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		<title><![CDATA[The VG Resource - General Ripping]]></title>
		<link>https://archive.vg-resource.com/</link>
		<description><![CDATA[The VG Resource - https://archive.vg-resource.com]]></description>
		<pubDate>Sun, 11 Oct 2026 03:57:39 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Ripping One Piece Bounty Rush models and sound?]]></title>
			<link>https://archive.vg-resource.com/thread-43769.html</link>
			<pubDate>Sun, 10 Aug 2025 16:58:09 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=67210">otchi</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43769.html</guid>
			<description><![CDATA[So I've been exploring ripping <a href="https://play.google.com/store/apps/details?id=com.bandainamcoent.opbrww&amp;hl=en" target="_blank" rel="noopener" class="mycode_url">One Piece Bounty Rush game</a>. Resources are downloaded into the device with every update so I'm assuming all the data is just in the device. I located an Asset folder in the game, and I used Asset Studio. I was able to find textures and PNG images, but not models or audio. I've already searched if there are other threads on this, and I coudln't find any, so I'm wondering if anyone has any tips on this one?]]></description>
			<content:encoded><![CDATA[So I've been exploring ripping <a href="https://play.google.com/store/apps/details?id=com.bandainamcoent.opbrww&amp;hl=en" target="_blank" rel="noopener" class="mycode_url">One Piece Bounty Rush game</a>. Resources are downloaded into the device with every update so I'm assuming all the data is just in the device. I located an Asset folder in the game, and I used Asset Studio. I was able to find textures and PNG images, but not models or audio. I've already searched if there are other threads on this, and I coudln't find any, so I'm wondering if anyone has any tips on this one?]]></content:encoded>
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		<item>
			<title><![CDATA[RIPPING Tony Hawk's Pro Skater 1 + 2 (2020)]]></title>
			<link>https://archive.vg-resource.com/thread-43732.html</link>
			<pubDate>Tue, 22 Jul 2025 06:29:03 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=132554">bergiedrumma</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43732.html</guid>
			<description><![CDATA[Anyone out here Ripped Models from "Tony Hawk's Pro Skater 1 + 2 (2020)" ?   I'm looking for the Levels/Maps in a blender ready format. wanting to port it to another Game. Any info would be help]]></description>
			<content:encoded><![CDATA[Anyone out here Ripped Models from "Tony Hawk's Pro Skater 1 + 2 (2020)" ?   I'm looking for the Levels/Maps in a blender ready format. wanting to port it to another Game. Any info would be help]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[need some 3d models. hired $$]]></title>
			<link>https://archive.vg-resource.com/thread-43726.html</link>
			<pubDate>Thu, 17 Jul 2025 19:32:37 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=118861">kidd2guy</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43726.html</guid>
			<description><![CDATA[i need some models from DreamWorks Trolls Remix Rescue. willing to pay]]></description>
			<content:encoded><![CDATA[i need some models from DreamWorks Trolls Remix Rescue. willing to pay]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Reorganizing Tilesets]]></title>
			<link>https://archive.vg-resource.com/thread-43723.html</link>
			<pubDate>Wed, 16 Jul 2025 21:36:06 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=132389">Gaimer96</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43723.html</guid>
			<description><![CDATA[How does one even succeed to reorganize these tile sets??? (1st image)<br />
<hr class="mycode_hr" />
<blockquote class="mycode_quote"><cite><span> (07-16-2025, 04:36 PM)</span>Gaimer96 Wrote:  <a href="https://archive.vg-resource.com/post-685945.html#pid685945" class="quick_jump"></a></cite>How does one even succeed to reorganize these tile sets???</blockquote><br />
more info: i wanna put these sprites in here, but im not sure where the exact pieces are (2nd image)<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17630" target="_blank" title="">Sonic 1 KawariNo-Tiles.png</a> (Size: 50.35 KB / Downloads: 118)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="GIF Image" border="0" alt=".gif" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17631" target="_blank" title="">Objects.gif</a> (Size: 19.05 KB / Downloads: 124)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[How does one even succeed to reorganize these tile sets??? (1st image)<br />
<hr class="mycode_hr" />
<blockquote class="mycode_quote"><cite><span> (07-16-2025, 04:36 PM)</span>Gaimer96 Wrote:  <a href="https://archive.vg-resource.com/post-685945.html#pid685945" class="quick_jump"></a></cite>How does one even succeed to reorganize these tile sets???</blockquote><br />
more info: i wanna put these sprites in here, but im not sure where the exact pieces are (2nd image)<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17630" target="_blank" title="">Sonic 1 KawariNo-Tiles.png</a> (Size: 50.35 KB / Downloads: 118)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="GIF Image" border="0" alt=".gif" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17631" target="_blank" title="">Objects.gif</a> (Size: 19.05 KB / Downloads: 124)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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		<item>
			<title><![CDATA[How to find the story files of Shadowverse: Worlds Beyond?]]></title>
			<link>https://archive.vg-resource.com/thread-43684.html</link>
			<pubDate>Wed, 25 Jun 2025 16:08:19 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=59413">spartancruz</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43684.html</guid>
			<description><![CDATA[Unlike their previous game, the files are not located in 'your user /appdata/localLow/' — now they should be in the 'Cygames/ShadowverseWB' folder, but there's nothing there except two text documents. Can someone shed some light on this, please? Thanks.]]></description>
			<content:encoded><![CDATA[Unlike their previous game, the files are not located in 'your user /appdata/localLow/' — now they should be in the 'Cygames/ShadowverseWB' folder, but there's nothing there except two text documents. Can someone shed some light on this, please? Thanks.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ms. Splosion Man files (.ppr format)]]></title>
			<link>https://archive.vg-resource.com/thread-43658.html</link>
			<pubDate>Wed, 11 Jun 2025 00:28:56 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=130714">The Neon Songbird</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43658.html</guid>
			<description><![CDATA[Ahoy! I'm trying to figure out a way to extract assets, textures and models from the game "Ms. Splosion Man". They're packed in some sort of file extension that I have not found an answer on how to extract. They are in <span style="font-weight: bold;" class="mycode_b">.ppr </span>file formats, and all contain files which I <span style="font-style: italic;" class="mycode_i">do </span>know how to access -- its just that there's much that I can't look at due to this unrecognizable file extension. I was able to extract the first level of the game using NinjaRipper -- but my scope is with the rest of the files. With .ppr file unpacking, I would not only be able to fix them up for the <span style="font-weight: bold;" class="mycode_b">Models Resource, </span>but I could also go through and get all textures set up! <br />
<br />
tldr; Need help identifying .ppr files -- can send files over for research too!]]></description>
			<content:encoded><![CDATA[Ahoy! I'm trying to figure out a way to extract assets, textures and models from the game "Ms. Splosion Man". They're packed in some sort of file extension that I have not found an answer on how to extract. They are in <span style="font-weight: bold;" class="mycode_b">.ppr </span>file formats, and all contain files which I <span style="font-style: italic;" class="mycode_i">do </span>know how to access -- its just that there's much that I can't look at due to this unrecognizable file extension. I was able to extract the first level of the game using NinjaRipper -- but my scope is with the rest of the files. With .ppr file unpacking, I would not only be able to fix them up for the <span style="font-weight: bold;" class="mycode_b">Models Resource, </span>but I could also go through and get all textures set up! <br />
<br />
tldr; Need help identifying .ppr files -- can send files over for research too!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Shantae and the Pirate's Curse SFX (.wave conversion?)]]></title>
			<link>https://archive.vg-resource.com/thread-43657.html</link>
			<pubDate>Tue, 10 Jun 2025 16:14:06 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=92179">ValorWolf32</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43657.html</guid>
			<description><![CDATA[I've been trying to get the sound effects from Pirate's Curse for the longest time, but I know next to nothing about ripping assets. A few months ago, @nichijouforever on Twitter managed to extract the game files for me, and all the audio files are there, as expected, however they're all in a <span style="font-weight: bold;" class="mycode_b">.wave</span> format. Not <span style="font-weight: bold;" class="mycode_b">.wav</span>, <span style="font-weight: bold;" class="mycode_b">.wave</span>, for both music and sound effects, and it can't be opened normally.<br />
<br />
It's possible to open all the music in Audacity, and then convert them to another format. But this doesn't work for the sound effets, which is really puzzling to me. It's possible to import them as raw data, but they sound garbled. Messing with the import settings can sometimes get them closer to what they're supposed to sound like, but the quality is awful.<br />
<br />
I've tried all I could think of to convert these files to an usable audio format, from simply renaming the extension, installing ffmpeg, and using all kinds of audio converters, but no matter the program, it always displays some kind of message saying that the file type is either invalid or not recognized.<br />
<br />
The files, which are from the PC version, can be found here: <a href="https://mega.nz/file/FsMDiCab#tZTZCI5X4-gVYVGJcfQ37Jhi7C_g7zBvGKNcWURtfTA" target="_blank" rel="noopener" class="mycode_url">https://mega.nz/file/FsMDiCab#tZTZCI5X4-...KNcWURtfTA</a><br />
There are sound effects all over the folders, but for a quick example, go to ShantaePC_Extracted\ANIM\BossDoor\gate - there are 3 sound effects there. <br />
If anyone knows what to do with these .wave files, please let me know.]]></description>
			<content:encoded><![CDATA[I've been trying to get the sound effects from Pirate's Curse for the longest time, but I know next to nothing about ripping assets. A few months ago, @nichijouforever on Twitter managed to extract the game files for me, and all the audio files are there, as expected, however they're all in a <span style="font-weight: bold;" class="mycode_b">.wave</span> format. Not <span style="font-weight: bold;" class="mycode_b">.wav</span>, <span style="font-weight: bold;" class="mycode_b">.wave</span>, for both music and sound effects, and it can't be opened normally.<br />
<br />
It's possible to open all the music in Audacity, and then convert them to another format. But this doesn't work for the sound effets, which is really puzzling to me. It's possible to import them as raw data, but they sound garbled. Messing with the import settings can sometimes get them closer to what they're supposed to sound like, but the quality is awful.<br />
<br />
I've tried all I could think of to convert these files to an usable audio format, from simply renaming the extension, installing ffmpeg, and using all kinds of audio converters, but no matter the program, it always displays some kind of message saying that the file type is either invalid or not recognized.<br />
<br />
The files, which are from the PC version, can be found here: <a href="https://mega.nz/file/FsMDiCab#tZTZCI5X4-gVYVGJcfQ37Jhi7C_g7zBvGKNcWURtfTA" target="_blank" rel="noopener" class="mycode_url">https://mega.nz/file/FsMDiCab#tZTZCI5X4-...KNcWURtfTA</a><br />
There are sound effects all over the folders, but for a quick example, go to ShantaePC_Extracted\ANIM\BossDoor\gate - there are 3 sound effects there. <br />
If anyone knows what to do with these .wave files, please let me know.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Pokken Animation Ripping]]></title>
			<link>https://archive.vg-resource.com/thread-43655.html</link>
			<pubDate>Mon, 09 Jun 2025 18:42:28 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=119361">Napkins</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43655.html</guid>
			<description><![CDATA[I see some threads about ripping pokken animations on here that are helpful but have missing steps that have me lost. <br />
I've extracted the game files for pokken and am converting the .drp files to .nut and .nud files.<br />
 But where are the animation files? and how would I import them to smash forge? <br />
Any help is appreciated!]]></description>
			<content:encoded><![CDATA[I see some threads about ripping pokken animations on here that are helpful but have missing steps that have me lost. <br />
I've extracted the game files for pokken and am converting the .drp files to .nut and .nud files.<br />
 But where are the animation files? and how would I import them to smash forge? <br />
Any help is appreciated!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[EA Graphics Manager - program fo ripping from SSH, FSH, XSH files]]></title>
			<link>https://archive.vg-resource.com/thread-43636.html</link>
			<pubDate>Sat, 31 May 2025 21:58:28 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=124531">ikskoks</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43636.html</guid>
			<description><![CDATA[I've just released new version of EA Graphics Manager  <img src="https://archive.vg-resource.com/images/custom_smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /> <br />
<a href="https://github.com/bartlomiejduda/EA-Graphics-Manager/releases/tag/v0.30.0" target="_blank" rel="noopener" class="mycode_url">https://github.com/bartlomiejduda/EA-Gra...ag/v0.30.0</a><br />
<br />
This version allows to mod images from EA Games that were impossible to mod earlier by using other tools.<br />
Full list of supported games is available in the readme file.<br />
<br />
I've also added a modding tutorial to show how easy it is now to replace graphics<br />
<a href="https://github.com/bartlomiejduda/EA-Graphics-Manager/blob/main/src/data/docs/EA_Images_Modding_Tutorial.md" target="_blank" rel="noopener" class="mycode_url">https://github.com/bartlomiejduda/EA-Gra...utorial.md</a><br />
<br />
Some import-related features are not supported yet, but that may change in the future, so please subscribe to the repository<br />
to be up-to-date.<br />
<br />
P.S. It's also great tool for ripping. <img src="https://archive.vg-resource.com/images/custom_smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></description>
			<content:encoded><![CDATA[I've just released new version of EA Graphics Manager  <img src="https://archive.vg-resource.com/images/custom_smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /> <br />
<a href="https://github.com/bartlomiejduda/EA-Graphics-Manager/releases/tag/v0.30.0" target="_blank" rel="noopener" class="mycode_url">https://github.com/bartlomiejduda/EA-Gra...ag/v0.30.0</a><br />
<br />
This version allows to mod images from EA Games that were impossible to mod earlier by using other tools.<br />
Full list of supported games is available in the readme file.<br />
<br />
I've also added a modding tutorial to show how easy it is now to replace graphics<br />
<a href="https://github.com/bartlomiejduda/EA-Graphics-Manager/blob/main/src/data/docs/EA_Images_Modding_Tutorial.md" target="_blank" rel="noopener" class="mycode_url">https://github.com/bartlomiejduda/EA-Gra...utorial.md</a><br />
<br />
Some import-related features are not supported yet, but that may change in the future, so please subscribe to the repository<br />
to be up-to-date.<br />
<br />
P.S. It's also great tool for ripping. <img src="https://archive.vg-resource.com/images/custom_smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Punisher (2005) model ripping]]></title>
			<link>https://archive.vg-resource.com/thread-43625.html</link>
			<pubDate>Sun, 25 May 2025 06:03:11 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=125507">gayslut</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43625.html</guid>
			<description><![CDATA[I could extract the VPP files using rfguerrilla.bms<br />
How to import the models into Blender?<br />
Btw, I only looking for 1 specific model (in the attachment). He's from the Chop Shop scene. Here's the extracted VPP<br />
<a href="https://drive.google.com/file/d/11RDE6L35XbSNkTsOaTIWK_AnCYY8FoXk/view?usp=sharing" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/11RDE6L3...sp=sharing</a><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17281" target="_blank" title="">chop.png</a> (Size: 476.42 KB / Downloads: 199)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[I could extract the VPP files using rfguerrilla.bms<br />
How to import the models into Blender?<br />
Btw, I only looking for 1 specific model (in the attachment). He's from the Chop Shop scene. Here's the extracted VPP<br />
<a href="https://drive.google.com/file/d/11RDE6L35XbSNkTsOaTIWK_AnCYY8FoXk/view?usp=sharing" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/11RDE6L3...sp=sharing</a><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17281" target="_blank" title="">chop.png</a> (Size: 476.42 KB / Downloads: 199)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Why aren't the models complete when I open the BRRES files?]]></title>
			<link>https://archive.vg-resource.com/thread-43621.html</link>
			<pubDate>Thu, 22 May 2025 12:46:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=125782">PacMan10YT</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43621.html</guid>
			<description><![CDATA[I'm quite new to models ripping, so here is something I ran into.<br />
<br />
I was gonna open some models from Pac-Man Party, but some of the models wouldn't load entirely in here.<br />
Two models only has the eye-whites visible, and the other one has the main body, but without the pupils. I also opened the other character models and the models do load properly. Does anyone know how to fix or deal with this? If you do, please do tell me.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17244" target="_blank" title="">Screenshot (62).png</a> (Size: 104.03 KB / Downloads: 137)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17245" target="_blank" title="">Screenshot (63).png</a> (Size: 158.32 KB / Downloads: 134)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[I'm quite new to models ripping, so here is something I ran into.<br />
<br />
I was gonna open some models from Pac-Man Party, but some of the models wouldn't load entirely in here.<br />
Two models only has the eye-whites visible, and the other one has the main body, but without the pupils. I also opened the other character models and the models do load properly. Does anyone know how to fix or deal with this? If you do, please do tell me.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17244" target="_blank" title="">Screenshot (62).png</a> (Size: 104.03 KB / Downloads: 137)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17245" target="_blank" title="">Screenshot (63).png</a> (Size: 158.32 KB / Downloads: 134)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How to extract sprites from Naruto Mobile?]]></title>
			<link>https://archive.vg-resource.com/thread-43620.html</link>
			<pubDate>Thu, 22 May 2025 00:39:45 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=129887">YOUSEFAHMED</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43620.html</guid>
			<description><![CDATA[How to extract sprites from Naruto Mobile?<br />
I found some files like this:<br />
<br />
584242547.assetbundle<br />
<br />
I tried tools like:<br />
<br />
<br />
AssetStudio → can’t open<br />
Disunity → “invalid signature” error<br />
uTinyRipper → can’t read<br />
<br />
Looks like they’re encrypted or use a custom format.<br />
Has anyone managed to extract sprites or images from these?]]></description>
			<content:encoded><![CDATA[How to extract sprites from Naruto Mobile?<br />
I found some files like this:<br />
<br />
584242547.assetbundle<br />
<br />
I tried tools like:<br />
<br />
<br />
AssetStudio → can’t open<br />
Disunity → “invalid signature” error<br />
uTinyRipper → can’t read<br />
<br />
Looks like they’re encrypted or use a custom format.<br />
Has anyone managed to extract sprites or images from these?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[KOF XVIII]]></title>
			<link>https://archive.vg-resource.com/thread-43618.html</link>
			<pubDate>Tue, 20 May 2025 17:51:04 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=128640">Queso</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43618.html</guid>
			<description><![CDATA[Hello<br />
Does anyone know how to extract sprites from KOF XIII?]]></description>
			<content:encoded><![CDATA[Hello<br />
Does anyone know how to extract sprites from KOF XIII?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[GOD EATER Extraction Tool (For GE2 and more)]]></title>
			<link>https://archive.vg-resource.com/thread-43606.html</link>
			<pubDate>Thu, 15 May 2025 08:46:47 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=123820">Yamato_GE</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43606.html</guid>
			<description><![CDATA[Good day people, Yamato Nagasaki here  <img src="https://archive.vg-resource.com/images/custom_smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
I don't know where to post this but im gonna put this in here anyways.  <img src="https://archive.vg-resource.com/images/custom_smilies/u-uwah.gif" alt="U-uwah..." title="U-uwah..." class="smilie smilie_47" /> <br />
<br />
I made many silly tools that extract ALL/POSSIBLE files within GOD EATER Games (Older ones).<br />
I created some in Python, C# or whatever programming language i can use lol.<br />
This only supports the Japanese version, as the EUR/US version has multiple language texts and slightly different structures, so yeah. i preferred the Japanese ones to be used here since the PSP version for God Eater 2 and the compatibility list here has the same archive structures, but different compression formats and file types.  <img src="https://archive.vg-resource.com/images/custom_smilies/shy.png" alt="Shy" title="Shy" class="smilie smilie_7" /> <br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Compatibility List:</span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">- GOD EATER 2 PSP + PSVITA (NPJH50832 / PCSG00240)</span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">- GOD EATER RESURRECTION (PCSG00719)</span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">- GOD EATER 2 RAGE BURST (PCSG00532)</span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">- GOD EATER OFFSHOT (PCSG00720 ~ PCSG00725)</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size">Required files (make sure to add within the scripts location)</span><br />
<span style="font-size: small;" class="mycode_size">- package.rdp</span><br />
<span style="font-size: small;" class="mycode_size">- data.rdp</span><br />
<span style="font-size: small;" class="mycode_size">- patch.rdp (edat for the psp version)</span><br />
<span style="font-size: small;" class="mycode_size">- system.res</span><br />
<span style="font-size: small;" class="mycode_size">- system_update.res (edat for the psp version)</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">**Link for the Tool (Current/Stable):</span> <a href="https://github.com/nachotacos69/GE2Extra/blob/main/PythonArea/ALPHA_EATER.py" target="_blank" rel="noopener" class="mycode_url">https://github.com/nachotacos69/GE2Extra...A_EATER.py</a></span><br />
<span style="font-size: small;" class="mycode_size">*** <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Extraction time may take LONGER. since it attempts to extract all content from the game.   <img src="https://archive.vg-resource.com/images/custom_smilies/unimpressed.png" alt="Unimpressed" title="Unimpressed" class="smilie smilie_19" /></span></span></span><br />
<span style="font-style: italic;" class="mycode_i"><span style="font-size: small;" class="mycode_size">Also, if you want to some files from GOD EATER BURST. use gil-unx's GEBCS tool: <a href="https://github.com/gil-unx/GEBCS" target="_blank" rel="noopener" class="mycode_url">https://github.com/gil-unx/GEBCS</a></span></span><br />
<br />
<span style="font-size: small;" class="mycode_size">===<span style="font-weight: bold;" class="mycode_b">&gt; Documentation i made on the *.res file that the game uses.</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">(if someone is interested on checking this game out for modding or probably making a good extraction/repacking tool for this old game lol): </span><a href="https://github.com/nachotacos69/GE2Extra/blob/main/RES_PSP_PSVITA_STRUCTURE.TXT" target="_blank" rel="noopener" class="mycode_url">https://github.com/nachotacos69/GE2Extra...UCTURE.TXT</a> </span><br />
<br />
<br />
<br />
<img src="https://archive.vg-resource.com/images/custom_smilies/question.png" alt="Question" title="Question" class="smilie smilie_11" /> <br />
Other stuff about the game (gonna mention the other files too i guess that are related to this website):<br />
-- Compression Type: ZLIB, raw output. with a custom BLZ2 and BLZ4 header. <span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">(refer to: <a href="https://docs.python.org/3/library/zlib.html" target="_blank" rel="noopener" class="mycode_url">https://docs.python.org/3/library/zlib.html</a>)</span></span><br />
*.vag (PSP/VITA. PSP version is a bit lower on quality)<br />
*.at3 (PSP)<br />
*.at9 (PSVITA)<br />
*.nus3bank (PSVITA. i don't know how to properly handle this one. it's only present in RESURRECTION, RAGE BURST, and OFFSHOT.)<br />
*.gmo (PSP Model file)<br />
*.gim (PSP Texture file)<br />
*.ixo (PSVITA. unknown but it is a model file and cannot be viewed on Noesis. has different shading and shadows.)<br />
*.gxt (PSVITA, texture file. slightly higher quality than the *.gim texture)<br />
*.pmf (PSP movie file. used for: Opening, Ending, Tutorials, Credits)<br />
*.mp4 (PSVITA. same usage as pmf)<br />
*.res (PSP/PSVITA. they use this archive type of file to store informations and such)<br />
*.rdp (PSP/PSVITA. game's virtual-like storage)<br />
<br />
<br />
<br />
<br />
<br />
<br />
If you want to contact me, im available on Discord <img src="https://archive.vg-resource.com/images/custom_smilies/cute.gif" alt="Cute" title="Cute" class="smilie smilie_10" /> <br />
<img src="https://media.discordapp.net/attachments/814693361059364865/1372491053600608357/image.png?ex=6826f766&amp;is=6825a5e6&amp;hm=40fd0454555fd5489e8f3babab33e4a8535e85032e661760748d79a849ce0714&amp;=&amp;format=webp&amp;quality=lossless" loading="lazy"  alt="[Image: image.png?ex=6826f766&amp;is=6825a5e6&amp;hm=40f...y=lossless]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[Good day people, Yamato Nagasaki here  <img src="https://archive.vg-resource.com/images/custom_smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
I don't know where to post this but im gonna put this in here anyways.  <img src="https://archive.vg-resource.com/images/custom_smilies/u-uwah.gif" alt="U-uwah..." title="U-uwah..." class="smilie smilie_47" /> <br />
<br />
I made many silly tools that extract ALL/POSSIBLE files within GOD EATER Games (Older ones).<br />
I created some in Python, C# or whatever programming language i can use lol.<br />
This only supports the Japanese version, as the EUR/US version has multiple language texts and slightly different structures, so yeah. i preferred the Japanese ones to be used here since the PSP version for God Eater 2 and the compatibility list here has the same archive structures, but different compression formats and file types.  <img src="https://archive.vg-resource.com/images/custom_smilies/shy.png" alt="Shy" title="Shy" class="smilie smilie_7" /> <br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Compatibility List:</span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">- GOD EATER 2 PSP + PSVITA (NPJH50832 / PCSG00240)</span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">- GOD EATER RESURRECTION (PCSG00719)</span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">- GOD EATER 2 RAGE BURST (PCSG00532)</span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">- GOD EATER OFFSHOT (PCSG00720 ~ PCSG00725)</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size">Required files (make sure to add within the scripts location)</span><br />
<span style="font-size: small;" class="mycode_size">- package.rdp</span><br />
<span style="font-size: small;" class="mycode_size">- data.rdp</span><br />
<span style="font-size: small;" class="mycode_size">- patch.rdp (edat for the psp version)</span><br />
<span style="font-size: small;" class="mycode_size">- system.res</span><br />
<span style="font-size: small;" class="mycode_size">- system_update.res (edat for the psp version)</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">**Link for the Tool (Current/Stable):</span> <a href="https://github.com/nachotacos69/GE2Extra/blob/main/PythonArea/ALPHA_EATER.py" target="_blank" rel="noopener" class="mycode_url">https://github.com/nachotacos69/GE2Extra...A_EATER.py</a></span><br />
<span style="font-size: small;" class="mycode_size">*** <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Extraction time may take LONGER. since it attempts to extract all content from the game.   <img src="https://archive.vg-resource.com/images/custom_smilies/unimpressed.png" alt="Unimpressed" title="Unimpressed" class="smilie smilie_19" /></span></span></span><br />
<span style="font-style: italic;" class="mycode_i"><span style="font-size: small;" class="mycode_size">Also, if you want to some files from GOD EATER BURST. use gil-unx's GEBCS tool: <a href="https://github.com/gil-unx/GEBCS" target="_blank" rel="noopener" class="mycode_url">https://github.com/gil-unx/GEBCS</a></span></span><br />
<br />
<span style="font-size: small;" class="mycode_size">===<span style="font-weight: bold;" class="mycode_b">&gt; Documentation i made on the *.res file that the game uses.</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">(if someone is interested on checking this game out for modding or probably making a good extraction/repacking tool for this old game lol): </span><a href="https://github.com/nachotacos69/GE2Extra/blob/main/RES_PSP_PSVITA_STRUCTURE.TXT" target="_blank" rel="noopener" class="mycode_url">https://github.com/nachotacos69/GE2Extra...UCTURE.TXT</a> </span><br />
<br />
<br />
<br />
<img src="https://archive.vg-resource.com/images/custom_smilies/question.png" alt="Question" title="Question" class="smilie smilie_11" /> <br />
Other stuff about the game (gonna mention the other files too i guess that are related to this website):<br />
-- Compression Type: ZLIB, raw output. with a custom BLZ2 and BLZ4 header. <span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">(refer to: <a href="https://docs.python.org/3/library/zlib.html" target="_blank" rel="noopener" class="mycode_url">https://docs.python.org/3/library/zlib.html</a>)</span></span><br />
*.vag (PSP/VITA. PSP version is a bit lower on quality)<br />
*.at3 (PSP)<br />
*.at9 (PSVITA)<br />
*.nus3bank (PSVITA. i don't know how to properly handle this one. it's only present in RESURRECTION, RAGE BURST, and OFFSHOT.)<br />
*.gmo (PSP Model file)<br />
*.gim (PSP Texture file)<br />
*.ixo (PSVITA. unknown but it is a model file and cannot be viewed on Noesis. has different shading and shadows.)<br />
*.gxt (PSVITA, texture file. slightly higher quality than the *.gim texture)<br />
*.pmf (PSP movie file. used for: Opening, Ending, Tutorials, Credits)<br />
*.mp4 (PSVITA. same usage as pmf)<br />
*.res (PSP/PSVITA. they use this archive type of file to store informations and such)<br />
*.rdp (PSP/PSVITA. game's virtual-like storage)<br />
<br />
<br />
<br />
<br />
<br />
<br />
If you want to contact me, im available on Discord <img src="https://archive.vg-resource.com/images/custom_smilies/cute.gif" alt="Cute" title="Cute" class="smilie smilie_10" /> <br />
<img src="https://media.discordapp.net/attachments/814693361059364865/1372491053600608357/image.png?ex=6826f766&amp;is=6825a5e6&amp;hm=40fd0454555fd5489e8f3babab33e4a8535e85032e661760748d79a849ce0714&amp;=&amp;format=webp&amp;quality=lossless" loading="lazy"  alt="[Image: image.png?ex=6826f766&amp;is=6825a5e6&amp;hm=40f...y=lossless]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Kid Icarus: Uprising Chapter Dialogue files]]></title>
			<link>https://archive.vg-resource.com/thread-43598.html</link>
			<pubDate>Mon, 12 May 2025 22:19:06 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=78184">RiffOsci</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43598.html</guid>
			<description><![CDATA[So, I could some help, here... I'm datamining this game and the files are named numerically (001.zrc, 002.zrc, 003.zrc and so on), which makes it a little difficult. What I'm going after are the files for the chapters dialogue, and strangely enough, I couldn't find them. They're not in any of the folders found inside the ROMFS and while there are 2 MSBT files (These store text) inside 0.arc (found at the root of the ROMFS), they don't have the chapter dialogues.<br />
<br />
I'm technically in a dead end here, so I could use an answer on which file(s) have these dialogues. That would be appreciated.]]></description>
			<content:encoded><![CDATA[So, I could some help, here... I'm datamining this game and the files are named numerically (001.zrc, 002.zrc, 003.zrc and so on), which makes it a little difficult. What I'm going after are the files for the chapters dialogue, and strangely enough, I couldn't find them. They're not in any of the folders found inside the ROMFS and while there are 2 MSBT files (These store text) inside 0.arc (found at the root of the ROMFS), they don't have the chapter dialogues.<br />
<br />
I'm technically in a dead end here, so I could use an answer on which file(s) have these dialogues. That would be appreciated.]]></content:encoded>
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	</channel>
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