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		<title><![CDATA[The VG Resource - Feedback / Showreel]]></title>
		<link>https://archive.vg-resource.com/</link>
		<description><![CDATA[The VG Resource - https://archive.vg-resource.com]]></description>
		<pubDate>Sat, 10 Oct 2026 09:22:57 +0000</pubDate>
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			<title><![CDATA[Custom Models I uploaded]]></title>
			<link>https://archive.vg-resource.com/thread-43715.html</link>
			<pubDate>Tue, 15 Jul 2025 16:12:25 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=118062">ThePlayerRolo</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43715.html</guid>
			<description><![CDATA[Two custom models I submitted for review.<br />
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			<content:encoded><![CDATA[Two custom models I submitted for review.<br />
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			<title><![CDATA[The Backyard Football (GameCube) Models I ripped so far]]></title>
			<link>https://archive.vg-resource.com/thread-43639.html</link>
			<pubDate>Sun, 01 Jun 2025 03:45:27 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=42178">TWINMILL12</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43639.html</guid>
			<description><![CDATA[So far, I just finished ripping some Backyard Football (GameCube) characters of Achmed, Amir, Angela, Annie (not ripped by me, thanks to Marti), Pablo, Reese, and a football, because no one wants to rip or never rips these models before. I used both 3D Object Converter (I converted LFG to OBJ), and filled all the holes with Blender (the reason, when exporting the models with 3D Object Converter, it exports with holes saying that it's unregistered, so I filled the holes myself). And this is the progress I've done so far. But, I did another alternative way, and takes a short process. Thanks to Boxy, I used both Notepad++ &amp; OpenOffice Calc to reformat LFG model files into OBJ files.<br />
<br />
Progress:<br />
- Achmed Khan: 100% (Updated with new OBJ file, and helmet)<br />
- Amir Kahn: 100% (Updated with new OBJ file, and helmet)<br />
- Angela Delvecchio: 100% (Updated with new OBJ file, and helmet)<br />
- Annie Frazier: 100% (Updated with new OBJ file, and helmet)<br />
- Billy Jean Blackwood: 100% (Updated with new OBJ file, and helmet))<br />
- Chuck Downfield: 100% (Updated with new OBJ file)<br />
- Dante Robinson: 100% (Now available, with his helmet)<br />
- Dmitri Petrovich: 100% (Now available, with his helmet)<br />
- Ernie Steele: 100% (Now available, with his helmet)<br />
- Football: 100% (Updated with new OBJ file)<br />
- Gretchen Hasselhoff: 100% (Now available, with her helmet)<br />
- Jocinda Smith: 100% (Now available, with her helmet)<br />
- Jorge Garcia: 100% (Now available, with his helmet)<br />
- Kenny Kawaguchi: 100% (Now available, with his helmet)<br />
- Kiesha Phillips: 100% (Now available, with her helmet)<br />
- Kimmy Eckman: 100% (Now available, with her helmet)<br />
- Lisa Crocket: 100% (Now available, with her helmet)<br />
- Luanne Lui: 100% (Now available, with her helmet)<br />
- Maria Luna: 100% (Now available, with her helmet)<br />
- Marky Dubois: 100% (Now available, with his helmet)<br />
- Mikey Thomas: 100% (Now available, with his helmet)<br />
- Mr. Clanky: 100% (Now available, with its helmet)<br />
- Pablo Sanchez: 100% (Updated with new OBJ file, and helmet)<br />
- Pete Wheeler: 100% (Now available, with his helmet)<br />
- Reese Worthington: 100% (Updated with new OBJ file, and helmet)<br />
- Ricky Johnson: 100% (Now available, with his helmet)<br />
- Ronny Dobbs: 100% (Now available, with his helmet)<br />
- Sally Dobbs: 100% (Now available, with her helmet)<br />
- Ashley &amp; Sidney Webber: 100% (Now available, with their helmets)<br />
- Stephanie Morgan: 100% (Now available, with her helmet)<br />
- Sunny Day: 100% (Now available)<br />
- Tony Delvecchio: 100% (Now available, with his helmet)<br />
- Vicki Kawaguchi: 100% (Now available, with her helmet)<br />
<br />
Backyard Kids Remaining: All complete<br />
<br />
I don't know what to do next, if I wanted to apply these textures (I just dumped the PNG texture files using the Dolphin emulator), to those characters for correct skin color, body color, eyes, body textures, mouths, clothes, expressions, sizes, and positions. (Here's the link for the textures: <a href="https://mega.nz/file/z3ZxwSqK#R-En8JbA8qaG3RgcUZDDqfJka9lQjmjKgIDjjjT6dqU" target="_blank" rel="noopener" class="mycode_url">https://mega.nz/file/z3ZxwSqK#R-En8JbA8q...IDjjjT6dqU</a>).<br />
<br />
And also, more characters will be in progress soon. So be patient, and don't expect it to be finished any time soon. Unless if you want to help, then let me know in the replies below.<br />
<br />
Update (06.01.25): The rest of Billy Jean's body was complete, except for these gaps near bottom sides of the pants &amp; shoes. I don't know if these need to fill the holes on the inside out.<br />
<br />
Update (06.02.25): Heeeeere's Chuuuck! A commentator of the BFL, commentating with Sunny Day since Backyard Football '99. And it's funny, because he has no legs in the game (probably hiding under the table), but his full legs was shown in NFL Backyard Basics. Therefore, Chuck Downfield is complete.<br />
<br />
Update (06.05.25): ¡Un modelo actualizado! Meaning, the Pablo Sanchez model is now updated! Thanks to Boxy, who taught me how to reformat to OBJ, by editing in the programs both Notepad++ &amp; OpenOffice Calc (explained in this thread (<a href="https://www.vg-resource.com/thread-43597-page-2.html" target="_blank" rel="noopener" class="mycode_url">https://www.vg-resource.com/thread-43597-page-2.html</a>)), and I finally got myself a new, improved and smooth (Gouraud Shading) Pablo OBJ file.<br />
<br />
Update (06.08.25): ¡Ya tengo mi casco! Or I got my helmet (in Pablo's terms)! I finally completed Pablo's helmet converted in OBJ from Backyard Football (GameCube)! Looks like I'm starting to get the hang of converting LFG files to OBJ files, thanks to Boxy!<br />
<br />
Update 2 (06.08.25): From a distant galaxy comes an alien overlord. Lord Reese "Planet Eater" Worthington! Lol jks It's Reese Worthington, now available in new, improved, and smooth OBJ, now with Reese's helmet! And as a bonus, the new smooth football OBJ has landed on the field!<br />
<br />
Update (06.09.25): I rock, dude! The rockstar Khan brothers, Achmed Khan &amp; Amir Khan are now rocking with the new updated smoother OBJ files! But not only them, but also with Angela Delvecchio, Tony's sister! She gets an new OBJ file too! As she'll say to him "Hey Tony, who's new &amp; smooth now?". Helmets for Achmed, Amir, and Angela are available as well!<br />
<br />
Update 2 (06.09.25): Annie Frazier is now available in a new smooth OBJ file with her helmet, this time done by me! <img src="https://archive.vg-resource.com/images/custom_smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" /><br />
<br />
Update 3 (06.09.25): Billy Jean's not my lover! (not to steal from Michael Jackson anyway). But, Enfin! Finally, the Billy Jean Blackwood model is now in French fashion with the new OBJ file with her helmet! And other than that, heeeeeeeeeeeeeeeere's Chuuuuuuuck! ...Again. Chuck Downfiled is also available in the new smooth OBJ file being commentated by me!<br />
<br />
Update (06.10.25): I'm hungry after all that converting. But here is Dante Robinson now available in a new OBJ file, with his helmet!<br />
<br />
Update 2 (06.10.25): Eureka! My calculations are complete! The Dmitri Petrovich LFG can convert to OBJ, which is now available in a new &amp; smooth OBJ file! And don't forget his helmet for safety protection!<br />
<br />
Update 3 (06.10.25): My converted OBJ model turned out very ugly... NOT! Hyuk! Hyuk! Hyuk! His tall skinny legs, and funnybones guy named Ernie Steele is laughing out with the new &amp; smooth OBJ being available in his stand up jokes! And speaking of which... Knock Knock! Who's there? Helmet. Helmet? Helmet you with a scoring touchdown! Hyuk! Hyuk! Anyways, his helmet is available too.<br />
<br />
Update 4 (06.10.25): OMGIcan'tbelieveIjustturnedMrs.JabberjawherselfyourstruleGretchenHasselhoff,youknowthatHasselhoffguyfromKnightRiderbutshe'snotrelatedtothatguybutshetalkssofastlikeI'mtypingsofastthatIwantedyoutoknowthatIconvertedLFGtoOBJforGretchenandIalsogotthehelmetbecausewhywouldtheyneedahelmet,it'sforprotectionyouknow,hmmm! *sigh* Look, what I'm trying to say in her terms was, Gretchen Hasselhoff &amp; her helmet are available in new OBJ files.<br />
<br />
Update (06.11.25): I DON'T FAIL! ...At least I didn't. But I did succeed in the new Jocinda Smith model, now converted into a new OBJ file, with her helmet! She's all MVP!<br />
<br />
Update 2 (06.11.25): He doesn't like to get himself dirty, but likes to be rich &amp; clean! In fact, Jorge Garcia is really going "Bonkers", having to be converted to a new OBJ file, which he's now available with his helmet for protection!<br />
<br />
Update 3 (06.11.25): Yo! Mr. K-Man in wheelchair, aka Kenny Kawaguchi has arrived! His legs might not be working, but he's competitivee in sports as well, and his other dream is being a DJ. Other than that, the new OBJ file is available with his wheelchair altogether, along with his helmet! Now where is his litte sister? You'll find out soon enough!<br />
<br />
Update 4 (06.11.25): Heeeeeeere's Kiesha! That's the impression parodied from John from The Shining! Kiesha Phillips got the guts, and muscle power to compete in every sport there is! She's now available in a new OBJ file with her helmet! Hasta la vista, baby!<br />
<br />
Update 5 (06.11.25): I definitely deserve a candy bar for that one! Kimmy Eckman the candy monster eating machine is now available in the sweet flavor of OBJ on the model file, and with a bonus, her helmet! Does anyone have a candy bar for her?<br />
<br />
Update 6 (06.11.25): *sigh* It's Lisa. Lisa "Mad Dog" Crocket. But whatever, here's the new Lisa Crocket OBJ &amp; her helmet. All this talking is wearing me out (I'm speaking in Lisa's terms by the way).<br />
<br />
Update (06.12.25): Who's the giww with the cute cutie-wootie-teddy-weddy? It's Luanne Lui! She's now hugging with a teddy bear (as a backpack), now available in a new OBJ file, with her helmet! Don't you think she &amp; teddy were cute?<br />
<br />
Update 2 (06.12.25): 4 Models converted to OBJ for the price of 1! First up, we got Maria Luna, who's a pink loving girl who want's every uniform to be pink on all teams! Second is Marky Dubois, whose farm boy was being called "Cootie" for some reason... Third is Mikey Thomas, who has a cold everyday, but loves to eat bugs, Zoom Zip! And last but not least, and not a kid, was Mr. Clanky. A robot, who's also being constructed to compete in sports, most notably as a baseball player, or a goal keeper! All 4 models are available in new OBJ files with helmets!<br />
<br />
Update (06.13.25): Uhhh... what am I doing with this action figure again? Oh, that's right! This kid named Pete... Wheeler, whose some people say was the dumb one, and also... he can run really fast, but it's not even a direct competition. So here's the Pete Wheeler new OBJ file, with his helmet... I guess... Mmm, duh...<br />
<br />
Update 2 (06.13.25): 3 in 1! We have Ricky Johnson whose shy, nervous, and apologetic behavior led to him revolve around sports, in which he's still competitive at that time ...if that's okay with you. Next up is Ronny Dobbs, Sally's little brother who's not a crybaby and proves to grow up to be a big man! And speaking of Sally, yep, Ms.The Boss herself, Sally Dobbs, who keeps the teammates in a proper position, like an adult (also, she's a bully to Ronny). Ricky, Ronny, and Sally are now available in new OBJ files with helmets! There are 6 more Backyard Kids to go!<br />
<br />
Update 3 (06.13.25): I am a bit confused! Which twin is which? Well of course, there's Ashley Webber &amp; Sidney Webber, both of which are the Webber twins! Their available in new OBJ files, and helmets! But notice the names on the OBJ files, that there two different first names of those same models. One is Ashley and one is Sidney, along with the helmets that also had different first names of the Webber twins. 4 More Backyard Kids to go!<br />
<br />
Update 4: (06.13.25): Here's Stephanie Morgan! Whose dream is for her to become a professional baseball player. Her favorite sport, by far the most, is baseball. But she competes in other sports too! Stephanie is now available in a new OBJ file with her helmet! 3 More Backyard Kids to go!<br />
<br />
Update 5 (06.13.25): Hearty ho, sports fans! This is Sunny Day, reporting herself of all the backyard sports leagues, that she's now available in a new OBJ file! 2 More Backyard Kids to go!<br />
<br />
Update (06.14.25): This is it! The final 2 Backyard Kids are complete! Tony Delvecchio, who's a brother of Angela gets in a trash-talking, brash behavior of having to compete in sports, especially against his sister. And Vicki Kawaguchi, who's Kenny's sister, dreams of becoming the most famous ballerina dancer of all, nicknamed the "Swan". Tony &amp; Vicki are now available in OBJ files, with their helmets. And there you have it, folks! All the Backyard Kids are complete! Maybe soon, I will try to do the same thing for the pros, fields, and other miscellaneous stuff.<br /><!-- start: postbit_attachments_attachment -->
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			<content:encoded><![CDATA[So far, I just finished ripping some Backyard Football (GameCube) characters of Achmed, Amir, Angela, Annie (not ripped by me, thanks to Marti), Pablo, Reese, and a football, because no one wants to rip or never rips these models before. I used both 3D Object Converter (I converted LFG to OBJ), and filled all the holes with Blender (the reason, when exporting the models with 3D Object Converter, it exports with holes saying that it's unregistered, so I filled the holes myself). And this is the progress I've done so far. But, I did another alternative way, and takes a short process. Thanks to Boxy, I used both Notepad++ &amp; OpenOffice Calc to reformat LFG model files into OBJ files.<br />
<br />
Progress:<br />
- Achmed Khan: 100% (Updated with new OBJ file, and helmet)<br />
- Amir Kahn: 100% (Updated with new OBJ file, and helmet)<br />
- Angela Delvecchio: 100% (Updated with new OBJ file, and helmet)<br />
- Annie Frazier: 100% (Updated with new OBJ file, and helmet)<br />
- Billy Jean Blackwood: 100% (Updated with new OBJ file, and helmet))<br />
- Chuck Downfield: 100% (Updated with new OBJ file)<br />
- Dante Robinson: 100% (Now available, with his helmet)<br />
- Dmitri Petrovich: 100% (Now available, with his helmet)<br />
- Ernie Steele: 100% (Now available, with his helmet)<br />
- Football: 100% (Updated with new OBJ file)<br />
- Gretchen Hasselhoff: 100% (Now available, with her helmet)<br />
- Jocinda Smith: 100% (Now available, with her helmet)<br />
- Jorge Garcia: 100% (Now available, with his helmet)<br />
- Kenny Kawaguchi: 100% (Now available, with his helmet)<br />
- Kiesha Phillips: 100% (Now available, with her helmet)<br />
- Kimmy Eckman: 100% (Now available, with her helmet)<br />
- Lisa Crocket: 100% (Now available, with her helmet)<br />
- Luanne Lui: 100% (Now available, with her helmet)<br />
- Maria Luna: 100% (Now available, with her helmet)<br />
- Marky Dubois: 100% (Now available, with his helmet)<br />
- Mikey Thomas: 100% (Now available, with his helmet)<br />
- Mr. Clanky: 100% (Now available, with its helmet)<br />
- Pablo Sanchez: 100% (Updated with new OBJ file, and helmet)<br />
- Pete Wheeler: 100% (Now available, with his helmet)<br />
- Reese Worthington: 100% (Updated with new OBJ file, and helmet)<br />
- Ricky Johnson: 100% (Now available, with his helmet)<br />
- Ronny Dobbs: 100% (Now available, with his helmet)<br />
- Sally Dobbs: 100% (Now available, with her helmet)<br />
- Ashley &amp; Sidney Webber: 100% (Now available, with their helmets)<br />
- Stephanie Morgan: 100% (Now available, with her helmet)<br />
- Sunny Day: 100% (Now available)<br />
- Tony Delvecchio: 100% (Now available, with his helmet)<br />
- Vicki Kawaguchi: 100% (Now available, with her helmet)<br />
<br />
Backyard Kids Remaining: All complete<br />
<br />
I don't know what to do next, if I wanted to apply these textures (I just dumped the PNG texture files using the Dolphin emulator), to those characters for correct skin color, body color, eyes, body textures, mouths, clothes, expressions, sizes, and positions. (Here's the link for the textures: <a href="https://mega.nz/file/z3ZxwSqK#R-En8JbA8qaG3RgcUZDDqfJka9lQjmjKgIDjjjT6dqU" target="_blank" rel="noopener" class="mycode_url">https://mega.nz/file/z3ZxwSqK#R-En8JbA8q...IDjjjT6dqU</a>).<br />
<br />
And also, more characters will be in progress soon. So be patient, and don't expect it to be finished any time soon. Unless if you want to help, then let me know in the replies below.<br />
<br />
Update (06.01.25): The rest of Billy Jean's body was complete, except for these gaps near bottom sides of the pants &amp; shoes. I don't know if these need to fill the holes on the inside out.<br />
<br />
Update (06.02.25): Heeeeere's Chuuuck! A commentator of the BFL, commentating with Sunny Day since Backyard Football '99. And it's funny, because he has no legs in the game (probably hiding under the table), but his full legs was shown in NFL Backyard Basics. Therefore, Chuck Downfield is complete.<br />
<br />
Update (06.05.25): ¡Un modelo actualizado! Meaning, the Pablo Sanchez model is now updated! Thanks to Boxy, who taught me how to reformat to OBJ, by editing in the programs both Notepad++ &amp; OpenOffice Calc (explained in this thread (<a href="https://www.vg-resource.com/thread-43597-page-2.html" target="_blank" rel="noopener" class="mycode_url">https://www.vg-resource.com/thread-43597-page-2.html</a>)), and I finally got myself a new, improved and smooth (Gouraud Shading) Pablo OBJ file.<br />
<br />
Update (06.08.25): ¡Ya tengo mi casco! Or I got my helmet (in Pablo's terms)! I finally completed Pablo's helmet converted in OBJ from Backyard Football (GameCube)! Looks like I'm starting to get the hang of converting LFG files to OBJ files, thanks to Boxy!<br />
<br />
Update 2 (06.08.25): From a distant galaxy comes an alien overlord. Lord Reese "Planet Eater" Worthington! Lol jks It's Reese Worthington, now available in new, improved, and smooth OBJ, now with Reese's helmet! And as a bonus, the new smooth football OBJ has landed on the field!<br />
<br />
Update (06.09.25): I rock, dude! The rockstar Khan brothers, Achmed Khan &amp; Amir Khan are now rocking with the new updated smoother OBJ files! But not only them, but also with Angela Delvecchio, Tony's sister! She gets an new OBJ file too! As she'll say to him "Hey Tony, who's new &amp; smooth now?". Helmets for Achmed, Amir, and Angela are available as well!<br />
<br />
Update 2 (06.09.25): Annie Frazier is now available in a new smooth OBJ file with her helmet, this time done by me! <img src="https://archive.vg-resource.com/images/custom_smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" /><br />
<br />
Update 3 (06.09.25): Billy Jean's not my lover! (not to steal from Michael Jackson anyway). But, Enfin! Finally, the Billy Jean Blackwood model is now in French fashion with the new OBJ file with her helmet! And other than that, heeeeeeeeeeeeeeeere's Chuuuuuuuck! ...Again. Chuck Downfiled is also available in the new smooth OBJ file being commentated by me!<br />
<br />
Update (06.10.25): I'm hungry after all that converting. But here is Dante Robinson now available in a new OBJ file, with his helmet!<br />
<br />
Update 2 (06.10.25): Eureka! My calculations are complete! The Dmitri Petrovich LFG can convert to OBJ, which is now available in a new &amp; smooth OBJ file! And don't forget his helmet for safety protection!<br />
<br />
Update 3 (06.10.25): My converted OBJ model turned out very ugly... NOT! Hyuk! Hyuk! Hyuk! His tall skinny legs, and funnybones guy named Ernie Steele is laughing out with the new &amp; smooth OBJ being available in his stand up jokes! And speaking of which... Knock Knock! Who's there? Helmet. Helmet? Helmet you with a scoring touchdown! Hyuk! Hyuk! Anyways, his helmet is available too.<br />
<br />
Update 4 (06.10.25): OMGIcan'tbelieveIjustturnedMrs.JabberjawherselfyourstruleGretchenHasselhoff,youknowthatHasselhoffguyfromKnightRiderbutshe'snotrelatedtothatguybutshetalkssofastlikeI'mtypingsofastthatIwantedyoutoknowthatIconvertedLFGtoOBJforGretchenandIalsogotthehelmetbecausewhywouldtheyneedahelmet,it'sforprotectionyouknow,hmmm! *sigh* Look, what I'm trying to say in her terms was, Gretchen Hasselhoff &amp; her helmet are available in new OBJ files.<br />
<br />
Update (06.11.25): I DON'T FAIL! ...At least I didn't. But I did succeed in the new Jocinda Smith model, now converted into a new OBJ file, with her helmet! She's all MVP!<br />
<br />
Update 2 (06.11.25): He doesn't like to get himself dirty, but likes to be rich &amp; clean! In fact, Jorge Garcia is really going "Bonkers", having to be converted to a new OBJ file, which he's now available with his helmet for protection!<br />
<br />
Update 3 (06.11.25): Yo! Mr. K-Man in wheelchair, aka Kenny Kawaguchi has arrived! His legs might not be working, but he's competitivee in sports as well, and his other dream is being a DJ. Other than that, the new OBJ file is available with his wheelchair altogether, along with his helmet! Now where is his litte sister? You'll find out soon enough!<br />
<br />
Update 4 (06.11.25): Heeeeeeere's Kiesha! That's the impression parodied from John from The Shining! Kiesha Phillips got the guts, and muscle power to compete in every sport there is! She's now available in a new OBJ file with her helmet! Hasta la vista, baby!<br />
<br />
Update 5 (06.11.25): I definitely deserve a candy bar for that one! Kimmy Eckman the candy monster eating machine is now available in the sweet flavor of OBJ on the model file, and with a bonus, her helmet! Does anyone have a candy bar for her?<br />
<br />
Update 6 (06.11.25): *sigh* It's Lisa. Lisa "Mad Dog" Crocket. But whatever, here's the new Lisa Crocket OBJ &amp; her helmet. All this talking is wearing me out (I'm speaking in Lisa's terms by the way).<br />
<br />
Update (06.12.25): Who's the giww with the cute cutie-wootie-teddy-weddy? It's Luanne Lui! She's now hugging with a teddy bear (as a backpack), now available in a new OBJ file, with her helmet! Don't you think she &amp; teddy were cute?<br />
<br />
Update 2 (06.12.25): 4 Models converted to OBJ for the price of 1! First up, we got Maria Luna, who's a pink loving girl who want's every uniform to be pink on all teams! Second is Marky Dubois, whose farm boy was being called "Cootie" for some reason... Third is Mikey Thomas, who has a cold everyday, but loves to eat bugs, Zoom Zip! And last but not least, and not a kid, was Mr. Clanky. A robot, who's also being constructed to compete in sports, most notably as a baseball player, or a goal keeper! All 4 models are available in new OBJ files with helmets!<br />
<br />
Update (06.13.25): Uhhh... what am I doing with this action figure again? Oh, that's right! This kid named Pete... Wheeler, whose some people say was the dumb one, and also... he can run really fast, but it's not even a direct competition. So here's the Pete Wheeler new OBJ file, with his helmet... I guess... Mmm, duh...<br />
<br />
Update 2 (06.13.25): 3 in 1! We have Ricky Johnson whose shy, nervous, and apologetic behavior led to him revolve around sports, in which he's still competitive at that time ...if that's okay with you. Next up is Ronny Dobbs, Sally's little brother who's not a crybaby and proves to grow up to be a big man! And speaking of Sally, yep, Ms.The Boss herself, Sally Dobbs, who keeps the teammates in a proper position, like an adult (also, she's a bully to Ronny). Ricky, Ronny, and Sally are now available in new OBJ files with helmets! There are 6 more Backyard Kids to go!<br />
<br />
Update 3 (06.13.25): I am a bit confused! Which twin is which? Well of course, there's Ashley Webber &amp; Sidney Webber, both of which are the Webber twins! Their available in new OBJ files, and helmets! But notice the names on the OBJ files, that there two different first names of those same models. One is Ashley and one is Sidney, along with the helmets that also had different first names of the Webber twins. 4 More Backyard Kids to go!<br />
<br />
Update 4: (06.13.25): Here's Stephanie Morgan! Whose dream is for her to become a professional baseball player. Her favorite sport, by far the most, is baseball. But she competes in other sports too! Stephanie is now available in a new OBJ file with her helmet! 3 More Backyard Kids to go!<br />
<br />
Update 5 (06.13.25): Hearty ho, sports fans! This is Sunny Day, reporting herself of all the backyard sports leagues, that she's now available in a new OBJ file! 2 More Backyard Kids to go!<br />
<br />
Update (06.14.25): This is it! The final 2 Backyard Kids are complete! Tony Delvecchio, who's a brother of Angela gets in a trash-talking, brash behavior of having to compete in sports, especially against his sister. And Vicki Kawaguchi, who's Kenny's sister, dreams of becoming the most famous ballerina dancer of all, nicknamed the "Swan". Tony &amp; Vicki are now available in OBJ files, with their helmets. And there you have it, folks! All the Backyard Kids are complete! Maybe soon, I will try to do the same thing for the pros, fields, and other miscellaneous stuff.<br /><!-- start: postbit_attachments_attachment -->
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		</item>
		<item>
			<title><![CDATA[Onimusha:Dawn of Dreams Model (NinjaRipper)]]></title>
			<link>https://archive.vg-resource.com/thread-43566.html</link>
			<pubDate>Wed, 30 Apr 2025 20:28:58 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=27509">ultimatesoulx</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43566.html</guid>
			<description><![CDATA[Hello, I had made a submission before for this model I ripped using ninjaripper, using tutorials from their youtube and another to kind of "fix" the model. <br />
<br />
The feedback I got was <br />
<br />
 - The normals are all messed up, and the flat wings might have been destroyed. <br />
<br />
Honestly, I am pretty much still a beginner so I am not entirely sure what exactly it means, but I am guessing since the model renders really weirdly (like triangle shadows here and there), though I do not know what the destroyed wings mean.<br />
<br />
Here is the model in a zip with the textures/mtl/obj. I also attached the fbx<br />
<a href="https://www.mediafire.com/file/8p3nt24ww20nakl/Ophelia.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/8p3nt24ww...a.zip/file</a><br />
<br />
How it looks in blender<br />
[spoiler]<img src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/i/7386a26f-0852-4ede-8b22-0b4bc03a7f91/di3unjh-3f1dac61-8c47-4631-acbd-f44ef4684ac6.png" loading="lazy"  alt="[Image: di3unjh-3f1dac61-8c47-4631-acbd-f44ef4684ac6.png]" class="mycode_img" />[/spoiler]<br />
<br />
Feedback and help is most welcome! I know there's probably a lot wrong with it, (just trying to get the textures on properly was quite a problem as the uvs are somewhat warped and not really perfectly aligned.]]></description>
			<content:encoded><![CDATA[Hello, I had made a submission before for this model I ripped using ninjaripper, using tutorials from their youtube and another to kind of "fix" the model. <br />
<br />
The feedback I got was <br />
<br />
 - The normals are all messed up, and the flat wings might have been destroyed. <br />
<br />
Honestly, I am pretty much still a beginner so I am not entirely sure what exactly it means, but I am guessing since the model renders really weirdly (like triangle shadows here and there), though I do not know what the destroyed wings mean.<br />
<br />
Here is the model in a zip with the textures/mtl/obj. I also attached the fbx<br />
<a href="https://www.mediafire.com/file/8p3nt24ww20nakl/Ophelia.zip/file" target="_blank" rel="noopener" class="mycode_url">https://www.mediafire.com/file/8p3nt24ww...a.zip/file</a><br />
<br />
How it looks in blender<br />
[spoiler]<img src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/i/7386a26f-0852-4ede-8b22-0b4bc03a7f91/di3unjh-3f1dac61-8c47-4631-acbd-f44ef4684ac6.png" loading="lazy"  alt="[Image: di3unjh-3f1dac61-8c47-4631-acbd-f44ef4684ac6.png]" class="mycode_img" />[/spoiler]<br />
<br />
Feedback and help is most welcome! I know there's probably a lot wrong with it, (just trying to get the textures on properly was quite a problem as the uvs are somewhat warped and not really perfectly aligned.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hitman : Codename 47 Ripping]]></title>
			<link>https://archive.vg-resource.com/thread-43548.html</link>
			<pubDate>Fri, 18 Apr 2025 21:22:47 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=128310">Janika</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43548.html</guid>
			<description><![CDATA[Hello,<br />
<br />
I ripped a lot of models from the original Hitman game last year, and wanted to post them on the site, so here some of them to see if they're fine for the site. Feedbacks would be neat <img src="https://archive.vg-resource.com/images/custom_smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17039" target="_blank" title="">PC Codename 47- Hitman Codename 47 - Agent 47.zip</a> (Size: 83.81 KB / Downloads: 164)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17040" target="_blank" title="">PC Codename 47- Hitman Codename 47 - Agent 47 (Jungle).zip</a> (Size: 168.09 KB / Downloads: 159)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17041" target="_blank" title="">PC Codename 47- Hitman Codename 47 - Restaurant Waiter.zip</a> (Size: 155.11 KB / Downloads: 138)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17042" target="_blank" title="">PC Codename 47- Hitman Codename 47 - DPIR.zip</a> (Size: 80.08 KB / Downloads: 170)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17043" target="_blank" title="">PC Codename 47- Hitman Codename 47 - Jaguar God.zip</a> (Size: 138.31 KB / Downloads: 149)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Hello,<br />
<br />
I ripped a lot of models from the original Hitman game last year, and wanted to post them on the site, so here some of them to see if they're fine for the site. Feedbacks would be neat <img src="https://archive.vg-resource.com/images/custom_smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17039" target="_blank" title="">PC Codename 47- Hitman Codename 47 - Agent 47.zip</a> (Size: 83.81 KB / Downloads: 164)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17040" target="_blank" title="">PC Codename 47- Hitman Codename 47 - Agent 47 (Jungle).zip</a> (Size: 168.09 KB / Downloads: 159)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17041" target="_blank" title="">PC Codename 47- Hitman Codename 47 - Restaurant Waiter.zip</a> (Size: 155.11 KB / Downloads: 138)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17042" target="_blank" title="">PC Codename 47- Hitman Codename 47 - DPIR.zip</a> (Size: 80.08 KB / Downloads: 170)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17043" target="_blank" title="">PC Codename 47- Hitman Codename 47 - Jaguar God.zip</a> (Size: 138.31 KB / Downloads: 149)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[angry birds go kart collection]]></title>
			<link>https://archive.vg-resource.com/thread-43302.html</link>
			<pubDate>Sat, 28 Dec 2024 18:53:07 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=72883">fajnygosciu1234</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43302.html</guid>
			<description><![CDATA[if you have heard of me, you know i have ripped angry birds go karts with ninjaripper, most of them are on sketchfab, but also are on this site<br />
kart lists:<br />
red color - not ripped<br />
orange color - sketchfab exclusive<br />
blue color - pending<br />
green color - available<br />
pink color - was pending approval but was rejected (mainly due to inverted normals)<br />
<hr class="mycode_hr" />
seedway:<br />
<a href="https://www.models-resource.com/mobile/angrybirdsgo/model/72175/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #4cea5e;" class="mycode_color">semi-skimmer</span></a><br />
<a href="https://www.models-resource.com/mobile/angrybirdsgo/model/72186/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #4cea5e;" class="mycode_color">spoon mobile</span></a><br />
<a href="https://www.models-resource.com/mobile/angrybirdsgo/model/72185/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #4cea5e;" class="mycode_color">tick-ticker</span></a><br />
<a href="https://www.models-resource.com/mobile/angrybirdsgo/model/72177/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #4cea5e;" class="mycode_color">iron bolt</span></a><br />
<span style="color: #ffa339;" class="mycode_color">music maker</span><br />
<span style="color: #ffa339;" class="mycode_color">shake delux</span><br />
<span style="color: #ffa339;" class="mycode_color">bubble n' beak</span><br />
<span style="color: #ffa339;" class="mycode_color">pinky-tonk</span><br />
<span style="color: #ffa339;" class="mycode_color">tape deck</span><br />
<span style="color: #ffa339;" class="mycode_color">drum roller</span><br />
<span style="color: #ffa339;" class="mycode_color">roofster</span><br />
<span style="color: #ffa339;" class="mycode_color">big boomer</span><br />
<a href="https://www.models-resource.com/mobile/angrybirdsgo/model/72179/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #4cea5e;" class="mycode_color">super roaster</span></a><br />
<a href="https://www.models-resource.com/mobile/angrybirdsgo/model/72188/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #4cea5e;" class="mycode_color">soda pop sedan</span></a><br />
<span style="color: #ffa339;" class="mycode_color">big bang (both versions)</span><br />
<a href="https://www.models-resource.com/mobile/angrybirdsgo/model/72172/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #4cea5e;" class="mycode_color">sty gt</span></a><br />
<hr class="mycode_hr" />
rocky road:<br />
<span style="color: #ff30dc;" class="mycode_color">beach buggy</span><br />
<span style="color: #ff30dc;" class="mycode_color">royal blue</span><br />
<span style="color: #ff30dc;" class="mycode_color">green machine</span><br />
<a href="https://www.models-resource.com/mobile/angrybirdsgo/model/72176/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #4cea5e;" class="mycode_color">royal snout</span></a><br />
<span style="color: #ffa339;" class="mycode_color">capster</span><br />
<span style="color: #ffa339;" class="mycode_color">lucky skater</span><br />
<span style="color: #ffa339;" class="mycode_color">home runner</span><br />
<span style="color: #ffa339;" class="mycode_color">punch box</span><br />
<span style="color: #ffa339;" class="mycode_color">card-board</span><br />
<span style="color: #ffa339;" class="mycode_color">cool runner</span><br />
<span style="color: #ffa339;" class="mycode_color">picnic packer</span><br />
<span style="color: #ffa339;" class="mycode_color">big burner</span><br />
<span style="color: #4cea5e;" class="mycode_color">royal rumbler</span><br />
<a href="https://www.models-resource.com/mobile/angrybirdsgo/model/72183/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #4cea5e;" class="mycode_color">tri-toaster</span></a><br />
<span style="color: #4cea5e;" class="mycode_color">beep beep</span><br />
<span style="color: #ffa339;" class="mycode_color">phoenix star</span><br />
<hr class="mycode_hr" />
air: almost all of the karts on there are on sketchfab, except the premium karts<br />
<a href="https://www.models-resource.com/mobile/angrybirdsgo/model/72180/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #4cea5e;" class="mycode_color">green baron</span></a><br />
<a href="https://www.models-resource.com/mobile/angrybirdsgo/model/72187/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #4cea5e;" class="mycode_color">tub-copter</span></a><br />
<span style="color: #4cea5e;" class="mycode_color">rapid rider</span><br />
<a href="https://www.models-resource.com/mobile/angrybirdsgo/model/72171/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #4cea5e;" class="mycode_color">air guitar</span></a><br />
<hr class="mycode_hr" />
sub zero: all of the karts except the <a href="https://www.models-resource.com/mobile/angrybirdsgo/model/72182/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #4cea5e;" class="mycode_color">blue cornet/chuck ice</span></a> are on sketchfab only<br />
stunt:<br />
<span style="color: #ffa339;" class="mycode_color">soda-supreme</span><br />
<span style="color: #ffa339;" class="mycode_color">matchstick mobile</span><br />
<a href="https://www.models-resource.com/mobile/angrybirdsgo/model/72184/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #4cea5e;" class="mycode_color">rocket racer</span></a><br />
<span style="color: #ff30dc;" class="mycode_color">wall magnet</span><br />
<a href="https://www.models-resource.com/mobile/angrybirdsgo/model/72174/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #4cea5e;" class="mycode_color">weaver xt</span></a><br />
<span style="color: #ffa339;" class="mycode_color">barbequick</span><br />
<span style="color: #ffa339;" class="mycode_color">moose-shoe</span><br />
<span style="color: #ffa339;" class="mycode_color">point breaker</span><br />
<span style="color: #ffa339;" class="mycode_color">pork chopper</span><br />
<span style="color: #ffa339;" class="mycode_color">cork wagon</span><br />
<span style="color: #ffa339;" class="mycode_color">iron swine</span><br />
<span style="color: #ffa339;" class="mycode_color">hog rod</span><br />
<a href="https://www.models-resource.com/mobile/angrybirdsgo/model/72181/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #4cea5e;" class="mycode_color">mega rocket</span></a><br />
<a href="https://www.models-resource.com/mobile/angrybirdsgo/model/72178/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #4cea5e;" class="mycode_color">dragster snout</span></a><br />
<span style="color: #4cea5e;" class="mycode_color">shoemerang</span><br />
<a href="https://www.models-resource.com/mobile/angrybirdsgo/model/72173/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #4cea5e;" class="mycode_color">trash thrasher</span></a><br />
<hr class="mycode_hr" />
special karts: just like sub zero, they are sketchfab exclusive except the <span style="color: #ff5f54;" class="mycode_color">monkey kart</span>]]></description>
			<content:encoded><![CDATA[if you have heard of me, you know i have ripped angry birds go karts with ninjaripper, most of them are on sketchfab, but also are on this site<br />
kart lists:<br />
red color - not ripped<br />
orange color - sketchfab exclusive<br />
blue color - pending<br />
green color - available<br />
pink color - was pending approval but was rejected (mainly due to inverted normals)<br />
<hr class="mycode_hr" />
seedway:<br />
<a href="https://www.models-resource.com/mobile/angrybirdsgo/model/72175/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #4cea5e;" class="mycode_color">semi-skimmer</span></a><br />
<a href="https://www.models-resource.com/mobile/angrybirdsgo/model/72186/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #4cea5e;" class="mycode_color">spoon mobile</span></a><br />
<a href="https://www.models-resource.com/mobile/angrybirdsgo/model/72185/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #4cea5e;" class="mycode_color">tick-ticker</span></a><br />
<a href="https://www.models-resource.com/mobile/angrybirdsgo/model/72177/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #4cea5e;" class="mycode_color">iron bolt</span></a><br />
<span style="color: #ffa339;" class="mycode_color">music maker</span><br />
<span style="color: #ffa339;" class="mycode_color">shake delux</span><br />
<span style="color: #ffa339;" class="mycode_color">bubble n' beak</span><br />
<span style="color: #ffa339;" class="mycode_color">pinky-tonk</span><br />
<span style="color: #ffa339;" class="mycode_color">tape deck</span><br />
<span style="color: #ffa339;" class="mycode_color">drum roller</span><br />
<span style="color: #ffa339;" class="mycode_color">roofster</span><br />
<span style="color: #ffa339;" class="mycode_color">big boomer</span><br />
<a href="https://www.models-resource.com/mobile/angrybirdsgo/model/72179/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #4cea5e;" class="mycode_color">super roaster</span></a><br />
<a href="https://www.models-resource.com/mobile/angrybirdsgo/model/72188/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #4cea5e;" class="mycode_color">soda pop sedan</span></a><br />
<span style="color: #ffa339;" class="mycode_color">big bang (both versions)</span><br />
<a href="https://www.models-resource.com/mobile/angrybirdsgo/model/72172/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #4cea5e;" class="mycode_color">sty gt</span></a><br />
<hr class="mycode_hr" />
rocky road:<br />
<span style="color: #ff30dc;" class="mycode_color">beach buggy</span><br />
<span style="color: #ff30dc;" class="mycode_color">royal blue</span><br />
<span style="color: #ff30dc;" class="mycode_color">green machine</span><br />
<a href="https://www.models-resource.com/mobile/angrybirdsgo/model/72176/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #4cea5e;" class="mycode_color">royal snout</span></a><br />
<span style="color: #ffa339;" class="mycode_color">capster</span><br />
<span style="color: #ffa339;" class="mycode_color">lucky skater</span><br />
<span style="color: #ffa339;" class="mycode_color">home runner</span><br />
<span style="color: #ffa339;" class="mycode_color">punch box</span><br />
<span style="color: #ffa339;" class="mycode_color">card-board</span><br />
<span style="color: #ffa339;" class="mycode_color">cool runner</span><br />
<span style="color: #ffa339;" class="mycode_color">picnic packer</span><br />
<span style="color: #ffa339;" class="mycode_color">big burner</span><br />
<span style="color: #4cea5e;" class="mycode_color">royal rumbler</span><br />
<a href="https://www.models-resource.com/mobile/angrybirdsgo/model/72183/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #4cea5e;" class="mycode_color">tri-toaster</span></a><br />
<span style="color: #4cea5e;" class="mycode_color">beep beep</span><br />
<span style="color: #ffa339;" class="mycode_color">phoenix star</span><br />
<hr class="mycode_hr" />
air: almost all of the karts on there are on sketchfab, except the premium karts<br />
<a href="https://www.models-resource.com/mobile/angrybirdsgo/model/72180/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #4cea5e;" class="mycode_color">green baron</span></a><br />
<a href="https://www.models-resource.com/mobile/angrybirdsgo/model/72187/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #4cea5e;" class="mycode_color">tub-copter</span></a><br />
<span style="color: #4cea5e;" class="mycode_color">rapid rider</span><br />
<a href="https://www.models-resource.com/mobile/angrybirdsgo/model/72171/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #4cea5e;" class="mycode_color">air guitar</span></a><br />
<hr class="mycode_hr" />
sub zero: all of the karts except the <a href="https://www.models-resource.com/mobile/angrybirdsgo/model/72182/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #4cea5e;" class="mycode_color">blue cornet/chuck ice</span></a> are on sketchfab only<br />
stunt:<br />
<span style="color: #ffa339;" class="mycode_color">soda-supreme</span><br />
<span style="color: #ffa339;" class="mycode_color">matchstick mobile</span><br />
<a href="https://www.models-resource.com/mobile/angrybirdsgo/model/72184/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #4cea5e;" class="mycode_color">rocket racer</span></a><br />
<span style="color: #ff30dc;" class="mycode_color">wall magnet</span><br />
<a href="https://www.models-resource.com/mobile/angrybirdsgo/model/72174/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #4cea5e;" class="mycode_color">weaver xt</span></a><br />
<span style="color: #ffa339;" class="mycode_color">barbequick</span><br />
<span style="color: #ffa339;" class="mycode_color">moose-shoe</span><br />
<span style="color: #ffa339;" class="mycode_color">point breaker</span><br />
<span style="color: #ffa339;" class="mycode_color">pork chopper</span><br />
<span style="color: #ffa339;" class="mycode_color">cork wagon</span><br />
<span style="color: #ffa339;" class="mycode_color">iron swine</span><br />
<span style="color: #ffa339;" class="mycode_color">hog rod</span><br />
<a href="https://www.models-resource.com/mobile/angrybirdsgo/model/72181/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #4cea5e;" class="mycode_color">mega rocket</span></a><br />
<a href="https://www.models-resource.com/mobile/angrybirdsgo/model/72178/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #4cea5e;" class="mycode_color">dragster snout</span></a><br />
<span style="color: #4cea5e;" class="mycode_color">shoemerang</span><br />
<a href="https://www.models-resource.com/mobile/angrybirdsgo/model/72173/" target="_blank" rel="noopener" class="mycode_url"><span style="color: #4cea5e;" class="mycode_color">trash thrasher</span></a><br />
<hr class="mycode_hr" />
special karts: just like sub zero, they are sketchfab exclusive except the <span style="color: #ff5f54;" class="mycode_color">monkey kart</span>]]></content:encoded>
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		<item>
			<title><![CDATA[Ocarina of time Market Rip texture fix]]></title>
			<link>https://archive.vg-resource.com/thread-43193.html</link>
			<pubDate>Fri, 29 Nov 2024 19:00:03 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=79724">Joshex</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43193.html</guid>
			<description><![CDATA[<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16589" target="_blank" title="">Nintendo 64 - The Legend of Zelda Ocarina of Time - Market.zip</a> (Size: 303.43 KB / Downloads: 249)
<!-- end: postbit_attachments_attachment --><br />
<br />
the original textures are 32x64 due to limits with the N64 system RAM memory chunks. The ripper alecpike supplied these original images but did not use them on the actual model, instead he used some sort of software to bake the images to a single 1024x1024 image, however in doing so he seems to have left some margin settings which produced outlines of neighboring textures around each texture (and caused visible edges of the texture space). <a href="https://www.models-resource.com/nintendo_64/legendofzeldaocarinaoftime/model/598/" target="_blank" rel="noopener" class="mycode_url">alecpike's hyrule market</a><br />
<br />
<br />
This model at the top of the thread in obj is the same model, but with a texture and material revision so theres only 1 1024x256 image on 1 material and all of the textures are placed neatly where they should be so theres no visible texture seams.<br />
<br />
I may do more revisions such as recreating the collision bounds or simplifying the geometry, but that'll be a custom edit.]]></description>
			<content:encoded><![CDATA[<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16589" target="_blank" title="">Nintendo 64 - The Legend of Zelda Ocarina of Time - Market.zip</a> (Size: 303.43 KB / Downloads: 249)
<!-- end: postbit_attachments_attachment --><br />
<br />
the original textures are 32x64 due to limits with the N64 system RAM memory chunks. The ripper alecpike supplied these original images but did not use them on the actual model, instead he used some sort of software to bake the images to a single 1024x1024 image, however in doing so he seems to have left some margin settings which produced outlines of neighboring textures around each texture (and caused visible edges of the texture space). <a href="https://www.models-resource.com/nintendo_64/legendofzeldaocarinaoftime/model/598/" target="_blank" rel="noopener" class="mycode_url">alecpike's hyrule market</a><br />
<br />
<br />
This model at the top of the thread in obj is the same model, but with a texture and material revision so theres only 1 1024x256 image on 1 material and all of the textures are placed neatly where they should be so theres no visible texture seams.<br />
<br />
I may do more revisions such as recreating the collision bounds or simplifying the geometry, but that'll be a custom edit.]]></content:encoded>
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		<item>
			<title><![CDATA[I ripped Jakers! let´s explore models]]></title>
			<link>https://archive.vg-resource.com/thread-42854.html</link>
			<pubDate>Thu, 11 Jul 2024 17:25:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=64229">sr_shake</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-42854.html</guid>
			<description><![CDATA[i ripped jakers! let´s explore in beginning 2024 i hope the models gets approved<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16317" target="_blank" title="">pending.png</a> (Size: 1.87 KB / Downloads: 220)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16318" target="_blank" title="">imagem_2024-07-11_142651636.png</a> (Size: 112 KB / Downloads: 229)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[i ripped jakers! let´s explore in beginning 2024 i hope the models gets approved<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16317" target="_blank" title="">pending.png</a> (Size: 1.87 KB / Downloads: 220)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16318" target="_blank" title="">imagem_2024-07-11_142651636.png</a> (Size: 112 KB / Downloads: 229)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Just ripped a model from Cookie Run Tower Of Adventures]]></title>
			<link>https://archive.vg-resource.com/thread-42821.html</link>
			<pubDate>Sun, 30 Jun 2024 02:40:59 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=112130">lego_boy256</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-42821.html</guid>
			<description><![CDATA[I just ripped Angel Cookie's Model from Cookie Run Tower Of Adventures! <br />
<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16290" target="_blank" title="">rip result.PNG</a> (Size: 331.81 KB / Downloads: 601)
<!-- end: postbit_attachments_attachment --><br />
<br />
but fortunately the texture file came out glitchy looking, so i have to remake the texture by scratch<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16291" target="_blank" title="">textureproblem.PNG</a> (Size: 111.62 KB / Downloads: 380)
<!-- end: postbit_attachments_attachment --><br />
<br />
so i have one question, is it still okay for me to upload the model with a texture made from scratch, instead of the original one?]]></description>
			<content:encoded><![CDATA[I just ripped Angel Cookie's Model from Cookie Run Tower Of Adventures! <br />
<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16290" target="_blank" title="">rip result.PNG</a> (Size: 331.81 KB / Downloads: 601)
<!-- end: postbit_attachments_attachment --><br />
<br />
but fortunately the texture file came out glitchy looking, so i have to remake the texture by scratch<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16291" target="_blank" title="">textureproblem.PNG</a> (Size: 111.62 KB / Downloads: 380)
<!-- end: postbit_attachments_attachment --><br />
<br />
so i have one question, is it still okay for me to upload the model with a texture made from scratch, instead of the original one?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How do I have the head model move around when posing the body model in Blender?]]></title>
			<link>https://archive.vg-resource.com/thread-42727.html</link>
			<pubDate>Wed, 22 May 2024 14:58:56 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=28484">GameMaster12</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-42727.html</guid>
			<description><![CDATA[I'm having a lot of trouble trying to get the head to move with the body when I pose the latter model. When I tried the armature deform option (with the head then body model selected in order), it didn't seem to work. This model was ripped from a game called Starlit Season, a game that is made in UE4. Any suggestions on how to have the head model move whenever I pose the body model? Thanks.  The first screenshot is before the pose, and the second is after the pose.<br />
<br />
<img src="https://i.postimg.cc/1RFyT5Ny/image.png" loading="lazy"  width="683" height="384" alt="[Image: image.png]" class="mycode_img" /><br />
<img src="https://i.postimg.cc/gkqmzSD5/image.png" loading="lazy"  width="683" height="384" alt="[Image: image.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[I'm having a lot of trouble trying to get the head to move with the body when I pose the latter model. When I tried the armature deform option (with the head then body model selected in order), it didn't seem to work. This model was ripped from a game called Starlit Season, a game that is made in UE4. Any suggestions on how to have the head model move whenever I pose the body model? Thanks.  The first screenshot is before the pose, and the second is after the pose.<br />
<br />
<img src="https://i.postimg.cc/1RFyT5Ny/image.png" loading="lazy"  width="683" height="384" alt="[Image: image.png]" class="mycode_img" /><br />
<img src="https://i.postimg.cc/gkqmzSD5/image.png" loading="lazy"  width="683" height="384" alt="[Image: image.png]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[TLOZ: Ocarina of Time ful lmap N64]]></title>
			<link>https://archive.vg-resource.com/thread-42662.html</link>
			<pubDate>Fri, 26 Apr 2024 16:02:21 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=115140">alexandrovich</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-42662.html</guid>
			<description><![CDATA[Using lemmy's tool I managed to port the full ocarina of time N64 map.<br />
I manually fixed the alpha textures using photoshop one by one.<br />
<br />
<br />
Looks fantastic in Garrys Mod.<br />
<br />
<br />
<img src="https://steamuserimages-a.akamaihd.net/ugc/2517025311144987865/5A777D9B76068F724CF1AB06CD46307351B62811/?imw=5000&amp;imh=5000&amp;ima=fit&amp;impolicy=Letterbox&amp;imcolor=%23000000&amp;letterbox=false" loading="lazy"  alt="[Image: ?imw=5000&amp;imh=5000&amp;ima=fit&amp;impolicy=Lett...rbox=false]" class="mycode_img" /><br />
<br />
<br />
<img src="https://steamuserimages-a.akamaihd.net/ugc/2517025311144864033/38B07F6D73A3F74FD14F3B0E4DB59D2925FD358B/?imw=5000&amp;imh=5000&amp;ima=fit&amp;impolicy=Letterbox&amp;imcolor=%23000000&amp;letterbox=false" loading="lazy"  alt="[Image: ?imw=5000&amp;imh=5000&amp;ima=fit&amp;impolicy=Lett...rbox=false]" class="mycode_img" /><br />
<br />
<img src="https://steamuserimages-a.akamaihd.net/ugc/2517025311143584994/5BDF7EABCADB2E87731707AB077D534AF0D7588D/?imw=5000&amp;imh=5000&amp;ima=fit&amp;impolicy=Letterbox&amp;imcolor=%23000000&amp;letterbox=false" loading="lazy"  alt="[Image: ?imw=5000&amp;imh=5000&amp;ima=fit&amp;impolicy=Lett...rbox=false]" class="mycode_img" /><br />
<br />
<br />
<br />
<br />
<img src="https://steamuserimages-a.akamaihd.net/ugc/2517025311143585056/B01AED01F7E80953EB9AB855FE6766655B0188F1/?imw=5000&amp;imh=5000&amp;ima=fit&amp;impolicy=Letterbox&amp;imcolor=%23000000&amp;letterbox=false" loading="lazy"  alt="[Image: ?imw=5000&amp;imh=5000&amp;ima=fit&amp;impolicy=Lett...rbox=false]" class="mycode_img" /><br />
<br />
<img src="https://steamuserimages-a.akamaihd.net/ugc/2517025311143585191/B58B126155E0931186D444291688395462391E32/?imw=5000&amp;imh=5000&amp;ima=fit&amp;impolicy=Letterbox&amp;imcolor=%23000000&amp;letterbox=false" loading="lazy"  alt="[Image: ?imw=5000&amp;imh=5000&amp;ima=fit&amp;impolicy=Lett...rbox=false]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[Using lemmy's tool I managed to port the full ocarina of time N64 map.<br />
I manually fixed the alpha textures using photoshop one by one.<br />
<br />
<br />
Looks fantastic in Garrys Mod.<br />
<br />
<br />
<img src="https://steamuserimages-a.akamaihd.net/ugc/2517025311144987865/5A777D9B76068F724CF1AB06CD46307351B62811/?imw=5000&amp;imh=5000&amp;ima=fit&amp;impolicy=Letterbox&amp;imcolor=%23000000&amp;letterbox=false" loading="lazy"  alt="[Image: ?imw=5000&amp;imh=5000&amp;ima=fit&amp;impolicy=Lett...rbox=false]" class="mycode_img" /><br />
<br />
<br />
<img src="https://steamuserimages-a.akamaihd.net/ugc/2517025311144864033/38B07F6D73A3F74FD14F3B0E4DB59D2925FD358B/?imw=5000&amp;imh=5000&amp;ima=fit&amp;impolicy=Letterbox&amp;imcolor=%23000000&amp;letterbox=false" loading="lazy"  alt="[Image: ?imw=5000&amp;imh=5000&amp;ima=fit&amp;impolicy=Lett...rbox=false]" class="mycode_img" /><br />
<br />
<img src="https://steamuserimages-a.akamaihd.net/ugc/2517025311143584994/5BDF7EABCADB2E87731707AB077D534AF0D7588D/?imw=5000&amp;imh=5000&amp;ima=fit&amp;impolicy=Letterbox&amp;imcolor=%23000000&amp;letterbox=false" loading="lazy"  alt="[Image: ?imw=5000&amp;imh=5000&amp;ima=fit&amp;impolicy=Lett...rbox=false]" class="mycode_img" /><br />
<br />
<br />
<br />
<br />
<img src="https://steamuserimages-a.akamaihd.net/ugc/2517025311143585056/B01AED01F7E80953EB9AB855FE6766655B0188F1/?imw=5000&amp;imh=5000&amp;ima=fit&amp;impolicy=Letterbox&amp;imcolor=%23000000&amp;letterbox=false" loading="lazy"  alt="[Image: ?imw=5000&amp;imh=5000&amp;ima=fit&amp;impolicy=Lett...rbox=false]" class="mycode_img" /><br />
<br />
<img src="https://steamuserimages-a.akamaihd.net/ugc/2517025311143585191/B58B126155E0931186D444291688395462391E32/?imw=5000&amp;imh=5000&amp;ima=fit&amp;impolicy=Letterbox&amp;imcolor=%23000000&amp;letterbox=false" loading="lazy"  alt="[Image: ?imw=5000&amp;imh=5000&amp;ima=fit&amp;impolicy=Lett...rbox=false]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Wacky Races Model Showcase]]></title>
			<link>https://archive.vg-resource.com/thread-42635.html</link>
			<pubDate>Thu, 18 Apr 2024 12:07:10 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=32172">LAZERLUKE109</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-42635.html</guid>
			<description><![CDATA[First time ripping models and decided to rip the drivers, cars &amp; Wacky Powers from the Wacky Races Arcade Game. Models aren;t rigged though. Still learning to rip them though.<br />
<br />
<img src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/i/7255cc59-7ce0-46a5-8678-8d0e0dfc3e65/dfeajko-7d35d1f6-4927-45cf-bfdd-39d0715a66c5.png" loading="lazy"  alt="[Image: dfeajko-7d35d1f6-4927-45cf-bfdd-39d0715a66c5.png]" class="mycode_img" /><br />
<br />
<img src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/7255cc59-7ce0-46a5-8678-8d0e0dfc3e65/dfe82v0-9a78f995-1ca9-494a-a774-dba850da18b7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzcyNTVjYzU5LTdjZTAtNDZhNS04Njc4LThkMGUwZGZjM2U2NVwvZGZlODJ2MC05YTc4Zjk5NS0xY2E5LTQ5NGEtYTc3NC1kYmE4NTBkYTE4YjcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.CJYpVyURZdl9SYu3evAcOh-pLS_uzUFfzrTkfe4ZjmM" loading="lazy"  alt="[Image: dfe82v0-9a78f995-1ca9-494a-a774-dba850da...rTkfe4ZjmM]" class="mycode_img" /><br />
<br />
<img src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/7255cc59-7ce0-46a5-8678-8d0e0dfc3e65/dfe82uw-882bf8f1-7bed-408f-aeb3-ad45615ae0fc.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzcyNTVjYzU5LTdjZTAtNDZhNS04Njc4LThkMGUwZGZjM2U2NVwvZGZlODJ1dy04ODJiZjhmMS03YmVkLTQwOGYtYWViMy1hZDQ1NjE1YWUwZmMucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.JYAxuKv0KTI6zV_jIAnXx6cD1p17aRwbP2PH6YFSde4" loading="lazy"  alt="[Image: dfe82uw-882bf8f1-7bed-408f-aeb3-ad45615a...2PH6YFSde4]" class="mycode_img" /><br />
<br />
Tell me what you all think!]]></description>
			<content:encoded><![CDATA[First time ripping models and decided to rip the drivers, cars &amp; Wacky Powers from the Wacky Races Arcade Game. Models aren;t rigged though. Still learning to rip them though.<br />
<br />
<img src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/i/7255cc59-7ce0-46a5-8678-8d0e0dfc3e65/dfeajko-7d35d1f6-4927-45cf-bfdd-39d0715a66c5.png" loading="lazy"  alt="[Image: dfeajko-7d35d1f6-4927-45cf-bfdd-39d0715a66c5.png]" class="mycode_img" /><br />
<br />
<img src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/7255cc59-7ce0-46a5-8678-8d0e0dfc3e65/dfe82v0-9a78f995-1ca9-494a-a774-dba850da18b7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzcyNTVjYzU5LTdjZTAtNDZhNS04Njc4LThkMGUwZGZjM2U2NVwvZGZlODJ2MC05YTc4Zjk5NS0xY2E5LTQ5NGEtYTc3NC1kYmE4NTBkYTE4YjcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.CJYpVyURZdl9SYu3evAcOh-pLS_uzUFfzrTkfe4ZjmM" loading="lazy"  alt="[Image: dfe82v0-9a78f995-1ca9-494a-a774-dba850da...rTkfe4ZjmM]" class="mycode_img" /><br />
<br />
<img src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/7255cc59-7ce0-46a5-8678-8d0e0dfc3e65/dfe82uw-882bf8f1-7bed-408f-aeb3-ad45615ae0fc.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcLzcyNTVjYzU5LTdjZTAtNDZhNS04Njc4LThkMGUwZGZjM2U2NVwvZGZlODJ1dy04ODJiZjhmMS03YmVkLTQwOGYtYWViMy1hZDQ1NjE1YWUwZmMucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.JYAxuKv0KTI6zV_jIAnXx6cD1p17aRwbP2PH6YFSde4" loading="lazy"  alt="[Image: dfe82uw-882bf8f1-7bed-408f-aeb3-ad45615a...2PH6YFSde4]" class="mycode_img" /><br />
<br />
Tell me what you all think!]]></content:encoded>
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		<item>
			<title><![CDATA[Castlevania64 - 68+ Character meshes!]]></title>
			<link>https://archive.vg-resource.com/thread-42492.html</link>
			<pubDate>Tue, 27 Feb 2024 01:18:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=16496">DrDoctor</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-42492.html</guid>
			<description><![CDATA[After thoroughly scrubbing though Castlevania64, I've managed to rip every character mesh in the game, plus some meshes from Legacy of Darkness. Nearly every color and mesh variant from CV64 is included (such as sword and halberd armors for example) Almost all models are T-posed with optimized texturesheets.<br />
<br />
There are too many to upload in this thread directly so here's a MEGA link:<br />
<a href="https://mega.nz/folder/szsxCCTb#eXdrOerW37uyJN97QO1rZA" target="_blank" rel="noopener" class="mycode_url">https://mega.nz/folder/szsxCCTb#eXdrOerW37uyJN97QO1rZA</a><br />
<br />
some examples:<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15888" target="_blank" title="">1.png</a> (Size: 267.15 KB / Downloads: 203)
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<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15889" target="_blank" title="">2.png</a> (Size: 203.99 KB / Downloads: 214)
<!-- end: postbit_attachments_attachment --><br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15890" target="_blank" title="">3.png</a> (Size: 473.48 KB / Downloads: 203)
<!-- end: postbit_attachments_attachment --><br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15891" target="_blank" title="">4.png</a> (Size: 476.2 KB / Downloads: 256)
<!-- end: postbit_attachments_attachment --><br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15892" target="_blank" title="">5.png</a> (Size: 378.47 KB / Downloads: 208)
<!-- end: postbit_attachments_attachment --><br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15893" target="_blank" title="">6.png</a> (Size: 379.29 KB / Downloads: 182)
<!-- end: postbit_attachments_attachment --><br />
<br />
I also have nearly all of CV64's stages ripped as well, but they require a lot of texture cleanup to be serviceable. I'll release them over time in this thread]]></description>
			<content:encoded><![CDATA[After thoroughly scrubbing though Castlevania64, I've managed to rip every character mesh in the game, plus some meshes from Legacy of Darkness. Nearly every color and mesh variant from CV64 is included (such as sword and halberd armors for example) Almost all models are T-posed with optimized texturesheets.<br />
<br />
There are too many to upload in this thread directly so here's a MEGA link:<br />
<a href="https://mega.nz/folder/szsxCCTb#eXdrOerW37uyJN97QO1rZA" target="_blank" rel="noopener" class="mycode_url">https://mega.nz/folder/szsxCCTb#eXdrOerW37uyJN97QO1rZA</a><br />
<br />
some examples:<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15888" target="_blank" title="">1.png</a> (Size: 267.15 KB / Downloads: 203)
<!-- end: postbit_attachments_attachment --><br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15889" target="_blank" title="">2.png</a> (Size: 203.99 KB / Downloads: 214)
<!-- end: postbit_attachments_attachment --><br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15890" target="_blank" title="">3.png</a> (Size: 473.48 KB / Downloads: 203)
<!-- end: postbit_attachments_attachment --><br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15891" target="_blank" title="">4.png</a> (Size: 476.2 KB / Downloads: 256)
<!-- end: postbit_attachments_attachment --><br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15892" target="_blank" title="">5.png</a> (Size: 378.47 KB / Downloads: 208)
<!-- end: postbit_attachments_attachment --><br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15893" target="_blank" title="">6.png</a> (Size: 379.29 KB / Downloads: 182)
<!-- end: postbit_attachments_attachment --><br />
<br />
I also have nearly all of CV64's stages ripped as well, but they require a lot of texture cleanup to be serviceable. I'll release them over time in this thread]]></content:encoded>
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		<item>
			<title><![CDATA[[N64] Neon Genesis Evangelion model rips]]></title>
			<link>https://archive.vg-resource.com/thread-42435.html</link>
			<pubDate>Sun, 11 Feb 2024 03:19:25 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=16496">DrDoctor</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-42435.html</guid>
			<description><![CDATA[I'm in the process of ripping assets from this N64 game. Right now, all Evas and most weapons are complete and rig ready. Some of these are not 1:1 rips, some were stitched together from the "gameplay models" and "cutscene models" (Mass Production Eva having a fully modeled mouth for example) and two weapons that are in NGEs canon, but not in the game are also present; these being the sonic glaive and assault tonfa. Next I plan on tackling the Angels and then some extra stuff like Jet Alone, the D-type suit, vehicles, etc. <br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15759" target="_blank" title="">Evalinup.jpg</a> (Size: 244.37 KB / Downloads: 770)
<!-- end: postbit_attachments_attachment --><br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15760" target="_blank" title="">EvaWeapons.jpg</a> (Size: 144.58 KB / Downloads: 357)
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<br />
<span style="color: #ff4136;" class="mycode_color">3/10/24 update:</span><br />
Huge content update including Angels, high poly models and other objects<br />
<a href="https://mega.nz/folder/03dGWCrY#NxBaeni29eUJTXs_h8Fu3Q" target="_blank" rel="noopener" class="mycode_url">https://mega.nz/folder/03dGWCrY#NxBaeni29eUJTXs_h8Fu3Q</a>]]></description>
			<content:encoded><![CDATA[I'm in the process of ripping assets from this N64 game. Right now, all Evas and most weapons are complete and rig ready. Some of these are not 1:1 rips, some were stitched together from the "gameplay models" and "cutscene models" (Mass Production Eva having a fully modeled mouth for example) and two weapons that are in NGEs canon, but not in the game are also present; these being the sonic glaive and assault tonfa. Next I plan on tackling the Angels and then some extra stuff like Jet Alone, the D-type suit, vehicles, etc. <br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15759" target="_blank" title="">Evalinup.jpg</a> (Size: 244.37 KB / Downloads: 770)
<!-- end: postbit_attachments_attachment --><br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15760" target="_blank" title="">EvaWeapons.jpg</a> (Size: 144.58 KB / Downloads: 357)
<!-- end: postbit_attachments_attachment --><br />
<br />
<span style="color: #ff4136;" class="mycode_color">3/10/24 update:</span><br />
Huge content update including Angels, high poly models and other objects<br />
<a href="https://mega.nz/folder/03dGWCrY#NxBaeni29eUJTXs_h8Fu3Q" target="_blank" rel="noopener" class="mycode_url">https://mega.nz/folder/03dGWCrY#NxBaeni29eUJTXs_h8Fu3Q</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[applecuckoo's Model Cave]]></title>
			<link>https://archive.vg-resource.com/thread-42430.html</link>
			<pubDate>Sat, 10 Feb 2024 03:41:03 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=110027">applecuckoo</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-42430.html</guid>
			<description><![CDATA[Alright, it's time for me to start a model page!<br />
<br />
I've already ripped the characters from 'Hooked Again: Real Motion Fishing' by SIMS. I've also started work on Level-5's 'Yo-Kai Watch' for the 3DS and <span style="text-decoration: line-through;" class="mycode_s">Tamsoft's 'OneChanbara: Bikini Zombie Slayers' for the Wii (that last one is going to be... interesting)</span>. All the Wii models that I've ripped so far are in the .BRRES format or need minimal editing to be converted into one.<br />
<br />
Yo-Kai Watch:<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15750" target="_blank" title="">nate_fam.png</a> (Size: 487.41 KB / Downloads: 218)
<!-- end: postbit_attachments_attachment --> <!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15751" target="_blank" title="">beeg.png</a> (Size: 472.17 KB / Downloads: 244)
<!-- end: postbit_attachments_attachment --> <!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15752" target="_blank" title="">full.png</a> (Size: 387.35 KB / Downloads: 188)
<!-- end: postbit_attachments_attachment --><br />
<br />
Hooked Again: Real Motion Fishing:<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15753" target="_blank" title="">angirl00_beeg.png</a> (Size: 353.19 KB / Downloads: 192)
<!-- end: postbit_attachments_attachment --> <!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15754" target="_blank" title="">angirl01_beeg.png</a> (Size: 354.83 KB / Downloads: 180)
<!-- end: postbit_attachments_attachment --> <!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15755" target="_blank" title="">angler00_beeg.png</a> (Size: 384.77 KB / Downloads: 184)
<!-- end: postbit_attachments_attachment --> <!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15756" target="_blank" title="">angler01_beeg.png</a> (Size: 363.81 KB / Downloads: 190)
<!-- end: postbit_attachments_attachment --> <!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15757" target="_blank" title="">boat_beeg.png</a> (Size: 412.33 KB / Downloads: 184)
<!-- end: postbit_attachments_attachment --><br />
<br />
EDIT: whoops, the models for OBZS already exist so I'm dumping my progress, lol.]]></description>
			<content:encoded><![CDATA[Alright, it's time for me to start a model page!<br />
<br />
I've already ripped the characters from 'Hooked Again: Real Motion Fishing' by SIMS. I've also started work on Level-5's 'Yo-Kai Watch' for the 3DS and <span style="text-decoration: line-through;" class="mycode_s">Tamsoft's 'OneChanbara: Bikini Zombie Slayers' for the Wii (that last one is going to be... interesting)</span>. All the Wii models that I've ripped so far are in the .BRRES format or need minimal editing to be converted into one.<br />
<br />
Yo-Kai Watch:<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15750" target="_blank" title="">nate_fam.png</a> (Size: 487.41 KB / Downloads: 218)
<!-- end: postbit_attachments_attachment --> <!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15751" target="_blank" title="">beeg.png</a> (Size: 472.17 KB / Downloads: 244)
<!-- end: postbit_attachments_attachment --> <!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15752" target="_blank" title="">full.png</a> (Size: 387.35 KB / Downloads: 188)
<!-- end: postbit_attachments_attachment --><br />
<br />
Hooked Again: Real Motion Fishing:<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15753" target="_blank" title="">angirl00_beeg.png</a> (Size: 353.19 KB / Downloads: 192)
<!-- end: postbit_attachments_attachment --> <!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15754" target="_blank" title="">angirl01_beeg.png</a> (Size: 354.83 KB / Downloads: 180)
<!-- end: postbit_attachments_attachment --> <!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15755" target="_blank" title="">angler00_beeg.png</a> (Size: 384.77 KB / Downloads: 184)
<!-- end: postbit_attachments_attachment --> <!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15756" target="_blank" title="">angler01_beeg.png</a> (Size: 363.81 KB / Downloads: 190)
<!-- end: postbit_attachments_attachment --> <!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15757" target="_blank" title="">boat_beeg.png</a> (Size: 412.33 KB / Downloads: 184)
<!-- end: postbit_attachments_attachment --><br />
<br />
EDIT: whoops, the models for OBZS already exist so I'm dumping my progress, lol.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Totally Spies! Totally Party]]></title>
			<link>https://archive.vg-resource.com/thread-42332.html</link>
			<pubDate>Mon, 08 Jan 2024 20:18:17 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=110695">slamqo</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-42332.html</guid>
			<description><![CDATA[I'm working on ripping models from this TS game, so far I got these 2.<br />
Mandy is already in pending on model resource, any idea how long until it gets approved?<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15646" target="_blank" title="">clover.png</a> (Size: 273.43 KB / Downloads: 256)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15647" target="_blank" title="">mandy.png</a> (Size: 312.06 KB / Downloads: 239)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[I'm working on ripping models from this TS game, so far I got these 2.<br />
Mandy is already in pending on model resource, any idea how long until it gets approved?<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15646" target="_blank" title="">clover.png</a> (Size: 273.43 KB / Downloads: 256)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15647" target="_blank" title="">mandy.png</a> (Size: 312.06 KB / Downloads: 239)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
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