=whatever to the URL. To get the name properly formatted, just visit that person's submitter profile and copy and paste (i.e. for RTB, who has spaces in his name, you'd put ?name=Random+Talking+Bush which you can get from between the last set of slashes on his profile, here - <a href="http://www.spriters-resource.com/submitter/Random+Talking+Bush/" target="_blank" rel="noopener" class="mycode_url">http://www.spriters-resource.com/submitt...king+Bush/</a> ).<br />
<br />
If you have any questions, comments, or suggestions, let me know here but in the mean time, enjoy!]]></content:encoded>
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			<title><![CDATA[Going to Japan]]></title>
			<link>https://archive.vg-resource.com/thread-24575.html</link>
			<pubDate>Mon, 10 Feb 2014 15:08:26 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=1">Dazz</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24575.html</guid>
			<description><![CDATA[I will be away this week in Japan for VGFacts and DYKG. I am currently not allowed to tell you why, but all Will be revealed in a day or two.<br />
<br />
Until then, take it easy folks!]]></description>
			<content:encoded><![CDATA[I will be away this week in Japan for VGFacts and DYKG. I am currently not allowed to tell you why, but all Will be revealed in a day or two.<br />
<br />
Until then, take it easy folks!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Creating New Icons]]></title>
			<link>https://archive.vg-resource.com/thread-24428.html</link>
			<pubDate>Mon, 13 Jan 2014 12:15:08 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=1">Dazz</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24428.html</guid>
			<description><![CDATA[Hey guys!<br />
<br />
So after our recent discussions about new icons for the site, we're going to start going ahead with our plan. We've not even started properly yet, but already me and RTB have racked up about 600 icons! (That's about 1/93 of tSR done!)<br />
<br />
<img src="http://i.imgur.com/pGnVF0e.png" loading="lazy"  alt="[Image: pGnVF0e.png]" class="mycode_img" /><br />
<br />
If you want to read more about the icons, check out here:<br />
<a href="http://www.vg-resource.com/showthread.php?tid=24421" target="_blank" rel="noopener" class="mycode_url">http://www.vg-resource.com/showthread.php?tid=24421</a><br />
<br />
We're looking for people to sign up to help out with these new icons. We're creating a Google Drive folder to store them, and organise them. <br />
Google Drive is a simple system, similar to Dropbox, but with additional storage space, and an easier to use system for document files.<br />
You can see our progress here:<br />
<a href="https://drive.google.com/#folders/0BzWt9WFAKedWbXBOVUdWNXF2ZzQ" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/#folders/0BzWt9...UdWNXF2ZzQ</a><br />
<br />
If you're seriously interested in helping out, send me a PM with your Google account email address. Once we're ready to go, I'll invite you as a collaborator so that you can add content. There are instructions within the folder for you.<br />
<br />
If you only want to help out a little bit but not on a regular basis, you can still do by sending me a zip of icons you've made. If you're planning to do this 4/5 times, I suggest you get involved in the Drive, that way it's less work on both our parts.<br />
<br />
Let's do this!]]></description>
			<content:encoded><![CDATA[Hey guys!<br />
<br />
So after our recent discussions about new icons for the site, we're going to start going ahead with our plan. We've not even started properly yet, but already me and RTB have racked up about 600 icons! (That's about 1/93 of tSR done!)<br />
<br />
<img src="http://i.imgur.com/pGnVF0e.png" loading="lazy"  alt="[Image: pGnVF0e.png]" class="mycode_img" /><br />
<br />
If you want to read more about the icons, check out here:<br />
<a href="http://www.vg-resource.com/showthread.php?tid=24421" target="_blank" rel="noopener" class="mycode_url">http://www.vg-resource.com/showthread.php?tid=24421</a><br />
<br />
We're looking for people to sign up to help out with these new icons. We're creating a Google Drive folder to store them, and organise them. <br />
Google Drive is a simple system, similar to Dropbox, but with additional storage space, and an easier to use system for document files.<br />
You can see our progress here:<br />
<a href="https://drive.google.com/#folders/0BzWt9WFAKedWbXBOVUdWNXF2ZzQ" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/#folders/0BzWt9...UdWNXF2ZzQ</a><br />
<br />
If you're seriously interested in helping out, send me a PM with your Google account email address. Once we're ready to go, I'll invite you as a collaborator so that you can add content. There are instructions within the folder for you.<br />
<br />
If you only want to help out a little bit but not on a regular basis, you can still do by sending me a zip of icons you've made. If you're planning to do this 4/5 times, I suggest you get involved in the Drive, that way it's less work on both our parts.<br />
<br />
Let's do this!]]></content:encoded>
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		<item>
			<title><![CDATA[Rebuilding Process Information Thread]]></title>
			<link>https://archive.vg-resource.com/thread-24401.html</link>
			<pubDate>Tue, 07 Jan 2014 16:44:52 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=1">Dazz</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24401.html</guid>
			<description><![CDATA[I'll be posting any information about what has gone down on my Twitter, but I'll keep people informed on anything that might need direct input from here. I'll be referring to this thread from Twitter if I feel I need to make a longer post.<br />
<br />
Keep up with my Twitter feed for more information:<br />
<a href="https://twitter.com/TheVGResource" target="_blank" rel="noopener" class="mycode_url">https://twitter.com/TheVGResource</a><br />
<br />
We'll get there, don't worry... We've had worse before. <img src="https://archive.vg-resource.com/images/custom_smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
<br />
We've added a donation button to the home page to hopefully get some assistance in covering the lost revenue from the lack of ads that we'll be displaying.<br />
<a href="http://www.spriters-resource.com/" target="_blank" rel="noopener" class="mycode_url">http://www.spriters-resource.com/</a><br />
<br />
I hate to ask for money, because I've always been able to cover the costs with revenue... This is why I removed the donation buttons from the site to start with.  But I'm seriously begging here.]]></description>
			<content:encoded><![CDATA[I'll be posting any information about what has gone down on my Twitter, but I'll keep people informed on anything that might need direct input from here. I'll be referring to this thread from Twitter if I feel I need to make a longer post.<br />
<br />
Keep up with my Twitter feed for more information:<br />
<a href="https://twitter.com/TheVGResource" target="_blank" rel="noopener" class="mycode_url">https://twitter.com/TheVGResource</a><br />
<br />
We'll get there, don't worry... We've had worse before. <img src="https://archive.vg-resource.com/images/custom_smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
<br />
We've added a donation button to the home page to hopefully get some assistance in covering the lost revenue from the lack of ads that we'll be displaying.<br />
<a href="http://www.spriters-resource.com/" target="_blank" rel="noopener" class="mycode_url">http://www.spriters-resource.com/</a><br />
<br />
I hate to ask for money, because I've always been able to cover the costs with revenue... This is why I removed the donation buttons from the site to start with.  But I'm seriously begging here.]]></content:encoded>
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		<item>
			<title><![CDATA[Happy Brawlidays! [TMR 12/25/2013]]]></title>
			<link>https://archive.vg-resource.com/thread-24320.html</link>
			<pubDate>Wed, 25 Dec 2013 05:26:19 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=15693">Peardian</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24320.html</guid>
			<description><![CDATA[This update is a little special. With the release of a new version of BrawlBox, I was able to rip every single stage and stage prop from <span style="font-style: italic;" class="mycode_i">Super Smash Bros. Brawl</span>, excluding Adventure mode. They're all fully rigged, too, with everything from <span style="font-style: italic;" class="mycode_i">Animal Crossing</span> villagers to the battleship Halberd. There are also a lot of other great models, too, including <span style="font-style: italic;" class="mycode_i">Klonoa]</span> and <span style="font-style: italic;" class="mycode_i">Angry Birds</span>.<br />
<br />
I hope you enjoy the holidays, everyone!<br />
<br />
<img src="http://imageshack.us/a/img20/9176/5brp.png" loading="lazy"  alt="[Image: 5brp.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[This update is a little special. With the release of a new version of BrawlBox, I was able to rip every single stage and stage prop from <span style="font-style: italic;" class="mycode_i">Super Smash Bros. Brawl</span>, excluding Adventure mode. They're all fully rigged, too, with everything from <span style="font-style: italic;" class="mycode_i">Animal Crossing</span> villagers to the battleship Halberd. There are also a lot of other great models, too, including <span style="font-style: italic;" class="mycode_i">Klonoa]</span> and <span style="font-style: italic;" class="mycode_i">Angry Birds</span>.<br />
<br />
I hope you enjoy the holidays, everyone!<br />
<br />
<img src="http://imageshack.us/a/img20/9176/5brp.png" loading="lazy"  alt="[Image: 5brp.png]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[All you need is ℒ∂✓ℰ]]></title>
			<link>https://archive.vg-resource.com/thread-24313.html</link>
			<pubDate>Mon, 23 Dec 2013 14:54:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=711">Gors</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24313.html</guid>
			<description><![CDATA[Love's all you need :h:<br />
<br />
Petie added the cute heart emoticon to our roster! I figured that we could use some graphical love around here, so if you want to summon pink upside-down nutsacks you just need to type in <span style="font-weight: bold;" class="mycode_b">:</span><span style="font-weight: bold;" class="mycode_b">h:</span>. Have fun!]]></description>
			<content:encoded><![CDATA[Love's all you need :h:<br />
<br />
Petie added the cute heart emoticon to our roster! I figured that we could use some graphical love around here, so if you want to summon pink upside-down nutsacks you just need to type in <span style="font-weight: bold;" class="mycode_b">:</span><span style="font-weight: bold;" class="mycode_b">h:</span>. Have fun!]]></content:encoded>
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		<item>
			<title><![CDATA[Christmas Night]]></title>
			<link>https://archive.vg-resource.com/thread-24307.html</link>
			<pubDate>Sun, 22 Dec 2013 00:17:59 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=1">Dazz</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24307.html</guid>
			<description><![CDATA[Today is our last update for a good while, as I'll be away for the holiday season. Here is the update!<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>This will be our last update until after Christmas, I'm afraid. I'll be going off to celebrate with family and friends, and won't really have the time to stick around here. However, I would love some holiday cheer from you all! Comment here or [urli=/contact/]send us a quick email[/urli], and it wouldn't go amiss!<br />
<br />
I'll be sure to pop by before the year is over to update again, but until then, from the very bottom of my heart, I wish you all a VERY merry Christmas. I genuinely couldn't shed joy to the world if it weren't for all of you, even if this is your first time viewing the site... And so, I wish to share with you a special Christmas gift that... Urgh.. That I've created along with Gors, from the forum... Enjoy it?<br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/Y9WrKhhGTcQ" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
Enjoy the update folks, and enjoy your Christmas. Be sure to spread some love while you're at it!</blockquote>
]]></description>
			<content:encoded><![CDATA[Today is our last update for a good while, as I'll be away for the holiday season. Here is the update!<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>This will be our last update until after Christmas, I'm afraid. I'll be going off to celebrate with family and friends, and won't really have the time to stick around here. However, I would love some holiday cheer from you all! Comment here or [urli=/contact/]send us a quick email[/urli], and it wouldn't go amiss!<br />
<br />
I'll be sure to pop by before the year is over to update again, but until then, from the very bottom of my heart, I wish you all a VERY merry Christmas. I genuinely couldn't shed joy to the world if it weren't for all of you, even if this is your first time viewing the site... And so, I wish to share with you a special Christmas gift that... Urgh.. That I've created along with Gors, from the forum... Enjoy it?<br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/Y9WrKhhGTcQ" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
Enjoy the update folks, and enjoy your Christmas. Be sure to spread some love while you're at it!</blockquote>
]]></content:encoded>
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			<title><![CDATA[On the 12th day of Christmas, my true love gave to me... [TSR 12/12/2013]]]></title>
			<link>https://archive.vg-resource.com/thread-24268.html</link>
			<pubDate>Thu, 12 Dec 2013 11:44:44 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=11231">Garamonde</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24268.html</guid>
			<description><![CDATA[...My inspiration and some hot tea! Okay, maybe not the latter but the former has certainly made a grand appearance tonight. I haven't felt this motivated in months and am about to have a really big change in my life happening in just a day or two so that could be why! A change I've waited my entire life for and after a seemingly endless road I can't believe it's finally happening. Anyway, next update may or may not have some more goodies from our lovely Dazz, so grab your eggnog and stay tuned!]]></description>
			<content:encoded><![CDATA[...My inspiration and some hot tea! Okay, maybe not the latter but the former has certainly made a grand appearance tonight. I haven't felt this motivated in months and am about to have a really big change in my life happening in just a day or two so that could be why! A change I've waited my entire life for and after a seemingly endless road I can't believe it's finally happening. Anyway, next update may or may not have some more goodies from our lovely Dazz, so grab your eggnog and stay tuned!]]></content:encoded>
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	</channel>
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