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		<title><![CDATA[The VG Resource - Other Creativity]]></title>
		<link>https://archive.vg-resource.com/</link>
		<description><![CDATA[The VG Resource - https://archive.vg-resource.com]]></description>
		<pubDate>Sat, 10 Oct 2026 09:22:53 +0000</pubDate>
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			<title><![CDATA[Random Undertale & Hazbin Art Dump]]></title>
			<link>https://archive.vg-resource.com/thread-43777.html</link>
			<pubDate>Thu, 14 Aug 2025 00:00:48 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=133563">Terry Jones</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43777.html</guid>
			<description><![CDATA[Been on a bit of a Undertale/Hazbin kick for the last five years.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17714" target="_blank" title="">Frisk with Absolute Determination - Copy.jpg</a> (Size: 486.84 KB / Downloads: 198)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17715" target="_blank" title="">Papyrus.jpg</a> (Size: 243.73 KB / Downloads: 226)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17716" target="_blank" title="">Charlie (2).jpg</a> (Size: 145.47 KB / Downloads: 215)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17717" target="_blank" title="">Charlie Demon.jpg</a> (Size: 207.47 KB / Downloads: 205)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17718" target="_blank" title="">Vaggie.jpg</a> (Size: 182.62 KB / Downloads: 177)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17719" target="_blank" title="">Radio Demon.jpg</a> (Size: 180.89 KB / Downloads: 192)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17720" target="_blank" title="">Undyne Water.jpg</a> (Size: 431.92 KB / Downloads: 195)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17721" target="_blank" title="">Undyne Blood.jpg</a> (Size: 331.91 KB / Downloads: 203)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17722" target="_blank" title="">Saint Toriel the Holy Motherr.jpg</a> (Size: 161.64 KB / Downloads: 221)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17723" target="_blank" title="">Mommy Couch.png</a> (Size: 119.06 KB / Downloads: 213)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17724" target="_blank" title="">couples 5.png</a> (Size: 55.87 KB / Downloads: 225)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17725" target="_blank" title="">Underhell 2 9.png</a> (Size: 26.88 KB / Downloads: 225)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17726" target="_blank" title="">Underhell 2 10.png</a> (Size: 26.89 KB / Downloads: 214)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17727" target="_blank" title="">Underhell 2 11 0.png</a> (Size: 18.61 KB / Downloads: 210)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17728" target="_blank" title="">Underhell 2 6.png</a> (Size: 39.39 KB / Downloads: 217)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17729" target="_blank" title="">Underhell 2 7.png</a> (Size: 29.52 KB / Downloads: 237)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17730" target="_blank" title="">Underhell 2 8.png</a> (Size: 29.09 KB / Downloads: 224)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Been on a bit of a Undertale/Hazbin kick for the last five years.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17714" target="_blank" title="">Frisk with Absolute Determination - Copy.jpg</a> (Size: 486.84 KB / Downloads: 198)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17715" target="_blank" title="">Papyrus.jpg</a> (Size: 243.73 KB / Downloads: 226)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17716" target="_blank" title="">Charlie (2).jpg</a> (Size: 145.47 KB / Downloads: 215)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17717" target="_blank" title="">Charlie Demon.jpg</a> (Size: 207.47 KB / Downloads: 205)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17718" target="_blank" title="">Vaggie.jpg</a> (Size: 182.62 KB / Downloads: 177)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17719" target="_blank" title="">Radio Demon.jpg</a> (Size: 180.89 KB / Downloads: 192)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17720" target="_blank" title="">Undyne Water.jpg</a> (Size: 431.92 KB / Downloads: 195)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17721" target="_blank" title="">Undyne Blood.jpg</a> (Size: 331.91 KB / Downloads: 203)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17722" target="_blank" title="">Saint Toriel the Holy Motherr.jpg</a> (Size: 161.64 KB / Downloads: 221)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17723" target="_blank" title="">Mommy Couch.png</a> (Size: 119.06 KB / Downloads: 213)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17724" target="_blank" title="">couples 5.png</a> (Size: 55.87 KB / Downloads: 225)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17725" target="_blank" title="">Underhell 2 9.png</a> (Size: 26.88 KB / Downloads: 225)
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<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17726" target="_blank" title="">Underhell 2 10.png</a> (Size: 26.89 KB / Downloads: 214)
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<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17727" target="_blank" title="">Underhell 2 11 0.png</a> (Size: 18.61 KB / Downloads: 210)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17728" target="_blank" title="">Underhell 2 6.png</a> (Size: 39.39 KB / Downloads: 217)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17729" target="_blank" title="">Underhell 2 7.png</a> (Size: 29.52 KB / Downloads: 237)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17730" target="_blank" title="">Underhell 2 8.png</a> (Size: 29.09 KB / Downloads: 224)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Alice In Wonderland Doodles]]></title>
			<link>https://archive.vg-resource.com/thread-43776.html</link>
			<pubDate>Wed, 13 Aug 2025 23:39:56 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=133563">Terry Jones</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43776.html</guid>
			<description><![CDATA[Here have some old drawings I did in Manga Studio Debut.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17702" target="_blank" title="">Moon River Cheshire Cat.jpg</a> (Size: 272.1 KB / Downloads: 121)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17703" target="_blank" title="">Moon River Mad Hatterr.jpg</a> (Size: 301.34 KB / Downloads: 103)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17704" target="_blank" title="">Moon River March Haree.jpg</a> (Size: 287.57 KB / Downloads: 96)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17705" target="_blank" title="">Moon River Dormousee.jpg</a> (Size: 274.39 KB / Downloads: 101)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17706" target="_blank" title="">Moon River White Rabbit.jpg</a> (Size: 208.67 KB / Downloads: 106)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17707" target="_blank" title="">Moon River Billy Lizardd.jpg</a> (Size: 239.76 KB / Downloads: 82)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17708" target="_blank" title="">Moon River Caterpillarr.jpg</a> (Size: 290.95 KB / Downloads: 95)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17709" target="_blank" title="">_Moon River Red Queenn.jpg</a> (Size: 251.25 KB / Downloads: 90)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17710" target="_blank" title="">_Moon River White Queenn.jpg</a> (Size: 248.96 KB / Downloads: 103)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17711" target="_blank" title="">Moon River Vorpal Blade Jabberwockk.jpg</a> (Size: 305.58 KB / Downloads: 108)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17712" target="_blank" title="">Little Alice the Keymaster.jpg</a> (Size: 162.39 KB / Downloads: 108)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17713" target="_blank" title="">Little Alice the Gatecrasher.jpg</a> (Size: 147.69 KB / Downloads: 109)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Here have some old drawings I did in Manga Studio Debut.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17702" target="_blank" title="">Moon River Cheshire Cat.jpg</a> (Size: 272.1 KB / Downloads: 121)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17703" target="_blank" title="">Moon River Mad Hatterr.jpg</a> (Size: 301.34 KB / Downloads: 103)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17704" target="_blank" title="">Moon River March Haree.jpg</a> (Size: 287.57 KB / Downloads: 96)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17705" target="_blank" title="">Moon River Dormousee.jpg</a> (Size: 274.39 KB / Downloads: 101)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17706" target="_blank" title="">Moon River White Rabbit.jpg</a> (Size: 208.67 KB / Downloads: 106)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17707" target="_blank" title="">Moon River Billy Lizardd.jpg</a> (Size: 239.76 KB / Downloads: 82)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17708" target="_blank" title="">Moon River Caterpillarr.jpg</a> (Size: 290.95 KB / Downloads: 95)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17709" target="_blank" title="">_Moon River Red Queenn.jpg</a> (Size: 251.25 KB / Downloads: 90)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17710" target="_blank" title="">_Moon River White Queenn.jpg</a> (Size: 248.96 KB / Downloads: 103)
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			<title><![CDATA[Muh Green Screen Video Assets (On Catbox)]]></title>
			<link>https://archive.vg-resource.com/thread-43418.html</link>
			<pubDate>Thu, 20 Feb 2025 22:22:17 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=35973">Shin FireyPaperMario</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43418.html</guid>
			<description><![CDATA[Since I have a few custom-made green screen video assets made with Vegas Movie Studio 15 Platinum that I'd like to share to y'all <span style="font-style: italic;" class="mycode_i">(and probably some of y'all would like to use em in any video project)</span>.<br />
<br />
<br />
[spoiler=Download link:]<br />
<a href="https://catbox.moe/c/ghzwgb" target="_blank" rel="noopener" class="mycode_url">https://catbox.moe/c/ghzwgb</a><br />
[/spoiler]<br />
<br />
<hr class="mycode_hr" />
<br />
<br />
As of the making of this thread (February 20th, 2025), I have 4 green screen video assets in my Catbox Album, so lemme describe each one:<br />
<br />
<ul class="mycode_list"><li>Bomberman 64 Continue Countdown (9x9j87): This green screen video is 1 of my personal favorites, as I started with Bomberman 64/Baku Bomberman growing (back when video game rentals were still a thing in the early 2000's). This countdown left a big impact ot me as a kid, and just because no one made a green screen video of that either. <img src="https://archive.vg-resource.com/images/custom_smilies/tongue.png" alt="Tongue" title="Tongue" class="smilie smilie_5" /><br />
</li>
</ul>
<ul class="mycode_list"><li>Ed Edd n' Eddy Haunted House Window Green Screen (is2koh): 1 of the 2 earliest green screen video assets I made back in 2022. Y'all might find some use for it in scenarios where you were shocked in a bad way in your video projects.<br />
</li>
</ul>
<ul class="mycode_list"><li>Kanker Sisters Watches TV Green Screen (q0nvjn): Yet another Ed Edd n' Eddy related green screen video asset I've made. This will fit scenarios where you were pissed off at something happening. (P.S. if you khroma key it to green, somehow, the wall in the background gets affected along with green screen region... If anyone can fix it, thanks)<br />
</li>
</ul>
<ul class="mycode_list"><li>Wario Land Bomb Mini-Game Green Screen (6wuuka): One that's pretty recent. Cuz I had to record gameplay footage (on capture card hooked to a Retron5) of a fun mini-game from Wario Land 1. This bad boy took me about to month to make. Perfect for fail compilations where you're the fool getting failed! ^^;<br />
</li>
</ul>
<br />
<br />
<hr class="mycode_hr" />
P.S. if this kind of stuff isn't allowed, sorry, I haven't been active that much. : /]]></description>
			<content:encoded><![CDATA[Since I have a few custom-made green screen video assets made with Vegas Movie Studio 15 Platinum that I'd like to share to y'all <span style="font-style: italic;" class="mycode_i">(and probably some of y'all would like to use em in any video project)</span>.<br />
<br />
<br />
[spoiler=Download link:]<br />
<a href="https://catbox.moe/c/ghzwgb" target="_blank" rel="noopener" class="mycode_url">https://catbox.moe/c/ghzwgb</a><br />
[/spoiler]<br />
<br />
<hr class="mycode_hr" />
<br />
<br />
As of the making of this thread (February 20th, 2025), I have 4 green screen video assets in my Catbox Album, so lemme describe each one:<br />
<br />
<ul class="mycode_list"><li>Bomberman 64 Continue Countdown (9x9j87): This green screen video is 1 of my personal favorites, as I started with Bomberman 64/Baku Bomberman growing (back when video game rentals were still a thing in the early 2000's). This countdown left a big impact ot me as a kid, and just because no one made a green screen video of that either. <img src="https://archive.vg-resource.com/images/custom_smilies/tongue.png" alt="Tongue" title="Tongue" class="smilie smilie_5" /><br />
</li>
</ul>
<ul class="mycode_list"><li>Ed Edd n' Eddy Haunted House Window Green Screen (is2koh): 1 of the 2 earliest green screen video assets I made back in 2022. Y'all might find some use for it in scenarios where you were shocked in a bad way in your video projects.<br />
</li>
</ul>
<ul class="mycode_list"><li>Kanker Sisters Watches TV Green Screen (q0nvjn): Yet another Ed Edd n' Eddy related green screen video asset I've made. This will fit scenarios where you were pissed off at something happening. (P.S. if you khroma key it to green, somehow, the wall in the background gets affected along with green screen region... If anyone can fix it, thanks)<br />
</li>
</ul>
<ul class="mycode_list"><li>Wario Land Bomb Mini-Game Green Screen (6wuuka): One that's pretty recent. Cuz I had to record gameplay footage (on capture card hooked to a Retron5) of a fun mini-game from Wario Land 1. This bad boy took me about to month to make. Perfect for fail compilations where you're the fool getting failed! ^^;<br />
</li>
</ul>
<br />
<br />
<hr class="mycode_hr" />
P.S. if this kind of stuff isn't allowed, sorry, I haven't been active that much. : /]]></content:encoded>
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			<title><![CDATA[MegaMan Xtreme 3 [concept], and related ideas...]]></title>
			<link>https://archive.vg-resource.com/thread-43318.html</link>
			<pubDate>Sat, 04 Jan 2025 04:12:05 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=72797">DigiMaverickWorld0rder</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43318.html</guid>
			<description><![CDATA[Hello, this is DigiMaverickWorld0rder with something important I wanna share. I used to be part of Corvus' MegaMan Xtreme 2 Remastered team a long time ago, albeit in an advisory role, with some light asset contributions. Unfortunately, the project has since gone dark, and my attempts at correspondence have met with nothing but radio silence. I cannot say whether Megaman Xtreme 2 Remastered is still in development or not, but... I figured now was as good an opportunity as any to share with you all my ideas for the Xtreme games, most especially MegaMan Xtreme 3.<br />
<br />
Now, Corvus did have a vision of his own in mind for Xtreme 3's plot, however... our creative differences regarding the direction in which we wanted it to go was a factor in our unofficial falling out. I won't in good conscience disclose what Corvus had in mind for the game's story, since it's officially confidential. That said, If there's one thing we do agree on, it's that the game would help set the stage for MegaMan X4. This is my pitch for how I feel the game should play out...<br />
<br />
<br />
<br />
Set some time after the events of Xtreme 2, The Maverick Hunters and Repliforce receive an anonymous tip, and prepare to storm the location of Sigma’s latest body while it’s still undergoing completion. Working together, the Maverick Hunters and Repliforce raid Sigma’s hideout, and destroy the capsule housing his new body, and seemingly the body along with it. However, the tip off that provided the Hunters and Repliforce their preemptive strike, turns out to have had an ulterior motive behind it, as shortly after their siege on Sigma’s hideout, both parties receive a distress call regarding a large scale Maverick assault.<br />
<br />
The Maverick Hunters and Repliforce promptly scramble to the scene, where they are met with a most unexpected perpetrator behind the latest Maverick incident; a Maverick whom bears a striking resemblance to X, introducing himself as X-Kai-, whom thanks the Hunters and their allies for taking care of Sigma for him, giving him the opportunity to call the shots as opposed to being Sigma’s latest pawn. He then issues our heroes a challenge, to see which party is ultimately more powerful; the combined forces of the Maverick Hunters and Repliforce, or X-Kai- and the Mavericks now under his command, whose abilities have been enhanced with his own DNA Data…<br />
<br />
<br />
<br />
As you can see with this pitch for Xtreme 3’s story, X-Kai-, last of the X-Hunters, and intended by Sigma to be his latest no. 2, takes center stage as the main antagonist this time around, as opposed to serving second fiddle to him. He betrays Sigma at the start of the game, by orchestrating the preemptive assault on his hideout and capsule, not only to get him out of the way, but also as a diversion while he finalized preparations for his own plans; to prove his superiority over X and Zero, for reasons that become more clear later on, come the final confrontation...<br />
<br />
However, unbeknownst to X-Kai-, the Maverick Hunters, and Repliforce, Sigma's latest body, non-other than the one from X4, HAS, in fact, survived the raid on his hideout... but its power is significantly reduced from what Sigma had originally intended. For this reason, he chooses to sit out the rest of Xtreme 3's events, up until the endgame stinger where X-Kai-'s treachery DID amount to something; it showed Sigma that when working together, the Maverick Hunters and Repliforce are more dangerous to his plans going forward than he'd anticipated. Thus, he would prepare to sow the seeds of dissension between the two organizations. In other words, it is X-Kai-‘s actions in MegaMan Xtreme 3 that ultimately seals Repliforce’s fate come MegaMan X4.<br />
<br />
That said, I do have an alternative direction for the game's story, which would instead see Xtreme 3 serve as a prelude to MegaMan X5. The game would still play out similarly to the above premise, only with the obvious exclusion of Repliforce, among other necessary changes. This particular approach is actually what I originally had in mind for Xtreme 3, till I realized that the premise could easily be adjusted to set the stage for X4. I'm honestly not sure which direction I ultimately prefer, but hey, I'm flexible. All in all, what do you think of these ideas for Xtreme 3? Please let me know, it’d be most appreciated.]]></description>
			<content:encoded><![CDATA[Hello, this is DigiMaverickWorld0rder with something important I wanna share. I used to be part of Corvus' MegaMan Xtreme 2 Remastered team a long time ago, albeit in an advisory role, with some light asset contributions. Unfortunately, the project has since gone dark, and my attempts at correspondence have met with nothing but radio silence. I cannot say whether Megaman Xtreme 2 Remastered is still in development or not, but... I figured now was as good an opportunity as any to share with you all my ideas for the Xtreme games, most especially MegaMan Xtreme 3.<br />
<br />
Now, Corvus did have a vision of his own in mind for Xtreme 3's plot, however... our creative differences regarding the direction in which we wanted it to go was a factor in our unofficial falling out. I won't in good conscience disclose what Corvus had in mind for the game's story, since it's officially confidential. That said, If there's one thing we do agree on, it's that the game would help set the stage for MegaMan X4. This is my pitch for how I feel the game should play out...<br />
<br />
<br />
<br />
Set some time after the events of Xtreme 2, The Maverick Hunters and Repliforce receive an anonymous tip, and prepare to storm the location of Sigma’s latest body while it’s still undergoing completion. Working together, the Maverick Hunters and Repliforce raid Sigma’s hideout, and destroy the capsule housing his new body, and seemingly the body along with it. However, the tip off that provided the Hunters and Repliforce their preemptive strike, turns out to have had an ulterior motive behind it, as shortly after their siege on Sigma’s hideout, both parties receive a distress call regarding a large scale Maverick assault.<br />
<br />
The Maverick Hunters and Repliforce promptly scramble to the scene, where they are met with a most unexpected perpetrator behind the latest Maverick incident; a Maverick whom bears a striking resemblance to X, introducing himself as X-Kai-, whom thanks the Hunters and their allies for taking care of Sigma for him, giving him the opportunity to call the shots as opposed to being Sigma’s latest pawn. He then issues our heroes a challenge, to see which party is ultimately more powerful; the combined forces of the Maverick Hunters and Repliforce, or X-Kai- and the Mavericks now under his command, whose abilities have been enhanced with his own DNA Data…<br />
<br />
<br />
<br />
As you can see with this pitch for Xtreme 3’s story, X-Kai-, last of the X-Hunters, and intended by Sigma to be his latest no. 2, takes center stage as the main antagonist this time around, as opposed to serving second fiddle to him. He betrays Sigma at the start of the game, by orchestrating the preemptive assault on his hideout and capsule, not only to get him out of the way, but also as a diversion while he finalized preparations for his own plans; to prove his superiority over X and Zero, for reasons that become more clear later on, come the final confrontation...<br />
<br />
However, unbeknownst to X-Kai-, the Maverick Hunters, and Repliforce, Sigma's latest body, non-other than the one from X4, HAS, in fact, survived the raid on his hideout... but its power is significantly reduced from what Sigma had originally intended. For this reason, he chooses to sit out the rest of Xtreme 3's events, up until the endgame stinger where X-Kai-'s treachery DID amount to something; it showed Sigma that when working together, the Maverick Hunters and Repliforce are more dangerous to his plans going forward than he'd anticipated. Thus, he would prepare to sow the seeds of dissension between the two organizations. In other words, it is X-Kai-‘s actions in MegaMan Xtreme 3 that ultimately seals Repliforce’s fate come MegaMan X4.<br />
<br />
That said, I do have an alternative direction for the game's story, which would instead see Xtreme 3 serve as a prelude to MegaMan X5. The game would still play out similarly to the above premise, only with the obvious exclusion of Repliforce, among other necessary changes. This particular approach is actually what I originally had in mind for Xtreme 3, till I realized that the premise could easily be adjusted to set the stage for X4. I'm honestly not sure which direction I ultimately prefer, but hey, I'm flexible. All in all, what do you think of these ideas for Xtreme 3? Please let me know, it’d be most appreciated.]]></content:encoded>
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			<title><![CDATA[Project Luna - A Sailor Moon Fan Game Project Thread]]></title>
			<link>https://archive.vg-resource.com/thread-42862.html</link>
			<pubDate>Sun, 14 Jul 2024 23:48:32 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=5110">Skyla Doragono</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-42862.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/DUGonbs.png" loading="lazy"  alt="[Image: DUGonbs.png]" class="mycode_img" /></div>
<div style="text-align: left;" class="mycode_align">So I mentioned in my <a href="https://www.vg-resource.com/thread-42861-post-682511.html#pid682511" target="_blank" rel="noopener" class="mycode_url">help request thread</a> that I'm working on a Sailor Moon fangame using RPG Maker MZ.  I'm going to use this as my progress thread, in hopes that I can keep the momentum going with this project, and not succumb to ADHD. Because that never happens.  <img src="https://archive.vg-resource.com/images/custom_smilies/eyeroll.gif" alt="Rolleyes" title="Rolleyes" class="smilie smilie_6" /> <br />
<br />
First, some screen shots:<br />
</div>
Opening screen; just about everything but the title and the background is animated in some way:<br />
[spoiler]<img src="https://i.imgur.com/2tGMDWY.png" loading="lazy"  alt="[Image: 2tGMDWY.png]" class="mycode_img" />[/spoiler]<br />
<br />
Some menu screens, experimenting with making the background of it pink, though I may need to make a different colored border for the system graphics:<br />
[spoiler]<img src="https://i.imgur.com/BUKBpBn.png" loading="lazy"  alt="[Image: BUKBpBn.png]" class="mycode_img" /><img src="https://i.imgur.com/E9hJHSY.png" loading="lazy"  alt="[Image: E9hJHSY.png]" class="mycode_img" />[/spoiler]<br />
<br />
I'm working on the walking sprites at the moment, using Usagi's civilian sprite as an experiment for what template style I wanted to use.  I put her together with some template parts from Game Character Hub, as well as some parts from an old sprite I made back in ye olden days.<br />
<br />
<img src="https://i.imgur.com/wuIIQK3.png" loading="lazy"  alt="[Image: wuIIQK3.png]" class="mycode_img" /><br />
<br />
Hoping to show off more as the game progresses.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/DUGonbs.png" loading="lazy"  alt="[Image: DUGonbs.png]" class="mycode_img" /></div>
<div style="text-align: left;" class="mycode_align">So I mentioned in my <a href="https://www.vg-resource.com/thread-42861-post-682511.html#pid682511" target="_blank" rel="noopener" class="mycode_url">help request thread</a> that I'm working on a Sailor Moon fangame using RPG Maker MZ.  I'm going to use this as my progress thread, in hopes that I can keep the momentum going with this project, and not succumb to ADHD. Because that never happens.  <img src="https://archive.vg-resource.com/images/custom_smilies/eyeroll.gif" alt="Rolleyes" title="Rolleyes" class="smilie smilie_6" /> <br />
<br />
First, some screen shots:<br />
</div>
Opening screen; just about everything but the title and the background is animated in some way:<br />
[spoiler]<img src="https://i.imgur.com/2tGMDWY.png" loading="lazy"  alt="[Image: 2tGMDWY.png]" class="mycode_img" />[/spoiler]<br />
<br />
Some menu screens, experimenting with making the background of it pink, though I may need to make a different colored border for the system graphics:<br />
[spoiler]<img src="https://i.imgur.com/BUKBpBn.png" loading="lazy"  alt="[Image: BUKBpBn.png]" class="mycode_img" /><img src="https://i.imgur.com/E9hJHSY.png" loading="lazy"  alt="[Image: E9hJHSY.png]" class="mycode_img" />[/spoiler]<br />
<br />
I'm working on the walking sprites at the moment, using Usagi's civilian sprite as an experiment for what template style I wanted to use.  I put her together with some template parts from Game Character Hub, as well as some parts from an old sprite I made back in ye olden days.<br />
<br />
<img src="https://i.imgur.com/wuIIQK3.png" loading="lazy"  alt="[Image: wuIIQK3.png]" class="mycode_img" /><br />
<br />
Hoping to show off more as the game progresses.]]></content:encoded>
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			<title><![CDATA[White EMMI drawing (also first post :D)]]></title>
			<link>https://archive.vg-resource.com/thread-42828.html</link>
			<pubDate>Tue, 02 Jul 2024 16:23:44 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=117418">RealWhiteEMMI</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-42828.html</guid>
			<description><![CDATA[Image may be slightly corrupted by the downsizing, in order to upload it<br />
I doubt this place is SUPER active, but I need a new kind of niche place to check in on sometimes since my last one was spyware<br />
(I found this place while looking up references for this very drawing lol)<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="JPEG Image" border="0" alt=".jpeg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16296" target="_blank" title="">EMMI (1).jpeg</a> (Size: 437.71 KB / Downloads: 236)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Image may be slightly corrupted by the downsizing, in order to upload it<br />
I doubt this place is SUPER active, but I need a new kind of niche place to check in on sometimes since my last one was spyware<br />
(I found this place while looking up references for this very drawing lol)<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="JPEG Image" border="0" alt=".jpeg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16296" target="_blank" title="">EMMI (1).jpeg</a> (Size: 437.71 KB / Downloads: 236)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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			<title><![CDATA[Some old Yoshi art.]]></title>
			<link>https://archive.vg-resource.com/thread-42788.html</link>
			<pubDate>Tue, 18 Jun 2024 03:34:43 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=116938">Thomas Fogle</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-42788.html</guid>
			<description><![CDATA[I once made some Yoshi art in January of 2024, I decided to post it here now and wonder what you think !<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16255" target="_blank" title="">Untitled16_20240126200920.png</a> (Size: 354.65 KB / Downloads: 201)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[I once made some Yoshi art in January of 2024, I decided to post it here now and wonder what you think !<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16255" target="_blank" title="">Untitled16_20240126200920.png</a> (Size: 354.65 KB / Downloads: 201)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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			<title><![CDATA[Tales of Annualia - an original fantasy series]]></title>
			<link>https://archive.vg-resource.com/thread-42773.html</link>
			<pubDate>Thu, 13 Jun 2024 17:08:19 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=116776">HyperVoiceActing</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-42773.html</guid>
			<description><![CDATA[This is a passion project I've been working on for a few years with a friend: <span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Tales of Annualia</span></span> is an original fantasy series that takes place in the mystical world of Annualia, which is divided into four different regions (each one based on one of the four seasons). We have an ongoing prologue comic as well as various comic dubs and audio dramas centered on the creatures that live in this magical world.<br />
<br />
<img src="https://pbs.twimg.com/profile_banners/1452440208583004161/1704747457/1080x360" loading="lazy"  alt="[Image: 1080x360]" class="mycode_img" /> <br />
<br />
Here's some links to our various socials if you want to help support the series<br />
<br />
CAARD :<br />
<a href="https://talesofannualia.carrd.co" target="_blank" rel="noopener" class="mycode_url">https://talesofannualia.carrd.co</a><br />
<br />
PATREON :<br />
<a href="https://www.patreon.com/jordanscarzfava" target="_blank" rel="noopener" class="mycode_url">https://www.patreon.com/jordanscarzfava</a><br />
<br />
TWITTER/X :<br />
<a href="https://x.com/ToAnnualia" target="_blank" rel="noopener" class="mycode_url">https://x.com/ToAnnualia</a><br />
<br />
YOUTUBE :<br />
<a href="https://www.youtube.com/@talesofannualia" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/@talesofannualia</a><br />
<br />
WEBTOONS :<br />
<a href="https://www.webtoons.com/en/canvas/tales-of-annualia/list?title_no=739613" target="_blank" rel="noopener" class="mycode_url">https://www.webtoons.com/en/canvas/tales..._no=739613</a><br />
<br />
TAPAS :<br />
<a href="https://tapas.io/series/Tales-of-Annualia" target="_blank" rel="noopener" class="mycode_url">https://tapas.io/series/Tales-of-Annualia</a>]]></description>
			<content:encoded><![CDATA[This is a passion project I've been working on for a few years with a friend: <span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Tales of Annualia</span></span> is an original fantasy series that takes place in the mystical world of Annualia, which is divided into four different regions (each one based on one of the four seasons). We have an ongoing prologue comic as well as various comic dubs and audio dramas centered on the creatures that live in this magical world.<br />
<br />
<img src="https://pbs.twimg.com/profile_banners/1452440208583004161/1704747457/1080x360" loading="lazy"  alt="[Image: 1080x360]" class="mycode_img" /> <br />
<br />
Here's some links to our various socials if you want to help support the series<br />
<br />
CAARD :<br />
<a href="https://talesofannualia.carrd.co" target="_blank" rel="noopener" class="mycode_url">https://talesofannualia.carrd.co</a><br />
<br />
PATREON :<br />
<a href="https://www.patreon.com/jordanscarzfava" target="_blank" rel="noopener" class="mycode_url">https://www.patreon.com/jordanscarzfava</a><br />
<br />
TWITTER/X :<br />
<a href="https://x.com/ToAnnualia" target="_blank" rel="noopener" class="mycode_url">https://x.com/ToAnnualia</a><br />
<br />
YOUTUBE :<br />
<a href="https://www.youtube.com/@talesofannualia" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/@talesofannualia</a><br />
<br />
WEBTOONS :<br />
<a href="https://www.webtoons.com/en/canvas/tales-of-annualia/list?title_no=739613" target="_blank" rel="noopener" class="mycode_url">https://www.webtoons.com/en/canvas/tales..._no=739613</a><br />
<br />
TAPAS :<br />
<a href="https://tapas.io/series/Tales-of-Annualia" target="_blank" rel="noopener" class="mycode_url">https://tapas.io/series/Tales-of-Annualia</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[RiBiBit! character line-up]]></title>
			<link>https://archive.vg-resource.com/thread-42388.html</link>
			<pubDate>Fri, 26 Jan 2024 19:29:35 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=53661">Sarara Shiki-kan</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-42388.html</guid>
			<description><![CDATA[Hello!  <br />
<br />
It has been a long time since I used the forum. <br />
<br />
If you have known me on Discord since 2019, you might know about my original project called "RiBiBit!" (formerly "It's BiBi Time!"). The plot is very simple: Three animal friends disguise themselves as humans (aged between 8-12) to help solve other kids' problems. Sometimes, it will happen at the town they live in's local school where they are often stopped by a pair of bullies. I used to regularly post art about it until the channel I posted it on got archived and replaced with a channel with a thread-like format for reasons I don't remember.  <br />
<br />
Over this past week, I redesigned and added new characters. Keep in mind that this is not the full cast and I will probably make more charas in the future. <br />
<br />
<a href="https://imgur.com/a/k4Bfe2I" target="_blank" rel="noopener" class="mycode_url">Imgur link</a>]]></description>
			<content:encoded><![CDATA[Hello!  <br />
<br />
It has been a long time since I used the forum. <br />
<br />
If you have known me on Discord since 2019, you might know about my original project called "RiBiBit!" (formerly "It's BiBi Time!"). The plot is very simple: Three animal friends disguise themselves as humans (aged between 8-12) to help solve other kids' problems. Sometimes, it will happen at the town they live in's local school where they are often stopped by a pair of bullies. I used to regularly post art about it until the channel I posted it on got archived and replaced with a channel with a thread-like format for reasons I don't remember.  <br />
<br />
Over this past week, I redesigned and added new characters. Keep in mind that this is not the full cast and I will probably make more charas in the future. <br />
<br />
<a href="https://imgur.com/a/k4Bfe2I" target="_blank" rel="noopener" class="mycode_url">Imgur link</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[My song, among other things]]></title>
			<link>https://archive.vg-resource.com/thread-42174.html</link>
			<pubDate>Fri, 17 Nov 2023 03:03:46 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=109332">stgiga</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-42174.html</guid>
			<description><![CDATA[Some time ago, I wrote a song (I also made the instrument set and background image for it. Yeah, I did say I had many hobbies.), <br />
<br />
I also provided all source files just in case someone wants those.<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/UiVweTmUjW4" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
I should also mention that I do 3D modeling, and I also do 2D art (including animation), but a large amount of my 2D art can be somewhat HD. The video image is an exception to that. I mean, I made a 2159x2254 GIF animation that's just under 50 megabytes, and I don't know what would happen if the forum tried to display it if I attached it. Same for a 6400x3840 PNG artwork I did. <br />
<br />
Oh and I would be remiss if I didn't mention that I've done other types of tech projects too, such as BWTC32Key.<br />
<br />
Let me know if you want to hear about those. I do have significant demands on my time. I need to make a signature lol but I don't have time today. <img src="https://archive.vg-resource.com/images/custom_smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
You can find two examples of my 3D art at <a href="http://stgiga.github.io/gigaware/mewbust.stl" target="_blank" rel="noopener" class="mycode_url">http://stgiga.github.io/gigaware/mewbust.stl</a> and <a href="http://stgiga.github.io/gigaware/Mtower.stl" target="_blank" rel="noopener" class="mycode_url">http://stgiga.github.io/gigaware/Mtower.stl</a><br />
<br />
Hypothetically, and I want to reiterate hypothetically, the first model COULD be considered a "Custom" for any game with a Moai statue (the only such game with a Custom section is Animal Crossing: New Horizons. And yes, I *have* desired to mod it in. Any 2D rendering of the front of the model would ALSO fit under a Custom of the "DOH" model from Arkanoid) Also, the second model COULD be considered a "Custom" for any game with an Eiffel Tower model (the only such game with a Custom section would be Splatoon 3, and yes, I *also* have desired to mod it in.)<br />
<br />
I've also done other artworks that would fit under some sort of Custom. Now, ALL of these would go by the same rationale that Virtual Boy R.O.B. has gone under. Secondly, neither model is textured. In my experiments in importing the models into certain engines (Source 1), I've found that a golden texture works best visually, and model 1 with a gold texture is absolutely elegant. While there IS gilding happening to the Eiffel Tower in celebration of the Paris 2024 Olympics, and while Big Ben just got re-gilded, and the London Monument to the Great Fire has gilding up top, I feel like if the entire model were a gold texture, the statue would probably have a higher chance of being accepted than the tower. But remember, in 2D it's a DOH Arkanoid custom, and in 3D it's an ACNH furniture custom. In the way that Virtual Boy R.O.B. is. Or maybe I'm thinking about this too much. Anyways, I'm an artist, just as much as I do other tech stuff. I just find 3D to be a more versatile medium. Now whether I could even submit the models in the first place given their textureless nature (even with gold texture), whether the render would be too big in the statue case (I have one I can safely shrink, but...), or whether or not the first model being based on CC-BY 4.0 content (creator approved), and the second being based on CC-BY4+CC-BY-SA4 content (creator approved too) would fly. Mind you, the models are completely different than their inputs. And they end up being the Virtual Boy R.O.B. situations of landmark models that ARE in games on the site that DO have Custom sections. I just don't know how this would all work out, among other things.<br />
<br />
Basically, I make all sorts of stuff. Stuff that potentially has a place here, as convoluted as it is. Oh and for the record, I've used this site as a non-member for the past decade. I pour my time into all sorts of things honestly. Creativity and retro is one of them. And I enjoy contributing to the sectors of tech I contribute too. I pour all of my life into technology and everything about it. Also, I enjoy helping people.<br />
<br />
Hopefully everything goes well, and hopefully people like what I do. It's all a hobby. If it has a place here, then so be it. Enjoy!]]></description>
			<content:encoded><![CDATA[Some time ago, I wrote a song (I also made the instrument set and background image for it. Yeah, I did say I had many hobbies.), <br />
<br />
I also provided all source files just in case someone wants those.<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/UiVweTmUjW4" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
I should also mention that I do 3D modeling, and I also do 2D art (including animation), but a large amount of my 2D art can be somewhat HD. The video image is an exception to that. I mean, I made a 2159x2254 GIF animation that's just under 50 megabytes, and I don't know what would happen if the forum tried to display it if I attached it. Same for a 6400x3840 PNG artwork I did. <br />
<br />
Oh and I would be remiss if I didn't mention that I've done other types of tech projects too, such as BWTC32Key.<br />
<br />
Let me know if you want to hear about those. I do have significant demands on my time. I need to make a signature lol but I don't have time today. <img src="https://archive.vg-resource.com/images/custom_smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
You can find two examples of my 3D art at <a href="http://stgiga.github.io/gigaware/mewbust.stl" target="_blank" rel="noopener" class="mycode_url">http://stgiga.github.io/gigaware/mewbust.stl</a> and <a href="http://stgiga.github.io/gigaware/Mtower.stl" target="_blank" rel="noopener" class="mycode_url">http://stgiga.github.io/gigaware/Mtower.stl</a><br />
<br />
Hypothetically, and I want to reiterate hypothetically, the first model COULD be considered a "Custom" for any game with a Moai statue (the only such game with a Custom section is Animal Crossing: New Horizons. And yes, I *have* desired to mod it in. Any 2D rendering of the front of the model would ALSO fit under a Custom of the "DOH" model from Arkanoid) Also, the second model COULD be considered a "Custom" for any game with an Eiffel Tower model (the only such game with a Custom section would be Splatoon 3, and yes, I *also* have desired to mod it in.)<br />
<br />
I've also done other artworks that would fit under some sort of Custom. Now, ALL of these would go by the same rationale that Virtual Boy R.O.B. has gone under. Secondly, neither model is textured. In my experiments in importing the models into certain engines (Source 1), I've found that a golden texture works best visually, and model 1 with a gold texture is absolutely elegant. While there IS gilding happening to the Eiffel Tower in celebration of the Paris 2024 Olympics, and while Big Ben just got re-gilded, and the London Monument to the Great Fire has gilding up top, I feel like if the entire model were a gold texture, the statue would probably have a higher chance of being accepted than the tower. But remember, in 2D it's a DOH Arkanoid custom, and in 3D it's an ACNH furniture custom. In the way that Virtual Boy R.O.B. is. Or maybe I'm thinking about this too much. Anyways, I'm an artist, just as much as I do other tech stuff. I just find 3D to be a more versatile medium. Now whether I could even submit the models in the first place given their textureless nature (even with gold texture), whether the render would be too big in the statue case (I have one I can safely shrink, but...), or whether or not the first model being based on CC-BY 4.0 content (creator approved), and the second being based on CC-BY4+CC-BY-SA4 content (creator approved too) would fly. Mind you, the models are completely different than their inputs. And they end up being the Virtual Boy R.O.B. situations of landmark models that ARE in games on the site that DO have Custom sections. I just don't know how this would all work out, among other things.<br />
<br />
Basically, I make all sorts of stuff. Stuff that potentially has a place here, as convoluted as it is. Oh and for the record, I've used this site as a non-member for the past decade. I pour my time into all sorts of things honestly. Creativity and retro is one of them. And I enjoy contributing to the sectors of tech I contribute too. I pour all of my life into technology and everything about it. Also, I enjoy helping people.<br />
<br />
Hopefully everything goes well, and hopefully people like what I do. It's all a hobby. If it has a place here, then so be it. Enjoy!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[My custom level progress]]></title>
			<link>https://archive.vg-resource.com/thread-42089.html</link>
			<pubDate>Wed, 11 Oct 2023 08:30:05 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=103998">Hadonadona</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-42089.html</guid>
			<description><![CDATA[<img src="https://www.giantbomb.com/a/uploads/original/166/1663424/3511088-maptest.png" loading="lazy"  alt="[Image: 3511088-maptest.png]" class="mycode_img" /><br />
I don't have idea about this map design, Let's know us!!!]]></description>
			<content:encoded><![CDATA[<img src="https://www.giantbomb.com/a/uploads/original/166/1663424/3511088-maptest.png" loading="lazy"  alt="[Image: 3511088-maptest.png]" class="mycode_img" /><br />
I don't have idea about this map design, Let's know us!!!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Diorama box pixel]]></title>
			<link>https://archive.vg-resource.com/thread-42045.html</link>
			<pubDate>Sun, 24 Sep 2023 08:33:19 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=107541">prismcard</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-42045.html</guid>
			<description><![CDATA[Hello, I'm new to the forum and I'm sorry about my English as I use google translation.<br />
Sincerely.<br />
I don't know if my request is appropriate, sorry if I break the rules.<br />
I would like to create a dragon ball z diorama box<br />
I was wondering if there was a template and how to resize the sprites, background without losing image quality.<br />
Kind regards.]]></description>
			<content:encoded><![CDATA[Hello, I'm new to the forum and I'm sorry about my English as I use google translation.<br />
Sincerely.<br />
I don't know if my request is appropriate, sorry if I break the rules.<br />
I would like to create a dragon ball z diorama box<br />
I was wondering if there was a template and how to resize the sprites, background without losing image quality.<br />
Kind regards.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[My Sonic Robo Blast 2 Project Ideas:]]></title>
			<link>https://archive.vg-resource.com/thread-41803.html</link>
			<pubDate>Fri, 23 Jun 2023 16:31:13 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=103998">Hadonadona</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-41803.html</guid>
			<description><![CDATA[Sonic Robo Daytona 2:<br />
MAP01 Greenie Greedy Zone 1<br />
MAP02 Greenie Greedy Zone 2<br />
MAP03 Greenie Greedy Zone 3<br />
MAP04 Ahenyue Avante Zone 1<br />
MAP05 Ahenyue Avante Zone 2<br />
<br />
Sonic Daytona Blast 2:<br />
MAP01 Deserty Dunes Zone 1<br />
MAP02 Deserty Dunes Zone 2<br />
MAP03 Deserty Dunes Zone 3<br />
MAP04 Criscophonia Zone 1<br />
MAP05 Criscophonia Zone 2<br />
<br />
Daytona Robo Blast 2:<br />
MAP01 Goombling Gardens Zone 1<br />
MAP02 Goombling Gardens Zone 2<br />
MAP03 Goombling Gardens Zone 3<br />
MAP04 Pitt and Pitt Zone 1<br />
MAP05 Pitt and Pitt Zone 2<br />
<br />
I will create my SRB2 project with collaboration...<br />
My SRB2 version is v2.0.7, I will plan more than 30 maps each projects...]]></description>
			<content:encoded><![CDATA[Sonic Robo Daytona 2:<br />
MAP01 Greenie Greedy Zone 1<br />
MAP02 Greenie Greedy Zone 2<br />
MAP03 Greenie Greedy Zone 3<br />
MAP04 Ahenyue Avante Zone 1<br />
MAP05 Ahenyue Avante Zone 2<br />
<br />
Sonic Daytona Blast 2:<br />
MAP01 Deserty Dunes Zone 1<br />
MAP02 Deserty Dunes Zone 2<br />
MAP03 Deserty Dunes Zone 3<br />
MAP04 Criscophonia Zone 1<br />
MAP05 Criscophonia Zone 2<br />
<br />
Daytona Robo Blast 2:<br />
MAP01 Goombling Gardens Zone 1<br />
MAP02 Goombling Gardens Zone 2<br />
MAP03 Goombling Gardens Zone 3<br />
MAP04 Pitt and Pitt Zone 1<br />
MAP05 Pitt and Pitt Zone 2<br />
<br />
I will create my SRB2 project with collaboration...<br />
My SRB2 version is v2.0.7, I will plan more than 30 maps each projects...]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Mortal Kombat VS Flashback]]></title>
			<link>https://archive.vg-resource.com/thread-41789.html</link>
			<pubDate>Thu, 15 Jun 2023 18:44:22 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=48691">boswalldad</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-41789.html</guid>
			<description><![CDATA[<div style="text-align: left;" class="mycode_align">hi folks, just sharing a simple wee animation I made using the sprites from this amazing website.<br />
<br />
<a href="https://youtu.be/N5YdFDqTmeU" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/N5YdFDqTmeU</a><br />
<br />
Hope you enjoy.</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: left;" class="mycode_align">hi folks, just sharing a simple wee animation I made using the sprites from this amazing website.<br />
<br />
<a href="https://youtu.be/N5YdFDqTmeU" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/N5YdFDqTmeU</a><br />
<br />
Hope you enjoy.</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[MUSIC] Game OST]]></title>
			<link>https://archive.vg-resource.com/thread-41521.html</link>
			<pubDate>Fri, 24 Feb 2023 16:35:02 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=99897">ThatGreenLED</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-41521.html</guid>
			<description><![CDATA[I have been planning a game for a while now and although I haven't came up with a name, models, etc. (yet), I have created a few songs for the game. I am looking for feedback because I'm looking to make a good OST that isn't taking too much from other songs.<br />
<br />
Attached below are the base songs that I have created so far.<br />
<a href="https://drive.google.com/drive/folders/10m6xF5esQhmkuVnqBSnL9vO8oeQhRSGB?usp=sharing" target="_blank" rel="noopener" class="mycode_url">Google Drive Uploads of the OST</a><br />
<br />
PS: These songs are being made in LMMS with SoundFonts.]]></description>
			<content:encoded><![CDATA[I have been planning a game for a while now and although I haven't came up with a name, models, etc. (yet), I have created a few songs for the game. I am looking for feedback because I'm looking to make a good OST that isn't taking too much from other songs.<br />
<br />
Attached below are the base songs that I have created so far.<br />
<a href="https://drive.google.com/drive/folders/10m6xF5esQhmkuVnqBSnL9vO8oeQhRSGB?usp=sharing" target="_blank" rel="noopener" class="mycode_url">Google Drive Uploads of the OST</a><br />
<br />
PS: These songs are being made in LMMS with SoundFonts.]]></content:encoded>
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	</channel>
</rss>