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		<title><![CDATA[The VG Resource - Feedback / Showreel]]></title>
		<link>https://archive.vg-resource.com/</link>
		<description><![CDATA[The VG Resource - https://archive.vg-resource.com]]></description>
		<pubDate>Sat, 10 Oct 2026 09:22:56 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[meh first sprite ripping]]></title>
			<link>https://archive.vg-resource.com/thread-43717.html</link>
			<pubDate>Tue, 15 Jul 2025 16:26:48 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=118437">Sema323</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43717.html</guid>
			<description><![CDATA[<img src="https://media.discordapp.net/attachments/1319886735177547777/1394716281562730577/image.png?ex=6877d242&amp;is=687680c2&amp;hm=b9b3a5ab2818a13097306982f6cd937d5d209163f028d33005fc4f47d42824d3&amp;=&amp;format=webp&amp;quality=lossless&amp;width=271&amp;height=210" loading="lazy"  alt="[Image: image.png?ex=6877d242&amp;is=687680c2&amp;hm=b9b...height=210]" class="mycode_img" /><br />
<span style="font-size: small;" class="mycode_size">This was my first time to "sprite rip",</span><br />
it's really <span style="color: #ff4136;" class="mycode_color">bad </span>to me.]]></description>
			<content:encoded><![CDATA[<img src="https://media.discordapp.net/attachments/1319886735177547777/1394716281562730577/image.png?ex=6877d242&amp;is=687680c2&amp;hm=b9b3a5ab2818a13097306982f6cd937d5d209163f028d33005fc4f47d42824d3&amp;=&amp;format=webp&amp;quality=lossless&amp;width=271&amp;height=210" loading="lazy"  alt="[Image: image.png?ex=6877d242&amp;is=687680c2&amp;hm=b9b...height=210]" class="mycode_img" /><br />
<span style="font-size: small;" class="mycode_size">This was my first time to "sprite rip",</span><br />
it's really <span style="color: #ff4136;" class="mycode_color">bad </span>to me.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ryan914's Showcase]]></title>
			<link>https://archive.vg-resource.com/thread-43713.html</link>
			<pubDate>Tue, 15 Jul 2025 02:35:21 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=108">Ryan914</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43713.html</guid>
			<description><![CDATA[<span style="color: #ffffff;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size"><span style="font-family: 'Proxima Nova Regular', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><a href="https://imgum/mcstVRT" target="_blank" rel="noopener" class="mycode_url">https://imgum/mcstVRT</a></span></span></span><br />
After 6 years or so of vanishing, I have returned<br />
<br />
Alter AILA Genesis (RPG Maker): Aila <br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17620" target="_blank" title="">AAGAILA.png</a> (Size: 58.38 KB / Downloads: 139)
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<br />
<br />
Sadly I cannot get the portraits and effects (The effects are from other games though) due to the insane BS of ripping from XYZ files (Not risking messing up my computer), the character was extracted manually using the RPG Maker client the game came with, Easy RPG has issues with palettes compared to RPGM2k3, I did however include all instances of AILA in the story as bosses, including the Interference boss fight in the Dam Facility.<br />
<br />
Also I cannot rip the shield effect due to how wonky it is (Translucency effects in RPGM games do not translate well when it comes to ripping) <br />
<br />
This is a massive spoiler of course given that Aila is the antagonist.<br />
<br />
Edit: Fixed escape sprite, turns out that was from the message from the creator of AAG.]]></description>
			<content:encoded><![CDATA[<span style="color: #ffffff;" class="mycode_color"><span style="font-size: 1pt;" class="mycode_size"><span style="font-family: 'Proxima Nova Regular', 'Helvetica Neue', Helvetica, Arial, sans-serif;" class="mycode_font"><a href="https://imgum/mcstVRT" target="_blank" rel="noopener" class="mycode_url">https://imgum/mcstVRT</a></span></span></span><br />
After 6 years or so of vanishing, I have returned<br />
<br />
Alter AILA Genesis (RPG Maker): Aila <br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17620" target="_blank" title="">AAGAILA.png</a> (Size: 58.38 KB / Downloads: 139)
<!-- end: postbit_attachments_attachment --> <br />
<br />
<br />
Sadly I cannot get the portraits and effects (The effects are from other games though) due to the insane BS of ripping from XYZ files (Not risking messing up my computer), the character was extracted manually using the RPG Maker client the game came with, Easy RPG has issues with palettes compared to RPGM2k3, I did however include all instances of AILA in the story as bosses, including the Interference boss fight in the Dam Facility.<br />
<br />
Also I cannot rip the shield effect due to how wonky it is (Translucency effects in RPGM games do not translate well when it comes to ripping) <br />
<br />
This is a massive spoiler of course given that Aila is the antagonist.<br />
<br />
Edit: Fixed escape sprite, turns out that was from the message from the creator of AAG.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Metal Slug Customs] Slug Vehicle Vulcan (S3&K-Style)]]></title>
			<link>https://archive.vg-resource.com/thread-43542.html</link>
			<pubDate>Wed, 16 Apr 2025 06:59:17 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=128123">WittyUsername</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43542.html</guid>
			<description><![CDATA[The GIF would act as a thumbnail (animation demonstration).<br />
The sheet image is the sheet itself.<br />
Please notify me about any adjustments I should make to the <span style="font-weight: bold;" class="mycode_b">image/GiF sizes</span>.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="GIF Image" border="0" alt=".gif" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17025" target="_blank" title="">rotationdemonstration.gif</a> (Size: 24.77 KB / Downloads: 166)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17026" target="_blank" title="">MSSlugVulcan3NKUpscale.png</a> (Size: 23.2 KB / Downloads: 186)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[The GIF would act as a thumbnail (animation demonstration).<br />
The sheet image is the sheet itself.<br />
Please notify me about any adjustments I should make to the <span style="font-weight: bold;" class="mycode_b">image/GiF sizes</span>.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="GIF Image" border="0" alt=".gif" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17025" target="_blank" title="">rotationdemonstration.gif</a> (Size: 24.77 KB / Downloads: 166)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17026" target="_blank" title="">MSSlugVulcan3NKUpscale.png</a> (Size: 23.2 KB / Downloads: 186)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[A thread of my lastest rips, about old Mario Fangames.]]></title>
			<link>https://archive.vg-resource.com/thread-43374.html</link>
			<pubDate>Fri, 24 Jan 2025 19:58:52 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=77429">Netsumu_Nico7</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43374.html</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Grettings/.</span><br />
<br />
Not actually a newcomer because i was here since 2020 as another alias (Nicomario70). I'm here to showcase my lastest rips of games i played in the past.<br />
I'm currently interested to rip some stuff, other than showcasing custom stuff. I thought of someday starting to rip old MFGG Mario fangames.<br />
<br />
Starting with Mario's Mansion Perfect Collection due it has the most charming sprites i ever seen on a old fangame. And planeed to rip others as well (SUPER MARIO STORM I for example).<br />
I actually summit them, for now there are not approved (i think it was because i posted it when i still had my old nickname on this site, i will waiting patiently, there is no hurry).<br />
<br />
Anyways, they there are some sheets (Accurate Size):<br />
<br />
<img src="https://media.discordapp.net/attachments/814631559445086279/1332426576545054740/MMPC5.png?ex=67953673&amp;is=6793e4f3&amp;hm=1004400df578199bb22c3a226f0dbc20447ba09493b914c32d6de0f2309a8164&amp;=&amp;format=webp&amp;quality=lossless" loading="lazy"  alt="[Image: MMPC5.png?ex=67953673&amp;is=6793e4f3&amp;hm=100...y=lossless]" class="mycode_img" />    <img src="https://media.discordapp.net/attachments/814631559445086279/1332426577237245973/MMPC6.png?ex=67953673&amp;is=6793e4f3&amp;hm=7e6c05ac13caf7fa850748b774382a13c8124bd1299e5bdf81053c56595b71fc&amp;=&amp;format=webp&amp;quality=lossless" loading="lazy"  alt="[Image: MMPC6.png?ex=67953673&amp;is=6793e4f3&amp;hm=7e6...y=lossless]" class="mycode_img" /><br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="text-decoration: line-through;" class="mycode_s">Sorry for blank space below there</span></span><br />
<img src="https://cdn.discordapp.com/attachments/814631559445086279/1332426576947581008/MMPC4.png?ex=67953673&amp;is=6793e4f3&amp;hm=a6f26acecacc0b0279393f7c003c8280543793a729974b6764832090e75515dc&amp;" loading="lazy"  alt="[Image: MMPC4.png?ex=67953673&amp;is=6793e4f3&amp;hm=a6f...0e75515dc&amp;]" class="mycode_img" />   <img src="https://media.discordapp.net/attachments/814631559445086279/1332426577463476234/MMPC8.png?ex=67953673&amp;is=6793e4f3&amp;hm=5082320e96b2b157eb34f27f7fab2be13ed55349eab74b24a05243e8b0b724a7&amp;=&amp;format=webp&amp;quality=lossless" loading="lazy"  alt="[Image: MMPC8.png?ex=67953673&amp;is=6793e4f3&amp;hm=508...y=lossless]" class="mycode_img" /><br />
<br />
If i had time, i could edit them to put more info. <br />
Such as Peach sprites being unused in Mario's Mansion Perfect Collection, or some of this Blue-Red Shy Ghost's (Referred as "FanGuy" in game) sprites being unused, those being a improved version of him, the one where is actually an actual custom sprite of him and not a recolor of him taken from Yoshi's Island.<br />
<br />
I still doubt if i get aproved, that's it for now.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Grettings/.</span><br />
<br />
Not actually a newcomer because i was here since 2020 as another alias (Nicomario70). I'm here to showcase my lastest rips of games i played in the past.<br />
I'm currently interested to rip some stuff, other than showcasing custom stuff. I thought of someday starting to rip old MFGG Mario fangames.<br />
<br />
Starting with Mario's Mansion Perfect Collection due it has the most charming sprites i ever seen on a old fangame. And planeed to rip others as well (SUPER MARIO STORM I for example).<br />
I actually summit them, for now there are not approved (i think it was because i posted it when i still had my old nickname on this site, i will waiting patiently, there is no hurry).<br />
<br />
Anyways, they there are some sheets (Accurate Size):<br />
<br />
<img src="https://media.discordapp.net/attachments/814631559445086279/1332426576545054740/MMPC5.png?ex=67953673&amp;is=6793e4f3&amp;hm=1004400df578199bb22c3a226f0dbc20447ba09493b914c32d6de0f2309a8164&amp;=&amp;format=webp&amp;quality=lossless" loading="lazy"  alt="[Image: MMPC5.png?ex=67953673&amp;is=6793e4f3&amp;hm=100...y=lossless]" class="mycode_img" />    <img src="https://media.discordapp.net/attachments/814631559445086279/1332426577237245973/MMPC6.png?ex=67953673&amp;is=6793e4f3&amp;hm=7e6c05ac13caf7fa850748b774382a13c8124bd1299e5bdf81053c56595b71fc&amp;=&amp;format=webp&amp;quality=lossless" loading="lazy"  alt="[Image: MMPC6.png?ex=67953673&amp;is=6793e4f3&amp;hm=7e6...y=lossless]" class="mycode_img" /><br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="text-decoration: line-through;" class="mycode_s">Sorry for blank space below there</span></span><br />
<img src="https://cdn.discordapp.com/attachments/814631559445086279/1332426576947581008/MMPC4.png?ex=67953673&amp;is=6793e4f3&amp;hm=a6f26acecacc0b0279393f7c003c8280543793a729974b6764832090e75515dc&amp;" loading="lazy"  alt="[Image: MMPC4.png?ex=67953673&amp;is=6793e4f3&amp;hm=a6f...0e75515dc&amp;]" class="mycode_img" />   <img src="https://media.discordapp.net/attachments/814631559445086279/1332426577463476234/MMPC8.png?ex=67953673&amp;is=6793e4f3&amp;hm=5082320e96b2b157eb34f27f7fab2be13ed55349eab74b24a05243e8b0b724a7&amp;=&amp;format=webp&amp;quality=lossless" loading="lazy"  alt="[Image: MMPC8.png?ex=67953673&amp;is=6793e4f3&amp;hm=508...y=lossless]" class="mycode_img" /><br />
<br />
If i had time, i could edit them to put more info. <br />
Such as Peach sprites being unused in Mario's Mansion Perfect Collection, or some of this Blue-Red Shy Ghost's (Referred as "FanGuy" in game) sprites being unused, those being a improved version of him, the one where is actually an actual custom sprite of him and not a recolor of him taken from Yoshi's Island.<br />
<br />
I still doubt if i get aproved, that's it for now.]]></content:encoded>
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		<item>
			<title><![CDATA[My Digimon World 3 submissions]]></title>
			<link>https://archive.vg-resource.com/thread-43360.html</link>
			<pubDate>Fri, 17 Jan 2025 22:33:47 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=124066">Bluwiikoon</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43360.html</guid>
			<description><![CDATA[Howdy, all! I noticed that the sprites for Rookie training in Digimon World 3 haven't been ripped yet, so I figured I'd give it a shot <img src="https://archive.vg-resource.com/images/custom_smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /> <br />
<br />
My plans are to try to rip all the Rookie training spritesheets in my free time (including Veemon - I have a savefile with all the Rookies unlocked).<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16804" target="_blank" title="">dw3-gym-props.png</a> (Size: 179.36 KB / Downloads: 229)
<!-- end: postbit_attachments_attachment --><br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16805" target="_blank" title="">dw3-rena-sheet.png</a> (Size: 241.64 KB / Downloads: 215)
<!-- end: postbit_attachments_attachment --><br />
<br />
EDIT: And they're live!<br />
<a href="https://www.spriters-resource.com/playstation/digiworld3/sheet/249725/"><div class="iconcontainer"><div class="iconheader" style="background-color: #A34D4D;border-top: 1px solid #ca6f6f;border-left: 1px solid #ca6f6f;border-right: 1px solid #911414;border-bottom: 1px solid #911414;"><span class="iconheadertext">Renamon</span></div><div class="iconbody" style="background-image: url(https://www.spriters-resource.com/resources/images/light/display/icon-background.png);"><img src="https://www.spriters-resource.com/resources/sheet_icons/247/249725.png?" alt="Renamon"/></div></div></a> <a href="https://www.spriters-resource.com/playstation/digiworld3/sheet/249726/"><div class="iconcontainer"><div class="iconheader" style="background-color: #A34D4D;border-top: 1px solid #ca6f6f;border-left: 1px solid #ca6f6f;border-right: 1px solid #911414;border-bottom: 1px solid #911414;"><span class="iconheadertext">Training Props</span></div><div class="iconbody" style="background-image: url(https://www.spriters-resource.com/resources/images/light/display/icon-background.png);"><img src="https://www.spriters-resource.com/resources/sheet_icons/247/249726.png?" alt="Training Props"/></div></div></a>]]></description>
			<content:encoded><![CDATA[Howdy, all! I noticed that the sprites for Rookie training in Digimon World 3 haven't been ripped yet, so I figured I'd give it a shot <img src="https://archive.vg-resource.com/images/custom_smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /> <br />
<br />
My plans are to try to rip all the Rookie training spritesheets in my free time (including Veemon - I have a savefile with all the Rookies unlocked).<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16804" target="_blank" title="">dw3-gym-props.png</a> (Size: 179.36 KB / Downloads: 229)
<!-- end: postbit_attachments_attachment --><br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16805" target="_blank" title="">dw3-rena-sheet.png</a> (Size: 241.64 KB / Downloads: 215)
<!-- end: postbit_attachments_attachment --><br />
<br />
EDIT: And they're live!<br />
<a href="https://www.spriters-resource.com/playstation/digiworld3/sheet/249725/"><div class="iconcontainer"><div class="iconheader" style="background-color: #A34D4D;border-top: 1px solid #ca6f6f;border-left: 1px solid #ca6f6f;border-right: 1px solid #911414;border-bottom: 1px solid #911414;"><span class="iconheadertext">Renamon</span></div><div class="iconbody" style="background-image: url(https://www.spriters-resource.com/resources/images/light/display/icon-background.png);"><img src="https://www.spriters-resource.com/resources/sheet_icons/247/249725.png?" alt="Renamon"/></div></div></a> <a href="https://www.spriters-resource.com/playstation/digiworld3/sheet/249726/"><div class="iconcontainer"><div class="iconheader" style="background-color: #A34D4D;border-top: 1px solid #ca6f6f;border-left: 1px solid #ca6f6f;border-right: 1px solid #911414;border-bottom: 1px solid #911414;"><span class="iconheadertext">Training Props</span></div><div class="iconbody" style="background-image: url(https://www.spriters-resource.com/resources/images/light/display/icon-background.png);"><img src="https://www.spriters-resource.com/resources/sheet_icons/247/249726.png?" alt="Training Props"/></div></div></a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[My current pending submissions...]]></title>
			<link>https://archive.vg-resource.com/thread-43353.html</link>
			<pubDate>Thu, 16 Jan 2025 09:56:24 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=38004">998TheNewOrchestra</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43353.html</guid>
			<description><![CDATA[<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16800" target="_blank" title="">Kinito Crew Expressions (SR).png</a> (Size: 214.25 KB / Downloads: 206)
<!-- end: postbit_attachments_attachment --> <!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16801" target="_blank" title="">quukho7pkp191.png</a> (Size: 443.58 KB / Downloads: 210)
<!-- end: postbit_attachments_attachment --><br />
<br />
I currently have <span style="font-style: italic;" class="mycode_i">two </span>sheets pending on here, which I've gone ahead and attached for your convenience. I figured I might as well post them here, for y'know... showcasing and potential feedback and stuff like that. Lemme know what you think of these!]]></description>
			<content:encoded><![CDATA[<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16800" target="_blank" title="">Kinito Crew Expressions (SR).png</a> (Size: 214.25 KB / Downloads: 206)
<!-- end: postbit_attachments_attachment --> <!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16801" target="_blank" title="">quukho7pkp191.png</a> (Size: 443.58 KB / Downloads: 210)
<!-- end: postbit_attachments_attachment --><br />
<br />
I currently have <span style="font-style: italic;" class="mycode_i">two </span>sheets pending on here, which I've gone ahead and attached for your convenience. I figured I might as well post them here, for y'know... showcasing and potential feedback and stuff like that. Lemme know what you think of these!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Thousand Arms (PS1) Sprite Submissions]]></title>
			<link>https://archive.vg-resource.com/thread-43320.html</link>
			<pubDate>Sat, 04 Jan 2025 15:09:13 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=85738">SSBKing65</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43320.html</guid>
			<description><![CDATA[Good morning, the character designs of Thousand Arms are very unique and underrated. <br />
I've been getting all the battle sprites to make them in the Mugen game engine and want to submit my sheets.<br />
There's no section for TA on here &amp; that's why I made this thread.<br />
I did Kirara Beauty first since she's my favorite, and the enemy designs alone have made me an avid fan of the game.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16756" target="_blank" title="">Kirara Beauty Spritesheet.png</a> (Size: 51.6 KB / Downloads: 345)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16757" target="_blank" title="">Thousand Arms Enemies.png</a> (Size: 275.04 KB / Downloads: 330)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Good morning, the character designs of Thousand Arms are very unique and underrated. <br />
I've been getting all the battle sprites to make them in the Mugen game engine and want to submit my sheets.<br />
There's no section for TA on here &amp; that's why I made this thread.<br />
I did Kirara Beauty first since she's my favorite, and the enemy designs alone have made me an avid fan of the game.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16756" target="_blank" title="">Kirara Beauty Spritesheet.png</a> (Size: 51.6 KB / Downloads: 345)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16757" target="_blank" title="">Thousand Arms Enemies.png</a> (Size: 275.04 KB / Downloads: 330)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[TFO04's sprite ripping thread thingy]]></title>
			<link>https://archive.vg-resource.com/thread-43119.html</link>
			<pubDate>Wed, 01 Jan 2025 21:36:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=54351">TheFireOshawott04</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43119.html</guid>
			<description><![CDATA[Hello everyone, it's TFO04 here. If anyone remembers in <a href="https://www.vg-resource.com/thread-42263.html" target="_blank" rel="noopener" class="mycode_url">a seperate thread I made back in 2023</a>, I did a re-rip of Cream from Sonic Advance 2 since the original sheet was outdated and missing several sprites (i also re-ripped Cheese and Vanilla for the sake of it!)<br />
<br />
This time, I decided to make my own thread for various sprite rips I've made, since I've seen others doing it and I don't want to make multiple threads on each game I've ripped stuff from. I've been away from TVGR for a while, as I've been rather busy with other important matters. If anyone's wondering if I've started on my re-rip of Amy as stated in the thread, the answer is yes. Well, from Advance 1 that is, since I want to see if any of her sprites differ in the second and third games when I begin ripping her sprites from those. I haven't made much progress since I stopped doing it but, here's some of the sprites and animations I have currently organised and named for the upcoming sheet:<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16749" target="_blank" title="">amy rerip progress1.png</a> (Size: 27.8 KB / Downloads: 207)
<!-- end: postbit_attachments_attachment --><br />
Like Cream's sheet, this uses the BizHawk colour scheme. All sprites seen were ripped through either mGBA or YY-CHR. There are plenty of other sprites I've ripped for Amy, but I didn't feel like showing all of them and I haven't got around to fully organising them yet. But I will be sure to keep posting progress of the sheet as time goes on.<br />
<br />
Anyway, with that out of the way... around last year or so I re-ripped the sprites for the badniks from the 8-bit versions of Sonic 1 that I plan on replacing the current sheets with, because when I was re-ripping the sprites, I noticed some differences with the ones for Crabmeat and Moto Bug that I don't think anyone has pointed out.<br />
<span style="font-weight: bold;" class="mycode_b">Left: Master System. Right: Game Gear</span> <br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16747" target="_blank" title="">badnik rip mastersystem.png</a> (Size: 9.34 KB / Downloads: 210)
<!-- end: postbit_attachments_attachment --> <!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16748" target="_blank" title="">badnik rip gamegear.png</a> (Size: 9.52 KB / Downloads: 191)
<!-- end: postbit_attachments_attachment --><br />
Crabmeat has a slightly different set of sprites in Jungle Zone when compared to Green Hill Zone. In the Game Gear version, these sprites are, oddly enough, swapped around, and the Moto Bug sprites are touched-up a bit. Below is a comparison in case you are confused:<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16746" target="_blank" title="">badnik comparison.png</a> (Size: 3.53 KB / Downloads: 183)
<!-- end: postbit_attachments_attachment --><br />
Not to mention that the sheet on the Game Gear version's page is the same as the Master System's, which is why I am planning on updating both sheets. The badnik sprites here were ripped through BizHawk.<br />
<br />
Also, as a heads up: <span style="font-weight: bold;" class="mycode_b">The sheets featured here may not be final, which is why I decided to make this thread in the event I'm told or find out that I've missed something on them. That way I can go ahead, add/change any of the missing/incorrect sprites and finalise the sheet before I submit them to TS</span><span style="font-weight: bold;" class="mycode_b">R. I tend to rush my sheets sometimes so I wanna avoid any decrepancies just in case.</span><br />
<br />
That's pretty much about all i've got. Feel free to let me know if there is anything I have missed, but other than that, all I can say is happy new year, and I'll see you all around!<br />
- TFO04]]></description>
			<content:encoded><![CDATA[Hello everyone, it's TFO04 here. If anyone remembers in <a href="https://www.vg-resource.com/thread-42263.html" target="_blank" rel="noopener" class="mycode_url">a seperate thread I made back in 2023</a>, I did a re-rip of Cream from Sonic Advance 2 since the original sheet was outdated and missing several sprites (i also re-ripped Cheese and Vanilla for the sake of it!)<br />
<br />
This time, I decided to make my own thread for various sprite rips I've made, since I've seen others doing it and I don't want to make multiple threads on each game I've ripped stuff from. I've been away from TVGR for a while, as I've been rather busy with other important matters. If anyone's wondering if I've started on my re-rip of Amy as stated in the thread, the answer is yes. Well, from Advance 1 that is, since I want to see if any of her sprites differ in the second and third games when I begin ripping her sprites from those. I haven't made much progress since I stopped doing it but, here's some of the sprites and animations I have currently organised and named for the upcoming sheet:<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16749" target="_blank" title="">amy rerip progress1.png</a> (Size: 27.8 KB / Downloads: 207)
<!-- end: postbit_attachments_attachment --><br />
Like Cream's sheet, this uses the BizHawk colour scheme. All sprites seen were ripped through either mGBA or YY-CHR. There are plenty of other sprites I've ripped for Amy, but I didn't feel like showing all of them and I haven't got around to fully organising them yet. But I will be sure to keep posting progress of the sheet as time goes on.<br />
<br />
Anyway, with that out of the way... around last year or so I re-ripped the sprites for the badniks from the 8-bit versions of Sonic 1 that I plan on replacing the current sheets with, because when I was re-ripping the sprites, I noticed some differences with the ones for Crabmeat and Moto Bug that I don't think anyone has pointed out.<br />
<span style="font-weight: bold;" class="mycode_b">Left: Master System. Right: Game Gear</span> <br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16747" target="_blank" title="">badnik rip mastersystem.png</a> (Size: 9.34 KB / Downloads: 210)
<!-- end: postbit_attachments_attachment --> <!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16748" target="_blank" title="">badnik rip gamegear.png</a> (Size: 9.52 KB / Downloads: 191)
<!-- end: postbit_attachments_attachment --><br />
Crabmeat has a slightly different set of sprites in Jungle Zone when compared to Green Hill Zone. In the Game Gear version, these sprites are, oddly enough, swapped around, and the Moto Bug sprites are touched-up a bit. Below is a comparison in case you are confused:<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16746" target="_blank" title="">badnik comparison.png</a> (Size: 3.53 KB / Downloads: 183)
<!-- end: postbit_attachments_attachment --><br />
Not to mention that the sheet on the Game Gear version's page is the same as the Master System's, which is why I am planning on updating both sheets. The badnik sprites here were ripped through BizHawk.<br />
<br />
Also, as a heads up: <span style="font-weight: bold;" class="mycode_b">The sheets featured here may not be final, which is why I decided to make this thread in the event I'm told or find out that I've missed something on them. That way I can go ahead, add/change any of the missing/incorrect sprites and finalise the sheet before I submit them to TS</span><span style="font-weight: bold;" class="mycode_b">R. I tend to rush my sheets sometimes so I wanna avoid any decrepancies just in case.</span><br />
<br />
That's pretty much about all i've got. Feel free to let me know if there is anything I have missed, but other than that, all I can say is happy new year, and I'll see you all around!<br />
- TFO04]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Mario Customs: Bowser, Bowser Jr., and Koopa Clown Car (Super Mario Bros. 2-Style)]]></title>
			<link>https://archive.vg-resource.com/thread-43258.html</link>
			<pubDate>Sun, 15 Dec 2024 19:56:33 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=118305">Its-A-Me_Austin</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43258.html</guid>
			<description><![CDATA[<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16642" target="_blank" title="">Bowser, Bowser Jr., and Koopa Clown Car (Super Mario Bros. 2-Style) 2.png</a> (Size: 11.76 KB / Downloads: 219)
<!-- end: postbit_attachments_attachment --><br />
I updated my Super Mario Bros. 2-styled Bowser<span style="font-weight: bold;" class="mycode_b"> </span>by adding Bowser Jr. and the Koopa Clown Car in the same style. I'm very proud of this one (mainly because of the Koopa Clown Car's expressions) and the sheet is currently waiting for approval. In the meantime, tell me what you feel and tell me what you think.<br />
<hr class="mycode_hr" />
No one will see this]]></description>
			<content:encoded><![CDATA[<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16642" target="_blank" title="">Bowser, Bowser Jr., and Koopa Clown Car (Super Mario Bros. 2-Style) 2.png</a> (Size: 11.76 KB / Downloads: 219)
<!-- end: postbit_attachments_attachment --><br />
I updated my Super Mario Bros. 2-styled Bowser<span style="font-weight: bold;" class="mycode_b"> </span>by adding Bowser Jr. and the Koopa Clown Car in the same style. I'm very proud of this one (mainly because of the Koopa Clown Car's expressions) and the sheet is currently waiting for approval. In the meantime, tell me what you feel and tell me what you think.<br />
<hr class="mycode_hr" />
No one will see this]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[My Singing Monsters Customs: Auglur (NES-Style)]]></title>
			<link>https://archive.vg-resource.com/thread-43185.html</link>
			<pubDate>Wed, 27 Nov 2024 00:54:41 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=118305">Its-A-Me_Austin</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43185.html</guid>
			<description><![CDATA[<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16580" target="_blank" title="">Auglur (NES-Style).png</a> (Size: 5.46 KB / Downloads: 238)
<!-- end: postbit_attachments_attachment --><br />
I made another custom sprite sheet, this time of a Famicom/NES-styled Auglur from My Singing Monsters, which is currently waiting for approval. In the meantime, "tell me what you feel and tell me what you think," as Maggpi says.]]></description>
			<content:encoded><![CDATA[<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16580" target="_blank" title="">Auglur (NES-Style).png</a> (Size: 5.46 KB / Downloads: 238)
<!-- end: postbit_attachments_attachment --><br />
I made another custom sprite sheet, this time of a Famicom/NES-styled Auglur from My Singing Monsters, which is currently waiting for approval. In the meantime, "tell me what you feel and tell me what you think," as Maggpi says.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[B Rap Boys Background]]></title>
			<link>https://archive.vg-resource.com/thread-42780.html</link>
			<pubDate>Sat, 15 Jun 2024 21:23:42 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=72929">Slayer88</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-42780.html</guid>
			<description><![CDATA[Hi,<br />
<br />
I worked on first stage background of B Rap Boys.<br />
Can you tell me if the quality is good?<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16247" target="_blank" title="">20240615_232104.jpg</a> (Size: 235.65 KB / Downloads: 198)
<!-- end: postbit_attachments_attachment --><br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16248" target="_blank" title="">20240615_232129.jpg</a> (Size: 280.61 KB / Downloads: 199)
<!-- end: postbit_attachments_attachment --><br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16245" target="_blank" title="">Second part Stage 2.jpg</a> (Size: 77.23 KB / Downloads: 204)
<!-- end: postbit_attachments_attachment --><br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16246" target="_blank" title="">Stage 1.png</a> (Size: 53.92 KB / Downloads: 228)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Hi,<br />
<br />
I worked on first stage background of B Rap Boys.<br />
Can you tell me if the quality is good?<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16247" target="_blank" title="">20240615_232104.jpg</a> (Size: 235.65 KB / Downloads: 198)
<!-- end: postbit_attachments_attachment --><br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16248" target="_blank" title="">20240615_232129.jpg</a> (Size: 280.61 KB / Downloads: 199)
<!-- end: postbit_attachments_attachment --><br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16245" target="_blank" title="">Second part Stage 2.jpg</a> (Size: 77.23 KB / Downloads: 204)
<!-- end: postbit_attachments_attachment --><br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16246" target="_blank" title="">Stage 1.png</a> (Size: 53.92 KB / Downloads: 228)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Some Forgotten sheets]]></title>
			<link>https://archive.vg-resource.com/thread-42768.html</link>
			<pubDate>Thu, 13 Jun 2024 09:51:51 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=66477">JamesTDG</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-42768.html</guid>
			<description><![CDATA[Heh, looks like there's a couple games which have been overlooked for a while, I got plenty of Steamworld Heist assets waiting to be accepted for nearly 2 months now. <br />
Additionally, I plan on ripping more than just <a href="https://www.spriters-resource.com/pc_computer/pending/animalwell/addsheet/" target="_blank" rel="noopener" class="mycode_url">2 puzzle assets</a> from Animal well, once I can get the game on a sale.]]></description>
			<content:encoded><![CDATA[Heh, looks like there's a couple games which have been overlooked for a while, I got plenty of Steamworld Heist assets waiting to be accepted for nearly 2 months now. <br />
Additionally, I plan on ripping more than just <a href="https://www.spriters-resource.com/pc_computer/pending/animalwell/addsheet/" target="_blank" rel="noopener" class="mycode_url">2 puzzle assets</a> from Animal well, once I can get the game on a sale.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Stargate SG1 Mobile]]></title>
			<link>https://archive.vg-resource.com/thread-42759.html</link>
			<pubDate>Mon, 10 Jun 2024 05:12:59 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=66477">JamesTDG</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-42759.html</guid>
			<description><![CDATA[So, I recently came into contact with a user who located 2 Stargate titles for the Nokia, which were lost media for quite a while. I'm currently trying to find a way to rip Entropy Syndrome, but I got SG1 Mobile almost completely decompiled. <br />
<a href="https://www.spriters-resource.com/mobile/pending/stargatesg1mobile/addsheet/" target="_blank" rel="noopener" class="mycode_url">https://www.spriters-resource.com/mobile.../addsheet/</a>]]></description>
			<content:encoded><![CDATA[So, I recently came into contact with a user who located 2 Stargate titles for the Nokia, which were lost media for quite a while. I'm currently trying to find a way to rip Entropy Syndrome, but I got SG1 Mobile almost completely decompiled. <br />
<a href="https://www.spriters-resource.com/mobile/pending/stargatesg1mobile/addsheet/" target="_blank" rel="noopener" class="mycode_url">https://www.spriters-resource.com/mobile.../addsheet/</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[GaiaOnline "Sprites"]]></title>
			<link>https://archive.vg-resource.com/thread-42538.html</link>
			<pubDate>Fri, 15 Mar 2024 04:46:56 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=64069">Xemniti</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-42538.html</guid>
			<description><![CDATA[So, I don't know if it really counts as "sprites" since they are more "avatar components", and as such I don't know if they would even really qualify for the Spriters Resource. Still, the stuff I saved I think is still pretty cool, and is at least worth showing off:<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15984" target="_blank" title="">6141flatwoods.png</a> (Size: 28.81 KB / Downloads: 264)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15985" target="_blank" title="">6414mothman.png</a> (Size: 53.03 KB / Downloads: 257)
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<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15986" target="_blank" title="">jerseydevil9.png</a> (Size: 51.09 KB / Downloads: 247)
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<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15987" target="_blank" title="">6414deer.png</a> (Size: 33.71 KB / Downloads: 243)
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<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15988" target="_blank" title="">6414sasquatch.png</a> (Size: 19.88 KB / Downloads: 247)
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<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15989" target="_blank" title="">6414wolves.png</a> (Size: 77.53 KB / Downloads: 242)
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<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15990" target="_blank" title="">6414chupacabra.png</a> (Size: 8.72 KB / Downloads: 242)
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<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15991" target="_blank" title="">c553f274f4fc58e75bfcf619ebabf602.png</a> (Size: 37.05 KB / Downloads: 241)
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<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15992" target="_blank" title="">6414monster.png</a> (Size: 12.14 KB / Downloads: 227)
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<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15993" target="_blank" title="">6414wolf3.png</a> (Size: 46.98 KB / Downloads: 249)
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<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15994" target="_blank" title="">951baba2a43628d13ef8bb91435c0fcd.png</a> (Size: 8.56 KB / Downloads: 245)
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<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15995" target="_blank" title="">baesge4.png</a> (Size: 6.98 KB / Downloads: 248)
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<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15996" target="_blank" title="">310990a958e055ebc34596730241dcf2.png</a> (Size: 6.12 KB / Downloads: 647)
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<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15997" target="_blank" title="">69570ee505c3517cbc91510136e84238.png</a> (Size: 11.78 KB / Downloads: 235)
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<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15998" target="_blank" title="">9660a2a3246bcf57f619f70f6a2ed229.png</a> (Size: 9.62 KB / Downloads: 260)
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<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15999" target="_blank" title="">bfc196a02a5480a400fd54896b871953.png</a> (Size: 17.18 KB / Downloads: 221)
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<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16001" target="_blank" title="">cad679916b67ecad22ac8d70f06edb83.png</a> (Size: 2.96 KB / Downloads: 613)
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<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16002" target="_blank" title="">7b3bff1b13f64fb212e194837dc0af1b.png</a> (Size: 4.28 KB / Downloads: 604)
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<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16003" target="_blank" title="">6414cthulhu.png</a> (Size: 15.55 KB / Downloads: 245)
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<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16004" target="_blank" title="">6414wolf4.png</a> (Size: 15.89 KB / Downloads: 243)
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<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16005" target="_blank" title="">e3f12abdbec392d48de2fcf9f405d2b6.png</a> (Size: 24.69 KB / Downloads: 235)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[So, I don't know if it really counts as "sprites" since they are more "avatar components", and as such I don't know if they would even really qualify for the Spriters Resource. Still, the stuff I saved I think is still pretty cool, and is at least worth showing off:<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15984" target="_blank" title="">6141flatwoods.png</a> (Size: 28.81 KB / Downloads: 264)
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<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15985" target="_blank" title="">6414mothman.png</a> (Size: 53.03 KB / Downloads: 257)
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<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15986" target="_blank" title="">jerseydevil9.png</a> (Size: 51.09 KB / Downloads: 247)
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<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15987" target="_blank" title="">6414deer.png</a> (Size: 33.71 KB / Downloads: 243)
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<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15988" target="_blank" title="">6414sasquatch.png</a> (Size: 19.88 KB / Downloads: 247)
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<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15989" target="_blank" title="">6414wolves.png</a> (Size: 77.53 KB / Downloads: 242)
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<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15990" target="_blank" title="">6414chupacabra.png</a> (Size: 8.72 KB / Downloads: 242)
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<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15991" target="_blank" title="">c553f274f4fc58e75bfcf619ebabf602.png</a> (Size: 37.05 KB / Downloads: 241)
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<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15992" target="_blank" title="">6414monster.png</a> (Size: 12.14 KB / Downloads: 227)
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<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15993" target="_blank" title="">6414wolf3.png</a> (Size: 46.98 KB / Downloads: 249)
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<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15994" target="_blank" title="">951baba2a43628d13ef8bb91435c0fcd.png</a> (Size: 8.56 KB / Downloads: 245)
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<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15995" target="_blank" title="">baesge4.png</a> (Size: 6.98 KB / Downloads: 248)
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<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15996" target="_blank" title="">310990a958e055ebc34596730241dcf2.png</a> (Size: 6.12 KB / Downloads: 647)
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<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15997" target="_blank" title="">69570ee505c3517cbc91510136e84238.png</a> (Size: 11.78 KB / Downloads: 235)
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<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15998" target="_blank" title="">9660a2a3246bcf57f619f70f6a2ed229.png</a> (Size: 9.62 KB / Downloads: 260)
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<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=15999" target="_blank" title="">bfc196a02a5480a400fd54896b871953.png</a> (Size: 17.18 KB / Downloads: 221)
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<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16001" target="_blank" title="">cad679916b67ecad22ac8d70f06edb83.png</a> (Size: 2.96 KB / Downloads: 613)
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<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16002" target="_blank" title="">7b3bff1b13f64fb212e194837dc0af1b.png</a> (Size: 4.28 KB / Downloads: 604)
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<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16003" target="_blank" title="">6414cthulhu.png</a> (Size: 15.55 KB / Downloads: 245)
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<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16004" target="_blank" title="">6414wolf4.png</a> (Size: 15.89 KB / Downloads: 243)
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<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16005" target="_blank" title="">e3f12abdbec392d48de2fcf9f405d2b6.png</a> (Size: 24.69 KB / Downloads: 235)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[roihu3M's Sprite Parlor]]></title>
			<link>https://archive.vg-resource.com/thread-42443.html</link>
			<pubDate>Mon, 12 Feb 2024 21:02:48 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=112284">roihu3M</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-42443.html</guid>
			<description><![CDATA[Here I'm going to share my thoughts and WIPs as someone who's new to sprite ripping. Right now I'm interested in ripping from arcade games only but that might change.<br />
<br />
<a href="https://www.spriters-resource.com/arcade/tetristheabsolutethegrandmaster2/sheet/216955/" target="_blank" rel="noopener" class="mycode_url">https://www.spriters-resource.com/arcade...et/216955/</a><br />
<br />
Currently working on: Tetris: The Absolute – The Grand Master 2<br />
<br />
Future plans: Saboten Bombers, Hippodrome, Puzzle Uo Poko<br />
<hr class="mycode_hr" />
So, TGM2. The reason why I've decided on this game is simple: I love the animated backgrounds of it and couldn't find them in good quality. I obviously didn't expect this to be easy, but little did I know what awaits...<br />
To put in short: I cannot understand why background animation frames are stored like THAT.<br />
<img src="https://i.imgur.com/JwSmka0.png" loading="lazy"  width="455" height="356" alt="[Image: JwSmka0.png]" class="mycode_img" /><br />
Each animation consists of 32 frames, which are stored in groups of 4 sprites, scrambled like this: frame 1 row 1, frame 2 row 1, frame 3 row 1, frame 4 row 1, frame 1 row 2 and so on. One can imagine how tedious was the process of separating and rearranging rows in the correct order. Yeah, and also backgrounds are stored not in an order they appear in game. Good thing they all use the same pallette which changes dynamically. Which is also a bad thing since you need to actually reach level 900+ to get a correct pallette. At least my previous experience in TGM1 and the magic of save states helped with that a plenty.]]></description>
			<content:encoded><![CDATA[Here I'm going to share my thoughts and WIPs as someone who's new to sprite ripping. Right now I'm interested in ripping from arcade games only but that might change.<br />
<br />
<a href="https://www.spriters-resource.com/arcade/tetristheabsolutethegrandmaster2/sheet/216955/" target="_blank" rel="noopener" class="mycode_url">https://www.spriters-resource.com/arcade...et/216955/</a><br />
<br />
Currently working on: Tetris: The Absolute – The Grand Master 2<br />
<br />
Future plans: Saboten Bombers, Hippodrome, Puzzle Uo Poko<br />
<hr class="mycode_hr" />
So, TGM2. The reason why I've decided on this game is simple: I love the animated backgrounds of it and couldn't find them in good quality. I obviously didn't expect this to be easy, but little did I know what awaits...<br />
To put in short: I cannot understand why background animation frames are stored like THAT.<br />
<img src="https://i.imgur.com/JwSmka0.png" loading="lazy"  width="455" height="356" alt="[Image: JwSmka0.png]" class="mycode_img" /><br />
Each animation consists of 32 frames, which are stored in groups of 4 sprites, scrambled like this: frame 1 row 1, frame 2 row 1, frame 3 row 1, frame 4 row 1, frame 1 row 2 and so on. One can imagine how tedious was the process of separating and rearranging rows in the correct order. Yeah, and also backgrounds are stored not in an order they appear in game. Good thing they all use the same pallette which changes dynamically. Which is also a bad thing since you need to actually reach level 900+ to get a correct pallette. At least my previous experience in TGM1 and the magic of save states helped with that a plenty.]]></content:encoded>
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