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		<title><![CDATA[The VG Resource - Help me!]]></title>
		<link>https://archive.vg-resource.com/</link>
		<description><![CDATA[The VG Resource - https://archive.vg-resource.com]]></description>
		<pubDate>Sat, 10 Oct 2026 09:22:51 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Fast64 for custom model icon renders?]]></title>
			<link>https://archive.vg-resource.com/thread-43740.html</link>
			<pubDate>Sun, 27 Jul 2025 20:26:52 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=118062">ThePlayerRolo</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43740.html</guid>
			<description><![CDATA[Am  I allowed to use Fast64 rendering for the icons? I mainly create these models using Fast64 materials, using tricks in order to get that n64 look. I'm wondering if you can do that for custom model icon renders, as I'm worried it wouldn't properly display the model.]]></description>
			<content:encoded><![CDATA[Am  I allowed to use Fast64 rendering for the icons? I mainly create these models using Fast64 materials, using tricks in order to get that n64 look. I'm wondering if you can do that for custom model icon renders, as I'm worried it wouldn't properly display the model.]]></content:encoded>
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		<item>
			<title><![CDATA[Lego Dimensions .DAT2, .PKG, and .RAP File Extraction Help]]></title>
			<link>https://archive.vg-resource.com/thread-43705.html</link>
			<pubDate>Tue, 08 Jul 2025 19:48:59 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=86775">Disneycalicocat23</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43705.html</guid>
			<description><![CDATA[The TTGames .BMS script doesn’t work with .DAT2 files. Are there any programs to rip .PKG or .RAP files?]]></description>
			<content:encoded><![CDATA[The TTGames .BMS script doesn’t work with .DAT2 files. Are there any programs to rip .PKG or .RAP files?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Conqueror's Blade game decryption help]]></title>
			<link>https://archive.vg-resource.com/thread-43704.html</link>
			<pubDate>Mon, 07 Jul 2025 15:50:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=121859">ysj734</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43704.html</guid>
			<description><![CDATA[I have done a lot of work on this game, but my ability is limited and I have no way to get the model and skeleton. I hope someone can help me<br />
<br />
<a href="https://store.steampowered.com/app/835570/_/?l=schinese" target="_blank" rel="noopener" class="mycode_url">https://store.steampowered.com/app/835570/_/?l=schinese</a><br />
<!-- start: postbit_attachments_attachment -->
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<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17612" target="_blank" title="">header_schinese.jpg</a> (Size: 41.07 KB / Downloads: 122)
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			<content:encoded><![CDATA[I have done a lot of work on this game, but my ability is limited and I have no way to get the model and skeleton. I hope someone can help me<br />
<br />
<a href="https://store.steampowered.com/app/835570/_/?l=schinese" target="_blank" rel="noopener" class="mycode_url">https://store.steampowered.com/app/835570/_/?l=schinese</a><br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17612" target="_blank" title="">header_schinese.jpg</a> (Size: 41.07 KB / Downloads: 122)
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		<item>
			<title><![CDATA[Lord Of Nazarick Textures]]></title>
			<link>https://archive.vg-resource.com/thread-43660.html</link>
			<pubDate>Thu, 12 Jun 2025 19:23:38 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=68541">Fanatic3d</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43660.html</guid>
			<description><![CDATA[Hi, this is my first post, so I'll be quick.<br />
<br />
I have all the files for Lord of Nazarick, an Android game.<br />
<br />
I can see all the textures, models, and other stuff.<br />
<br />
But the problem is with the textures for the regular models. For some reason, the three textures associated with the model don't work.<br />
<br />
I've tried changing the image extension and using several versions of Asset Studio, but nothing.<br />
<br />
The textures work for the "Chibi" models, but not for everything else.<br />
<br />
Any help?]]></description>
			<content:encoded><![CDATA[Hi, this is my first post, so I'll be quick.<br />
<br />
I have all the files for Lord of Nazarick, an Android game.<br />
<br />
I can see all the textures, models, and other stuff.<br />
<br />
But the problem is with the textures for the regular models. For some reason, the three textures associated with the model don't work.<br />
<br />
I've tried changing the image extension and using several versions of Asset Studio, but nothing.<br />
<br />
The textures work for the "Chibi" models, but not for everything else.<br />
<br />
Any help?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hunter X Hunter mobile tencent rip assets]]></title>
			<link>https://archive.vg-resource.com/thread-43556.html</link>
			<pubDate>Sat, 26 Apr 2025 15:05:34 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=82695">neonzl</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43556.html</guid>
			<description><![CDATA[I want to extract the models from a Tencent mobile game, the Chinese Hunter x Hunter mobile game. It's made with Unity and is very similar to One Piece Fighting Path (a game from which assets have already been successfully ripped). HOWEVER, I need to decrypt the game files. One Piece Fighting Path has a .bms script, but it doesn't work for Hunter x Hunter. By any chance, does anyone have the script for Hunter x Hunter?]]></description>
			<content:encoded><![CDATA[I want to extract the models from a Tencent mobile game, the Chinese Hunter x Hunter mobile game. It's made with Unity and is very similar to One Piece Fighting Path (a game from which assets have already been successfully ripped). HOWEVER, I need to decrypt the game files. One Piece Fighting Path has a .bms script, but it doesn't work for Hunter x Hunter. By any chance, does anyone have the script for Hunter x Hunter?]]></content:encoded>
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		<item>
			<title><![CDATA[How To extract .BIT File?]]></title>
			<link>https://archive.vg-resource.com/thread-43520.html</link>
			<pubDate>Sun, 06 Apr 2025 08:42:39 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=127963">Implast</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43520.html</guid>
			<description><![CDATA[I found .BIT file in asset Folder game android.<br />
How to extract this file?<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16995" target="_blank" title="">WhatsApp Image 2025-04-06 at 03.26.56_b7000c24.jpg</a> (Size: 70.27 KB / Downloads: 136)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[I found .BIT file in asset Folder game android.<br />
How to extract this file?<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16995" target="_blank" title="">WhatsApp Image 2025-04-06 at 03.26.56_b7000c24.jpg</a> (Size: 70.27 KB / Downloads: 136)
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		<item>
			<title><![CDATA[Madoka Magica Magia Exedra Decryption Help]]></title>
			<link>https://archive.vg-resource.com/thread-43517.html</link>
			<pubDate>Sun, 06 Apr 2025 03:29:10 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=74716">mahou022</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43517.html</guid>
			<description><![CDATA[I've seen someone post the in-game artwork in spriters resource, as well as live2d models from this game on steam.<br />
I'm just wonder how people are getting access to the files? I can't crack the file encryption and I've been trying since it was officially released.<br />
If anyone can help it would be really appreciated!! <br />
<img src="https://archive.vg-resource.com/images/custom_smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></description>
			<content:encoded><![CDATA[I've seen someone post the in-game artwork in spriters resource, as well as live2d models from this game on steam.<br />
I'm just wonder how people are getting access to the files? I can't crack the file encryption and I've been trying since it was officially released.<br />
If anyone can help it would be really appreciated!! <br />
<img src="https://archive.vg-resource.com/images/custom_smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How to ripp asset game Curse Of Aros]]></title>
			<link>https://archive.vg-resource.com/thread-43516.html</link>
			<pubDate>Sat, 05 Apr 2025 19:27:45 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=127963">Implast</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43516.html</guid>
			<description><![CDATA[How to rip asset game Curse of Aros? <br />
<br />
I have checked in com.bitgate.curseofaros folder but the folder is empty. <img src="https://archive.vg-resource.com/images/custom_smilies/cry.png" alt="Cry" title="Cry" class="smilie smilie_17" /> <img src="https://archive.vg-resource.com/images/custom_smilies/cry.png" alt="Cry" title="Cry" class="smilie smilie_17" /> <img src="https://archive.vg-resource.com/images/custom_smilies/cry.png" alt="Cry" title="Cry" class="smilie smilie_17" /> <img src="https://archive.vg-resource.com/images/custom_smilies/cry.png" alt="Cry" title="Cry" class="smilie smilie_17" /> <img src="https://archive.vg-resource.com/images/custom_smilies/cry.png" alt="Cry" title="Cry" class="smilie smilie_17" /> <img src="https://archive.vg-resource.com/images/custom_smilies/cry.png" alt="Cry" title="Cry" class="smilie smilie_17" /><br />
this is game android.<br />
<br />
Can you help me?<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16993" target="_blank" title="">WhatsApp Image 2025-04-06 at 02.26.15_cfb66fc4.jpg</a> (Size: 65.3 KB / Downloads: 165)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[How to rip asset game Curse of Aros? <br />
<br />
I have checked in com.bitgate.curseofaros folder but the folder is empty. <img src="https://archive.vg-resource.com/images/custom_smilies/cry.png" alt="Cry" title="Cry" class="smilie smilie_17" /> <img src="https://archive.vg-resource.com/images/custom_smilies/cry.png" alt="Cry" title="Cry" class="smilie smilie_17" /> <img src="https://archive.vg-resource.com/images/custom_smilies/cry.png" alt="Cry" title="Cry" class="smilie smilie_17" /> <img src="https://archive.vg-resource.com/images/custom_smilies/cry.png" alt="Cry" title="Cry" class="smilie smilie_17" /> <img src="https://archive.vg-resource.com/images/custom_smilies/cry.png" alt="Cry" title="Cry" class="smilie smilie_17" /> <img src="https://archive.vg-resource.com/images/custom_smilies/cry.png" alt="Cry" title="Cry" class="smilie smilie_17" /><br />
this is game android.<br />
<br />
Can you help me?<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16993" target="_blank" title="">WhatsApp Image 2025-04-06 at 02.26.15_cfb66fc4.jpg</a> (Size: 65.3 KB / Downloads: 165)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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		<item>
			<title><![CDATA[where to find cached streaming assets (DJMAX Respect V)]]></title>
			<link>https://archive.vg-resource.com/thread-43515.html</link>
			<pubDate>Sat, 05 Apr 2025 15:06:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=121464">hotfinenticute</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43515.html</guid>
			<description><![CDATA[I was trying to rip some of the noteskins, and i was trying to follow the tutorial for <a href="https://www.vg-resource.com/thread-31141.html" target="_blank" rel="noopener" class="mycode_url">streamingassets</a> but i can't find the cache folder n' stuff, not in Unity, not in Neowiz<br />
I'm kinda close to just giving up, does anyone have any idea about what to do?  <img src="https://archive.vg-resource.com/images/custom_smilies/embarassed.png" alt="Embarassed" title="Embarassed" class="smilie smilie_20" />]]></description>
			<content:encoded><![CDATA[I was trying to rip some of the noteskins, and i was trying to follow the tutorial for <a href="https://www.vg-resource.com/thread-31141.html" target="_blank" rel="noopener" class="mycode_url">streamingassets</a> but i can't find the cache folder n' stuff, not in Unity, not in Neowiz<br />
I'm kinda close to just giving up, does anyone have any idea about what to do?  <img src="https://archive.vg-resource.com/images/custom_smilies/embarassed.png" alt="Embarassed" title="Embarassed" class="smilie smilie_20" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Starting at sprite ripping]]></title>
			<link>https://archive.vg-resource.com/thread-43498.html</link>
			<pubDate>Tue, 01 Apr 2025 13:12:42 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=127732">OttoPruin2007</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43498.html</guid>
			<description><![CDATA[I'm trying to rip the stages from Godzilla: Omniverse for private use, but I'm with doubt about how to handle the game.droid file using HxD Hex Editor<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16974" target="_blank" title="">Captura de tela 2025-04-01 100533.png</a> (Size: 400.54 KB / Downloads: 160)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[I'm trying to rip the stages from Godzilla: Omniverse for private use, but I'm with doubt about how to handle the game.droid file using HxD Hex Editor<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16974" target="_blank" title="">Captura de tela 2025-04-01 100533.png</a> (Size: 400.54 KB / Downloads: 160)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Odd problem with Asset Studio]]></title>
			<link>https://archive.vg-resource.com/thread-43461.html</link>
			<pubDate>Sun, 16 Mar 2025 13:56:25 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=127212">Looney Nova</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43461.html</guid>
			<description><![CDATA[Edit: So, I figured it out. The Animations are there just no listed under those characters, sort of, if anyone ever as a similar issue and wants some help I may be able to help.<br />
<br />
So, I've been having this odd issue when I try to export specific AnimationClips with Assest Studio. I've been using the program for a bit now and I understand that in order to export an animation you need to pair it with either a Mesh or Animator. <br />
<br />
I've been mostly using it for the video game Little Witch Academia Chamber of Time. Something about the game is that characters have two cinematic special moves. A solo one and one when they are paired with one or two other characters. <br />
<br />
What I discovered is that for some reason I can't export some of the solo special attack animations. If I try, I just get the mesh with no animation. I've been banging my head on this for the past three days. <br />
<br />
I've come to one of two conclusions. The animation just can't be exported (I read that somewhere once that Asset Studio can't export certain animations). Or B. there is no animation in these clips to export. And I think that because I discovered that one of the characters special moves was not listed under her name. I just found it when I was going through the whole list of AnimationClips and found four that were some reasons smacked in the middle of her named animations. But problem is these are the only four listed like this. <br />
<br />
If anyone has any tips or suggestions, I'd apricate that very much.]]></description>
			<content:encoded><![CDATA[Edit: So, I figured it out. The Animations are there just no listed under those characters, sort of, if anyone ever as a similar issue and wants some help I may be able to help.<br />
<br />
So, I've been having this odd issue when I try to export specific AnimationClips with Assest Studio. I've been using the program for a bit now and I understand that in order to export an animation you need to pair it with either a Mesh or Animator. <br />
<br />
I've been mostly using it for the video game Little Witch Academia Chamber of Time. Something about the game is that characters have two cinematic special moves. A solo one and one when they are paired with one or two other characters. <br />
<br />
What I discovered is that for some reason I can't export some of the solo special attack animations. If I try, I just get the mesh with no animation. I've been banging my head on this for the past three days. <br />
<br />
I've come to one of two conclusions. The animation just can't be exported (I read that somewhere once that Asset Studio can't export certain animations). Or B. there is no animation in these clips to export. And I think that because I discovered that one of the characters special moves was not listed under her name. I just found it when I was going through the whole list of AnimationClips and found four that were some reasons smacked in the middle of her named animations. But problem is these are the only four listed like this. <br />
<br />
If anyone has any tips or suggestions, I'd apricate that very much.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[XP-Paint problem]]></title>
			<link>https://archive.vg-resource.com/thread-43417.html</link>
			<pubDate>Thu, 20 Feb 2025 21:57:40 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=2771">Resse's Cups</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43417.html</guid>
			<description><![CDATA[<img src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/fc86d7af-a94a-4057-ba5e-72313fbbe5d6/dj5ayit-b82d28e9-1d83-4252-b47f-25eb00c67e4b.png/v1/fill/w_339,h_298,q_80,strp/xp_paint_glitch_problem_by_strandedgeek_dj5ayit-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9Mjk4IiwicGF0aCI6IlwvZlwvZmM4NmQ3YWYtYTk0YS00MDU3LWJhNWUtNzIzMTNmYmJlNWQ2XC9kajVheWl0LWI4MmQyOGU5LTFkODMtNDI1Mi1iNDdmLTI1ZWIwMGM2N2U0Yi5wbmciLCJ3aWR0aCI6Ijw9MzM5In1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmltYWdlLm9wZXJhdGlvbnMiXX0.0qOnu0ZJo3V7zsQCZnAyPrU26BsJcmFRtPh6AMItrdU" loading="lazy"  alt="[Image: xp_paint_glitch_problem_by_strandedgeek_...Ph6AMItrdU]" class="mycode_img" /><br />
<br />
Okay so I use the XP version of MS-paint to do my pixel art and I have been since the days of Windows XP. However since an update, I have now encountered a glitch where if I use the fill/bucket tool on a single pixel dot or any horizontal line of pixels, from where I clicked to the far left of the picture creates a line of the color I was using. Regardless of any color in the way.<br />
<br />
Why? The hell if I know. Yes I know it's an outdated program but I've never found a modern replacement that was simple and in my comfort zone to use. The Windows 11 version of paint SUCKS. <br />
<br />
<br />
Any help on how I can fix the XP version of Paint would be great. I figured I could ask my follow pixel artists who understand how frustrating this might be. I've tried deleted it and redownloading the app, I've run viral &amp; malware scans. Nothing. I've tried the online version &amp; it doesn't do this, but I can't exactly quick save properly. I have the newer Java Script MSpaint but you can only have 1 open at a time. I REALLY don't want to start a virtual box for Windows XP because 1. I don't know if it would work and I don't want tax my poor laptop running a 2nd OS JUST so I can run a single paint program. <br />
<br />
I've used this version for ever because of the simplest and ease of use. And...I guess as a creature of habit the reason why I don't want to learn a new program that isn't super easy to pick up is for a number of reasons but it's like...cutting my dominate hand off and then telling me to use my other hand. Should work in theory but would take too long to train &amp; it won't ever be like it was.<br />
<br />
But I'm hoping to ask some fellow sprites, you peeps would understand &amp; have some suggestions if not something can be fix then tell me what I could use to get back into pixel art.]]></description>
			<content:encoded><![CDATA[<img src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/fc86d7af-a94a-4057-ba5e-72313fbbe5d6/dj5ayit-b82d28e9-1d83-4252-b47f-25eb00c67e4b.png/v1/fill/w_339,h_298,q_80,strp/xp_paint_glitch_problem_by_strandedgeek_dj5ayit-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9Mjk4IiwicGF0aCI6IlwvZlwvZmM4NmQ3YWYtYTk0YS00MDU3LWJhNWUtNzIzMTNmYmJlNWQ2XC9kajVheWl0LWI4MmQyOGU5LTFkODMtNDI1Mi1iNDdmLTI1ZWIwMGM2N2U0Yi5wbmciLCJ3aWR0aCI6Ijw9MzM5In1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmltYWdlLm9wZXJhdGlvbnMiXX0.0qOnu0ZJo3V7zsQCZnAyPrU26BsJcmFRtPh6AMItrdU" loading="lazy"  alt="[Image: xp_paint_glitch_problem_by_strandedgeek_...Ph6AMItrdU]" class="mycode_img" /><br />
<br />
Okay so I use the XP version of MS-paint to do my pixel art and I have been since the days of Windows XP. However since an update, I have now encountered a glitch where if I use the fill/bucket tool on a single pixel dot or any horizontal line of pixels, from where I clicked to the far left of the picture creates a line of the color I was using. Regardless of any color in the way.<br />
<br />
Why? The hell if I know. Yes I know it's an outdated program but I've never found a modern replacement that was simple and in my comfort zone to use. The Windows 11 version of paint SUCKS. <br />
<br />
<br />
Any help on how I can fix the XP version of Paint would be great. I figured I could ask my follow pixel artists who understand how frustrating this might be. I've tried deleted it and redownloading the app, I've run viral &amp; malware scans. Nothing. I've tried the online version &amp; it doesn't do this, but I can't exactly quick save properly. I have the newer Java Script MSpaint but you can only have 1 open at a time. I REALLY don't want to start a virtual box for Windows XP because 1. I don't know if it would work and I don't want tax my poor laptop running a 2nd OS JUST so I can run a single paint program. <br />
<br />
I've used this version for ever because of the simplest and ease of use. And...I guess as a creature of habit the reason why I don't want to learn a new program that isn't super easy to pick up is for a number of reasons but it's like...cutting my dominate hand off and then telling me to use my other hand. Should work in theory but would take too long to train &amp; it won't ever be like it was.<br />
<br />
But I'm hoping to ask some fellow sprites, you peeps would understand &amp; have some suggestions if not something can be fix then tell me what I could use to get back into pixel art.]]></content:encoded>
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			<title><![CDATA[Problem with glintercept on desmemu]]></title>
			<link>https://archive.vg-resource.com/thread-43406.html</link>
			<pubDate>Sun, 09 Feb 2025 20:17:36 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=40750">Nunzio92</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43406.html</guid>
			<description><![CDATA[<span style="font-family: Play, sans-serif;" class="mycode_font">Hello there:</span><br />
<span style="font-family: Play, sans-serif;" class="mycode_font">I tried to rip the sprites from this method with glintercept: <a href="https://spritedatabase.net/tutorial/ds" target="_blank" rel="noopener" class="mycode_url">https://spritedatabase.net/tutorial/ds</a></span><br />
<br />
<span style="font-family: Play, sans-serif;" class="mycode_font">I folowed every single step, even changing the dysplay method with opengl</span><br />
<br />
<span style="font-family: Play, sans-serif;" class="mycode_font">I tried to rip some sprites from Sands of Destruction, however, when I play the game and use the glintercept, the game suddenly stop.</span><br />
<br />
<span style="font-family: Play, sans-serif;" class="mycode_font">I use either the 9.11 and the 9.13, but none of them works, can you help me out?</span><br />
<br />
<br />
P.s: Is someone is willing to rip the sprites from sands of destructions, be either characters, enemies, bosses, npc and battle effects, even the ballons/emotions. Thanks you]]></description>
			<content:encoded><![CDATA[<span style="font-family: Play, sans-serif;" class="mycode_font">Hello there:</span><br />
<span style="font-family: Play, sans-serif;" class="mycode_font">I tried to rip the sprites from this method with glintercept: <a href="https://spritedatabase.net/tutorial/ds" target="_blank" rel="noopener" class="mycode_url">https://spritedatabase.net/tutorial/ds</a></span><br />
<br />
<span style="font-family: Play, sans-serif;" class="mycode_font">I folowed every single step, even changing the dysplay method with opengl</span><br />
<br />
<span style="font-family: Play, sans-serif;" class="mycode_font">I tried to rip some sprites from Sands of Destruction, however, when I play the game and use the glintercept, the game suddenly stop.</span><br />
<br />
<span style="font-family: Play, sans-serif;" class="mycode_font">I use either the 9.11 and the 9.13, but none of them works, can you help me out?</span><br />
<br />
<br />
P.s: Is someone is willing to rip the sprites from sands of destructions, be either characters, enemies, bosses, npc and battle effects, even the ballons/emotions. Thanks you]]></content:encoded>
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			<title><![CDATA[Help with SV eyes!]]></title>
			<link>https://archive.vg-resource.com/thread-43400.html</link>
			<pubDate>Fri, 07 Feb 2025 03:32:25 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=125774">Cerimi</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43400.html</guid>
			<description><![CDATA[Hello, I'm new here but have been practicing model rendering with the Pokemon models, especially Scarlet/Violet, for a while now but I have a problem. I can't get the eyes to work! My models are just still husks with soulless eyes. <img src="https://archive.vg-resource.com/images/custom_smilies/very-sad.gif" alt="Very Sad" title="Very Sad" class="smilie smilie_48" /> The rest of the textures still work, the skin, the armature is firm, etc, I know how to open the eye stuff in the texture paint but I don't know exactly how to make it work and actually apply? I'd love to hear your help and thoughts.]]></description>
			<content:encoded><![CDATA[Hello, I'm new here but have been practicing model rendering with the Pokemon models, especially Scarlet/Violet, for a while now but I have a problem. I can't get the eyes to work! My models are just still husks with soulless eyes. <img src="https://archive.vg-resource.com/images/custom_smilies/very-sad.gif" alt="Very Sad" title="Very Sad" class="smilie smilie_48" /> The rest of the textures still work, the skin, the armature is firm, etc, I know how to open the eye stuff in the texture paint but I don't know exactly how to make it work and actually apply? I'd love to hear your help and thoughts.]]></content:encoded>
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		<item>
			<title><![CDATA[Splatoon 3 - how do I set up IK/FK onto Inkling?]]></title>
			<link>https://archive.vg-resource.com/thread-43394.html</link>
			<pubDate>Tue, 04 Feb 2025 10:51:27 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=96070">InkyRain</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43394.html</guid>
			<description><![CDATA[Hello! Long time no see!<br />
as said in the title, I need some help setting up IK/FK on an Inkling for animation studies<br />
As the character has already bones and whole armature, I am unsure how I should go forwards with IK/FK set up, and would need some help in that. All I need is a way to understand how I should do it, rather than have things done for me already.<br />
Any help is greatly appreciated! thank you for reading <img src="https://archive.vg-resource.com/images/custom_smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></description>
			<content:encoded><![CDATA[Hello! Long time no see!<br />
as said in the title, I need some help setting up IK/FK on an Inkling for animation studies<br />
As the character has already bones and whole armature, I am unsure how I should go forwards with IK/FK set up, and would need some help in that. All I need is a way to understand how I should do it, rather than have things done for me already.<br />
Any help is greatly appreciated! thank you for reading <img src="https://archive.vg-resource.com/images/custom_smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></content:encoded>
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