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		<title><![CDATA[The VG Resource - Sprite Projects]]></title>
		<link>https://archive.vg-resource.com/</link>
		<description><![CDATA[The VG Resource - https://archive.vg-resource.com]]></description>
		<pubDate>Sat, 10 Oct 2026 10:11:27 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Punch Out!! Super Punch Out Style]]></title>
			<link>https://archive.vg-resource.com/thread-25255.html</link>
			<pubDate>Fri, 27 Jun 2014 13:58:07 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=28802">TGCF</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-25255.html</guid>
			<description><![CDATA[<span style="color: #FFD700;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Punch Out(Arcade) and Mike Tyson's Punch Out!! SNES Style Project</span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Info</span></span><br />
<br />
The Punch Out(Arcade) and Mike Tyson's Punch Out!! SNES style Project is about remaking the boxers and Little Mac into the SNES game, Super Punch Out!! <br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">About the Style</span></span><br />
<br />
Basically, it's the boxers and player in Super Punch Out style. Known palette swaps like Super Macho Man/Soda Popinski/ Masked Muscle are helpful to use<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Sprites</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Punch Out and Super Punch Out(Arcade)</span></span><br />
<br />
.Arcade Boxer<br />
<br />
.Glass Joe<br />
<br />
.Piston Hurricane (Arcade style)<br />
<br />
.Kid Quick<br />
<br />
.Pizza Pasta<br />
<br />
.Soda Popinski/ Vodka Drunkenski<br />
<br />
.Great Tiger (Arcade Style)<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Mike Tyson's Punch Out!!/ Punch Out!! Featuring Mr. Dream/ Punch Out (Wii)</span></span><br />
<br />
.Little Mac<br />
<br />
.Doc Louis<br />
<br />
.Von Kaiser<br />
<br />
.Disco Kid<br />
<br />
.King Hippo<br />
<br />
.Piston Honda<br />
<br />
.Great Tiger (NES/ Wii Style)<br />
<br />
.Don Flamenco<br />
<br />
.Aran Ryan (Wii style)<br />
<br />
.Donkey Kong<br />
<br />
.Mike Tyson<br />
<br />
.Mr. Dream<br />
<br />
.Possibly the title defense version of the boxers<br />
<br />
------------------------------------------------------------<br />
And for starters, this is my Arcade Boxer in WIP to show an slight example here: <a href="http://s31.photobucket.com/user/thomasgamecomicfan6/media/13031_zps97305c6b.png.html" target="_blank" rel="noopener" class="mycode_url">http://s31.photobucket.com/user/thomasga...b.png.html</a><br />
<br />
If you wanna contribute the project, you're free to do so!<img src="https://archive.vg-resource.com/images/custom_smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></description>
			<content:encoded><![CDATA[<span style="color: #FFD700;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Punch Out(Arcade) and Mike Tyson's Punch Out!! SNES Style Project</span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Info</span></span><br />
<br />
The Punch Out(Arcade) and Mike Tyson's Punch Out!! SNES style Project is about remaking the boxers and Little Mac into the SNES game, Super Punch Out!! <br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">About the Style</span></span><br />
<br />
Basically, it's the boxers and player in Super Punch Out style. Known palette swaps like Super Macho Man/Soda Popinski/ Masked Muscle are helpful to use<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Sprites</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Punch Out and Super Punch Out(Arcade)</span></span><br />
<br />
.Arcade Boxer<br />
<br />
.Glass Joe<br />
<br />
.Piston Hurricane (Arcade style)<br />
<br />
.Kid Quick<br />
<br />
.Pizza Pasta<br />
<br />
.Soda Popinski/ Vodka Drunkenski<br />
<br />
.Great Tiger (Arcade Style)<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Mike Tyson's Punch Out!!/ Punch Out!! Featuring Mr. Dream/ Punch Out (Wii)</span></span><br />
<br />
.Little Mac<br />
<br />
.Doc Louis<br />
<br />
.Von Kaiser<br />
<br />
.Disco Kid<br />
<br />
.King Hippo<br />
<br />
.Piston Honda<br />
<br />
.Great Tiger (NES/ Wii Style)<br />
<br />
.Don Flamenco<br />
<br />
.Aran Ryan (Wii style)<br />
<br />
.Donkey Kong<br />
<br />
.Mike Tyson<br />
<br />
.Mr. Dream<br />
<br />
.Possibly the title defense version of the boxers<br />
<br />
------------------------------------------------------------<br />
And for starters, this is my Arcade Boxer in WIP to show an slight example here: <a href="http://s31.photobucket.com/user/thomasgamecomicfan6/media/13031_zps97305c6b.png.html" target="_blank" rel="noopener" class="mycode_url">http://s31.photobucket.com/user/thomasga...b.png.html</a><br />
<br />
If you wanna contribute the project, you're free to do so!<img src="https://archive.vg-resource.com/images/custom_smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Family Guy GSC devamp project]]></title>
			<link>https://archive.vg-resource.com/thread-24609.html</link>
			<pubDate>Mon, 17 Feb 2014 19:11:11 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=264">DecaTilde</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24609.html</guid>
			<description><![CDATA[Hey, guys. I'm starting this sprite project where spriters can submit <span style="font-style: italic;" class="mycode_i">Family Guy</span> characters, including bit characters, recurring characters, and characters from the spin-off (<span style="font-style: italic;" class="mycode_i">The Cleveland Show</span>), in the style of <span style="font-style: italic;" class="mycode_i">Pokémon Gold, Silver</span> and <span style="font-style: italic;" class="mycode_i">Crystal</span>.<br />
<br />
First sprites in the project are the three dogs: Brian, New Brian, and Vinny.<br />
<img src="http://imageshack.com/a/img62/7403/rohp.png" loading="lazy"  alt="[Image: rohp.png]" class="mycode_img" /><br />
<img src="http://imageshack.com/a/img835/483/smda.png" loading="lazy"  alt="[Image: smda.png]" class="mycode_img" /><br />
<img src="http://imageshack.com/a/img811/4056/mnbw.png" loading="lazy"  alt="[Image: mnbw.png]" class="mycode_img" /><br />
<br />
Any sprites of the FG characters you'd like to submit? Fell free to post them here. Also, what do you think about the dogs' sprites?]]></description>
			<content:encoded><![CDATA[Hey, guys. I'm starting this sprite project where spriters can submit <span style="font-style: italic;" class="mycode_i">Family Guy</span> characters, including bit characters, recurring characters, and characters from the spin-off (<span style="font-style: italic;" class="mycode_i">The Cleveland Show</span>), in the style of <span style="font-style: italic;" class="mycode_i">Pokémon Gold, Silver</span> and <span style="font-style: italic;" class="mycode_i">Crystal</span>.<br />
<br />
First sprites in the project are the three dogs: Brian, New Brian, and Vinny.<br />
<img src="http://imageshack.com/a/img62/7403/rohp.png" loading="lazy"  alt="[Image: rohp.png]" class="mycode_img" /><br />
<img src="http://imageshack.com/a/img835/483/smda.png" loading="lazy"  alt="[Image: smda.png]" class="mycode_img" /><br />
<img src="http://imageshack.com/a/img811/4056/mnbw.png" loading="lazy"  alt="[Image: mnbw.png]" class="mycode_img" /><br />
<br />
Any sprites of the FG characters you'd like to submit? Fell free to post them here. Also, what do you think about the dogs' sprites?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Zelda: Parallel Worlds Map Ripping]]></title>
			<link>https://archive.vg-resource.com/thread-24380.html</link>
			<pubDate>Fri, 03 Jan 2014 19:31:39 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=25905">qwertymodo</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24380.html</guid>
			<description><![CDATA[As part of a <a href="http://zelda.qwertymodo.com/" target="_blank" rel="noopener" class="mycode_url">walkthrough/guide website</a> I've been building for the Zelda: aLttP ROM hack <a href="https://sites.google.com/site/zeldaparallelworlds/" target="_blank" rel="noopener" class="mycode_url">Parallel Worlds</a>, I've been ripping all of the maps.  It's pretty slow going, especially for the overworld, due to an interesting quirk of the overworld rendering where it doesn't display the top and bottom line of each area unless you're scrolling between areas, so areas that use a "warping" transition never display those lines... so there's a TON of manual tile copying involved, since I haven't found a better method.  Anyway, I figured there might be people around here interested in these, so here's what I have finished so far...<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size">Overworld - Light World</span> (4096x4096)<br />
[spoiler]<img src="http://zelda.qwertymodo.com/overworld/lightworld/lightworld.png" loading="lazy"  alt="[Image: lightworld.png]" class="mycode_img" />[/spoiler]<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size">The Guardhouse</span><br />
1F<br />
[spoiler]<img src="http://zelda.qwertymodo.com/dungeons/guardhouse/1F.png" loading="lazy"  alt="[Image: 1F.png]" class="mycode_img" />[/spoiler]<br />
<br />
1B<br />
[spoiler]<img src="http://zelda.qwertymodo.com/dungeons/guardhouse/1B.png" loading="lazy"  alt="[Image: 1B.png]" class="mycode_img" />[/spoiler]<br />
<br />
2B<br />
[spoiler]<img src="http://zelda.qwertymodo.com/dungeons/guardhouse/2B.png" loading="lazy"  alt="[Image: 2B.png]" class="mycode_img" />[/spoiler]<br />
<br />
3B<br />
[spoiler]<img src="http://zelda.qwertymodo.com/dungeons/guardhouse/3B.png" loading="lazy"  alt="[Image: 3B.png]" class="mycode_img" />[/spoiler]<br />
<br />
4B<br />
[spoiler]<img src="http://zelda.qwertymodo.com/dungeons/guardhouse/4B.png" loading="lazy"  alt="[Image: 4B.png]" class="mycode_img" />[/spoiler]<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size">Din's Catacombs</span><br />
[spoiler]<img src="http://zelda.qwertymodo.com/dungeons/dinscatacombs/dinscatacombs.png" loading="lazy"  alt="[Image: dinscatacombs.png]" class="mycode_img" />[/spoiler]<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size">Nabooru's Hole</span><br />
2F<br />
[spoiler]<img src="http://zelda.qwertymodo.com/dungeons/naboorushole/2F.png" loading="lazy"  alt="[Image: 2F.png]" class="mycode_img" />[/spoiler]<br />
<br />
1F<br />
[spoiler]<img src="http://zelda.qwertymodo.com/dungeons/naboorushole/1F.png" loading="lazy"  alt="[Image: 1F.png]" class="mycode_img" />[/spoiler]<br />
<br />
1B<br />
[spoiler]<img src="http://zelda.qwertymodo.com/dungeons/naboorushole/1B.png" loading="lazy"  alt="[Image: 1B.png]" class="mycode_img" />[/spoiler]<br />
<br />
2B<br />
[spoiler]<img src="http://zelda.qwertymodo.com/dungeons/naboorushole/2B.png" loading="lazy"  alt="[Image: 2B.png]" class="mycode_img" />[/spoiler]<br />
<br />
3B<br />
[spoiler]<img src="http://zelda.qwertymodo.com/dungeons/naboorushole/3B.png" loading="lazy"  alt="[Image: 3B.png]" class="mycode_img" />[/spoiler]<br />
<br />
4B<br />
[spoiler]<img src="http://zelda.qwertymodo.com/dungeons/naboorushole/4B.png" loading="lazy"  alt="[Image: 4B.png]" class="mycode_img" />[/spoiler]<br />
<br />
5B<br />
[spoiler]<img src="http://zelda.qwertymodo.com/dungeons/naboorushole/5B.png" loading="lazy"  alt="[Image: 5B.png]" class="mycode_img" />[/spoiler]<br />
<br />
6B<br />
[spoiler]<img src="http://zelda.qwertymodo.com/dungeons/naboorushole/6B.png" loading="lazy"  alt="[Image: 6B.png]" class="mycode_img" />[/spoiler]<br />
<br />
7B<br />
[spoiler]<img src="http://zelda.qwertymodo.com/dungeons/naboorushole/7B.png" loading="lazy"  alt="[Image: 7B.png]" class="mycode_img" />[/spoiler]<br />
<br />
8B<br />
[spoiler]<img src="http://zelda.qwertymodo.com/dungeons/naboorushole/8B.png" loading="lazy"  alt="[Image: 8B.png]" class="mycode_img" />[/spoiler]]]></description>
			<content:encoded><![CDATA[As part of a <a href="http://zelda.qwertymodo.com/" target="_blank" rel="noopener" class="mycode_url">walkthrough/guide website</a> I've been building for the Zelda: aLttP ROM hack <a href="https://sites.google.com/site/zeldaparallelworlds/" target="_blank" rel="noopener" class="mycode_url">Parallel Worlds</a>, I've been ripping all of the maps.  It's pretty slow going, especially for the overworld, due to an interesting quirk of the overworld rendering where it doesn't display the top and bottom line of each area unless you're scrolling between areas, so areas that use a "warping" transition never display those lines... so there's a TON of manual tile copying involved, since I haven't found a better method.  Anyway, I figured there might be people around here interested in these, so here's what I have finished so far...<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size">Overworld - Light World</span> (4096x4096)<br />
[spoiler]<img src="http://zelda.qwertymodo.com/overworld/lightworld/lightworld.png" loading="lazy"  alt="[Image: lightworld.png]" class="mycode_img" />[/spoiler]<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size">The Guardhouse</span><br />
1F<br />
[spoiler]<img src="http://zelda.qwertymodo.com/dungeons/guardhouse/1F.png" loading="lazy"  alt="[Image: 1F.png]" class="mycode_img" />[/spoiler]<br />
<br />
1B<br />
[spoiler]<img src="http://zelda.qwertymodo.com/dungeons/guardhouse/1B.png" loading="lazy"  alt="[Image: 1B.png]" class="mycode_img" />[/spoiler]<br />
<br />
2B<br />
[spoiler]<img src="http://zelda.qwertymodo.com/dungeons/guardhouse/2B.png" loading="lazy"  alt="[Image: 2B.png]" class="mycode_img" />[/spoiler]<br />
<br />
3B<br />
[spoiler]<img src="http://zelda.qwertymodo.com/dungeons/guardhouse/3B.png" loading="lazy"  alt="[Image: 3B.png]" class="mycode_img" />[/spoiler]<br />
<br />
4B<br />
[spoiler]<img src="http://zelda.qwertymodo.com/dungeons/guardhouse/4B.png" loading="lazy"  alt="[Image: 4B.png]" class="mycode_img" />[/spoiler]<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size">Din's Catacombs</span><br />
[spoiler]<img src="http://zelda.qwertymodo.com/dungeons/dinscatacombs/dinscatacombs.png" loading="lazy"  alt="[Image: dinscatacombs.png]" class="mycode_img" />[/spoiler]<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size">Nabooru's Hole</span><br />
2F<br />
[spoiler]<img src="http://zelda.qwertymodo.com/dungeons/naboorushole/2F.png" loading="lazy"  alt="[Image: 2F.png]" class="mycode_img" />[/spoiler]<br />
<br />
1F<br />
[spoiler]<img src="http://zelda.qwertymodo.com/dungeons/naboorushole/1F.png" loading="lazy"  alt="[Image: 1F.png]" class="mycode_img" />[/spoiler]<br />
<br />
1B<br />
[spoiler]<img src="http://zelda.qwertymodo.com/dungeons/naboorushole/1B.png" loading="lazy"  alt="[Image: 1B.png]" class="mycode_img" />[/spoiler]<br />
<br />
2B<br />
[spoiler]<img src="http://zelda.qwertymodo.com/dungeons/naboorushole/2B.png" loading="lazy"  alt="[Image: 2B.png]" class="mycode_img" />[/spoiler]<br />
<br />
3B<br />
[spoiler]<img src="http://zelda.qwertymodo.com/dungeons/naboorushole/3B.png" loading="lazy"  alt="[Image: 3B.png]" class="mycode_img" />[/spoiler]<br />
<br />
4B<br />
[spoiler]<img src="http://zelda.qwertymodo.com/dungeons/naboorushole/4B.png" loading="lazy"  alt="[Image: 4B.png]" class="mycode_img" />[/spoiler]<br />
<br />
5B<br />
[spoiler]<img src="http://zelda.qwertymodo.com/dungeons/naboorushole/5B.png" loading="lazy"  alt="[Image: 5B.png]" class="mycode_img" />[/spoiler]<br />
<br />
6B<br />
[spoiler]<img src="http://zelda.qwertymodo.com/dungeons/naboorushole/6B.png" loading="lazy"  alt="[Image: 6B.png]" class="mycode_img" />[/spoiler]<br />
<br />
7B<br />
[spoiler]<img src="http://zelda.qwertymodo.com/dungeons/naboorushole/7B.png" loading="lazy"  alt="[Image: 7B.png]" class="mycode_img" />[/spoiler]<br />
<br />
8B<br />
[spoiler]<img src="http://zelda.qwertymodo.com/dungeons/naboorushole/8B.png" loading="lazy"  alt="[Image: 8B.png]" class="mycode_img" />[/spoiler]]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ripping Taxstealthman's Hidden Palace]]></title>
			<link>https://archive.vg-resource.com/thread-24351.html</link>
			<pubDate>Tue, 31 Dec 2013 13:29:34 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=22275">Lucas14</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24351.html</guid>
			<description><![CDATA[Ripping Taxstealthman's Hidden Palace.I hope it's not spam.]]></description>
			<content:encoded><![CDATA[Ripping Taxstealthman's Hidden Palace.I hope it's not spam.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Looking for RPG Sprites + Tileset Artist]]></title>
			<link>https://archive.vg-resource.com/thread-24250.html</link>
			<pubDate>Sat, 07 Dec 2013 18:55:44 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=25384">MochShot</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24250.html</guid>
			<description><![CDATA[<span style="font-size: medium;" class="mycode_size">Hello there,<br />
<br />
</span><span style="font-size: small;" class="mycode_size">I am looking for a pixel artist who can create a custom base sprite sheet for me. This would include a walking character, 3x4 spreadsheet, 12 images in total [3 images each side]. I will provide details of the look if you are interested. <br />
<br />
     Important: These sprites have to be custom creations. They can NOT be modifications or 'custom creations' using RPGMaker features. The custom images you create will be used in a commercialized mobile 2D-RPG game [offered for android and IOS devices].<br />
<br />
     For more serious inquiries, read below and please send an email to ' mochrie @ uoguelph dot ca ' if interested.<br />
<br />
     This project includes designers and developers working part time and full time come summer 2014. As of right now, we are currently looking for graphic designers to design sprites and tilesets. This would not be a paid-position however rewards will be given to those who provide solid creations [email me for more details]. I will give you full credit to the images (even if they are modified afterwards, they are still yours). Credits will be listen on the main screen of the app/game, our social links, and company app website. </span><br />
 Again, I can not stress enough that the creations can't be made using RPG maker features (copyright license prohibits the use of the images outside their game engine and can only be used for a windows-based game). Our team of developers are using Corona [game engine].]]></description>
			<content:encoded><![CDATA[<span style="font-size: medium;" class="mycode_size">Hello there,<br />
<br />
</span><span style="font-size: small;" class="mycode_size">I am looking for a pixel artist who can create a custom base sprite sheet for me. This would include a walking character, 3x4 spreadsheet, 12 images in total [3 images each side]. I will provide details of the look if you are interested. <br />
<br />
     Important: These sprites have to be custom creations. They can NOT be modifications or 'custom creations' using RPGMaker features. The custom images you create will be used in a commercialized mobile 2D-RPG game [offered for android and IOS devices].<br />
<br />
     For more serious inquiries, read below and please send an email to ' mochrie @ uoguelph dot ca ' if interested.<br />
<br />
     This project includes designers and developers working part time and full time come summer 2014. As of right now, we are currently looking for graphic designers to design sprites and tilesets. This would not be a paid-position however rewards will be given to those who provide solid creations [email me for more details]. I will give you full credit to the images (even if they are modified afterwards, they are still yours). Credits will be listen on the main screen of the app/game, our social links, and company app website. </span><br />
 Again, I can not stress enough that the creations can't be made using RPG maker features (copyright license prohibits the use of the images outside their game engine and can only be used for a windows-based game). Our team of developers are using Corona [game engine].]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[VGResource Pokédex Project: DESIGN]]></title>
			<link>https://archive.vg-resource.com/thread-24223.html</link>
			<pubDate>Sat, 30 Nov 2013 08:57:24 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=87">Koopaul</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24223.html</guid>
			<description><![CDATA[Here in the DESIGN topic we try to make a concept design and eventually final artwork for the ideas we came up with in the IDEA PITCH topic. Post pictures of what the Pokemon will look like. Since we are working together multiple people are allowed to draw up or add and change things that other people have done. Don't be afraid to critique other people's work.<br />
<br />
Here is the current list of ideas we have:<br />
<br />
GRASS STARTER: Kiwi<br />
FIRE STARTER: Tiger<br />
WATER STARTER: Marine Iguana]]></description>
			<content:encoded><![CDATA[Here in the DESIGN topic we try to make a concept design and eventually final artwork for the ideas we came up with in the IDEA PITCH topic. Post pictures of what the Pokemon will look like. Since we are working together multiple people are allowed to draw up or add and change things that other people have done. Don't be afraid to critique other people's work.<br />
<br />
Here is the current list of ideas we have:<br />
<br />
GRASS STARTER: Kiwi<br />
FIRE STARTER: Tiger<br />
WATER STARTER: Marine Iguana]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Custom Pokemon Trainers Overwolds]]></title>
			<link>https://archive.vg-resource.com/thread-24134.html</link>
			<pubDate>Wed, 13 Nov 2013 04:49:36 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=872">Fblaster</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24134.html</guid>
			<description><![CDATA[Hello there. For some time now, there has been a team of talented spriters dedicated to a grand cause... spriting ALL existing Pokemon characters in a single, unique style.<br />
The team worked well, and managed to create more than 600 characters in this custom style.<br />
But the years go by, and revolution has decreed that the style needed revamping to bring it up to par in terms of quality.<br />
<br />
So that brings us here. I am in search of passionate spriters who are willing to undertake challenges while improving their spriting skills. The hunt is on, and the sprites have started production already. If you feel like joining this cause, and spriting that awesome Pokemon character you always wanted to see in the games, come join us over at pkmnspritesdatabase.deviantart.com<br />
<br />
For your viewing pleasure, and a taste of what we are all about, here's some of our current progress:<br />
<br />
<img src="http://th01.deviantart.net/fs70/PRE/f/2013/316/c/7/molduragen_by_fblaster-d6u2aja.png" loading="lazy"  alt="[Image: molduragen_by_fblaster-d6u2aja.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[Hello there. For some time now, there has been a team of talented spriters dedicated to a grand cause... spriting ALL existing Pokemon characters in a single, unique style.<br />
The team worked well, and managed to create more than 600 characters in this custom style.<br />
But the years go by, and revolution has decreed that the style needed revamping to bring it up to par in terms of quality.<br />
<br />
So that brings us here. I am in search of passionate spriters who are willing to undertake challenges while improving their spriting skills. The hunt is on, and the sprites have started production already. If you feel like joining this cause, and spriting that awesome Pokemon character you always wanted to see in the games, come join us over at pkmnspritesdatabase.deviantart.com<br />
<br />
For your viewing pleasure, and a taste of what we are all about, here's some of our current progress:<br />
<br />
<img src="http://th01.deviantart.net/fs70/PRE/f/2013/316/c/7/molduragen_by_fblaster-d6u2aja.png" loading="lazy"  alt="[Image: molduragen_by_fblaster-d6u2aja.png]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[We're Adding Depth To A 16-Bit World]]></title>
			<link>https://archive.vg-resource.com/thread-24128.html</link>
			<pubDate>Tue, 12 Nov 2013 01:19:47 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=24863">E.Wil Entertainment</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24128.html</guid>
			<description><![CDATA[We’re not making just a RPG machinima. We’re creating a classic modern crime allegory about our past, our present, and our future.<br />
We’re creating Post-Dollar: it’s about two comrades (one insane, the other ill-prepared) as they travel through a world plunged into chaos when the U.S. Dollar loses its status of its reserve currency.<br />
<br />
Hi, I’m Evan Wilder and I work with E.Wil Entertainment – the online animation production company that produces high-quality animation shows for the Internet and the world. We’re talking about the professional animations that we all grew up with.<br />
<br />
Yes, those ones.<br />
In age of where we turn the video games that we grew up into our own television shows, why hasn’t anyone did a story about the collapse of the U.S. Dollar RPG-style yet?<br />
Well, we are but we’re not doing this alone.<br />
<br />
Why?<br />
Because as a team, we want to showcase this dream-come-true as professional to our audience as possible.<br />
We have three goals right now:<br />
•	It’s a satire of all the old-school RPGs that we’ve played and feel in love with. We love Chrono Trigger and Final Fantasy but those classics committed sins that we can’t just forgive just yet.<br />
•	We want to create a kickass RPG with an engrossing story with memorable characters, unforgettable environments, and music that you will forever remember.<br />
And the most fun one of all…<br />
•	Save some RPG gamers from being on the wrong side of the history.<br />
<br />
Right now, we’re looking a few animators to add depth to our 16-bit animations for the machinima. <br />
So, as a shadower, what can you expect:<br />
•	Add in shadowing elements for our character and/or background animations.<br />
•	Communicate with the animation/timing director, the storyboard artist, and both the character and the background art crew.<br />
•	Participate in creative meetings with the creative staff of showrunners, the writing staff, and the producers.<br />
…From wherever you are!<br />
<br />
We’re looking for shadowing animators who are:<br />
•	Love RPGs (it’s a big plus!)<br />
•	Know To Animate Very Simple RPGs.<br />
•	Punctual<br />
•	Professional<br />
•	Creative<br />
•	Cares About Their Craft<br />
<br />
One disclaimer that we have to offer that this crowdfunding project meaning we are in the process of raising funds first. Everyone who works on this project will be compensated on an episodic basis.<br />
<br />
Want to join us on a mission to save RPG gamers from being on the wrong side of history?<br />
Feel free to send us any sprite animation you have.<br />
Then, contact us right here:<br />
PHONE: (313) 587-0330<br />
E-MAIL: ewilentertains@yahoo.com<br />
<br />
We look forward to hearing from you.]]></description>
			<content:encoded><![CDATA[We’re not making just a RPG machinima. We’re creating a classic modern crime allegory about our past, our present, and our future.<br />
We’re creating Post-Dollar: it’s about two comrades (one insane, the other ill-prepared) as they travel through a world plunged into chaos when the U.S. Dollar loses its status of its reserve currency.<br />
<br />
Hi, I’m Evan Wilder and I work with E.Wil Entertainment – the online animation production company that produces high-quality animation shows for the Internet and the world. We’re talking about the professional animations that we all grew up with.<br />
<br />
Yes, those ones.<br />
In age of where we turn the video games that we grew up into our own television shows, why hasn’t anyone did a story about the collapse of the U.S. Dollar RPG-style yet?<br />
Well, we are but we’re not doing this alone.<br />
<br />
Why?<br />
Because as a team, we want to showcase this dream-come-true as professional to our audience as possible.<br />
We have three goals right now:<br />
•	It’s a satire of all the old-school RPGs that we’ve played and feel in love with. We love Chrono Trigger and Final Fantasy but those classics committed sins that we can’t just forgive just yet.<br />
•	We want to create a kickass RPG with an engrossing story with memorable characters, unforgettable environments, and music that you will forever remember.<br />
And the most fun one of all…<br />
•	Save some RPG gamers from being on the wrong side of the history.<br />
<br />
Right now, we’re looking a few animators to add depth to our 16-bit animations for the machinima. <br />
So, as a shadower, what can you expect:<br />
•	Add in shadowing elements for our character and/or background animations.<br />
•	Communicate with the animation/timing director, the storyboard artist, and both the character and the background art crew.<br />
•	Participate in creative meetings with the creative staff of showrunners, the writing staff, and the producers.<br />
…From wherever you are!<br />
<br />
We’re looking for shadowing animators who are:<br />
•	Love RPGs (it’s a big plus!)<br />
•	Know To Animate Very Simple RPGs.<br />
•	Punctual<br />
•	Professional<br />
•	Creative<br />
•	Cares About Their Craft<br />
<br />
One disclaimer that we have to offer that this crowdfunding project meaning we are in the process of raising funds first. Everyone who works on this project will be compensated on an episodic basis.<br />
<br />
Want to join us on a mission to save RPG gamers from being on the wrong side of history?<br />
Feel free to send us any sprite animation you have.<br />
Then, contact us right here:<br />
PHONE: (313) 587-0330<br />
E-MAIL: ewilentertains@yahoo.com<br />
<br />
We look forward to hearing from you.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Let's Create A World of 16-Bits of Animation!]]></title>
			<link>https://archive.vg-resource.com/thread-24127.html</link>
			<pubDate>Tue, 12 Nov 2013 01:14:43 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=24863">E.Wil Entertainment</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24127.html</guid>
			<description><![CDATA[The world as we know it is changing.<br />
Whether it’s for the better or worse, it’s up to you.<br />
<br />
Hi, I’m Evan Wilder and I’m proud to work with E.Wil Entertainment – the online animation production company where we work with producing high-quality animation for the Internet.<br />
<br />
One of the shows that we are actually working on right now is called Post-Dollar: this show chronicles two friends as they travel throughout the world that is plunged into chaos moments following the collapse of the U.S. Dollar in 2016.<br />
<br />
Why does such a show like this exist?<br />
Here’s a few reasons:<br />
•	It’s a satire of all the old-school RPGs that we’ve played and feel in love with. We love Chrono Trigger and Final Fantasy but those classics committed sins that we can’t just forgive just yet.<br />
•	We want to create a kickass RPG with an engrossing story with memorable characters, unforgettable environments, and music that you will forever remember.<br />
And this is most the important one of all..<br />
•	Save some RPG gamers from being on the wrong side of the history.<br />
(Like I said, the decisions we make and don’t make, determine our future.)<br />
<br />
Before I even created the concept for this show, the more research I did for this show, the more I realized that the mechanics of a RPG work wonderfully to tell this story and much more.<br />
<br />
That is also why we are hiring a background animation team for this series.<br />
So, as a background animator, what can you possibly expect?<br />
•	Animate 16-bit sprites to the animation show for the backgrounds, using storyboard art, timing notes, and even certain notes.<br />
•	Communicate with the storyboard artist and the character art director.<br />
•	Participate with us on creative meetings for the webseries with the showrunners, the producers, and the writers.<br />
Don’t call an airplane! We’re working with everyone from around the world. We even have a creative director in Japan working with us on this show. So, who are we looking for?<br />
Here’s who:<br />
•	Love RPGs (it’s a big plus!)<br />
•	Know To Animate Very Simple RPGs.<br />
•	Punctual<br />
•	Professional<br />
•	Creative<br />
•	Cares About Their Craft<br />
<br />
One disclaimer that we have to offer that this crowdfunding project meaning we are in the process of raising funds first. Everyone who works on this project will be compensated on an episodic basis.<br />
<br />
Want to join us on a mission to save RPG gamers from being on the wrong side of history?<br />
Feel free to send us any sprite animation you have.<br />
Then, contact us right here:<br />
PHONE: (313) 587-0330<br />
E-MAIL: ewilentertains@yahoo.com<br />
<br />
We look forward to hearing from you.<br />
<img src="https://archive.vg-resource.com/images/custom_smilies/exclamation.png" alt="Exclamation" title="Exclamation" class="smilie smilie_16" />]]></description>
			<content:encoded><![CDATA[The world as we know it is changing.<br />
Whether it’s for the better or worse, it’s up to you.<br />
<br />
Hi, I’m Evan Wilder and I’m proud to work with E.Wil Entertainment – the online animation production company where we work with producing high-quality animation for the Internet.<br />
<br />
One of the shows that we are actually working on right now is called Post-Dollar: this show chronicles two friends as they travel throughout the world that is plunged into chaos moments following the collapse of the U.S. Dollar in 2016.<br />
<br />
Why does such a show like this exist?<br />
Here’s a few reasons:<br />
•	It’s a satire of all the old-school RPGs that we’ve played and feel in love with. We love Chrono Trigger and Final Fantasy but those classics committed sins that we can’t just forgive just yet.<br />
•	We want to create a kickass RPG with an engrossing story with memorable characters, unforgettable environments, and music that you will forever remember.<br />
And this is most the important one of all..<br />
•	Save some RPG gamers from being on the wrong side of the history.<br />
(Like I said, the decisions we make and don’t make, determine our future.)<br />
<br />
Before I even created the concept for this show, the more research I did for this show, the more I realized that the mechanics of a RPG work wonderfully to tell this story and much more.<br />
<br />
That is also why we are hiring a background animation team for this series.<br />
So, as a background animator, what can you possibly expect?<br />
•	Animate 16-bit sprites to the animation show for the backgrounds, using storyboard art, timing notes, and even certain notes.<br />
•	Communicate with the storyboard artist and the character art director.<br />
•	Participate with us on creative meetings for the webseries with the showrunners, the producers, and the writers.<br />
Don’t call an airplane! We’re working with everyone from around the world. We even have a creative director in Japan working with us on this show. So, who are we looking for?<br />
Here’s who:<br />
•	Love RPGs (it’s a big plus!)<br />
•	Know To Animate Very Simple RPGs.<br />
•	Punctual<br />
•	Professional<br />
•	Creative<br />
•	Cares About Their Craft<br />
<br />
One disclaimer that we have to offer that this crowdfunding project meaning we are in the process of raising funds first. Everyone who works on this project will be compensated on an episodic basis.<br />
<br />
Want to join us on a mission to save RPG gamers from being on the wrong side of history?<br />
Feel free to send us any sprite animation you have.<br />
Then, contact us right here:<br />
PHONE: (313) 587-0330<br />
E-MAIL: ewilentertains@yahoo.com<br />
<br />
We look forward to hearing from you.<br />
<img src="https://archive.vg-resource.com/images/custom_smilies/exclamation.png" alt="Exclamation" title="Exclamation" class="smilie smilie_16" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Let's Bring 16-Bit Characters To Life!]]></title>
			<link>https://archive.vg-resource.com/thread-24126.html</link>
			<pubDate>Tue, 12 Nov 2013 01:10:10 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=24863">E.Wil Entertainment</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24126.html</guid>
			<description><![CDATA[It’s easy to look around and see that world isn’t what it once was before.<br />
Before, everyone was a little happier but now everyone is bit concerned and constantly on edge.<br />
<br />
Hi, I’m Evan Wilder and I’m pleased to say that I work with E.Wil Entertainment.<br />
We are an animation entertainment company that’s hell-bent on creating high-quality animation entertainment for the Internet and the world.<br />
With said, one of the shows that we are currently working on is called Post-Dollar. <br />
<br />
So, what’s Post-Dollar about?<br />
This RPG satire-drama follows two friends (one insane, one ill-prepared) as they travel throughout the world during a worldwide currency collapse in 2016.<br />
<br />
So, why is this show here? Why are we making this?<br />
•	It’s a satire of all the old-school RPGs that we’ve played and feel in love with. We love Chrono Trigger and Final Fantasy but those classics committed sins that we can’t just forgive just yet.<br />
•	We want to create a kickass RPG with an engrossing story with memorable characters, unforgettable environments, and music that you will forever remember.<br />
And this is most the important one of all..<br />
•	Save some RPG gamers from being on the wrong side of the history.<br />
<br />
There’s a reason why there’s government shutdowns, higher prices, and other governments backing away from the U.S. Dollar.<br />
Also, if you read anything about Jekyll Island, you will also see that that story alone is RPG material.<br />
<br />
Right now, we’re looking for animators on our character animation staff to animate 16-bit sprites for our machinima. <br />
<br />
We’re looking for animators who:<br />
•	Love RPGs (it’s a big plus!)<br />
•	Know To Animate Very Simple RPGs.<br />
•	Punctual<br />
•	Professional<br />
•	Creative<br />
•	Cares About Their Craft<br />
<br />
As part of our animation team, you will:<br />
•	Animate 16-bit sprites to the animation show, using storyboard art, timing notes, and even certain notes.<br />
•	Communicate with the storyboard artist and the character art director.<br />
•	Participate with us on creative meetings for the webseries with the showrunners, the producers, and the writers.<br />
<br />
Thinking about moving to work with us? DON’T!<br />
We’ll work with a worldwide virtual team.<br />
Can you animate figures? Can you animate 16-bit sprites? You can?<br />
<br />
Contact Us Right Here:<br />
E-MAIL: ewilentertains@yahoo.com<br />
PHONE: (313) 587-0330<br />
<br />
One thing we have to mention is that this is a crowdfunding project meaning we are raising funds for this project. Everyone is to be paid on an episodic basis. <br />
<br />
Thank you for reaching our message.]]></description>
			<content:encoded><![CDATA[It’s easy to look around and see that world isn’t what it once was before.<br />
Before, everyone was a little happier but now everyone is bit concerned and constantly on edge.<br />
<br />
Hi, I’m Evan Wilder and I’m pleased to say that I work with E.Wil Entertainment.<br />
We are an animation entertainment company that’s hell-bent on creating high-quality animation entertainment for the Internet and the world.<br />
With said, one of the shows that we are currently working on is called Post-Dollar. <br />
<br />
So, what’s Post-Dollar about?<br />
This RPG satire-drama follows two friends (one insane, one ill-prepared) as they travel throughout the world during a worldwide currency collapse in 2016.<br />
<br />
So, why is this show here? Why are we making this?<br />
•	It’s a satire of all the old-school RPGs that we’ve played and feel in love with. We love Chrono Trigger and Final Fantasy but those classics committed sins that we can’t just forgive just yet.<br />
•	We want to create a kickass RPG with an engrossing story with memorable characters, unforgettable environments, and music that you will forever remember.<br />
And this is most the important one of all..<br />
•	Save some RPG gamers from being on the wrong side of the history.<br />
<br />
There’s a reason why there’s government shutdowns, higher prices, and other governments backing away from the U.S. Dollar.<br />
Also, if you read anything about Jekyll Island, you will also see that that story alone is RPG material.<br />
<br />
Right now, we’re looking for animators on our character animation staff to animate 16-bit sprites for our machinima. <br />
<br />
We’re looking for animators who:<br />
•	Love RPGs (it’s a big plus!)<br />
•	Know To Animate Very Simple RPGs.<br />
•	Punctual<br />
•	Professional<br />
•	Creative<br />
•	Cares About Their Craft<br />
<br />
As part of our animation team, you will:<br />
•	Animate 16-bit sprites to the animation show, using storyboard art, timing notes, and even certain notes.<br />
•	Communicate with the storyboard artist and the character art director.<br />
•	Participate with us on creative meetings for the webseries with the showrunners, the producers, and the writers.<br />
<br />
Thinking about moving to work with us? DON’T!<br />
We’ll work with a worldwide virtual team.<br />
Can you animate figures? Can you animate 16-bit sprites? You can?<br />
<br />
Contact Us Right Here:<br />
E-MAIL: ewilentertains@yahoo.com<br />
PHONE: (313) 587-0330<br />
<br />
One thing we have to mention is that this is a crowdfunding project meaning we are raising funds for this project. Everyone is to be paid on an episodic basis. <br />
<br />
Thank you for reaching our message.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[VGResource Pokédex Project: IDEA PITCH]]></title>
			<link>https://archive.vg-resource.com/thread-24039.html</link>
			<pubDate>Sat, 26 Oct 2013 06:39:31 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=87">Koopaul</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24039.html</guid>
			<description><![CDATA[Back by popular demand it's the <span style="text-decoration: line-through;" class="mycode_s">TSR PokeDex Project</span> <span style="text-decoration: underline;" class="mycode_u">VGResource Pokedex Project</span>! It's been three years since the last time we tried this, but with X &amp; Y out, I think it's time to try again. There's a new Fairy type which should open brand new idea possibilities! I think I learned something from last time and I'm willing to be more organized. <span style="font-weight: bold;" class="mycode_b">We aren't picking up from last time</span>. Instead starting over, having a fresh start with new members and new ideas rattling in our heads. But just in case you want to review, <a href="http://www.vg-resource.com/showthread.php?tid=15396" target="_blank" rel="noopener" class="mycode_url">here is the previous topic.</a><br />
<br />
A lot of the rules are the same:<br />
<br />
<span style="color: #FF0000;" class="mycode_color">-151 Pokemon limit<br />
-No evolutions/ pre-evolutions of former Pokemon<br />
-8 Legendary limit<br />
-Make sure ideas are mostly original<br />
-Make sure types make sense</span><br />
<br />
Like last time we will be using the same Step-By-Step process of making a Pokemon.<br />
<span style="color: #FF0000;" class="mycode_color">1. IDEA<br />
2. CONCEPT ART<br />
3. FINAL ART/ SPRITE<br />
</span><br />
However this time in order to keep things more organized I will have two separate topics. One will be for <span style="font-weight: bold;" class="mycode_b">IDEA PITCH</span> and the other will be for <span style="font-weight: bold;" class="mycode_b">DESIGN</span>.<br />
<br />
Here in the IDEA PITCH topic we decide a basic idea for a Pokemon. What is it? An animal, object, myth, occupation? And what type(s)? If everyone likes the idea of this Pokemon we can bring it over to the other topic.<br />
<br />
Right now before anything else we need to come up with our starter Pokemon. X &amp; Y proved that the starters no longer have to follow too strict of rules. However all starters must be a creature that can walk on land.<br />
<br />
Also to inspire some of you, here is a list of type combinations that haven't been used as of yet.<br />
<br />
<img src="http://cdn.bulbagarden.net/upload/c/c8/BugIC_Big.png" loading="lazy"  alt="[Image: BugIC_Big.png]" class="mycode_img" /> DARK, DRAGON, FAIRY, ICE, NORMAL, PSYCHIC<br />
<img src="http://cdn.bulbagarden.net/upload/5/56/DarkIC_Big.png" loading="lazy"  alt="[Image: DarkIC_Big.png]" class="mycode_img" /> BUG, ELECTRIC, FAIRY, NORMAL<br />
<img src="http://cdn.bulbagarden.net/upload/4/48/DragonIC_Big.png" loading="lazy"  alt="[Image: DragonIC_Big.png]" class="mycode_img" /> BUG, FAIRY, FIGHTING, GRASS, NORMAL<br />
<img src="http://cdn.bulbagarden.net/upload/4/4a/ElectricIC_Big.png" loading="lazy"  alt="[Image: ElectricIC_Big.png]" class="mycode_img" /> DARK, FIGHTING, FIRE, GRASS, ICE, POISON, PSYCHIC, ROCK<br />
<img src="http://cdn.bulbagarden.net/upload/7/73/FairyIC_Big.png" loading="lazy"  alt="[Image: FairyIC_Big.png]" class="mycode_img" /> BUG, DARK, DRAGON, FIGHTING, FIRE, GHOST, GROUND, ICE, POISON<br />
<img src="http://cdn.bulbagarden.net/upload/6/67/FightingIC_Big.png" loading="lazy"  alt="[Image: FightingIC_Big.png]" class="mycode_img" /> DRAGON, ELECTRIC, FAIRY, GHOST, GROUND, ICE, NORMAL<br />
<img src="http://cdn.bulbagarden.net/upload/2/26/FireIC_Big.png" loading="lazy"  alt="[Image: FireIC_Big.png]" class="mycode_img" /> ELECTRIC, FAIRY, GRASS, ICE, POISON, WATER<br />
<img src="http://cdn.bulbagarden.net/upload/7/73/GhostIC_Big.png" loading="lazy"  alt="[Image: GhostIC_Big.png]" class="mycode_img" /> FAIRY, FIGHTING, NORMAL, PSYCHIC, ROCK<br />
<img src="http://cdn.bulbagarden.net/upload/7/74/GrassIC_Big.png" loading="lazy"  alt="[Image: GrassIC_Big.png]" class="mycode_img" /> DRAGON, ELECTRIC, FIRE<br />
<img src="http://cdn.bulbagarden.net/upload/8/8f/GroundIC_Big.png" loading="lazy"  alt="[Image: GroundIC_Big.png]" class="mycode_img" /> FAIRY, FIGHTING<br />
<img src="http://cdn.bulbagarden.net/upload/6/6f/IceIC_Big.png" loading="lazy"  alt="[Image: IceIC_Big.png]" class="mycode_img" /> BUG, ELECTRIC, FAIRY, FIGHTING, FIRE, NORMAL, POISON, STEEL<br />
<img src="http://cdn.bulbagarden.net/upload/3/39/NormalIC_Big.png" loading="lazy"  alt="[Image: NormalIC_Big.png]" class="mycode_img" /> BUG, DARK, DRAGON, FIGHTING, GHOST, ICE, POISON, ROCK, STEEL<br />
<img src="http://cdn.bulbagarden.net/upload/3/3d/PoisonIC_Big.png" loading="lazy"  alt="[Image: PoisonIC_Big.png]" class="mycode_img" /> ELECTRIC, FAIRY, FIRE, ICE, NORMAL, PSYCHIC, ROCK, STEEL<br />
<img src="http://cdn.bulbagarden.net/upload/6/60/PsychicIC_Big.png" loading="lazy"  alt="[Image: PsychicIC_Big.png]" class="mycode_img" /> BUG, ELECTRIC, GHOST<br />
<img src="http://cdn.bulbagarden.net/upload/c/ce/RockIC_Big.png" loading="lazy"  alt="[Image: RockIC_Big.png]" class="mycode_img" /> ELECTRIC, GHOST, NORMAL, POISON<br />
<img src="http://cdn.bulbagarden.net/upload/d/d4/SteelIC_Big.png" loading="lazy"  alt="[Image: SteelIC_Big.png]" class="mycode_img" /> ICE, NORMAL, POISON<br />
<img src="http://cdn.bulbagarden.net/upload/5/56/WaterIC_Big.png" loading="lazy"  alt="[Image: WaterIC_Big.png]" class="mycode_img" /> FIRE<br />
<br />
So start pitching those ideas! Let's have some fun! <img src="https://archive.vg-resource.com/images/custom_smilies/pokemon.gif" alt="Pokemon" title="Pokemon" class="smilie smilie_28" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">SUGGESTIONS</span></span><br />
-Starters-<br />
Kiwi: Grass CONFIRMED<br />
<br />
Tiger: Fire CONFIRMED<br />
<br />
Marine Iguana: Water CONFIRMED<br />
<br />
-Fossils-<br />
Velociraptor: Rock/ Electric<br />
Dimetrodon: Rock/ Ground<br />
Mosasaurus: Rock/ Water<br />
<br />
-Legendaries-<br />
Sound VS Sight<br />
Logic VS Creativity<br />
Zeus, Poseidon, Hades<br />
Constilation<br />
Dream<br />
Rock Paper Scissors Trio<br />
<br />
-Animals-<br />
Capybara: Type?<br />
Porcupine: Type?<br />
Wombat: Ground<br />
Mantis Shrimp: Water/ Fighting<br />
Peafowl: Grass<br />
Badger: Dark/ Ground<br />
Polyp to Man of War: Poison/ Water to Poison/ Flying<br />
Coot: Psychic/ Dark<br />
Solifugae: Bug/ Ground<br />
Swordfish: Water<br />
Hummingbird: Fairy/ Flying<br />
Koala: Type?<br />
Scarab Beetle: Bug/Ground - Ghost<br />
Opossum: Normal - Normal/Dark<br />
Jerboa: Electric<br />
Aye-Aye: Dark<br />
Flamingo: Water/ Flying<br />
Tiger: Normal<br />
Fire Hound Dalmatian: Normal/ Water<br />
Frog: Poison/ Electric<br />
Fruit Bat: ???/ Flying<br />
Donkey: Fire, Ground, Ice?<br />
Water Bird the creates mist: Water/ Flying<br />
<br />
-Plants/ Other Life-<br />
Pea Pod: Grass<br />
<br />
-Objects-<br />
Coin Purse to Treasure Chest: Steel<br />
Tiki: Grass/ Fire<br />
Flip Doll: Ghost/ Fairy and Ghost/ Dark<br />
Staff: Psychic<br />
Glitch Bug: Bug/ Electric<br />
Uranium/ Radioactive: Steel/ Poison<br />
<br />
-Mythological Creatures-<br />
Manticore: Type?<br />
Cockatrice: Fire/ Dark<br />
Siren: Flying/ Water<br />
Gremlin: Fairy/ Electric<br />
Mothman: Dark/ Flying<br />
Tarasque: Dragon<br />
Wraith: Ghost<br />
Mermaid: Water/ Fairy<br />
Selkie: Ice/ Fairy<br />
Lich: Ghost/ Ground<br />
Chimera: Poison<br />
Ouroboros: Dragon<br />
<br />
-People-<br />
Hockey Player: Fighting/ Ice<br />
Rock n Roll Guitarist: Electric/ Dark<br />
Miner: Ground/ Steel<br />
Scribe:<br />
Harlequin: Psychic/ Normal]]></description>
			<content:encoded><![CDATA[Back by popular demand it's the <span style="text-decoration: line-through;" class="mycode_s">TSR PokeDex Project</span> <span style="text-decoration: underline;" class="mycode_u">VGResource Pokedex Project</span>! It's been three years since the last time we tried this, but with X &amp; Y out, I think it's time to try again. There's a new Fairy type which should open brand new idea possibilities! I think I learned something from last time and I'm willing to be more organized. <span style="font-weight: bold;" class="mycode_b">We aren't picking up from last time</span>. Instead starting over, having a fresh start with new members and new ideas rattling in our heads. But just in case you want to review, <a href="http://www.vg-resource.com/showthread.php?tid=15396" target="_blank" rel="noopener" class="mycode_url">here is the previous topic.</a><br />
<br />
A lot of the rules are the same:<br />
<br />
<span style="color: #FF0000;" class="mycode_color">-151 Pokemon limit<br />
-No evolutions/ pre-evolutions of former Pokemon<br />
-8 Legendary limit<br />
-Make sure ideas are mostly original<br />
-Make sure types make sense</span><br />
<br />
Like last time we will be using the same Step-By-Step process of making a Pokemon.<br />
<span style="color: #FF0000;" class="mycode_color">1. IDEA<br />
2. CONCEPT ART<br />
3. FINAL ART/ SPRITE<br />
</span><br />
However this time in order to keep things more organized I will have two separate topics. One will be for <span style="font-weight: bold;" class="mycode_b">IDEA PITCH</span> and the other will be for <span style="font-weight: bold;" class="mycode_b">DESIGN</span>.<br />
<br />
Here in the IDEA PITCH topic we decide a basic idea for a Pokemon. What is it? An animal, object, myth, occupation? And what type(s)? If everyone likes the idea of this Pokemon we can bring it over to the other topic.<br />
<br />
Right now before anything else we need to come up with our starter Pokemon. X &amp; Y proved that the starters no longer have to follow too strict of rules. However all starters must be a creature that can walk on land.<br />
<br />
Also to inspire some of you, here is a list of type combinations that haven't been used as of yet.<br />
<br />
<img src="http://cdn.bulbagarden.net/upload/c/c8/BugIC_Big.png" loading="lazy"  alt="[Image: BugIC_Big.png]" class="mycode_img" /> DARK, DRAGON, FAIRY, ICE, NORMAL, PSYCHIC<br />
<img src="http://cdn.bulbagarden.net/upload/5/56/DarkIC_Big.png" loading="lazy"  alt="[Image: DarkIC_Big.png]" class="mycode_img" /> BUG, ELECTRIC, FAIRY, NORMAL<br />
<img src="http://cdn.bulbagarden.net/upload/4/48/DragonIC_Big.png" loading="lazy"  alt="[Image: DragonIC_Big.png]" class="mycode_img" /> BUG, FAIRY, FIGHTING, GRASS, NORMAL<br />
<img src="http://cdn.bulbagarden.net/upload/4/4a/ElectricIC_Big.png" loading="lazy"  alt="[Image: ElectricIC_Big.png]" class="mycode_img" /> DARK, FIGHTING, FIRE, GRASS, ICE, POISON, PSYCHIC, ROCK<br />
<img src="http://cdn.bulbagarden.net/upload/7/73/FairyIC_Big.png" loading="lazy"  alt="[Image: FairyIC_Big.png]" class="mycode_img" /> BUG, DARK, DRAGON, FIGHTING, FIRE, GHOST, GROUND, ICE, POISON<br />
<img src="http://cdn.bulbagarden.net/upload/6/67/FightingIC_Big.png" loading="lazy"  alt="[Image: FightingIC_Big.png]" class="mycode_img" /> DRAGON, ELECTRIC, FAIRY, GHOST, GROUND, ICE, NORMAL<br />
<img src="http://cdn.bulbagarden.net/upload/2/26/FireIC_Big.png" loading="lazy"  alt="[Image: FireIC_Big.png]" class="mycode_img" /> ELECTRIC, FAIRY, GRASS, ICE, POISON, WATER<br />
<img src="http://cdn.bulbagarden.net/upload/7/73/GhostIC_Big.png" loading="lazy"  alt="[Image: GhostIC_Big.png]" class="mycode_img" /> FAIRY, FIGHTING, NORMAL, PSYCHIC, ROCK<br />
<img src="http://cdn.bulbagarden.net/upload/7/74/GrassIC_Big.png" loading="lazy"  alt="[Image: GrassIC_Big.png]" class="mycode_img" /> DRAGON, ELECTRIC, FIRE<br />
<img src="http://cdn.bulbagarden.net/upload/8/8f/GroundIC_Big.png" loading="lazy"  alt="[Image: GroundIC_Big.png]" class="mycode_img" /> FAIRY, FIGHTING<br />
<img src="http://cdn.bulbagarden.net/upload/6/6f/IceIC_Big.png" loading="lazy"  alt="[Image: IceIC_Big.png]" class="mycode_img" /> BUG, ELECTRIC, FAIRY, FIGHTING, FIRE, NORMAL, POISON, STEEL<br />
<img src="http://cdn.bulbagarden.net/upload/3/39/NormalIC_Big.png" loading="lazy"  alt="[Image: NormalIC_Big.png]" class="mycode_img" /> BUG, DARK, DRAGON, FIGHTING, GHOST, ICE, POISON, ROCK, STEEL<br />
<img src="http://cdn.bulbagarden.net/upload/3/3d/PoisonIC_Big.png" loading="lazy"  alt="[Image: PoisonIC_Big.png]" class="mycode_img" /> ELECTRIC, FAIRY, FIRE, ICE, NORMAL, PSYCHIC, ROCK, STEEL<br />
<img src="http://cdn.bulbagarden.net/upload/6/60/PsychicIC_Big.png" loading="lazy"  alt="[Image: PsychicIC_Big.png]" class="mycode_img" /> BUG, ELECTRIC, GHOST<br />
<img src="http://cdn.bulbagarden.net/upload/c/ce/RockIC_Big.png" loading="lazy"  alt="[Image: RockIC_Big.png]" class="mycode_img" /> ELECTRIC, GHOST, NORMAL, POISON<br />
<img src="http://cdn.bulbagarden.net/upload/d/d4/SteelIC_Big.png" loading="lazy"  alt="[Image: SteelIC_Big.png]" class="mycode_img" /> ICE, NORMAL, POISON<br />
<img src="http://cdn.bulbagarden.net/upload/5/56/WaterIC_Big.png" loading="lazy"  alt="[Image: WaterIC_Big.png]" class="mycode_img" /> FIRE<br />
<br />
So start pitching those ideas! Let's have some fun! <img src="https://archive.vg-resource.com/images/custom_smilies/pokemon.gif" alt="Pokemon" title="Pokemon" class="smilie smilie_28" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">SUGGESTIONS</span></span><br />
-Starters-<br />
Kiwi: Grass CONFIRMED<br />
<br />
Tiger: Fire CONFIRMED<br />
<br />
Marine Iguana: Water CONFIRMED<br />
<br />
-Fossils-<br />
Velociraptor: Rock/ Electric<br />
Dimetrodon: Rock/ Ground<br />
Mosasaurus: Rock/ Water<br />
<br />
-Legendaries-<br />
Sound VS Sight<br />
Logic VS Creativity<br />
Zeus, Poseidon, Hades<br />
Constilation<br />
Dream<br />
Rock Paper Scissors Trio<br />
<br />
-Animals-<br />
Capybara: Type?<br />
Porcupine: Type?<br />
Wombat: Ground<br />
Mantis Shrimp: Water/ Fighting<br />
Peafowl: Grass<br />
Badger: Dark/ Ground<br />
Polyp to Man of War: Poison/ Water to Poison/ Flying<br />
Coot: Psychic/ Dark<br />
Solifugae: Bug/ Ground<br />
Swordfish: Water<br />
Hummingbird: Fairy/ Flying<br />
Koala: Type?<br />
Scarab Beetle: Bug/Ground - Ghost<br />
Opossum: Normal - Normal/Dark<br />
Jerboa: Electric<br />
Aye-Aye: Dark<br />
Flamingo: Water/ Flying<br />
Tiger: Normal<br />
Fire Hound Dalmatian: Normal/ Water<br />
Frog: Poison/ Electric<br />
Fruit Bat: ???/ Flying<br />
Donkey: Fire, Ground, Ice?<br />
Water Bird the creates mist: Water/ Flying<br />
<br />
-Plants/ Other Life-<br />
Pea Pod: Grass<br />
<br />
-Objects-<br />
Coin Purse to Treasure Chest: Steel<br />
Tiki: Grass/ Fire<br />
Flip Doll: Ghost/ Fairy and Ghost/ Dark<br />
Staff: Psychic<br />
Glitch Bug: Bug/ Electric<br />
Uranium/ Radioactive: Steel/ Poison<br />
<br />
-Mythological Creatures-<br />
Manticore: Type?<br />
Cockatrice: Fire/ Dark<br />
Siren: Flying/ Water<br />
Gremlin: Fairy/ Electric<br />
Mothman: Dark/ Flying<br />
Tarasque: Dragon<br />
Wraith: Ghost<br />
Mermaid: Water/ Fairy<br />
Selkie: Ice/ Fairy<br />
Lich: Ghost/ Ground<br />
Chimera: Poison<br />
Ouroboros: Dragon<br />
<br />
-People-<br />
Hockey Player: Fighting/ Ice<br />
Rock n Roll Guitarist: Electric/ Dark<br />
Miner: Ground/ Steel<br />
Scribe:<br />
Harlequin: Psychic/ Normal]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Sonic RMVX Sprites Project]]></title>
			<link>https://archive.vg-resource.com/thread-23812.html</link>
			<pubDate>Mon, 16 Sep 2013 01:16:47 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=23366">Dabf</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-23812.html</guid>
			<description><![CDATA[<span style="font-family: Times New Roman;" class="mycode_font">[/size]<span style="font-size: medium;" class="mycode_size"><div style="text-align: left;" class="mycode_align">Hi, I'm Dabf and this is my first post. I am new to making sprites, and I need help making RMVX Sonic sprites, (RMVX is the chao garden style).<br />
My list of characters to do is:<br />
* Blaze the Cat<br />
* Vector the Crocodile<br />
* Charmy Bee<br />
* Cream the Rabbit<br />
* Rouge the Bat<br />
* Big the Cat<br />
* Dr.Ivo "Eggman" Robotnik<br />
* E-123 Ω<br />
* Emerl<br />
* Chaos<br />
<br />
That's the list for now (yes, I am fan of sonic!)<br />
<br />
I made a Sprite Blaze the Cat:<br />
<img src="http://2.bp.blogspot.com/-NwixfubKsB4/UjZa7KVmuVI/AAAAAAAAAKw/gSfD9tICAdA/s1600/blaze%5B1%5D.png" loading="lazy"  alt="[Image: blaze%5B1%5D.png]" class="mycode_img" /></div></span></span><br />
Thanks for the help!]]></description>
			<content:encoded><![CDATA[<span style="font-family: Times New Roman;" class="mycode_font">[/size]<span style="font-size: medium;" class="mycode_size"><div style="text-align: left;" class="mycode_align">Hi, I'm Dabf and this is my first post. I am new to making sprites, and I need help making RMVX Sonic sprites, (RMVX is the chao garden style).<br />
My list of characters to do is:<br />
* Blaze the Cat<br />
* Vector the Crocodile<br />
* Charmy Bee<br />
* Cream the Rabbit<br />
* Rouge the Bat<br />
* Big the Cat<br />
* Dr.Ivo "Eggman" Robotnik<br />
* E-123 Ω<br />
* Emerl<br />
* Chaos<br />
<br />
That's the list for now (yes, I am fan of sonic!)<br />
<br />
I made a Sprite Blaze the Cat:<br />
<img src="http://2.bp.blogspot.com/-NwixfubKsB4/UjZa7KVmuVI/AAAAAAAAAKw/gSfD9tICAdA/s1600/blaze%5B1%5D.png" loading="lazy"  alt="[Image: blaze%5B1%5D.png]" class="mycode_img" /></div></span></span><br />
Thanks for the help!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ult. Sonic Sheet - Ninja-Gardow Edition]]></title>
			<link>https://archive.vg-resource.com/thread-23768.html</link>
			<pubDate>Sat, 07 Sep 2013 18:40:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=5964">The Ninja Raccoon</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-23768.html</guid>
			<description><![CDATA[Alright let's get this going.<br />
<img src="http://i718.photobucket.com/albums/ww188/NinjaRaccoon/S3K_Sonic.png" loading="lazy"  alt="[Image: S3K_Sonic.png]" class="mycode_img" /><br />
<br />
Sprites Needed For Now:<br />
Sonic CD<br />
<br />
_____<br />
If this goes well, I'll start delevopment for extensive sheet with Sonic Advance/Battle Edits.]]></description>
			<content:encoded><![CDATA[Alright let's get this going.<br />
<img src="http://i718.photobucket.com/albums/ww188/NinjaRaccoon/S3K_Sonic.png" loading="lazy"  alt="[Image: S3K_Sonic.png]" class="mycode_img" /><br />
<br />
Sprites Needed For Now:<br />
Sonic CD<br />
<br />
_____<br />
If this goes well, I'll start delevopment for extensive sheet with Sonic Advance/Battle Edits.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[PAID] Pixel Artist for 2D adventure game]]></title>
			<link>https://archive.vg-resource.com/thread-23715.html</link>
			<pubDate>Wed, 28 Aug 2013 17:34:18 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=22920">xier</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-23715.html</guid>
			<description><![CDATA[Hello everyone!<br />
<br />
We are searching for a pixel artist to create a base sprite-sheet for our upcoming PC title. The sprite sheet needs to include 4 direction walk and attack animations.<br />
<br />
The project itself is a 2D orthogonal action-adventure game with multiplayer capabilities set in a persistent world.  The game is heavily influenced by the SNES title, "The Legend of Zelda: A Link to the Past", and we are looking for artwork that captures that same retro-90s feel and style.<br />
<br />
This is a paid position and rates are open for negotiation. Payment will be via PayPal, or direct deposit.<br />
<br />
Interested artists should send an example of their work, or portfolio to: nathan_d12@msn.com<br />
<br />
<br />
Thank you for reading!]]></description>
			<content:encoded><![CDATA[Hello everyone!<br />
<br />
We are searching for a pixel artist to create a base sprite-sheet for our upcoming PC title. The sprite sheet needs to include 4 direction walk and attack animations.<br />
<br />
The project itself is a 2D orthogonal action-adventure game with multiplayer capabilities set in a persistent world.  The game is heavily influenced by the SNES title, "The Legend of Zelda: A Link to the Past", and we are looking for artwork that captures that same retro-90s feel and style.<br />
<br />
This is a paid position and rates are open for negotiation. Payment will be via PayPal, or direct deposit.<br />
<br />
Interested artists should send an example of their work, or portfolio to: nathan_d12@msn.com<br />
<br />
<br />
Thank you for reading!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[SSJ Goku (custom made for Little Fighter 2)]]></title>
			<link>https://archive.vg-resource.com/thread-23521.html</link>
			<pubDate>Sat, 27 Jul 2013 07:46:03 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=22164">XFX</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-23521.html</guid>
			<description><![CDATA[About 200 sprites for SSJ Goku which I made for a 2D freeware game called Little Fighter 2.<br />
<br />
I hope you also got a place to put this in, since I made these myself and didn't rip anything.<br />
<br />
<img src="http://i146.photobucket.com/albums/r277/BasMaassen/allspritesgoku_zps9591be4b.png~original" loading="lazy"  alt="[Image: allspritesgoku_zps9591be4b.png~original]" class="mycode_img" /><br />
<br />
<br />
Feel free to use for any other game than Little Fighter 2. Cheers.<br />
<br />
In game:<br />
[youtube]http://www.youtube.com/watch?v=tWOkulyNIXA[/youtube]]]></description>
			<content:encoded><![CDATA[About 200 sprites for SSJ Goku which I made for a 2D freeware game called Little Fighter 2.<br />
<br />
I hope you also got a place to put this in, since I made these myself and didn't rip anything.<br />
<br />
<img src="http://i146.photobucket.com/albums/r277/BasMaassen/allspritesgoku_zps9591be4b.png~original" loading="lazy"  alt="[Image: allspritesgoku_zps9591be4b.png~original]" class="mycode_img" /><br />
<br />
<br />
Feel free to use for any other game than Little Fighter 2. Cheers.<br />
<br />
In game:<br />
[youtube]http://www.youtube.com/watch?v=tWOkulyNIXA[/youtube]]]></content:encoded>
		</item>
	</channel>
</rss>