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		<title><![CDATA[The VG Resource - Project Organization]]></title>
		<link>https://archive.vg-resource.com/</link>
		<description><![CDATA[The VG Resource - https://archive.vg-resource.com]]></description>
		<pubDate>Sat, 10 Oct 2026 09:22:57 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Dragon Quest Heroes: Rocket Slime sprite ripping project revival]]></title>
			<link>https://archive.vg-resource.com/thread-43752.html</link>
			<pubDate>Fri, 01 Aug 2025 17:38:17 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=132985">Ducktor</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43752.html</guid>
			<description><![CDATA[Back in the early 2010s there was a push to rip sprites from the 2005 (2006 NA) DS game Dragon Quest Heroes: Rocket Slime. A lot of the sprites ripped during this time seemingly were done via the emulator screenshot method where you just take a bunch of screenshots and try and create a cohesive sprite sheet from it.<br />
<br />
This (revival?) project aims to try and directly rip sprites from the ROM itself. Main reasoning for this is that there is a bunch of unused content that was shown in early screenshots of the game in japanese magazines that are not seen in the final game. Some of these still exist in the game files which I discovered through my own exploration of the binary files contained inside the ROM (extracted via Tinke and DSLazy)<br />
<br />
For example, take this "giga"/"cyclops" enemy which is NOT seen at all in the DS game, but was an enemy in the original 2003 GBA game Slime Mori Mori Dragon Quest: Shōgeki no Shippo Dan.<br />
<br />
One of the issues I've come across however is that due to how they're stored as 8x8 tiles, a lot of the big enemies are split up into disconnected 8x8 chunks, like this:<br />
<br />
<img src="https://i.imgur.com/bw4fuKr.png" loading="lazy"  alt="[Image: bw4fuKr.png]" class="mycode_img" /><br />
(graphics data from TileGGD of the aforementioned giga/cyclops enemy)<br />
<br />
Which requires quite a bit of manual work to put together. I've managed to get 3 sprites put together which took a few hours of trial and error.<br />
<br />
<img src="https://i.imgur.com/ZTWkbyC.png" loading="lazy"  alt="[Image: ZTWkbyC.png]" class="mycode_img" /><br />
<br />
I've been using TileGGD to explore and rip these assets. These are the settings I've found that work:<br />
<img src="https://i.imgur.com/9YTVtSt.png" loading="lazy"  alt="[Image: 9YTVtSt.png]" class="mycode_img" /><br />
<br />
I've tried using other programs like TileMolester, ImageMagitek/TileShop, and Crystal Tile, but I've found it a lot more difficult to get good results in those compared to TileGGD.<br />
<br />
Due to the labour intensive process of ripping these sprites, I'm posting here wondering (hoping) if some other people could join in and help preserve the beautiful artwork in this game as-well as potentially discover cut content.<br />
<br />
<br />
Some more information:<br />
* For the obj_*.bin files, the palettes are always stored at the end of the file. Easiest way to find them is to go to the end of the file by going to offset 9999999 (which will just put you directly to the end of the file) and then, using a skip size of 16 colors and pressing the home button a few times (or whatever the skip palette backwards shortcut is for you). This is also the same for all the npc_*.bin files and sl_data.bin<br />
<br />
* Toy_*.bin files mostly seem to contain no palette information at all. A lot of them are also extremely small file-size wise and you can see the entire file in the palette viewer and see there's no palette. I'm not sure what to do about these outside of using an emulator to get the palette from them but this may be difficult in the case of objects that are only seen at specific parts of the game or impossible in the case of cut content.<br />
<br />
<br />
<br />
<br />
<br />
From the top of my head, this is what needs to be ripped:<br />
<ul class="mycode_list"><li>Thousandweight<br />
</li>
<li>Lightning staff<br />
</li>
<li>Chilli pepper<br />
</li>
<li>Devil's Tail<br />
</li>
<li>Gold Bar<br />
</li>
<li>Unknown amount of town slimes (a lot of the slimes are just different palettes of the same 'base' sprite, but I can see that there are a bunch of missing 'base' sprites on the spriters resource page for this game)<br />
</li>
<li>All 6 bosses<br />
</li>
<li>All but 3 enemies (20+ sprites!!) <br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[Back in the early 2010s there was a push to rip sprites from the 2005 (2006 NA) DS game Dragon Quest Heroes: Rocket Slime. A lot of the sprites ripped during this time seemingly were done via the emulator screenshot method where you just take a bunch of screenshots and try and create a cohesive sprite sheet from it.<br />
<br />
This (revival?) project aims to try and directly rip sprites from the ROM itself. Main reasoning for this is that there is a bunch of unused content that was shown in early screenshots of the game in japanese magazines that are not seen in the final game. Some of these still exist in the game files which I discovered through my own exploration of the binary files contained inside the ROM (extracted via Tinke and DSLazy)<br />
<br />
For example, take this "giga"/"cyclops" enemy which is NOT seen at all in the DS game, but was an enemy in the original 2003 GBA game Slime Mori Mori Dragon Quest: Shōgeki no Shippo Dan.<br />
<br />
One of the issues I've come across however is that due to how they're stored as 8x8 tiles, a lot of the big enemies are split up into disconnected 8x8 chunks, like this:<br />
<br />
<img src="https://i.imgur.com/bw4fuKr.png" loading="lazy"  alt="[Image: bw4fuKr.png]" class="mycode_img" /><br />
(graphics data from TileGGD of the aforementioned giga/cyclops enemy)<br />
<br />
Which requires quite a bit of manual work to put together. I've managed to get 3 sprites put together which took a few hours of trial and error.<br />
<br />
<img src="https://i.imgur.com/ZTWkbyC.png" loading="lazy"  alt="[Image: ZTWkbyC.png]" class="mycode_img" /><br />
<br />
I've been using TileGGD to explore and rip these assets. These are the settings I've found that work:<br />
<img src="https://i.imgur.com/9YTVtSt.png" loading="lazy"  alt="[Image: 9YTVtSt.png]" class="mycode_img" /><br />
<br />
I've tried using other programs like TileMolester, ImageMagitek/TileShop, and Crystal Tile, but I've found it a lot more difficult to get good results in those compared to TileGGD.<br />
<br />
Due to the labour intensive process of ripping these sprites, I'm posting here wondering (hoping) if some other people could join in and help preserve the beautiful artwork in this game as-well as potentially discover cut content.<br />
<br />
<br />
Some more information:<br />
* For the obj_*.bin files, the palettes are always stored at the end of the file. Easiest way to find them is to go to the end of the file by going to offset 9999999 (which will just put you directly to the end of the file) and then, using a skip size of 16 colors and pressing the home button a few times (or whatever the skip palette backwards shortcut is for you). This is also the same for all the npc_*.bin files and sl_data.bin<br />
<br />
* Toy_*.bin files mostly seem to contain no palette information at all. A lot of them are also extremely small file-size wise and you can see the entire file in the palette viewer and see there's no palette. I'm not sure what to do about these outside of using an emulator to get the palette from them but this may be difficult in the case of objects that are only seen at specific parts of the game or impossible in the case of cut content.<br />
<br />
<br />
<br />
<br />
<br />
From the top of my head, this is what needs to be ripped:<br />
<ul class="mycode_list"><li>Thousandweight<br />
</li>
<li>Lightning staff<br />
</li>
<li>Chilli pepper<br />
</li>
<li>Devil's Tail<br />
</li>
<li>Gold Bar<br />
</li>
<li>Unknown amount of town slimes (a lot of the slimes are just different palettes of the same 'base' sprite, but I can see that there are a bunch of missing 'base' sprites on the spriters resource page for this game)<br />
</li>
<li>All 6 bosses<br />
</li>
<li>All but 3 enemies (20+ sprites!!) <br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Tales of Phantasia (SNES)]]></title>
			<link>https://archive.vg-resource.com/thread-43648.html</link>
			<pubDate>Fri, 06 Jun 2025 02:32:23 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=70002">Barack Obama</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43648.html</guid>
			<description><![CDATA[<a href="https://www.spriters-resource.com/snes/talephantasia/" target="_blank" rel="noopener" class="mycode_url">https://www.spriters-resource.com/snes/talephantasia/</a><br />
Used version is the English 1.2 DeJap translation (UpperCase).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">No Random Battles</span> by MasterGohan, CaitSith2<br />
7E143C:0B<br />
If turned off in a non-enemy area, you will fight Fenrir Wolf (nearly unbeatable at lower levels) over and over again.<br />
If you want to turn the code off, do it in an area with random encounters and fight at least 1 battle against regular enemies.<br />
The game will then behave as usual.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Walk through Walls </span>by Ugetab<br />
6D69-8DF8<br />
6D6A-8F4B<br />
406A-8F1B<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Enemies perish after one Hit </span>by Ugetab<br />
CED6-774F<br />
23D6-773F<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Code Source</span><br />
<a href="https://gamehacking.org/game/45076" target="_blank" rel="noopener" class="mycode_url">https://gamehacking.org/game/45076</a><br />
Has also codes for adding tech and magic to a character's repertoire.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Emulator &amp; Ripping Tool: bsnes-rawpalettes</span><br />
<a href="https://www.vg-resource.com/thread-43257.html" target="_blank" rel="noopener" class="mycode_url">https://www.vg-resource.com/thread-43257.html</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Emulator Quicksaves (BST): 18 folders with 180 Quicksaves until the end of the game (final boss already hanging in the ropes):</span><br />
<a href="https://mega.nz/file/4ZQ11a7a#Ym6X1kH5xg6AZ7iK4Vha5G2ZIxBgw_N_du4Zrl6fLBs" target="_blank" rel="noopener" class="mycode_url">https://mega.nz/file/4ZQ11a7a#Ym6X1kH5xg...u4Zrl6fLBs</a><br />
Disclaimer: Have 7E143C:0B activated to not fight Fenrir Wolf in peaceful areas. Turn it off in enemy areas and fight 1 battle there.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Various</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Protagonists (Overworld)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Common NPCs</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Unique Characters</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Animals</span><br />
Enemies &amp; Bosses<br />
Sprite Objects &amp; Animations 1<br />
Tileset Animations 1<br />
<span style="text-decoration: line-through;" class="mycode_s">Portraits</span><br />
Vehicles<br />
<span style="text-decoration: line-through;" class="mycode_s">Spirits (Overworld)</span><br />
Doors<br />
<span style="text-decoration: line-through;" class="mycode_s">Gremlin &amp; Chameleon</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Exterior Maps</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Midgard North</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Midgard South</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Olive Village</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Totus Village</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Totus Village (Burning)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Totus Village (Ruined)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Elven Village</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Harmel</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Harmel (Ruined)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Alvanista (Future)</span><br />
Alvanista (Past)<br />
<span style="text-decoration: line-through;" class="mycode_s">Euclid (Present)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Euclid (Past)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Venezzia</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Ary </span><br />
<span style="text-decoration: line-through;" class="mycode_s">Freezekill</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Euclid Castle (Past)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Euclid Castle (Future)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Bart's House</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Morrison's House</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Morrison's other House</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Miguel</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Ninja Village</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Abyss of Thor (Risen)</span><br />
Abyss of Thor (Underwater)<br />
<span style="text-decoration: line-through;" class="mycode_s">Fenrir Church </span><br />
<span style="text-decoration: line-through;" class="mycode_s">Aegs' workshop</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Alvanista Castle </span><br />
<span style="text-decoration: line-through;" class="mycode_s">Generic Ship</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Interior Maps</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Olive Village</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Totus Village</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Totus Village (Ruined)</span><br />
Elven Village<br />
<span style="text-decoration: line-through;" class="mycode_s">Harmel</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Ary</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Freezekill</span><br />
Euclid (Past)<br />
<span style="text-decoration: line-through;" class="mycode_s">Bart's House</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Ship</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Morrison's House</span><br />
Morrison's other House<br />
<span style="text-decoration: line-through;" class="mycode_s">Miguel</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Ninja Village</span><br />
Abyss of Thor<br />
<span style="text-decoration: line-through;" class="mycode_s">Fenrir Church </span><br />
Aegis' Workshop<br />
Alvanista <br />
Euclid (Future)<br />
Euclid (Present)<br />
Midgard North<br />
Midgard South<br />
Euclid Castle<br />
Alvanista Castle <br />
<span style="text-decoration: line-through;" class="mycode_s">Alvanista Castle (Nightly)</span><br />
Midgard Fortress<br />
<span style="text-decoration: line-through;" class="mycode_s">Generic Ship</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Misc. Maps</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Oases</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Campsites</span> (probably shared with Valhalla Plains)<br />
<span style="text-decoration: line-through;" class="mycode_s">Aselia (Present World Map)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Venezzia Harbor</span><br />
<span style="text-decoration: line-through;" class="mycode_s">White Forest</span><br />
Valhalla Plains<br />
Valhalla Plains (Snowy)<br />
<span style="text-decoration: line-through;" class="mycode_s">Euclid Coliseum</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Treasure Forest</span><br />
Treasure Coast<br />
Treasure Plains<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Dungeons</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Spirit Forest (Present)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Spirit Forest (Flashback)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Spirit Forest (Past)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Spirit Forest (Past, Future)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Ymir Forest 1</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Ymir Forest 2</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Ymir Forest 3</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Ymir Forest 4</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Malice's Castle (Exterior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Malice's Castle (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Malice's Castle (Dungeon)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Malice's Castle (Sewers 1)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Malice's Castle (Sewers 2)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Malice's Castle (Sewers 3)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Malice's Castle (Sewers Exit)</span><br />
Treant's Forest<br />
Tower of the 12 Stars<br />
Molten Cavern<br />
Spirit Cave<br />
Valley of the Winds<br />
Undine's Cave<br />
<span style="text-decoration: line-through;" class="mycode_s">Dhaos' Castle (Past Exterior)</span><br />
Dhaos' Castle (Past Interior)<br />
Demitel's Mansion (Exterior)<br />
Demitel's Mansion (Interior)<br />
Moria Gallery<br />
Moria Gallery (Lower Levels)<br />
<span style="text-decoration: line-through;" class="mycode_s">Dhaos' Castle (Future Exterior)</span><br />
Dhaos' Castle (Future Interior)<br />
<br />
[spoiler=Oases]<img src="https://i.imgur.com/LLpCbkt.png" loading="lazy"  alt="[Image: LLpCbkt.png]" class="mycode_img" />[/spoiler]<br />
<br />
Haven't played through the game yet, I'm still a the beginning running around the world map trying to find some locations I want to do. <br />
Most of the places are inaccessible anyway, which means they have no teleport spot bringing me to the town / dungeon.]]></description>
			<content:encoded><![CDATA[<a href="https://www.spriters-resource.com/snes/talephantasia/" target="_blank" rel="noopener" class="mycode_url">https://www.spriters-resource.com/snes/talephantasia/</a><br />
Used version is the English 1.2 DeJap translation (UpperCase).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">No Random Battles</span> by MasterGohan, CaitSith2<br />
7E143C:0B<br />
If turned off in a non-enemy area, you will fight Fenrir Wolf (nearly unbeatable at lower levels) over and over again.<br />
If you want to turn the code off, do it in an area with random encounters and fight at least 1 battle against regular enemies.<br />
The game will then behave as usual.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Walk through Walls </span>by Ugetab<br />
6D69-8DF8<br />
6D6A-8F4B<br />
406A-8F1B<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Enemies perish after one Hit </span>by Ugetab<br />
CED6-774F<br />
23D6-773F<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Code Source</span><br />
<a href="https://gamehacking.org/game/45076" target="_blank" rel="noopener" class="mycode_url">https://gamehacking.org/game/45076</a><br />
Has also codes for adding tech and magic to a character's repertoire.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Emulator &amp; Ripping Tool: bsnes-rawpalettes</span><br />
<a href="https://www.vg-resource.com/thread-43257.html" target="_blank" rel="noopener" class="mycode_url">https://www.vg-resource.com/thread-43257.html</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Emulator Quicksaves (BST): 18 folders with 180 Quicksaves until the end of the game (final boss already hanging in the ropes):</span><br />
<a href="https://mega.nz/file/4ZQ11a7a#Ym6X1kH5xg6AZ7iK4Vha5G2ZIxBgw_N_du4Zrl6fLBs" target="_blank" rel="noopener" class="mycode_url">https://mega.nz/file/4ZQ11a7a#Ym6X1kH5xg...u4Zrl6fLBs</a><br />
Disclaimer: Have 7E143C:0B activated to not fight Fenrir Wolf in peaceful areas. Turn it off in enemy areas and fight 1 battle there.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Various</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Protagonists (Overworld)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Common NPCs</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Unique Characters</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Animals</span><br />
Enemies &amp; Bosses<br />
Sprite Objects &amp; Animations 1<br />
Tileset Animations 1<br />
<span style="text-decoration: line-through;" class="mycode_s">Portraits</span><br />
Vehicles<br />
<span style="text-decoration: line-through;" class="mycode_s">Spirits (Overworld)</span><br />
Doors<br />
<span style="text-decoration: line-through;" class="mycode_s">Gremlin &amp; Chameleon</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Exterior Maps</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Midgard North</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Midgard South</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Olive Village</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Totus Village</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Totus Village (Burning)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Totus Village (Ruined)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Elven Village</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Harmel</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Harmel (Ruined)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Alvanista (Future)</span><br />
Alvanista (Past)<br />
<span style="text-decoration: line-through;" class="mycode_s">Euclid (Present)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Euclid (Past)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Venezzia</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Ary </span><br />
<span style="text-decoration: line-through;" class="mycode_s">Freezekill</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Euclid Castle (Past)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Euclid Castle (Future)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Bart's House</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Morrison's House</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Morrison's other House</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Miguel</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Ninja Village</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Abyss of Thor (Risen)</span><br />
Abyss of Thor (Underwater)<br />
<span style="text-decoration: line-through;" class="mycode_s">Fenrir Church </span><br />
<span style="text-decoration: line-through;" class="mycode_s">Aegs' workshop</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Alvanista Castle </span><br />
<span style="text-decoration: line-through;" class="mycode_s">Generic Ship</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Interior Maps</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Olive Village</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Totus Village</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Totus Village (Ruined)</span><br />
Elven Village<br />
<span style="text-decoration: line-through;" class="mycode_s">Harmel</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Ary</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Freezekill</span><br />
Euclid (Past)<br />
<span style="text-decoration: line-through;" class="mycode_s">Bart's House</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Ship</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Morrison's House</span><br />
Morrison's other House<br />
<span style="text-decoration: line-through;" class="mycode_s">Miguel</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Ninja Village</span><br />
Abyss of Thor<br />
<span style="text-decoration: line-through;" class="mycode_s">Fenrir Church </span><br />
Aegis' Workshop<br />
Alvanista <br />
Euclid (Future)<br />
Euclid (Present)<br />
Midgard North<br />
Midgard South<br />
Euclid Castle<br />
Alvanista Castle <br />
<span style="text-decoration: line-through;" class="mycode_s">Alvanista Castle (Nightly)</span><br />
Midgard Fortress<br />
<span style="text-decoration: line-through;" class="mycode_s">Generic Ship</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Misc. Maps</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Oases</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Campsites</span> (probably shared with Valhalla Plains)<br />
<span style="text-decoration: line-through;" class="mycode_s">Aselia (Present World Map)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Venezzia Harbor</span><br />
<span style="text-decoration: line-through;" class="mycode_s">White Forest</span><br />
Valhalla Plains<br />
Valhalla Plains (Snowy)<br />
<span style="text-decoration: line-through;" class="mycode_s">Euclid Coliseum</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Treasure Forest</span><br />
Treasure Coast<br />
Treasure Plains<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Dungeons</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Spirit Forest (Present)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Spirit Forest (Flashback)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Spirit Forest (Past)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Spirit Forest (Past, Future)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Ymir Forest 1</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Ymir Forest 2</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Ymir Forest 3</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Ymir Forest 4</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Malice's Castle (Exterior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Malice's Castle (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Malice's Castle (Dungeon)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Malice's Castle (Sewers 1)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Malice's Castle (Sewers 2)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Malice's Castle (Sewers 3)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Malice's Castle (Sewers Exit)</span><br />
Treant's Forest<br />
Tower of the 12 Stars<br />
Molten Cavern<br />
Spirit Cave<br />
Valley of the Winds<br />
Undine's Cave<br />
<span style="text-decoration: line-through;" class="mycode_s">Dhaos' Castle (Past Exterior)</span><br />
Dhaos' Castle (Past Interior)<br />
Demitel's Mansion (Exterior)<br />
Demitel's Mansion (Interior)<br />
Moria Gallery<br />
Moria Gallery (Lower Levels)<br />
<span style="text-decoration: line-through;" class="mycode_s">Dhaos' Castle (Future Exterior)</span><br />
Dhaos' Castle (Future Interior)<br />
<br />
[spoiler=Oases]<img src="https://i.imgur.com/LLpCbkt.png" loading="lazy"  alt="[Image: LLpCbkt.png]" class="mycode_img" />[/spoiler]<br />
<br />
Haven't played through the game yet, I'm still a the beginning running around the world map trying to find some locations I want to do. <br />
Most of the places are inaccessible anyway, which means they have no teleport spot bringing me to the town / dungeon.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Breath of Fire (SNES)]]></title>
			<link>https://archive.vg-resource.com/thread-43562.html</link>
			<pubDate>Sun, 27 Apr 2025 16:00:28 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=70002">Barack Obama</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43562.html</guid>
			<description><![CDATA[<a href="https://www.spriters-resource.com/snes/breathfire/" target="_blank" rel="noopener" class="mycode_url">https://www.spriters-resource.com/snes/breathfire/</a><br />
<br />
Time to replay it on SNES (years ago I experienced it on GBA) and get some rips done.<br />
Used emulator is bsnes-rawpalettes, a true colour mod for bsnes+ and my tool of choice.<br />
Used ROM is the U [!] version to make sure the codes below work properly.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Bosses</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Cerl</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Sara</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Misc.</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Protagonists (Battle)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Protagonists (Overworld)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">NPCs</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Enemies &amp; Bosses</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Animals &amp; Typhoon Bug</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Vehicles</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Cutscenes</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Battle Backgrounds</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Heavy Doors &amp; Iron Bar Gates</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Breakable Rocks &amp; Walls</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Sprite Objects &amp; Animations 1</span><br />
Tileset Animations 1<br />
<span style="text-decoration: line-through;" class="mycode_s">Panorama Animations 1</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Rain, Fog &amp; Xeon Gas</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Animated Panoramas 1</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Animated Panoramas 2</span><br />
Some Maps<br />
<br />
<span style="font-weight: bold;" class="mycode_b">No Random Battle</span> by Helder<br />
022F-C748<br />
Works flawless, but from time to time it spawns a Mlb3 prompt which you have click away. Use the code below this one to get rid of it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Infinite Mlb3</span> by Ugetab<br />
7E1091:05<br />
Prevents the Mlb3 prompt from happening and should be used with the No Random Battle code.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Increase Random Encounters</span>  by slab<br />
7E1090:00<br />
Only useful for ripping sprites.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Walk through Walls</span> by Helder / slab<br />
6DB4-C72E or 7E1002:02<br />
First one works fine everywhere, therefore haven't tried the second one.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Invincible in Battle</span> by Helder / Unknown<br />
60AE-C46A or 7E104E:4D<br />
For the hardest bosses.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Sell Items to get Tons of Cash</span> by Almar's Guide<br />
1EE2-1FF3<br />
Doesn't give you too much money, maybe 20k per sold item. It's a code that doesn't break the game balance, but can be used for emergencies / convenience.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Infinite Magic in Battle</span> by Helder<br />
C9C3-CF63<br />
Haven't tried it yet.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Walk faster</span> by Breath of Fire Editor on Romhacking<br />
DDB3-372E<br />
DD8F-4DBA<br />
Have it activated all the time, this is how it always should've been.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Permanent Daylight</span> by nolberto82<br />
CB31-3D3B<br />
D431-3F4B<br />
6E31-3F1B<br />
Perfect for battle bgs &amp; town maps. Changes screentone to daylight once the overworld is trespassed.<br />
<br />
Code Sources:<br />
gamehacking.org (discord)<br />
<a href="https://gamehacking.org/game/42394" target="_blank" rel="noopener" class="mycode_url">https://gamehacking.org/game/42394</a><br />
<a href="https://www.romhacking.net/utilities/1765/" target="_blank" rel="noopener" class="mycode_url">https://www.romhacking.net/utilities/1765/</a><br />
<a href="https://www.almarsguides.com/retro/walkthroughs/snes/games/breathoffire/gamegenie/" target="_blank" rel="noopener" class="mycode_url">https://www.almarsguides.com/retro/walkt...gamegenie/</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">bsnes-rawpalettes Download + Tutorial</span><br />
<a href="https://www.vg-resource.com/thread-43257.html" target="_blank" rel="noopener" class="mycode_url">https://www.vg-resource.com/thread-43257.html</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Quicksaves for bsnes-rawpalettes</span><br />
<a href="https://mega.nz/file/cY53najJ#0sObi4vhTPL-L0TCtB23hP1v5ZjC1bWg_R8jOwZTods" target="_blank" rel="noopener" class="mycode_url">https://mega.nz/file/cY53najJ#0sObi4vhTP...R8jOwZTods</a><br />
158 BST quicksaves in 16 folders from the entire game. Also an SRM save at the end of the game.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Cutscene with Zog, Jade &amp; Demon Generals</span><br />
- after you beat Pincher (boss)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Ingredients for the Tonic against Amnesia</span><br />
The patient is in Tunlan and the doctor resides in Carmen. The hints from the doctor's assistant are not very detailed, so here is a complete list for the ingredients (overworld only):<br />
- C. Nut (Coconut): Warp to Gant, then go east to the old man's tent surrounded by coconut trees. Switch to Ox and punch the trees until you get the C. Nut.<br />
- W. Ant (White Antler): Warp to Carmen and fight a few random encounters in that area. When the white deer appears, switch to Bo and hunt it. Better: Search Carmen or Bleak for this item.<br />
- Root: Warp to Gramor and switch to Mogu, then dig below one of the weird plants.<br />
- P. Fish (Pufferfish?): Go to the Scande bridge (red water), switch to Ryu, equip a worm and a rod, then start fishing. Scande is east of Carmen.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Fishing Rods &amp; Bait</span><br />
- Bait: Shop in Auria / Prima<br />
- Rod 1: Shop in Auria / Prima<br />
- Rod 2: Shop in Prima<br />
- Rod 3: Doesn't exist<br />
- Rod 4: Mousehole section north of Gust (permanently missable if you don't open its chest)<br />
- Rod 5: Go to the Tunlan safe and fall through the left trapdoor, then move the right box and search the spot where the box stood<br />
All rods can be used where fishes swim around (overworld) + broken Scande bridge, Rod 5 can also be used on overworld wells to get special equipment for the dragon shrines<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Dragon Equipment</span><br />
Dragon Sword: Overworld well with Ryu's Rod 5<br />
Dragon Armor: Fish at the pier in Spring once it's thawed<br />
Dragon Shield: Overworld well with Ryu's Rod 5<br />
Dragon Helmet: Overworld well with Ryu's Rod 5<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Strongest Weapons for Ryu</span><br />
- Tri-Rang: On a small island with two towers north of Agua (invisible spot on the overworld)<br />
- Emperor Sword: On Obsidian, after defeating Jade (invisible spot near the throne)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Dragon Transformations</span><br />
Snow / Flame / Thunder: Dragon Shrine 1<br />
Ice / Fire / Bolt / Gold: Dragon Shrine 2 (clear Shrine 1 + have Dragon Sword<br />
Rudra: Dragon Shrine 3 (clear shrine 2 + have Dragon Armor)<br />
Agni: Clear Water Cave near Romero, enter the water in the last room (clear shrine 3)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Reparing the elevator in Scande</span><br />
- Carmen: Talk to the mysterious cloaked person and get the pass<br />
- Go to Scande, talk to them again<br />
- Talk to the guy just next to the Scande tower<br />
- Inspect the elevator panel<br />
- Go to Spring and get the parts from the climber<br />
- Warp to Gant and repair the parts<br />
- Back to Scande, you can now use the elevator<br />
<br />
<span style="font-weight: bold;" class="mycode_b">How to enter Obelisk</span><br />
- go to Gramor, talk to the master digger<br />
- now you have to do some delivery service between the boomerang guy (east of Gant) and the weapon-collecting granny on a lone island (north of boomerang guy)<br />
- after everything has been done, you get the I. Claw<br />
- show it to the master digger in Gramor, who will teach Mogu how to use it<br />
- Mogu can now dig through the crack to enter Obelisk<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Best Ending</span><br />
- use Agni in the last fight (only usable if all party members have at least 1 HP, no status ailments and Karn not being fused)]]></description>
			<content:encoded><![CDATA[<a href="https://www.spriters-resource.com/snes/breathfire/" target="_blank" rel="noopener" class="mycode_url">https://www.spriters-resource.com/snes/breathfire/</a><br />
<br />
Time to replay it on SNES (years ago I experienced it on GBA) and get some rips done.<br />
Used emulator is bsnes-rawpalettes, a true colour mod for bsnes+ and my tool of choice.<br />
Used ROM is the U [!] version to make sure the codes below work properly.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Bosses</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Cerl</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Sara</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Misc.</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Protagonists (Battle)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Protagonists (Overworld)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">NPCs</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Enemies &amp; Bosses</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Animals &amp; Typhoon Bug</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Vehicles</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Cutscenes</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Battle Backgrounds</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Heavy Doors &amp; Iron Bar Gates</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Breakable Rocks &amp; Walls</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Sprite Objects &amp; Animations 1</span><br />
Tileset Animations 1<br />
<span style="text-decoration: line-through;" class="mycode_s">Panorama Animations 1</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Rain, Fog &amp; Xeon Gas</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Animated Panoramas 1</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Animated Panoramas 2</span><br />
Some Maps<br />
<br />
<span style="font-weight: bold;" class="mycode_b">No Random Battle</span> by Helder<br />
022F-C748<br />
Works flawless, but from time to time it spawns a Mlb3 prompt which you have click away. Use the code below this one to get rid of it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Infinite Mlb3</span> by Ugetab<br />
7E1091:05<br />
Prevents the Mlb3 prompt from happening and should be used with the No Random Battle code.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Increase Random Encounters</span>  by slab<br />
7E1090:00<br />
Only useful for ripping sprites.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Walk through Walls</span> by Helder / slab<br />
6DB4-C72E or 7E1002:02<br />
First one works fine everywhere, therefore haven't tried the second one.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Invincible in Battle</span> by Helder / Unknown<br />
60AE-C46A or 7E104E:4D<br />
For the hardest bosses.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Sell Items to get Tons of Cash</span> by Almar's Guide<br />
1EE2-1FF3<br />
Doesn't give you too much money, maybe 20k per sold item. It's a code that doesn't break the game balance, but can be used for emergencies / convenience.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Infinite Magic in Battle</span> by Helder<br />
C9C3-CF63<br />
Haven't tried it yet.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Walk faster</span> by Breath of Fire Editor on Romhacking<br />
DDB3-372E<br />
DD8F-4DBA<br />
Have it activated all the time, this is how it always should've been.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Permanent Daylight</span> by nolberto82<br />
CB31-3D3B<br />
D431-3F4B<br />
6E31-3F1B<br />
Perfect for battle bgs &amp; town maps. Changes screentone to daylight once the overworld is trespassed.<br />
<br />
Code Sources:<br />
gamehacking.org (discord)<br />
<a href="https://gamehacking.org/game/42394" target="_blank" rel="noopener" class="mycode_url">https://gamehacking.org/game/42394</a><br />
<a href="https://www.romhacking.net/utilities/1765/" target="_blank" rel="noopener" class="mycode_url">https://www.romhacking.net/utilities/1765/</a><br />
<a href="https://www.almarsguides.com/retro/walkthroughs/snes/games/breathoffire/gamegenie/" target="_blank" rel="noopener" class="mycode_url">https://www.almarsguides.com/retro/walkt...gamegenie/</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">bsnes-rawpalettes Download + Tutorial</span><br />
<a href="https://www.vg-resource.com/thread-43257.html" target="_blank" rel="noopener" class="mycode_url">https://www.vg-resource.com/thread-43257.html</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Quicksaves for bsnes-rawpalettes</span><br />
<a href="https://mega.nz/file/cY53najJ#0sObi4vhTPL-L0TCtB23hP1v5ZjC1bWg_R8jOwZTods" target="_blank" rel="noopener" class="mycode_url">https://mega.nz/file/cY53najJ#0sObi4vhTP...R8jOwZTods</a><br />
158 BST quicksaves in 16 folders from the entire game. Also an SRM save at the end of the game.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Cutscene with Zog, Jade &amp; Demon Generals</span><br />
- after you beat Pincher (boss)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Ingredients for the Tonic against Amnesia</span><br />
The patient is in Tunlan and the doctor resides in Carmen. The hints from the doctor's assistant are not very detailed, so here is a complete list for the ingredients (overworld only):<br />
- C. Nut (Coconut): Warp to Gant, then go east to the old man's tent surrounded by coconut trees. Switch to Ox and punch the trees until you get the C. Nut.<br />
- W. Ant (White Antler): Warp to Carmen and fight a few random encounters in that area. When the white deer appears, switch to Bo and hunt it. Better: Search Carmen or Bleak for this item.<br />
- Root: Warp to Gramor and switch to Mogu, then dig below one of the weird plants.<br />
- P. Fish (Pufferfish?): Go to the Scande bridge (red water), switch to Ryu, equip a worm and a rod, then start fishing. Scande is east of Carmen.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Fishing Rods &amp; Bait</span><br />
- Bait: Shop in Auria / Prima<br />
- Rod 1: Shop in Auria / Prima<br />
- Rod 2: Shop in Prima<br />
- Rod 3: Doesn't exist<br />
- Rod 4: Mousehole section north of Gust (permanently missable if you don't open its chest)<br />
- Rod 5: Go to the Tunlan safe and fall through the left trapdoor, then move the right box and search the spot where the box stood<br />
All rods can be used where fishes swim around (overworld) + broken Scande bridge, Rod 5 can also be used on overworld wells to get special equipment for the dragon shrines<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Dragon Equipment</span><br />
Dragon Sword: Overworld well with Ryu's Rod 5<br />
Dragon Armor: Fish at the pier in Spring once it's thawed<br />
Dragon Shield: Overworld well with Ryu's Rod 5<br />
Dragon Helmet: Overworld well with Ryu's Rod 5<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Strongest Weapons for Ryu</span><br />
- Tri-Rang: On a small island with two towers north of Agua (invisible spot on the overworld)<br />
- Emperor Sword: On Obsidian, after defeating Jade (invisible spot near the throne)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Dragon Transformations</span><br />
Snow / Flame / Thunder: Dragon Shrine 1<br />
Ice / Fire / Bolt / Gold: Dragon Shrine 2 (clear Shrine 1 + have Dragon Sword<br />
Rudra: Dragon Shrine 3 (clear shrine 2 + have Dragon Armor)<br />
Agni: Clear Water Cave near Romero, enter the water in the last room (clear shrine 3)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Reparing the elevator in Scande</span><br />
- Carmen: Talk to the mysterious cloaked person and get the pass<br />
- Go to Scande, talk to them again<br />
- Talk to the guy just next to the Scande tower<br />
- Inspect the elevator panel<br />
- Go to Spring and get the parts from the climber<br />
- Warp to Gant and repair the parts<br />
- Back to Scande, you can now use the elevator<br />
<br />
<span style="font-weight: bold;" class="mycode_b">How to enter Obelisk</span><br />
- go to Gramor, talk to the master digger<br />
- now you have to do some delivery service between the boomerang guy (east of Gant) and the weapon-collecting granny on a lone island (north of boomerang guy)<br />
- after everything has been done, you get the I. Claw<br />
- show it to the master digger in Gramor, who will teach Mogu how to use it<br />
- Mogu can now dig through the crack to enter Obelisk<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Best Ending</span><br />
- use Agni in the last fight (only usable if all party members have at least 1 HP, no status ailments and Karn not being fused)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Soviet Jump Game sprite ripping (sprites are exported already, needs sorting)]]></title>
			<link>https://archive.vg-resource.com/thread-43528.html</link>
			<pubDate>Fri, 11 Apr 2025 03:01:27 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=126952">Bobenny</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43528.html</guid>
			<description><![CDATA[Heyo, I know that there is in fact <a href="https://www.spriters-resource.com/pc_computer/sovietjumpgame/" target="_blank" rel="noopener" class="mycode_url">a page for Soviet Jump Game on Spriters Resource</a>, but it's a bit lacking.<br />
<br />
A friend of mine has actually been a big fan of the game for some time, and he brought up today that it's seemingly dead. Hardly any players, maybe no<span style="font-style: italic;" class="mycode_i"> servers</span> anymore? I wouldn't know for sure, as I haven't played the game in forever. Even then I only ran it once.<br />
Now, point is, when he mentioned it again, I decided to do some digging around about the sprites. If it is dead, like capital-D Dead dead, it certainly oughta have its sprites put up; I'd think.<br />
And thanks to the <a href="https://assetripper.github.io/AssetRipper/" target="_blank" rel="noopener" class="mycode_url">AssetRipper</a> for Unity games, I have (seemingly, assuming nothing went wrong) exported every sprite from the game assets.<br />
<br />
They are of course, unsorted, and I haven't played the game in quite some time so I wouldn't remember a ton anyway. I can def give a shot at making some organized sheets, particularly for player characters as they seem straightforward and uniform enough. But it's a big task to do the level tiles, and a LOT of miscellaneous objects and stuff that I'm simply unsure of how they're used or placed in-game.<br />
<br />
I may not be able to say for sure how much I'd be able to put into this project yet. At at the least though, for purposes of simply having the sprites as is, straight from the game, without someone else having to export them themselves; I have the sprites ripped and nothing yet made into sheets for Spriters Resource,<br />
<a href="https://drive.google.com/drive/folders/1jTjrXU67bkIVnEc_FXl7Wn9zWVufPSZ_?usp=drive_link" target="_blank" rel="noopener" class="mycode_url">Here on Google Drive</a><br />
<br />
And here's some of the MANY many sprite rips from the game files thanks to AssetRipper for anyone to peep at without goin to Drive:<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17010" target="_blank" title="">spaceman_idle.png</a> (Size: 2.69 KB / Downloads: 170)
<!-- end: postbit_attachments_attachment --><br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17011" target="_blank" title="">airlock_door.png</a> (Size: 879 bytes / Downloads: 335)
<!-- end: postbit_attachments_attachment --><br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17012" target="_blank" title="">castle_spritesheet.png</a> (Size: 4.66 KB / Downloads: 152)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Heyo, I know that there is in fact <a href="https://www.spriters-resource.com/pc_computer/sovietjumpgame/" target="_blank" rel="noopener" class="mycode_url">a page for Soviet Jump Game on Spriters Resource</a>, but it's a bit lacking.<br />
<br />
A friend of mine has actually been a big fan of the game for some time, and he brought up today that it's seemingly dead. Hardly any players, maybe no<span style="font-style: italic;" class="mycode_i"> servers</span> anymore? I wouldn't know for sure, as I haven't played the game in forever. Even then I only ran it once.<br />
Now, point is, when he mentioned it again, I decided to do some digging around about the sprites. If it is dead, like capital-D Dead dead, it certainly oughta have its sprites put up; I'd think.<br />
And thanks to the <a href="https://assetripper.github.io/AssetRipper/" target="_blank" rel="noopener" class="mycode_url">AssetRipper</a> for Unity games, I have (seemingly, assuming nothing went wrong) exported every sprite from the game assets.<br />
<br />
They are of course, unsorted, and I haven't played the game in quite some time so I wouldn't remember a ton anyway. I can def give a shot at making some organized sheets, particularly for player characters as they seem straightforward and uniform enough. But it's a big task to do the level tiles, and a LOT of miscellaneous objects and stuff that I'm simply unsure of how they're used or placed in-game.<br />
<br />
I may not be able to say for sure how much I'd be able to put into this project yet. At at the least though, for purposes of simply having the sprites as is, straight from the game, without someone else having to export them themselves; I have the sprites ripped and nothing yet made into sheets for Spriters Resource,<br />
<a href="https://drive.google.com/drive/folders/1jTjrXU67bkIVnEc_FXl7Wn9zWVufPSZ_?usp=drive_link" target="_blank" rel="noopener" class="mycode_url">Here on Google Drive</a><br />
<br />
And here's some of the MANY many sprite rips from the game files thanks to AssetRipper for anyone to peep at without goin to Drive:<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17010" target="_blank" title="">spaceman_idle.png</a> (Size: 2.69 KB / Downloads: 170)
<!-- end: postbit_attachments_attachment --><br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17011" target="_blank" title="">airlock_door.png</a> (Size: 879 bytes / Downloads: 335)
<!-- end: postbit_attachments_attachment --><br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17012" target="_blank" title="">castle_spritesheet.png</a> (Size: 4.66 KB / Downloads: 152)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Every sprite ripped from Victorious: Taking The Lead DS (currently pending approval)]]></title>
			<link>https://archive.vg-resource.com/thread-43480.html</link>
			<pubDate>Sun, 23 Mar 2025 15:10:02 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=123924">Conboiii</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43480.html</guid>
			<description><![CDATA[(Used EPFExplorer) I managed to rip all of the sprites from it, the menus (ui) the characters and also stuff from the minigames and even more that is awaiting to be uploaded (now including some prototype assets, hopefully i can rip more prototype assets)<br />
<br />
The menus<br />
The tutorial<br />
The rest of the other ui<br />
The characters<br />
And more (unused stuff)<br />
<br />
The images below are from this game (final vs prototype, an example of a locker asset but there are differences)<br />
<br />
The final game has more locker assets compared to the prototype<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16937" target="_blank" title="">base03_1.png</a> (Size: 3.03 KB / Downloads: 151)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16938" target="_blank" title="">base09_1.png</a> (Size: 3.59 KB / Downloads: 162)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[(Used EPFExplorer) I managed to rip all of the sprites from it, the menus (ui) the characters and also stuff from the minigames and even more that is awaiting to be uploaded (now including some prototype assets, hopefully i can rip more prototype assets)<br />
<br />
The menus<br />
The tutorial<br />
The rest of the other ui<br />
The characters<br />
And more (unused stuff)<br />
<br />
The images below are from this game (final vs prototype, an example of a locker asset but there are differences)<br />
<br />
The final game has more locker assets compared to the prototype<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16937" target="_blank" title="">base03_1.png</a> (Size: 3.03 KB / Downloads: 151)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16938" target="_blank" title="">base09_1.png</a> (Size: 3.59 KB / Downloads: 162)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Nickelodeon Racing Stars (browser game) ripping project (planned)]]></title>
			<link>https://archive.vg-resource.com/thread-43477.html</link>
			<pubDate>Sat, 22 Mar 2025 20:09:25 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=123924">Conboiii</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43477.html</guid>
			<description><![CDATA[So what should I do to rip the files from this game which is a html5 browser game, so what would I need to do, and getting these sprites on the spriters resource?<br />
<br />
Please help me find a solution (this is not a request) just need assist of trying to find where the image files are stored when you are using dev mode on Microsoft edge?<br />
<br />
Unripped as of now<br />
<br />
Characters<br />
Spongebob Squarepants (titcular, SpongeBob SquarePants)<br />
Patrick Star (SpongeBob SquarePants)<br />
Raphael (TMNT)<br />
Leonardo (TMNT)<br />
Tommy Pickles (Rugrats)<br />
Donatello (TMNT)<br />
Mikey (TMNT)<br />
Chloe (Fairly Odd Parents)<br />
Timmy Turner (Fairly Odd Parents)<br />
Babe (Game Shakers)<br />
Kenzie (Game Shakers)<br />
Kid Danger aka Henry Hart (Henry Danger)<br />
Alvin (Alvin and the chipmunks, 2015 CGI series)<br />
Red Ranger (Power Rangers)<br />
Lincoln Loud (Loud House)<br />
Abrasive SpongeBob SquarePants (SpongeBob SquarePants)<br />
Tiger Claw (TMNT)<br />
Shredder (TMNT)<br />
Snide (Power Rangers)<br />
<br />
Every Kart, idk the names except for patty wagon from SpongeBob<br />
And every other cool stuff as in vehicle mods (well kinda)<br />
<br />
And even the tracks from the game<br />
<br />
Lastly the menus as well<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16933" target="_blank" title="">nick-racing-stars.jpg</a> (Size: 450.08 KB / Downloads: 187)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[So what should I do to rip the files from this game which is a html5 browser game, so what would I need to do, and getting these sprites on the spriters resource?<br />
<br />
Please help me find a solution (this is not a request) just need assist of trying to find where the image files are stored when you are using dev mode on Microsoft edge?<br />
<br />
Unripped as of now<br />
<br />
Characters<br />
Spongebob Squarepants (titcular, SpongeBob SquarePants)<br />
Patrick Star (SpongeBob SquarePants)<br />
Raphael (TMNT)<br />
Leonardo (TMNT)<br />
Tommy Pickles (Rugrats)<br />
Donatello (TMNT)<br />
Mikey (TMNT)<br />
Chloe (Fairly Odd Parents)<br />
Timmy Turner (Fairly Odd Parents)<br />
Babe (Game Shakers)<br />
Kenzie (Game Shakers)<br />
Kid Danger aka Henry Hart (Henry Danger)<br />
Alvin (Alvin and the chipmunks, 2015 CGI series)<br />
Red Ranger (Power Rangers)<br />
Lincoln Loud (Loud House)<br />
Abrasive SpongeBob SquarePants (SpongeBob SquarePants)<br />
Tiger Claw (TMNT)<br />
Shredder (TMNT)<br />
Snide (Power Rangers)<br />
<br />
Every Kart, idk the names except for patty wagon from SpongeBob<br />
And every other cool stuff as in vehicle mods (well kinda)<br />
<br />
And even the tracks from the game<br />
<br />
Lastly the menus as well<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16933" target="_blank" title="">nick-racing-stars.jpg</a> (Size: 450.08 KB / Downloads: 187)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Breath of Fire 2 (SNES)]]></title>
			<link>https://archive.vg-resource.com/thread-43428.html</link>
			<pubDate>Fri, 28 Feb 2025 00:28:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=70002">Barack Obama</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43428.html</guid>
			<description><![CDATA[<a href="https://www.spriters-resource.com/snes/breathfire2/" target="_blank" rel="noopener" class="mycode_url">https://www.spriters-resource.com/snes/breathfire2/</a><br />
<br />
I'm playing on the vanilla version (U) [!]<br />
Retranslated version by fans changes too much, which makes codes not work anymore.<br />
Currently in the Queen's Body dungeon and playing through the game first. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Misc.</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Protagonists (Overworld)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Protagonists (Battle)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Fused Protagonists (Battle)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Ryu, Jean &amp; Valerie (Transformed)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">NPCs</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Animals</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Vehicles</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Enemies &amp; Bosses</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Portraits</span><br />
Tileset Animations<br />
Sprite Objects / Animations<br />
<span style="text-decoration: line-through;" class="mycode_s">Battle Backgrounds (Static, Animated, Algernon, Oversize + Scrolling, Nature Ablity, Spell Effects)</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Maps (Exterior)</span> <br />
<span style="text-decoration: line-through;" class="mycode_s">Gate (Withered)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Hometown</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Coursair</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Capitan</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Windia</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Cotland </span><br />
<span style="text-decoration: line-through;" class="mycode_s">Farmtown</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Guntz</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Evrai &amp; Grand Church</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Maps (Interior)</span> <br />
Gate<br />
Hometown<br />
Coursair<br />
Capitan<br />
Windia<br />
Guntz<br />
Cotland<br />
Farmtown<br />
Evrai<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Other Maps</span> <br />
<span style="text-decoration: line-through;" class="mycode_s">Inn near Evrai</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Surfy, Akki &amp; Lone Man's House</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Hunter's Lodge</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Bo &amp; Karn's House </span><br />
<span style="text-decoration: line-through;" class="mycode_s">Bleu's Cave</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Wise Tree &amp; Great Wise Tree</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Lone Armory</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Whale Cape</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Township (Ruins)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Namanda</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Granny's House &amp; Ryu's Awakening (Cutscene)</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">World Maps</span><br />
Map with daytime palette<br />
Tileset with all palettes inbetween day and night<br />
<span style="text-decoration: line-through;" class="mycode_s">Mind of the Great Wise Tree</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Tool / Emulator</span><br />
bsnes-rawpalettes with its sprite / tile / tilemap viewer by Random Talking Bush.<br />
Source: <a href="https://www.vg-resource.com/thread-41182-post-675404.html#pid675404" target="_blank" rel="noopener" class="mycode_url">https://www.vg-resource.com/thread-41182...#pid675404</a><br />
Mirror 1: <a href="https://mega.nz/file/W1oFyaSZ#UclkXPCVQKPqg6nGbcRYbHbHXiJPfwrNXEh1dKfp4qo" target="_blank" rel="noopener" class="mycode_url">https://mega.nz/file/W1oFyaSZ#UclkXPCVQK...Eh1dKfp4qo</a><br />
Mirror 2: <a href="https://mega.nz/file/4UI1jahC#nvkD66JNBBrb9J_74liFtDw1OSeUqUd5HREtBhtuqQc" target="_blank" rel="noopener" class="mycode_url">https://mega.nz/file/4UI1jahC#nvkD66JNBB...REtBhtuqQc</a><br />
Tutorial: <a href="https://www.vg-resource.com/thread-43257.html" target="_blank" rel="noopener" class="mycode_url">https://www.vg-resource.com/thread-43257.html</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Walk Through Walls</span> (world map + water, regular maps) by nolberto82<br />
F640-740E<br />
F679-7D0A<br />
F670-5FA3<br />
The last row is for the three top cliff tiles over grass (world map).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Tons of money</span> by Helder<br />
7E504C:76<br />
Increases my money from 7991 to 7.741.239, multiplier being around 968,8. Didn't test other amounts of money.<br />
If you deactivate the code, the extra money vanishes and returns to its original amount. Edit: Not really, I think it stays permanent when you make ingame changes like buying or selling.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Raises To Level 20 Or Above After Battle </span>by lrdrokol<br />
11AD-7DD4<br />
Probably meant for the entire party, since Sten alone (Highfort) rises from around Lv. 15 to Lv. 68. Edit: Gives way more levels than the description says, it's also different for each party member.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">No Random Battle</span> by Ugetab<br />
7E12DC:00<br />
Works everywhere.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Always Daytime</span> by nolberto82<br />
CB4E-84A2<br />
0D4E-87D2<br />
Works exclusively on the world map, activating only one of these always makes it night.<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i">Additional info by the code maker:</span></span><br />
<span style="font-style: italic;" class="mycode_i">Value from 0x00 to about 0x10 is overnight and about 0x60 to 0x7f is night. 0x3f-0x40 is midday.<br />
This code changes it to always be 0x40.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Have all shamans</span> by Ugetab<br />
7E5695:FF<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Infinite Shaman Use</span> by Ugetab<br />
7E5696:00<br />
7E5697:00<br />
7E5698:00<br />
7E5699:00<br />
7E569A:00<br />
7E569B:00<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Township Level</span> by Ugetab<br />
7E55C6:??<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Debug Menu for Sprite Animations &amp; Map Viewer</span><br />
E7FB-870F <br />
DDFB-876F <br />
36FB-87AF<br />
Enter the codes, then reset your emulator to access the debug menu.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Code sources</span><br />
gamehacking.org discord<br />
<a href="https://gamehacking.org/game/42397" target="_blank" rel="noopener" class="mycode_url">https://gamehacking.org/game/42397</a><br />
<a href="https://tcrf.net/Breath_of_Fire_II" target="_blank" rel="noopener" class="mycode_url">https://tcrf.net/Breath_of_Fire_II</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Quicksaves for bsnes-rawpalettes (BST)</span><br />
<a href="https://mega.nz/file/pJInzQ4K#t43vYh3uLLFKBwnR5Rkwi57eGwH6BCmjVeAWSHLXA4M" target="_blank" rel="noopener" class="mycode_url">https://mega.nz/file/pJInzQ4K#t43vYh3uLL...eAWSHLXA4M</a><br />
210 quicksaves for the entire game (good ending) + one SRM save + one additional quicksave for the bad ending route (before last dungeon)<br />
<br />
[spoiler=Cooking]Product    Inputs<br />
-----------------------------------------------------------------------------<br />
Biscuit    2 Dinker<br />
Cond.Up    2 Snper + 2 Tuna  (not necessary if you have citizen Hanz)<br />
DeadSoup  4 Roast<br />
Dinker    2 Frizbee<br />
        or 4 CureAl    (before you have the whale)<br />
Extract    2 HelpBL<br />
Frizbee    2 CureAl    (not necessary after you have the whale)<br />
G8Bait    2 Tuna      (easy if you have citizen Daiye, but then, if you can<br />
                        buy fish directly, why do you need to go fishing?)<br />
GoldBar    2 Frizbee + 2 Dinker<br />
        or 2 ShaveIce + 2 GutsBL<br />
        or 2 F.Spice + 2 MisoSoup<br />
        or 3 Cond.Up    (use this one if you have citizen Hanz - the other<br />
                        formulae require 3 steps, any one of which could go<br />
                        wrong)<br />
GutsBL    2 ShaveIce<br />
        or 4 Unagi      (before you have the whale)<br />
LuckCndy  F.Spice + ShaveIce<br />
        or ShaveIce + Frizbee<br />
        or Frizbee + F.Spice<br />
        or 4 Minnow    (before you have the whale)<br />
Medicate  Roast + Unagi        (not necessary if you have citizen Hanz)<br />
MisoSoup  2 F.Spice<br />
Octopus    2 PileWm + 2 Roast  (a little easier to produce if you have<br />
                                citizen MacClean)<br />
P.Pourri  LuckCndy + ShaveIce + F.Spice + Frizbee<br />
PanPizza  4 SprRib<br />
PwrFood    3 ShaveIce<br />
        or 2 Medicate  (use this one if you have citizen Hanz)<br />
ShaveIce  2 Unagi      (not necessary after you have the whale)<br />
Stamina    F.Spice + 2 Tuna    (easy if you have citizen Daiye)<br />
WiseBL    Stamina + 2 Tuna    (easy if you have citizen Daiye)[/spoiler]<br />
Source: <a href="https://gamefaqs.gamespot.com/snes/563530-breath-of-fire-ii/faqs/5436" target="_blank" rel="noopener" class="mycode_url">https://gamefaqs.gamespot.com/snes/56353.../faqs/5436</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Township + NPCs:</span><br />
Chose the carpenter guy from the regular house in Capitan, since he can cook for me.<br />
Chose these NPCs for house 1-3:<br />
Hekkeller (Hometown)<br />
Leminton (Capitan)<br />
Baretta (Windia)<br />
<br />
After filling all 3 houses with npcs, go to the carpenter and tell him to expand the town (1000 Gold).<br />
Leave Township, go back in and repeat this like 8 times. After that, you have 6 houses.<br />
Chose these NPCs for house 4-6:<br />
Barose (Great Tree)<br />
Hanz (Hometown for a short time after getting Spar)<br />
Daiye (Windia)<br />
<br />
All of these NPCs except Barose are merchants, guide from here:<br />
<a href="https://www.almarsguides.com/retro/walkthroughs/snes/games/breathoffire2/quests/township/residents/" target="_blank" rel="noopener" class="mycode_url">https://www.almarsguides.com/retro/walkt...residents/</a><br />
<br />
[spoiler=Barose]House #4<br />
----------------------------------------------------------------------------<br />
Barose    <br />
The inn of southern Inheart (you will not be able to return here after clearing Memory!) (transient) <br />
- Barose can teach 4 spells, each one to any party member in the lead of the walking order when you talk to him - but only if the party member has rHP &gt; 2, and rAP &gt; 2.  <br />
There are three easy ways you can go about reducing rHP to 1:<br />
<br />
1) Easiest: Have the character consume Bait<br />
2) Next easiest: Kill the character off in battle and then revive that character to 1 HP by using 'Change' at a dragon god totem<br />
3) Still somewhat easy: Kill the character off in battle,have Rand use Wake on the character, and then run from battle<br />
<br />
Which spell he teaches you depends on his mood. And his mood changes based on how you answer his questions:<br />
If you answer 'No', nothing happens - he will stop talking to you.<br />
If you answer 'Yes' when...    His mood changes by...<br />
<br />
                        rAP &gt; 1                        -96<br />
                        rAP = 1                        +16<br />
                        rAP = 0                        +32<br />
<br />
                        rHP &gt; 1                        -96<br />
                        rHP = 1                        +32<br />
                        rHP = 0                        +16<br />
<br />
If you answered 'Yes' twice and had rAP &lt; 2, and rHP = 1, he will teach you a spell based on his mood:<br />
<br />
[Mood/64] is...        Spell taught...<br />
<br />
0                      Thunder<br />
1                      Freeze<br />
2                      Flame<br />
3                      Missile<br />
<br />
If you want to better Barose's mood before learning a spell, just answer the questions without choosing to learn a spell.<br />
Barose's mood does not reset between conversations. <br />
Remember that whenever a character learns a spell they already know, nothing changes to the spell list.  <br />
Barose will only teach 4 spells even if you wasted some of your picks in this way, so don't waste 'em.[/spoiler]<br />
Source: <a href="https://gamefaqs.gamespot.com/snes/563530-breath-of-fire-ii/faqs/5436" target="_blank" rel="noopener" class="mycode_url">https://gamefaqs.gamespot.com/snes/56353.../faqs/5436</a><br />
<br />
[spoiler=Shaman Locations]The shamans can be found at earliest in the following order:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Fire Shaman Sana</span><br />
Mandatory and not missable.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Water Shaman Seso</span><br />
After defeating Nimufu at WitchTwr, check the area that the stairway on the left side of 3F leads to. What was the only female stone statue before, is now the water shaman.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Wind Shaman Spoo</span><br />
Mandatory and not missable.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Earth Shaman Solo</span><br />
Donate at least 20 times at the Namanda Shrine and after THAT wall cutscene in Grand Church, she will be on Daisy's farm land in FarmVillage.<br />
The shaman is already visible without accessing the farm land through the house.<br />
IMPORTANT: Just like the holy shaman, this one seems to be missable. Therefore donate the money when the story prompts it and not sometime after. I would also donate in one sitting instead of coming back later.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Holy Shaman Seny</span><br />
In Bando, extend the corridor into the right direction until the right arrow button doesn't react anymore. <br />
Now you need to stay 5 minutes on the right arrow button.<br />
After the sound is done playing, step on the left button. Again, wait after the sound effect is done and visit the cell with the shaman.<br />
IMPORTANT: If you beat the boss, you can still get the shaman as long as you stay in the dungeon. If you leave it completely and then come again, none of the buttons will react anymore.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Devil Shaman Shin</span><br />
Left entrance of the very last dungeon. Also the easiest shaman to obtain, if you leave out the mandatory ones.[/spoiler]<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Shaman Fusion FAQ</span><br />
[spoiler=All fusions with ingame list order + best fusions (imo)]<br />
<span style="font-weight: bold;" class="mycode_b">Bow</span><br />
Sana<br />
Seso<br />
Spoo<br />
Solo<br />
Seny<br />
<span style="font-weight: bold;" class="mycode_b">Seny-Shin (best)</span> (Transformation)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Katt</span><br />
Shin (Transformation)<br />
Sana-Shin (Transformation)<br />
<span style="font-weight: bold;" class="mycode_b">Seso-Shin (best)</span> (Transformation)<br />
Spoo-Shin (Transformation)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Rand</span><br />
Sana<br />
Seso<br />
Spoo<br />
Solo (Recolour)<br />
Seny<br />
Sana-Spoo<br />
Sana-Solo (Transformation)<br />
Sana-Seny<br />
Seso-Spoo<br />
<span style="font-weight: bold;" class="mycode_b">Seso-Solo (best)</span> (Transformation)<br />
Seso-Seny (Transformation)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Jean</span><br />
Seso<br />
Spoo<br />
Seny (Transformation)<br />
Seso-Spoo<br />
<span style="font-weight: bold;" class="mycode_b">Seso-Seny (best)</span> (Transformation)<br />
Spoo-Seny (Transformation)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Nina</span><br />
Sana<br />
Seso <br />
Spoo (Recolour)<br />
Solo<br />
Seny<br />
Shin<br />
Sana-Spoo (Recolour)<br />
Sana-Solo<br />
Sana-Seny<br />
Sana-Shin<br />
Seso-Solo<br />
Seso-Seny<br />
Seso-Shin<br />
<span style="font-weight: bold;" class="mycode_b">Spoo-Seny (best)</span> (Transformation)<br />
Solo-Seny<br />
Solo-Shin<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Spar</span><br />
Seso (Transformation)<br />
Solo (Transformation)<br />
Shin (Recolour)<br />
<span style="font-weight: bold;" class="mycode_b">Sana-Shin (best)</span> (Transformation)<br />
Seso-Spoo (Transformation)<br />
Seso-Solo (Transformation)<br />
Seso-Shin (Transformation)<br />
Spoo-Shin (Recolour)<br />
Solo-Seny (Transformation)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Sten</span><br />
Sana (Recolour)<br />
Seso<br />
Spoo<br />
Solo<br />
Seny<br />
<span style="font-weight: bold;" class="mycode_b">Sana-Spoo (best)</span> (Transformation)<br />
Sana-Solo (Recolour)<br />
Sana-Seny (Recolour)<br />
Seso-Spoo<br />
Seso-Solo<br />
Seso-Seny<br />
Spoo-Seny<br />
[/spoiler]<br />
<a href="https://gamefaqs.gamespot.com/snes/563530-breath-of-fire-ii/faqs/13720" target="_blank" rel="noopener" class="mycode_url">https://gamefaqs.gamespot.com/snes/56353...faqs/13720</a><br />
<a href="https://gamefaqs.gamespot.com/snes/563530-breath-of-fire-ii/faqs/16523" target="_blank" rel="noopener" class="mycode_url">https://gamefaqs.gamespot.com/snes/56353...faqs/16523</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Youtube Shorts by MegaHarv</span><br />
<a href="https://www.youtube.com/@MegaHarv/shorts" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/@MegaHarv/shorts</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Best Sword for Ryu</span><br />
1. As soon as you can fly, go south east of Hometown<br />
2. The fishing spot is a small piece of land surrounded by mountains<br />
3. You probably need to fight multiple random encounters to make it appear<br />
4. Use Charm Rod / Deluxe Pole with gold or urchin and get the treasure chest with the Emperor Sword<br />
5. Charm Rod: Inn near Evrai, Deluxe Pole: Simafort, Urchin: Hometown Shop<br />
6. Gold: Loot from K.Goblin's near Windia, Mimic's near Namanda &amp; Poltergeist's near Simafort + treasure chests<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Best Ending (steps ordered by earliest possible completion)</span><br />
1. Ask one of the three carpenters in Capitan to expand TownShip<br />
2. Fill TownShip with three tenants<br />
3. Ask the Carpenter to expand TownShip again and then fill it with another three tenants<br />
4. Check out the well and all of its rooms<br />
5. Go to Guntz, find the stairs behind the bookshelf and talk to the hidden engineer<br />
6. Save the old man by defeating only the Guard Eyes when you're in Grand Church<br />
7. Again, check the well and all of its rooms<br />
8. Now beat the final boss and enjoy the good ending<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Enemy &amp; Bosses List - Japanese, Official Translation &amp; Fan Retranslation</span><br />
<a href="https://bof.fandom.com/wiki/Breath_of_Fire_II_Translations#Field_monsters" target="_blank" rel="noopener" class="mycode_url">https://bof.fandom.com/wiki/Breath_of_Fi...d_monsters</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">-Ingame Debug Mode-</span> (not recommended)<br />
64FB-8D04<br />
3CFB-8D64<br />
Notes: Press A/B/X/Y/L Button/R Button on Controller 2 for Debug Menus.<br />
You'll have to enter or exit the normal menu using Controller 1 to use another Debugger button after exiting the last one. This code is a Walk through walls code, a no-random-battles code, a warp-to-location code, and a memory viewer, among other things<br />
Credit to: Ugetab<br />
<a href="https://www.vg-resource.com/thread-1968.html" target="_blank" rel="noopener" class="mycode_url">https://www.vg-resource.com/thread-1968.html</a><br />
<a href="https://tcrf.net/Breath_of_Fire_II" target="_blank" rel="noopener" class="mycode_url">https://tcrf.net/Breath_of_Fire_II</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Defending in Battle</span><br />
There is no option in the battle menus for it, but you can defend by pressing the R button.]]></description>
			<content:encoded><![CDATA[<a href="https://www.spriters-resource.com/snes/breathfire2/" target="_blank" rel="noopener" class="mycode_url">https://www.spriters-resource.com/snes/breathfire2/</a><br />
<br />
I'm playing on the vanilla version (U) [!]<br />
Retranslated version by fans changes too much, which makes codes not work anymore.<br />
Currently in the Queen's Body dungeon and playing through the game first. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Misc.</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Protagonists (Overworld)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Protagonists (Battle)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Fused Protagonists (Battle)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Ryu, Jean &amp; Valerie (Transformed)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">NPCs</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Animals</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Vehicles</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Enemies &amp; Bosses</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Portraits</span><br />
Tileset Animations<br />
Sprite Objects / Animations<br />
<span style="text-decoration: line-through;" class="mycode_s">Battle Backgrounds (Static, Animated, Algernon, Oversize + Scrolling, Nature Ablity, Spell Effects)</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Maps (Exterior)</span> <br />
<span style="text-decoration: line-through;" class="mycode_s">Gate (Withered)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Hometown</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Coursair</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Capitan</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Windia</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Cotland </span><br />
<span style="text-decoration: line-through;" class="mycode_s">Farmtown</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Guntz</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Evrai &amp; Grand Church</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Maps (Interior)</span> <br />
Gate<br />
Hometown<br />
Coursair<br />
Capitan<br />
Windia<br />
Guntz<br />
Cotland<br />
Farmtown<br />
Evrai<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Other Maps</span> <br />
<span style="text-decoration: line-through;" class="mycode_s">Inn near Evrai</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Surfy, Akki &amp; Lone Man's House</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Hunter's Lodge</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Bo &amp; Karn's House </span><br />
<span style="text-decoration: line-through;" class="mycode_s">Bleu's Cave</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Wise Tree &amp; Great Wise Tree</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Lone Armory</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Whale Cape</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Township (Ruins)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Namanda</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Granny's House &amp; Ryu's Awakening (Cutscene)</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">World Maps</span><br />
Map with daytime palette<br />
Tileset with all palettes inbetween day and night<br />
<span style="text-decoration: line-through;" class="mycode_s">Mind of the Great Wise Tree</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Tool / Emulator</span><br />
bsnes-rawpalettes with its sprite / tile / tilemap viewer by Random Talking Bush.<br />
Source: <a href="https://www.vg-resource.com/thread-41182-post-675404.html#pid675404" target="_blank" rel="noopener" class="mycode_url">https://www.vg-resource.com/thread-41182...#pid675404</a><br />
Mirror 1: <a href="https://mega.nz/file/W1oFyaSZ#UclkXPCVQKPqg6nGbcRYbHbHXiJPfwrNXEh1dKfp4qo" target="_blank" rel="noopener" class="mycode_url">https://mega.nz/file/W1oFyaSZ#UclkXPCVQK...Eh1dKfp4qo</a><br />
Mirror 2: <a href="https://mega.nz/file/4UI1jahC#nvkD66JNBBrb9J_74liFtDw1OSeUqUd5HREtBhtuqQc" target="_blank" rel="noopener" class="mycode_url">https://mega.nz/file/4UI1jahC#nvkD66JNBB...REtBhtuqQc</a><br />
Tutorial: <a href="https://www.vg-resource.com/thread-43257.html" target="_blank" rel="noopener" class="mycode_url">https://www.vg-resource.com/thread-43257.html</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Walk Through Walls</span> (world map + water, regular maps) by nolberto82<br />
F640-740E<br />
F679-7D0A<br />
F670-5FA3<br />
The last row is for the three top cliff tiles over grass (world map).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Tons of money</span> by Helder<br />
7E504C:76<br />
Increases my money from 7991 to 7.741.239, multiplier being around 968,8. Didn't test other amounts of money.<br />
If you deactivate the code, the extra money vanishes and returns to its original amount. Edit: Not really, I think it stays permanent when you make ingame changes like buying or selling.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Raises To Level 20 Or Above After Battle </span>by lrdrokol<br />
11AD-7DD4<br />
Probably meant for the entire party, since Sten alone (Highfort) rises from around Lv. 15 to Lv. 68. Edit: Gives way more levels than the description says, it's also different for each party member.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">No Random Battle</span> by Ugetab<br />
7E12DC:00<br />
Works everywhere.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Always Daytime</span> by nolberto82<br />
CB4E-84A2<br />
0D4E-87D2<br />
Works exclusively on the world map, activating only one of these always makes it night.<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i">Additional info by the code maker:</span></span><br />
<span style="font-style: italic;" class="mycode_i">Value from 0x00 to about 0x10 is overnight and about 0x60 to 0x7f is night. 0x3f-0x40 is midday.<br />
This code changes it to always be 0x40.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Have all shamans</span> by Ugetab<br />
7E5695:FF<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Infinite Shaman Use</span> by Ugetab<br />
7E5696:00<br />
7E5697:00<br />
7E5698:00<br />
7E5699:00<br />
7E569A:00<br />
7E569B:00<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Township Level</span> by Ugetab<br />
7E55C6:??<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Debug Menu for Sprite Animations &amp; Map Viewer</span><br />
E7FB-870F <br />
DDFB-876F <br />
36FB-87AF<br />
Enter the codes, then reset your emulator to access the debug menu.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Code sources</span><br />
gamehacking.org discord<br />
<a href="https://gamehacking.org/game/42397" target="_blank" rel="noopener" class="mycode_url">https://gamehacking.org/game/42397</a><br />
<a href="https://tcrf.net/Breath_of_Fire_II" target="_blank" rel="noopener" class="mycode_url">https://tcrf.net/Breath_of_Fire_II</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Quicksaves for bsnes-rawpalettes (BST)</span><br />
<a href="https://mega.nz/file/pJInzQ4K#t43vYh3uLLFKBwnR5Rkwi57eGwH6BCmjVeAWSHLXA4M" target="_blank" rel="noopener" class="mycode_url">https://mega.nz/file/pJInzQ4K#t43vYh3uLL...eAWSHLXA4M</a><br />
210 quicksaves for the entire game (good ending) + one SRM save + one additional quicksave for the bad ending route (before last dungeon)<br />
<br />
[spoiler=Cooking]Product    Inputs<br />
-----------------------------------------------------------------------------<br />
Biscuit    2 Dinker<br />
Cond.Up    2 Snper + 2 Tuna  (not necessary if you have citizen Hanz)<br />
DeadSoup  4 Roast<br />
Dinker    2 Frizbee<br />
        or 4 CureAl    (before you have the whale)<br />
Extract    2 HelpBL<br />
Frizbee    2 CureAl    (not necessary after you have the whale)<br />
G8Bait    2 Tuna      (easy if you have citizen Daiye, but then, if you can<br />
                        buy fish directly, why do you need to go fishing?)<br />
GoldBar    2 Frizbee + 2 Dinker<br />
        or 2 ShaveIce + 2 GutsBL<br />
        or 2 F.Spice + 2 MisoSoup<br />
        or 3 Cond.Up    (use this one if you have citizen Hanz - the other<br />
                        formulae require 3 steps, any one of which could go<br />
                        wrong)<br />
GutsBL    2 ShaveIce<br />
        or 4 Unagi      (before you have the whale)<br />
LuckCndy  F.Spice + ShaveIce<br />
        or ShaveIce + Frizbee<br />
        or Frizbee + F.Spice<br />
        or 4 Minnow    (before you have the whale)<br />
Medicate  Roast + Unagi        (not necessary if you have citizen Hanz)<br />
MisoSoup  2 F.Spice<br />
Octopus    2 PileWm + 2 Roast  (a little easier to produce if you have<br />
                                citizen MacClean)<br />
P.Pourri  LuckCndy + ShaveIce + F.Spice + Frizbee<br />
PanPizza  4 SprRib<br />
PwrFood    3 ShaveIce<br />
        or 2 Medicate  (use this one if you have citizen Hanz)<br />
ShaveIce  2 Unagi      (not necessary after you have the whale)<br />
Stamina    F.Spice + 2 Tuna    (easy if you have citizen Daiye)<br />
WiseBL    Stamina + 2 Tuna    (easy if you have citizen Daiye)[/spoiler]<br />
Source: <a href="https://gamefaqs.gamespot.com/snes/563530-breath-of-fire-ii/faqs/5436" target="_blank" rel="noopener" class="mycode_url">https://gamefaqs.gamespot.com/snes/56353.../faqs/5436</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Township + NPCs:</span><br />
Chose the carpenter guy from the regular house in Capitan, since he can cook for me.<br />
Chose these NPCs for house 1-3:<br />
Hekkeller (Hometown)<br />
Leminton (Capitan)<br />
Baretta (Windia)<br />
<br />
After filling all 3 houses with npcs, go to the carpenter and tell him to expand the town (1000 Gold).<br />
Leave Township, go back in and repeat this like 8 times. After that, you have 6 houses.<br />
Chose these NPCs for house 4-6:<br />
Barose (Great Tree)<br />
Hanz (Hometown for a short time after getting Spar)<br />
Daiye (Windia)<br />
<br />
All of these NPCs except Barose are merchants, guide from here:<br />
<a href="https://www.almarsguides.com/retro/walkthroughs/snes/games/breathoffire2/quests/township/residents/" target="_blank" rel="noopener" class="mycode_url">https://www.almarsguides.com/retro/walkt...residents/</a><br />
<br />
[spoiler=Barose]House #4<br />
----------------------------------------------------------------------------<br />
Barose    <br />
The inn of southern Inheart (you will not be able to return here after clearing Memory!) (transient) <br />
- Barose can teach 4 spells, each one to any party member in the lead of the walking order when you talk to him - but only if the party member has rHP &gt; 2, and rAP &gt; 2.  <br />
There are three easy ways you can go about reducing rHP to 1:<br />
<br />
1) Easiest: Have the character consume Bait<br />
2) Next easiest: Kill the character off in battle and then revive that character to 1 HP by using 'Change' at a dragon god totem<br />
3) Still somewhat easy: Kill the character off in battle,have Rand use Wake on the character, and then run from battle<br />
<br />
Which spell he teaches you depends on his mood. And his mood changes based on how you answer his questions:<br />
If you answer 'No', nothing happens - he will stop talking to you.<br />
If you answer 'Yes' when...    His mood changes by...<br />
<br />
                        rAP &gt; 1                        -96<br />
                        rAP = 1                        +16<br />
                        rAP = 0                        +32<br />
<br />
                        rHP &gt; 1                        -96<br />
                        rHP = 1                        +32<br />
                        rHP = 0                        +16<br />
<br />
If you answered 'Yes' twice and had rAP &lt; 2, and rHP = 1, he will teach you a spell based on his mood:<br />
<br />
[Mood/64] is...        Spell taught...<br />
<br />
0                      Thunder<br />
1                      Freeze<br />
2                      Flame<br />
3                      Missile<br />
<br />
If you want to better Barose's mood before learning a spell, just answer the questions without choosing to learn a spell.<br />
Barose's mood does not reset between conversations. <br />
Remember that whenever a character learns a spell they already know, nothing changes to the spell list.  <br />
Barose will only teach 4 spells even if you wasted some of your picks in this way, so don't waste 'em.[/spoiler]<br />
Source: <a href="https://gamefaqs.gamespot.com/snes/563530-breath-of-fire-ii/faqs/5436" target="_blank" rel="noopener" class="mycode_url">https://gamefaqs.gamespot.com/snes/56353.../faqs/5436</a><br />
<br />
[spoiler=Shaman Locations]The shamans can be found at earliest in the following order:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Fire Shaman Sana</span><br />
Mandatory and not missable.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Water Shaman Seso</span><br />
After defeating Nimufu at WitchTwr, check the area that the stairway on the left side of 3F leads to. What was the only female stone statue before, is now the water shaman.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Wind Shaman Spoo</span><br />
Mandatory and not missable.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Earth Shaman Solo</span><br />
Donate at least 20 times at the Namanda Shrine and after THAT wall cutscene in Grand Church, she will be on Daisy's farm land in FarmVillage.<br />
The shaman is already visible without accessing the farm land through the house.<br />
IMPORTANT: Just like the holy shaman, this one seems to be missable. Therefore donate the money when the story prompts it and not sometime after. I would also donate in one sitting instead of coming back later.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Holy Shaman Seny</span><br />
In Bando, extend the corridor into the right direction until the right arrow button doesn't react anymore. <br />
Now you need to stay 5 minutes on the right arrow button.<br />
After the sound is done playing, step on the left button. Again, wait after the sound effect is done and visit the cell with the shaman.<br />
IMPORTANT: If you beat the boss, you can still get the shaman as long as you stay in the dungeon. If you leave it completely and then come again, none of the buttons will react anymore.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Devil Shaman Shin</span><br />
Left entrance of the very last dungeon. Also the easiest shaman to obtain, if you leave out the mandatory ones.[/spoiler]<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Shaman Fusion FAQ</span><br />
[spoiler=All fusions with ingame list order + best fusions (imo)]<br />
<span style="font-weight: bold;" class="mycode_b">Bow</span><br />
Sana<br />
Seso<br />
Spoo<br />
Solo<br />
Seny<br />
<span style="font-weight: bold;" class="mycode_b">Seny-Shin (best)</span> (Transformation)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Katt</span><br />
Shin (Transformation)<br />
Sana-Shin (Transformation)<br />
<span style="font-weight: bold;" class="mycode_b">Seso-Shin (best)</span> (Transformation)<br />
Spoo-Shin (Transformation)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Rand</span><br />
Sana<br />
Seso<br />
Spoo<br />
Solo (Recolour)<br />
Seny<br />
Sana-Spoo<br />
Sana-Solo (Transformation)<br />
Sana-Seny<br />
Seso-Spoo<br />
<span style="font-weight: bold;" class="mycode_b">Seso-Solo (best)</span> (Transformation)<br />
Seso-Seny (Transformation)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Jean</span><br />
Seso<br />
Spoo<br />
Seny (Transformation)<br />
Seso-Spoo<br />
<span style="font-weight: bold;" class="mycode_b">Seso-Seny (best)</span> (Transformation)<br />
Spoo-Seny (Transformation)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Nina</span><br />
Sana<br />
Seso <br />
Spoo (Recolour)<br />
Solo<br />
Seny<br />
Shin<br />
Sana-Spoo (Recolour)<br />
Sana-Solo<br />
Sana-Seny<br />
Sana-Shin<br />
Seso-Solo<br />
Seso-Seny<br />
Seso-Shin<br />
<span style="font-weight: bold;" class="mycode_b">Spoo-Seny (best)</span> (Transformation)<br />
Solo-Seny<br />
Solo-Shin<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Spar</span><br />
Seso (Transformation)<br />
Solo (Transformation)<br />
Shin (Recolour)<br />
<span style="font-weight: bold;" class="mycode_b">Sana-Shin (best)</span> (Transformation)<br />
Seso-Spoo (Transformation)<br />
Seso-Solo (Transformation)<br />
Seso-Shin (Transformation)<br />
Spoo-Shin (Recolour)<br />
Solo-Seny (Transformation)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Sten</span><br />
Sana (Recolour)<br />
Seso<br />
Spoo<br />
Solo<br />
Seny<br />
<span style="font-weight: bold;" class="mycode_b">Sana-Spoo (best)</span> (Transformation)<br />
Sana-Solo (Recolour)<br />
Sana-Seny (Recolour)<br />
Seso-Spoo<br />
Seso-Solo<br />
Seso-Seny<br />
Spoo-Seny<br />
[/spoiler]<br />
<a href="https://gamefaqs.gamespot.com/snes/563530-breath-of-fire-ii/faqs/13720" target="_blank" rel="noopener" class="mycode_url">https://gamefaqs.gamespot.com/snes/56353...faqs/13720</a><br />
<a href="https://gamefaqs.gamespot.com/snes/563530-breath-of-fire-ii/faqs/16523" target="_blank" rel="noopener" class="mycode_url">https://gamefaqs.gamespot.com/snes/56353...faqs/16523</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Youtube Shorts by MegaHarv</span><br />
<a href="https://www.youtube.com/@MegaHarv/shorts" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/@MegaHarv/shorts</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Best Sword for Ryu</span><br />
1. As soon as you can fly, go south east of Hometown<br />
2. The fishing spot is a small piece of land surrounded by mountains<br />
3. You probably need to fight multiple random encounters to make it appear<br />
4. Use Charm Rod / Deluxe Pole with gold or urchin and get the treasure chest with the Emperor Sword<br />
5. Charm Rod: Inn near Evrai, Deluxe Pole: Simafort, Urchin: Hometown Shop<br />
6. Gold: Loot from K.Goblin's near Windia, Mimic's near Namanda &amp; Poltergeist's near Simafort + treasure chests<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Best Ending (steps ordered by earliest possible completion)</span><br />
1. Ask one of the three carpenters in Capitan to expand TownShip<br />
2. Fill TownShip with three tenants<br />
3. Ask the Carpenter to expand TownShip again and then fill it with another three tenants<br />
4. Check out the well and all of its rooms<br />
5. Go to Guntz, find the stairs behind the bookshelf and talk to the hidden engineer<br />
6. Save the old man by defeating only the Guard Eyes when you're in Grand Church<br />
7. Again, check the well and all of its rooms<br />
8. Now beat the final boss and enjoy the good ending<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Enemy &amp; Bosses List - Japanese, Official Translation &amp; Fan Retranslation</span><br />
<a href="https://bof.fandom.com/wiki/Breath_of_Fire_II_Translations#Field_monsters" target="_blank" rel="noopener" class="mycode_url">https://bof.fandom.com/wiki/Breath_of_Fi...d_monsters</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">-Ingame Debug Mode-</span> (not recommended)<br />
64FB-8D04<br />
3CFB-8D64<br />
Notes: Press A/B/X/Y/L Button/R Button on Controller 2 for Debug Menus.<br />
You'll have to enter or exit the normal menu using Controller 1 to use another Debugger button after exiting the last one. This code is a Walk through walls code, a no-random-battles code, a warp-to-location code, and a memory viewer, among other things<br />
Credit to: Ugetab<br />
<a href="https://www.vg-resource.com/thread-1968.html" target="_blank" rel="noopener" class="mycode_url">https://www.vg-resource.com/thread-1968.html</a><br />
<a href="https://tcrf.net/Breath_of_Fire_II" target="_blank" rel="noopener" class="mycode_url">https://tcrf.net/Breath_of_Fire_II</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Defending in Battle</span><br />
There is no option in the battle menus for it, but you can defend by pressing the R button.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[NEOGEO / CPS fighters]]></title>
			<link>https://archive.vg-resource.com/thread-43368.html</link>
			<pubDate>Tue, 21 Jan 2025 22:40:35 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=124208">kilburto</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43368.html</guid>
			<description><![CDATA[Hi,<br />
I'm currently making a program to extract sprites/gfx from Neo-Geo/CPS2 games.<br />
So far I can get all characters from KOF98, Garou, RBSpecial and SFA3.<br />
So if you are interested to make sheets out of them or other games just ask.<br />
Thanks<br />
<br />
*EDIT<br />
CPS3DEC DL for testing<br />
NEODEC added<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17062" target="_blank" title="">SDL2.zip</a> (Size: 778.81 KB / Downloads: 172)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17063" target="_blank" title="">cps3dec.zip</a> (Size: 11.18 KB / Downloads: 157)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17064" target="_blank" title="">neodec.zip</a> (Size: 18.21 KB / Downloads: 162)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Hi,<br />
I'm currently making a program to extract sprites/gfx from Neo-Geo/CPS2 games.<br />
So far I can get all characters from KOF98, Garou, RBSpecial and SFA3.<br />
So if you are interested to make sheets out of them or other games just ask.<br />
Thanks<br />
<br />
*EDIT<br />
CPS3DEC DL for testing<br />
NEODEC added<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17062" target="_blank" title="">SDL2.zip</a> (Size: 778.81 KB / Downloads: 172)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17063" target="_blank" title="">cps3dec.zip</a> (Size: 11.18 KB / Downloads: 157)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=17064" target="_blank" title="">neodec.zip</a> (Size: 18.21 KB / Downloads: 162)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Uploading non-static illustration graphics]]></title>
			<link>https://archive.vg-resource.com/thread-43268.html</link>
			<pubDate>Wed, 18 Dec 2024 13:44:40 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=122867">fugauploader</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43268.html</guid>
			<description><![CDATA[<a href="https://www.spriters-resource.com/pc_computer/fugamelodiesofsteel2/" target="_blank" rel="noopener" class="mycode_url">Fuga 2</a> has some illustrations that include coded particle effects like embers, smoke or scanlines, which appear animated in-game. Many illustrations are completely static, but are rendered from isolated sprites: backdrops, characters, scenery, etc.; others simply consist of one file.<br />
<br />
This leads me to the question: Is it favored to upload complete, use-ready full screen graphics to the site, or only the sprites making them up? Or both, with an indication of which illustrations are "reconstructed?"]]></description>
			<content:encoded><![CDATA[<a href="https://www.spriters-resource.com/pc_computer/fugamelodiesofsteel2/" target="_blank" rel="noopener" class="mycode_url">Fuga 2</a> has some illustrations that include coded particle effects like embers, smoke or scanlines, which appear animated in-game. Many illustrations are completely static, but are rendered from isolated sprites: backdrops, characters, scenery, etc.; others simply consist of one file.<br />
<br />
This leads me to the question: Is it favored to upload complete, use-ready full screen graphics to the site, or only the sprites making them up? Or both, with an indication of which illustrations are "reconstructed?"]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Terranigma (SNES)]]></title>
			<link>https://archive.vg-resource.com/thread-43227.html</link>
			<pubDate>Sun, 08 Dec 2024 22:03:47 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=70002">Barack Obama</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43227.html</guid>
			<description><![CDATA[<a href="https://www.spriters-resource.com/snes/terranigma/" target="_blank" rel="noopener" class="mycode_url">https://www.spriters-resource.com/snes/terranigma/</a><br />
<br />
I'm using the European version.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Towns / Villages - Exterior</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Loire (Expansion 0)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Loire (Expansion 1)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Loire (Expansion 2)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Nirlake (Expansion 0)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Nirlake (Expansion 1)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Nirlake (Expansion 2)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Freedom (Expansion 0)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Freedom (Expansion 1)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Freedom (Expansion 2)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Litz (Expansion 0)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Litz (Expansion 1)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Suncoast (Expansion 0)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Suncoast (Expansion 1)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Suncoast (Expansion 1 - Zoo)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Yunkou</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Neotokio</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Liotto </span><br />
<span style="text-decoration: line-through;" class="mycode_s">Liotto (Night)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Penginea</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Lhasa</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Crysta</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Storkolm</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Louran</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Louran (Ruins)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Mosque</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Towns / Villages (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Loire (Expansion 0)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Loire (Expansion 1)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Loire (Expansion 2)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Nirlake (Expansion 0)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Nirlake (Expansion 2)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Freedom (Expansion 0)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Freedom (Expansion 1)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Freedom (Expansion 2)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Litz (Expansion 0)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Litz (Expansion 1)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Suncoast (Expansion 0)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Suncoast (Expansion 1)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Yunkou</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Neotokio</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Liotto</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Penginea</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Lhasa</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Crysta</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Storkolm</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Louran</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Louran (Ruins)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Mosque</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Other NPC Areas</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Alaska Regions (Tent, Ruins, Stopover)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Caravan</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Quatro's</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Rich's</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Poultry Races</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Poultry</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Molly's</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Tollgate</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Nomads'</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Polynese</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Australia Regions (Airsrock, Mountain Wall &amp; River)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Asia Regions (Islands)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Kingnest </span><br />
Sanctuar<br />
<span style="text-decoration: line-through;" class="mycode_s">Nirlake Exp. 0 &amp; 1 / North America (Will's House)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Suncoast Exp. 1 / Australia (Ranch)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">North America (Farm)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Loire Castle (Minigame)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Loire Castle BF, 1F, 2F, 3F</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Harbor of Freedom</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Harbor of Litz</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Harbor of Liotto</span><br />
<span style="text-decoration: line-through;" class="mycode_s">The Box</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Ship</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Mu</span><br />
<span style="text-decoration: line-through;" class="mycode_s">New Zealand</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Colorado River</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Europe (Mountain)</span><br />
Evergreen (Expansion 0)<br />
Evergreen (Expansion 1)<br />
<span style="text-decoration: line-through;" class="mycode_s">Evergreen (Expansion 2)</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Enemy Maps</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Gumin Forest</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Sylvain Castle (Battlements)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Sylvain Caslte (Courtyard)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Sylvain Castle (Dining, Kitchen, Guard, Storage, Hallway)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Sylvain Castle (Throne Room, Anteroom)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Sylvain Castle (Chapel)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Sylvain Castle (Bloody Mary's Battleground)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Sylvain Castle (Royal Chambers)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Eklemata 2</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Norfest 1, 6, 13, 14, 17</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">References:</span><br />
<a href="https://vgmaps.de/maps/snes/terranigma.php" target="_blank" rel="noopener" class="mycode_url">https://vgmaps.de/maps/snes/terranigma.php</a><br />
<span style="font-weight: bold;" class="mycode_b">Tool:</span><br />
bsnes-rawpalettes: <a href="https://www.vg-resource.com/thread-43257.html" target="_blank" rel="noopener" class="mycode_url">https://www.vg-resource.com/thread-43257.html</a><br />
<span style="font-weight: bold;" class="mycode_b">Codes:</span><br />
<span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">Walk through Walls </span><br />
7E100411 for ON, <br />
7E100415 for OFF</span> <span style="font-style: italic;" class="mycode_i"><br />
this code has too many bugs, it's nearly impossible to go through a door and sometimes you're stuck in the wall after using one</span><br />
<span style="font-weight: bold;" class="mycode_b">99 Strenght</span><br />
7E0662:63<br />
<span style="font-weight: bold;" class="mycode_b">99 Defense</span><br />
7E065F:63 <br />
<span style="font-weight: bold;" class="mycode_b">Walk through Walls</span><br />
3C29-1FAD<br />
6226-170D<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Code Sources: </span><br />
<a href="https://tcrf.net/Terranigma" target="_blank" rel="noopener" class="mycode_url">https://tcrf.net/Terranigma</a><br />
<a href="https://gamehacking.org/game/45135" target="_blank" rel="noopener" class="mycode_url">https://gamehacking.org/game/45135</a><br />
<span style="font-weight: bold;" class="mycode_b">Savefiles:</span><br />
<a href="https://www.zophar.net/savestates/snes/terranigma.html" target="_blank" rel="noopener" class="mycode_url">https://www.zophar.net/savestates/snes/terranigma.html</a> (only tried the first one, which works)<br />
<a href="https://fantasyanime.com/legacy/terran_saves.htm" target="_blank" rel="noopener" class="mycode_url">https://fantasyanime.com/legacy/terran_saves.htm</a> (saves all work)<br />
<br />
Surprisingly easy to rip, some maps don't even have layers.]]></description>
			<content:encoded><![CDATA[<a href="https://www.spriters-resource.com/snes/terranigma/" target="_blank" rel="noopener" class="mycode_url">https://www.spriters-resource.com/snes/terranigma/</a><br />
<br />
I'm using the European version.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Towns / Villages - Exterior</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Loire (Expansion 0)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Loire (Expansion 1)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Loire (Expansion 2)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Nirlake (Expansion 0)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Nirlake (Expansion 1)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Nirlake (Expansion 2)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Freedom (Expansion 0)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Freedom (Expansion 1)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Freedom (Expansion 2)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Litz (Expansion 0)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Litz (Expansion 1)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Suncoast (Expansion 0)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Suncoast (Expansion 1)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Suncoast (Expansion 1 - Zoo)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Yunkou</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Neotokio</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Liotto </span><br />
<span style="text-decoration: line-through;" class="mycode_s">Liotto (Night)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Penginea</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Lhasa</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Crysta</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Storkolm</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Louran</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Louran (Ruins)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Mosque</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Towns / Villages (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Loire (Expansion 0)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Loire (Expansion 1)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Loire (Expansion 2)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Nirlake (Expansion 0)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Nirlake (Expansion 2)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Freedom (Expansion 0)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Freedom (Expansion 1)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Freedom (Expansion 2)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Litz (Expansion 0)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Litz (Expansion 1)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Suncoast (Expansion 0)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Suncoast (Expansion 1)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Yunkou</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Neotokio</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Liotto</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Penginea</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Lhasa</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Crysta</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Storkolm</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Louran</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Louran (Ruins)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Mosque</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Other NPC Areas</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Alaska Regions (Tent, Ruins, Stopover)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Caravan</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Quatro's</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Rich's</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Poultry Races</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Poultry</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Molly's</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Tollgate</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Nomads'</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Polynese</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Australia Regions (Airsrock, Mountain Wall &amp; River)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Asia Regions (Islands)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Kingnest </span><br />
Sanctuar<br />
<span style="text-decoration: line-through;" class="mycode_s">Nirlake Exp. 0 &amp; 1 / North America (Will's House)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Suncoast Exp. 1 / Australia (Ranch)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">North America (Farm)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Loire Castle (Minigame)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Loire Castle BF, 1F, 2F, 3F</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Harbor of Freedom</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Harbor of Litz</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Harbor of Liotto</span><br />
<span style="text-decoration: line-through;" class="mycode_s">The Box</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Ship</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Mu</span><br />
<span style="text-decoration: line-through;" class="mycode_s">New Zealand</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Colorado River</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Europe (Mountain)</span><br />
Evergreen (Expansion 0)<br />
Evergreen (Expansion 1)<br />
<span style="text-decoration: line-through;" class="mycode_s">Evergreen (Expansion 2)</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Enemy Maps</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Gumin Forest</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Sylvain Castle (Battlements)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Sylvain Caslte (Courtyard)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Sylvain Castle (Dining, Kitchen, Guard, Storage, Hallway)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Sylvain Castle (Throne Room, Anteroom)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Sylvain Castle (Chapel)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Sylvain Castle (Bloody Mary's Battleground)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Sylvain Castle (Royal Chambers)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Eklemata 2</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Norfest 1, 6, 13, 14, 17</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">References:</span><br />
<a href="https://vgmaps.de/maps/snes/terranigma.php" target="_blank" rel="noopener" class="mycode_url">https://vgmaps.de/maps/snes/terranigma.php</a><br />
<span style="font-weight: bold;" class="mycode_b">Tool:</span><br />
bsnes-rawpalettes: <a href="https://www.vg-resource.com/thread-43257.html" target="_blank" rel="noopener" class="mycode_url">https://www.vg-resource.com/thread-43257.html</a><br />
<span style="font-weight: bold;" class="mycode_b">Codes:</span><br />
<span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">Walk through Walls </span><br />
7E100411 for ON, <br />
7E100415 for OFF</span> <span style="font-style: italic;" class="mycode_i"><br />
this code has too many bugs, it's nearly impossible to go through a door and sometimes you're stuck in the wall after using one</span><br />
<span style="font-weight: bold;" class="mycode_b">99 Strenght</span><br />
7E0662:63<br />
<span style="font-weight: bold;" class="mycode_b">99 Defense</span><br />
7E065F:63 <br />
<span style="font-weight: bold;" class="mycode_b">Walk through Walls</span><br />
3C29-1FAD<br />
6226-170D<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Code Sources: </span><br />
<a href="https://tcrf.net/Terranigma" target="_blank" rel="noopener" class="mycode_url">https://tcrf.net/Terranigma</a><br />
<a href="https://gamehacking.org/game/45135" target="_blank" rel="noopener" class="mycode_url">https://gamehacking.org/game/45135</a><br />
<span style="font-weight: bold;" class="mycode_b">Savefiles:</span><br />
<a href="https://www.zophar.net/savestates/snes/terranigma.html" target="_blank" rel="noopener" class="mycode_url">https://www.zophar.net/savestates/snes/terranigma.html</a> (only tried the first one, which works)<br />
<a href="https://fantasyanime.com/legacy/terran_saves.htm" target="_blank" rel="noopener" class="mycode_url">https://fantasyanime.com/legacy/terran_saves.htm</a> (saves all work)<br />
<br />
Surprisingly easy to rip, some maps don't even have layers.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Gacha World SWF File]]></title>
			<link>https://archive.vg-resource.com/thread-43201.html</link>
			<pubDate>Sun, 01 Dec 2024 08:02:30 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=121347">theonewithtophat</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43201.html</guid>
			<description><![CDATA[so yeah i ripped the swf file from Gacha World's source code. have fun <img src="https://archive.vg-resource.com/images/custom_smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" />  <a href="https://archive.org/details/gacha-world" target="_blank" rel="noopener" class="mycode_url">Gacha World SWF File : Lunime : Free Download, Borrow, and Streaming : Internet Archive</a>   *NOTE: YOU WILL NEED JPEXS FREE FLASH DECOMPILER TO EXPORT THIS.*]]></description>
			<content:encoded><![CDATA[so yeah i ripped the swf file from Gacha World's source code. have fun <img src="https://archive.vg-resource.com/images/custom_smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" />  <a href="https://archive.org/details/gacha-world" target="_blank" rel="noopener" class="mycode_url">Gacha World SWF File : Lunime : Free Download, Borrow, and Streaming : Internet Archive</a>   *NOTE: YOU WILL NEED JPEXS FREE FLASH DECOMPILER TO EXPORT THIS.*]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Question about continuing large illustration graphic submissions]]></title>
			<link>https://archive.vg-resource.com/thread-43187.html</link>
			<pubDate>Wed, 27 Nov 2024 18:25:54 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=122867">fugauploader</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43187.html</guid>
			<description><![CDATA[The page of Fuga: Melodies of Steel has incomplete illustration graphics mainly uploaded by TommoTheCabbit, each downsized to 1440x810 while the original images are 1920x1080, with a couple of even bigger ones at 3840x2160. How should I go about continuing these submissions? Original size or downsized, and what should I consider about file size?]]></description>
			<content:encoded><![CDATA[The page of Fuga: Melodies of Steel has incomplete illustration graphics mainly uploaded by TommoTheCabbit, each downsized to 1440x810 while the original images are 1920x1080, with a couple of even bigger ones at 3840x2160. How should I go about continuing these submissions? Original size or downsized, and what should I consider about file size?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Amiga Street Fighter sprites]]></title>
			<link>https://archive.vg-resource.com/thread-43105.html</link>
			<pubDate>Fri, 25 Oct 2024 18:13:44 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=29565">malevka1</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43105.html</guid>
			<description><![CDATA[<a href="https://mega2.cc/ru/KykW8GsZLv" target="_blank" rel="noopener" class="mycode_url">https://mega2.cc/ru/KykW8GsZLv</a><br />
<a href="https://mega.nz/file/2KpSSTwI#hvip-YOnuqTO1Aeq5JMxW4Sgjfhn2R9EVj6lm1H51TQ" target="_blank" rel="noopener" class="mycode_url">https://mega.nz/file/2KpSSTwI#hvip-YOnuq...j6lm1H51TQ</a>]]></description>
			<content:encoded><![CDATA[<a href="https://mega2.cc/ru/KykW8GsZLv" target="_blank" rel="noopener" class="mycode_url">https://mega2.cc/ru/KykW8GsZLv</a><br />
<a href="https://mega.nz/file/2KpSSTwI#hvip-YOnuqTO1Aeq5JMxW4Sgjfhn2R9EVj6lm1H51TQ" target="_blank" rel="noopener" class="mycode_url">https://mega.nz/file/2KpSSTwI#hvip-YOnuq...j6lm1H51TQ</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Secret of Evermore (SNES)]]></title>
			<link>https://archive.vg-resource.com/thread-43097.html</link>
			<pubDate>Sun, 20 Oct 2024 14:05:09 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=70002">Barack Obama</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43097.html</guid>
			<description><![CDATA[<a href="https://www.spriters-resource.com/snes/secretevermore/" target="_blank" rel="noopener" class="mycode_url">https://www.spriters-resource.com/snes/secretevermore/</a><br />
<br />
I'm using the US version.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">NPCs</span><br />
Tiny<br />
Emperor of Antiqua<br />
Pompolonius / Erenio<br />
King of Gothica<br />
Tinker &amp; Gomi Tinderbox<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Enemies &amp; Bosses</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Dancin' Fool</span><br />
Blue Goo, Lime Slime &amp; Red Jelly Ball<br />
Skelesnail<br />
Hedgadillo<br />
Object Enemies (Bomb, Floating Fan, Fan, Speaker)<br />
Viper &amp; Viper Commander<br />
Vigor<br />
<span style="text-decoration: line-through;" class="mycode_s">Rimsala (Antiqua)</span><br />
Thraxx &amp; Coleoptera<br />
Face<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Prehistoria Maps</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Southern Jungle </span><br />
<span style="text-decoration: line-through;" class="mycode_s">Southern Jungle (Raptor Attack)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Fire Eye's Village (Exterior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Fire Eye's Village (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Strong Heart's Hut (Exterior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Strong Heart's Hut (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Western Jungle</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Eastern Jungle</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Quicksand Fields</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Quicksand Fields (Cave)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Quicksand Fields (Watercourse)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Bugmuck</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Bugmuck (Cave)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Bugmuck (Big Bug 1)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Bugmuck (Big Bug 2)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Bugmuck (Big Bug 3)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Northern Jungle</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Northern Jungle (Cave)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Mammoth Graveyard</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Volcano Base</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Volcano Base (Caves)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Volcano Top</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Western Swamp </span><br />
<span style="text-decoration: line-through;" class="mycode_s">Eastern Jungle &amp; Western Swamp (Landing Site)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Eastern Swamp</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Blimp's Place (Exterior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Blimp's Place (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Volcano Core </span><br />
<span style="text-decoration: line-through;" class="mycode_s">Volcano Sewers</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Volcano Sewers (Caves)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Volcano Grotto (Tunnel System)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Volcano Grotto (Lava Den)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Waterfall Cutscenes (Prehistoria)</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Antiqua Maps</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Crustacia (Exterior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Crustacia (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Eastern Bank (Beach)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Eastern Bank (Landing Site)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Western / Eastern Bank Caves</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Western Bank (River)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Western Bank (Beach)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Nobilia (Outer Walls) &amp; Desert of Doom</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Nobilia (Marketplace)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Nobilia (Empty Marketplace)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Nobilia (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Nobilia (Gathering Place)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Nobilia (Landing Site)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Nobilia (Palace Gate)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Nobilia (Palace Exterior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Nobilia (Palace Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Nobilia (Colosseum Entrance)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Nobilia (Colosseum Interior)</span><br />
Nobilia (Colosseum Arena)<br />
Nobilia (Fight against Aegis)<br />
Horace's Camp (Water)<br />
<span style="text-decoration: line-through;" class="mycode_s">Horace's Camp (Dry)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Hall of Collosia (Exterior)</span><br />
Hall of Collosia (Interior 1)<br />
Hall of Collosia (Interior 2)<br />
Hall of Collosia (Interior 3)<br />
Hall of Collosia (Interior 4)<br />
Hall of Collosia (Interior 5)<br />
Hall of Collosia (Interior 6)<br />
<span style="text-decoration: line-through;" class="mycode_s">Hall of Collosia (Interior 7)</span><br />
Great Pyramid (Exterior with Water)<br />
<span style="text-decoration: line-through;" class="mycode_s">Great Pyramid (Dry Exterior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Great Pyramid (Interior 1)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Great Pyramid (Interior 2)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Great Pyramid (Interior 3)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Great Pyramid (Interior 4)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Great Pyramid (Cave)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Waterfall Area</span><br />
Waterfall Cutscene<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Gothica Maps</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Ivor Tower (Well)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Ivor Tower (Outer Walls)</span><br />
Ivor Tower (Southern Exterior)<br />
Ivor Tower (Northern Exterior)<br />
Ivor Tower (Interior)<br />
<span style="text-decoration: line-through;" class="mycode_s">Ivor Tower (Alley)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Ivor Tower (Perceval Planks Exhibition of Cultural Oddities - Exterior)</span><br />
Ivor Tower (Perceval Planks Exhibition of Cultural Oddities - Interior)<br />
Ivor Tower (Castle - Main Hall)<br />
<span style="text-decoration: line-through;" class="mycode_s">Ivor Tower (Castle - Dining Room)</span><br />
Ivor Tower (Castle - Throne Room)<br />
Ivor Tower (Castle - (Theatre)<br />
Ivor Tower (Castle - Basement)<br />
Ivor Tower (Castle - Dungeon)<br />
Ivor Tower (Castle - Western Wing)<br />
Ivor Tower (Castle - Eastern Wing)<br />
Ivor Tower (Castle - Chambers)<br />
<span style="text-decoration: line-through;" class="mycode_s">Ivor Tower (Castle - Outer Corridor)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Ivor Tower (Castle - Eastern Exit)</span><br />
Ivor Tower (Castle - Dogmaze)<br />
Ivor Tower (Sewers)<br />
<span style="text-decoration: line-through;" class="mycode_s">Chessboard (Hedge Maze)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Chessboard (Staircase Cavern)</span><br />
Dark Forest (Entrance)<br />
Dark Forest<br />
Dark Forest (Shapeshifter)<br />
Dark Forest (Timberdrake)<br />
<span style="text-decoration: line-through;" class="mycode_s">Gomi Tower (Pathway)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Gomi Tower</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Ebon Keep (Sewers)</span><br />
Ebon Keep (Interior)<br />
Ebon Keep (Northern Exterior)<br />
Ebon Keep (Southern Exterior)<br />
Ebon Keep (Castle - Dungeon)<br />
Ebon Keep (Castle - Main Hall)<br />
Ebon Keep (Castle - Dining Room)<br />
Ebon Keep (Castle - Chambers)<br />
Ebon Keep (Castle - Storerooms)<br />
Ebon Keep (Castle - Hallway)<br />
Ebon Keep (Castle - Basement)<br />
Ebon Keep (Castle - Throne Room)<br />
<span style="text-decoration: line-through;" class="mycode_s">Ebon Keep (Castle - Lab Hallway)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Ebon Keep (Castle - Tinker's Lab)</span><br />
Ebon Keep (Castle - Rocket Launch Pad)<br />
Ivor Tower (Ruined Castle - Main Hall)<br />
Ivor Tower (Ruined Castle - Dining Room)<br />
Ivor Tower (Ruined Castle - Basement)<br />
Ivor Tower (Ruined Castle - Western Wing)<br />
Ivor Tower (Ruined Castle - Eastern Wing)<br />
Ivor Tower (Ruined Castle - Chambers)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Omnitopia</span><br />
Main District<br />
Junkyard<br />
Boiler Room<br />
Shopping Center<br />
Heater Chamber <br />
Security Access Chamber<br />
Security Access Chamber (Face)<br />
Storage Room<br />
Alarm Room<br />
Greenhouse (Lighted)<br />
Greenhouse (Dark)<br />
Professor Ruffleberg's Lab<br />
Carltron's Last Stand<br />
--------------------------------------------------<br />
<span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">Useful codes:</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Boy Level 99</span><br />
7E0A50:63<br />
<span style="font-weight: bold;" class="mycode_b">Dog Level 99</span><br />
7E0A9A:63<br />
<span style="font-weight: bold;" class="mycode_b">Monsters Always Drop Items </span><br />
90857A:00<br />
<span style="font-weight: bold;" class="mycode_b">Walk through Walls</span><br />
5DC5-CD7E<br />
<span style="font-weight: bold;" class="mycode_b">Go to menu for Diamond Eyes / Wheel</span><br />
10BC-C47C<br />
DBBC-C4EC<br />
DCBC-C77C<br />
6EBC-C78C<br />
10BC-C7EC<br />
--------------------------------------------------<br />
<span style="font-weight: bold;" class="mycode_b">References:</span><br />
<a href="https://vgmaps.de/maps/snes/secret-of-evermore.php" target="_blank" rel="noopener" class="mycode_url">https://vgmaps.de/maps/snes/secret-of-evermore.php</a><br />
<span style="font-weight: bold;" class="mycode_b">Hacks:</span><br />
<a href="https://www.romhacking.net/hacks/7800/" target="_blank" rel="noopener" class="mycode_url">https://www.romhacking.net/hacks/7800/</a><br />
<span style="font-weight: bold;" class="mycode_b">Tools:</span><br />
<a href="https://github.com/black-sliver/SoETilesViewer" target="_blank" rel="noopener" class="mycode_url">https://github.com/black-sliver/SoETilesViewer</a><br />
<span style="font-weight: bold;" class="mycode_b">Codes (US version):</span><br />
<a href="https://gamehacking.org/game/44359" target="_blank" rel="noopener" class="mycode_url">https://gamehacking.org/game/44359</a><br />
<a href="https://gamefaqs.gamespot.com/snes/588645-secret-of-evermore/faqs/7127" target="_blank" rel="noopener" class="mycode_url">https://gamefaqs.gamespot.com/snes/58864.../faqs/7127</a><br />
<span style="font-weight: bold;" class="mycode_b">Saves:</span><br />
<a href="https://www.zophar.net/savestates/snes/secret-of-evermore.html" target="_blank" rel="noopener" class="mycode_url">https://www.zophar.net/savestates/snes/s...rmore.html</a><br />
<a href="https://games.technoplaza.net/snes/secretofevermore/savestates.php" target="_blank" rel="noopener" class="mycode_url">https://games.technoplaza.net/snes/secre...states.php</a><br />
<br />
<span style="font-style: italic;" class="mycode_i">Zophar savefile 2 gave me some problems (afair), but the first one worked nicely.<br />
Technoplaza saves on the other hand are only for ZSNES, regular saving isn't possible and gives you a black screen, otherwise it would've been very easy to carry the SRM save back to bsnes-rawpalettes.<br />
<br />
Practice Hack is pretty good, you get teleports to all bosses aka important locations in the game.</span><br />
--------------------------------------------------<br />
For now I'll keep myself restricted to the first two locations of the game, Prehistoria &amp; Antiqua.<br />
Let's see how far I can get.]]></description>
			<content:encoded><![CDATA[<a href="https://www.spriters-resource.com/snes/secretevermore/" target="_blank" rel="noopener" class="mycode_url">https://www.spriters-resource.com/snes/secretevermore/</a><br />
<br />
I'm using the US version.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">NPCs</span><br />
Tiny<br />
Emperor of Antiqua<br />
Pompolonius / Erenio<br />
King of Gothica<br />
Tinker &amp; Gomi Tinderbox<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Enemies &amp; Bosses</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Dancin' Fool</span><br />
Blue Goo, Lime Slime &amp; Red Jelly Ball<br />
Skelesnail<br />
Hedgadillo<br />
Object Enemies (Bomb, Floating Fan, Fan, Speaker)<br />
Viper &amp; Viper Commander<br />
Vigor<br />
<span style="text-decoration: line-through;" class="mycode_s">Rimsala (Antiqua)</span><br />
Thraxx &amp; Coleoptera<br />
Face<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Prehistoria Maps</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Southern Jungle </span><br />
<span style="text-decoration: line-through;" class="mycode_s">Southern Jungle (Raptor Attack)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Fire Eye's Village (Exterior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Fire Eye's Village (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Strong Heart's Hut (Exterior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Strong Heart's Hut (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Western Jungle</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Eastern Jungle</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Quicksand Fields</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Quicksand Fields (Cave)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Quicksand Fields (Watercourse)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Bugmuck</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Bugmuck (Cave)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Bugmuck (Big Bug 1)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Bugmuck (Big Bug 2)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Bugmuck (Big Bug 3)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Northern Jungle</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Northern Jungle (Cave)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Mammoth Graveyard</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Volcano Base</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Volcano Base (Caves)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Volcano Top</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Western Swamp </span><br />
<span style="text-decoration: line-through;" class="mycode_s">Eastern Jungle &amp; Western Swamp (Landing Site)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Eastern Swamp</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Blimp's Place (Exterior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Blimp's Place (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Volcano Core </span><br />
<span style="text-decoration: line-through;" class="mycode_s">Volcano Sewers</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Volcano Sewers (Caves)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Volcano Grotto (Tunnel System)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Volcano Grotto (Lava Den)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Waterfall Cutscenes (Prehistoria)</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Antiqua Maps</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Crustacia (Exterior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Crustacia (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Eastern Bank (Beach)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Eastern Bank (Landing Site)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Western / Eastern Bank Caves</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Western Bank (River)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Western Bank (Beach)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Nobilia (Outer Walls) &amp; Desert of Doom</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Nobilia (Marketplace)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Nobilia (Empty Marketplace)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Nobilia (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Nobilia (Gathering Place)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Nobilia (Landing Site)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Nobilia (Palace Gate)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Nobilia (Palace Exterior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Nobilia (Palace Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Nobilia (Colosseum Entrance)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Nobilia (Colosseum Interior)</span><br />
Nobilia (Colosseum Arena)<br />
Nobilia (Fight against Aegis)<br />
Horace's Camp (Water)<br />
<span style="text-decoration: line-through;" class="mycode_s">Horace's Camp (Dry)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Hall of Collosia (Exterior)</span><br />
Hall of Collosia (Interior 1)<br />
Hall of Collosia (Interior 2)<br />
Hall of Collosia (Interior 3)<br />
Hall of Collosia (Interior 4)<br />
Hall of Collosia (Interior 5)<br />
Hall of Collosia (Interior 6)<br />
<span style="text-decoration: line-through;" class="mycode_s">Hall of Collosia (Interior 7)</span><br />
Great Pyramid (Exterior with Water)<br />
<span style="text-decoration: line-through;" class="mycode_s">Great Pyramid (Dry Exterior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Great Pyramid (Interior 1)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Great Pyramid (Interior 2)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Great Pyramid (Interior 3)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Great Pyramid (Interior 4)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Great Pyramid (Cave)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Waterfall Area</span><br />
Waterfall Cutscene<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Gothica Maps</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Ivor Tower (Well)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Ivor Tower (Outer Walls)</span><br />
Ivor Tower (Southern Exterior)<br />
Ivor Tower (Northern Exterior)<br />
Ivor Tower (Interior)<br />
<span style="text-decoration: line-through;" class="mycode_s">Ivor Tower (Alley)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Ivor Tower (Perceval Planks Exhibition of Cultural Oddities - Exterior)</span><br />
Ivor Tower (Perceval Planks Exhibition of Cultural Oddities - Interior)<br />
Ivor Tower (Castle - Main Hall)<br />
<span style="text-decoration: line-through;" class="mycode_s">Ivor Tower (Castle - Dining Room)</span><br />
Ivor Tower (Castle - Throne Room)<br />
Ivor Tower (Castle - (Theatre)<br />
Ivor Tower (Castle - Basement)<br />
Ivor Tower (Castle - Dungeon)<br />
Ivor Tower (Castle - Western Wing)<br />
Ivor Tower (Castle - Eastern Wing)<br />
Ivor Tower (Castle - Chambers)<br />
<span style="text-decoration: line-through;" class="mycode_s">Ivor Tower (Castle - Outer Corridor)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Ivor Tower (Castle - Eastern Exit)</span><br />
Ivor Tower (Castle - Dogmaze)<br />
Ivor Tower (Sewers)<br />
<span style="text-decoration: line-through;" class="mycode_s">Chessboard (Hedge Maze)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Chessboard (Staircase Cavern)</span><br />
Dark Forest (Entrance)<br />
Dark Forest<br />
Dark Forest (Shapeshifter)<br />
Dark Forest (Timberdrake)<br />
<span style="text-decoration: line-through;" class="mycode_s">Gomi Tower (Pathway)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Gomi Tower</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Ebon Keep (Sewers)</span><br />
Ebon Keep (Interior)<br />
Ebon Keep (Northern Exterior)<br />
Ebon Keep (Southern Exterior)<br />
Ebon Keep (Castle - Dungeon)<br />
Ebon Keep (Castle - Main Hall)<br />
Ebon Keep (Castle - Dining Room)<br />
Ebon Keep (Castle - Chambers)<br />
Ebon Keep (Castle - Storerooms)<br />
Ebon Keep (Castle - Hallway)<br />
Ebon Keep (Castle - Basement)<br />
Ebon Keep (Castle - Throne Room)<br />
<span style="text-decoration: line-through;" class="mycode_s">Ebon Keep (Castle - Lab Hallway)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Ebon Keep (Castle - Tinker's Lab)</span><br />
Ebon Keep (Castle - Rocket Launch Pad)<br />
Ivor Tower (Ruined Castle - Main Hall)<br />
Ivor Tower (Ruined Castle - Dining Room)<br />
Ivor Tower (Ruined Castle - Basement)<br />
Ivor Tower (Ruined Castle - Western Wing)<br />
Ivor Tower (Ruined Castle - Eastern Wing)<br />
Ivor Tower (Ruined Castle - Chambers)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Omnitopia</span><br />
Main District<br />
Junkyard<br />
Boiler Room<br />
Shopping Center<br />
Heater Chamber <br />
Security Access Chamber<br />
Security Access Chamber (Face)<br />
Storage Room<br />
Alarm Room<br />
Greenhouse (Lighted)<br />
Greenhouse (Dark)<br />
Professor Ruffleberg's Lab<br />
Carltron's Last Stand<br />
--------------------------------------------------<br />
<span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">Useful codes:</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Boy Level 99</span><br />
7E0A50:63<br />
<span style="font-weight: bold;" class="mycode_b">Dog Level 99</span><br />
7E0A9A:63<br />
<span style="font-weight: bold;" class="mycode_b">Monsters Always Drop Items </span><br />
90857A:00<br />
<span style="font-weight: bold;" class="mycode_b">Walk through Walls</span><br />
5DC5-CD7E<br />
<span style="font-weight: bold;" class="mycode_b">Go to menu for Diamond Eyes / Wheel</span><br />
10BC-C47C<br />
DBBC-C4EC<br />
DCBC-C77C<br />
6EBC-C78C<br />
10BC-C7EC<br />
--------------------------------------------------<br />
<span style="font-weight: bold;" class="mycode_b">References:</span><br />
<a href="https://vgmaps.de/maps/snes/secret-of-evermore.php" target="_blank" rel="noopener" class="mycode_url">https://vgmaps.de/maps/snes/secret-of-evermore.php</a><br />
<span style="font-weight: bold;" class="mycode_b">Hacks:</span><br />
<a href="https://www.romhacking.net/hacks/7800/" target="_blank" rel="noopener" class="mycode_url">https://www.romhacking.net/hacks/7800/</a><br />
<span style="font-weight: bold;" class="mycode_b">Tools:</span><br />
<a href="https://github.com/black-sliver/SoETilesViewer" target="_blank" rel="noopener" class="mycode_url">https://github.com/black-sliver/SoETilesViewer</a><br />
<span style="font-weight: bold;" class="mycode_b">Codes (US version):</span><br />
<a href="https://gamehacking.org/game/44359" target="_blank" rel="noopener" class="mycode_url">https://gamehacking.org/game/44359</a><br />
<a href="https://gamefaqs.gamespot.com/snes/588645-secret-of-evermore/faqs/7127" target="_blank" rel="noopener" class="mycode_url">https://gamefaqs.gamespot.com/snes/58864.../faqs/7127</a><br />
<span style="font-weight: bold;" class="mycode_b">Saves:</span><br />
<a href="https://www.zophar.net/savestates/snes/secret-of-evermore.html" target="_blank" rel="noopener" class="mycode_url">https://www.zophar.net/savestates/snes/s...rmore.html</a><br />
<a href="https://games.technoplaza.net/snes/secretofevermore/savestates.php" target="_blank" rel="noopener" class="mycode_url">https://games.technoplaza.net/snes/secre...states.php</a><br />
<br />
<span style="font-style: italic;" class="mycode_i">Zophar savefile 2 gave me some problems (afair), but the first one worked nicely.<br />
Technoplaza saves on the other hand are only for ZSNES, regular saving isn't possible and gives you a black screen, otherwise it would've been very easy to carry the SRM save back to bsnes-rawpalettes.<br />
<br />
Practice Hack is pretty good, you get teleports to all bosses aka important locations in the game.</span><br />
--------------------------------------------------<br />
For now I'll keep myself restricted to the first two locations of the game, Prehistoria &amp; Antiqua.<br />
Let's see how far I can get.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Tengai Makyou Zero / Far East of Eden Zero (SNES)]]></title>
			<link>https://archive.vg-resource.com/thread-42833.html</link>
			<pubDate>Wed, 03 Jul 2024 17:31:48 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=70002">Barack Obama</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-42833.html</guid>
			<description><![CDATA[<a href="https://www.spriters-resource.com/snes/tengaimakyouzerofareastofedenzerojpn/" target="_blank" rel="noopener" class="mycode_url">https://www.spriters-resource.com/snes/t...enzerojpn/</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Fire Bear Nation</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Fireshadow Village (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Yonder Mountain (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Life Forest - Hisui's House (Exterior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Life Forest - Hisui's House (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Ice Mountain</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Ice Mountain Village (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Ice Fang Castle (Zettai Reido's Room)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Fire Bear Shrine (Interior)</span><br />
Fire Bear Shrine (House Interiors)<br />
<span style="text-decoration: line-through;" class="mycode_s">Coal Mine (Entrance)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Coal Mine (Hermit's Retreat)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Firepoint Village (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Fire Bear Shrine (Exterior)</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Peacock Nation</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Rain Temple Village (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Valley of Stone 1 (Exterior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Valley of Stone 1 (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Valley of Stone 2<br />
Valley of Stone 3<br />
Valley of Stone 4<br />
Valley of Stone 5<br />
Valley of Stone 6</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Valley of Stone 7 (Exterior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Valley of Stone 7 (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Luck Luck Village (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Open Market (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Peacock Shrine (Interior)</span><br />
Peacock Shrine (House Interiors)<br />
<span style="text-decoration: line-through;" class="mycode_s">Peacock (Shrine (Exterior)<br />
</span><br />
<span style="font-weight: bold;" class="mycode_b">Crane Nation</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Splendid Village (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Seaweed Village (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Treasure Village (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Entrance Village (Interior)<br />
Exit Village (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Liquor Village (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Rat Village (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Crane &amp; Turtle Crossing (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Phantom Castle (Sara's Room)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Phantom Castle (Entrance)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Crane Shrine (Interior)</span><br />
Crane Shrine (House Interiors)<br />
<span style="text-decoration: line-through;" class="mycode_s">Crane Shrine (Exterior)</span> <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Turtle Nation</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Head Mt. Village (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Blue Lake Village (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Cryptic Arbor Castle (Juri's Room)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Turtle Shrine (Interior)</span><br />
Turtle Shrine (House Interiors)<br />
<span style="text-decoration: line-through;" class="mycode_s">Turtle Shrine (Exterior)</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Canine Nation</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Fluttering Ridge (Interior)</span><br />
Flower Circle Town (Interior)<br />
<span style="text-decoration: line-through;" class="mycode_s">Djinn's Waterfall (Interior)</span><br />
Big Tiger Town (Interior)<br />
<span style="text-decoration: line-through;" class="mycode_s">Big Tiger Town (Exterior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Gold Mine (House Interiors)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Gold Mine 1F</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Gold Mine 2F</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Gold Mine 3F</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Gold Mine Goldkin Bug Area 1F, B1, B2</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Gold Dust Village (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Canine Shrine (Interior)</span><br />
Canine Shrine (House Interiors)<br />
<span style="text-decoration: line-through;" class="mycode_s">Gold Tower (Kingin's Room)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Gold Tower (Goldsilver's Room)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Canine Shrine (Exterior)<br />
</span><br />
<span style="font-weight: bold;" class="mycode_b">Dragon Nation</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Dragon Mouth Village (Exterior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Dragon Mouth Village (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Dragon Eyes Village (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Dragon Ears Village (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Royal Dragon Town (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Dragon Shrine (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Dragon Shrine (Exterior)</span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Takamagahara</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Katana Village (Interior)</span><br />
Conception Village (Interior)<br />
Mirror Village (Interior)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Misc.</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Hermit Grotto</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Festival Plaza (all maps)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Menu Portraits</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Bosses</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Zettai Reido</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Akamaru, the Hellborn</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Sara</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Juri</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Juri-Sara</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Kingin </span><br />
<span style="text-decoration: line-through;" class="mycode_s">Goldsilver</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Swordsman of Darkness / Shiranui</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Minor Bosses</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Atramentous Alabaster</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Ninigi</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Manto<br />
Akamaru, Aomaru &amp; Kimaru</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">NPCs</span><br />
<span style="text-decoration: line-through;" class="mycode_s">NPCs 1<br />
NPCs 2<br />
NPCs 3<br />
Hermits<br />
Animals</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">No Random Battle:</span><br />
7E1659:08<br />
<span style="font-weight: bold;" class="mycode_b">Walk through Walls:</span><br />
DDFB-EFA9<br />
BAF4-7700<br />
BAF3-87D9<br />
<span style="font-weight: bold;" class="mycode_b">Lots of Money:</span><br />
7E19D1:98<br />
<span style="font-weight: bold;" class="mycode_b">Getting dozens of levels after one fight:</span><br />
7E1950:FF<br />
7E1951:FF<br />
<span style="font-weight: bold;" class="mycode_b">Walk Through Water (Turtle Nation):</span><br />
BAF5-E7A9<br />
<br />
Source: <a href="https://gamehacking.org/game/45122" target="_blank" rel="noopener" class="mycode_url">https://gamehacking.org/game/45122</a> + gamehacking discord<br />
<br />
<span style="text-decoration: line-through;" class="mycode_s">I hope I can also get an unlimited money code.</span> edit: got it<br />
<br />
Tool of choice is exclusively <span style="font-weight: bold;" class="mycode_b">bsnes-rawpalettes</span> by Random Talking Bush for true colours.<br />
Other viewers with true colours like vSNES (which uses ZSNES quicksaves) are not working.<br />
<br />
I also use <span style="font-weight: bold;" class="mycode_b">translation patch v.7.0</span> from Romhacking. I emptied the contents of the translation patch into the same directory as the patched game, then loaded the ROM/cardridge into the emulator and after a few self-checks from the game I had to press reset within the emulator. <br />
Repeated that a few times and it finally showed the title screen. Finally, no more checks and the game starts and runs normally. <br />
<br />
Maps are ripped with screenshots (deactivated bg1 or bg2 layers with <span style="font-weight: bold;" class="mycode_b">tools - effect toggle</span>) and since the emulator cuts off the top/bottom tiles, I'm also using the tile map viewer within the debugger options (auto-update, magenta background). Path for this is <span style="font-weight: bold;" class="mycode_b">Tools-Debugger-S-PPU-TilemapViewer</span><br />
<br />
[spoiler=Valley of Stone 1 (Exterior)]<img src="https://i.imgur.com/RS93YU2.png" loading="lazy"  alt="[Image: RS93YU2.png]" class="mycode_img" />[/spoiler]<br />
[spoiler=Fireshadow Village (Interior)]<img src="https://i.imgur.com/FWFJIuc.png" loading="lazy"  alt="[Image: FWFJIuc.png]" class="mycode_img" />[/spoiler]<br />
[spoiler=Ice Mountain Village (Interior)]<img src="https://i.imgur.com/qAM26mR.png" loading="lazy"  alt="[Image: qAM26mR.png]" class="mycode_img" />[/spoiler]<br />
<br />
EDIT: Since I did it for BoF2, why not here too? Have all of my BST quicksaves for bsnes-rawpalettes:<br />
<a href="https://mega.nz/file/0Zpl3Z4Q#5zR_x6H813hUFApjK8zw7Umf9fD1kBtTQGnpRnLp6WE" target="_blank" rel="noopener" class="mycode_url">https://mega.nz/file/0Zpl3Z4Q#5zR_x6H813...GnpRnLp6WE</a>]]></description>
			<content:encoded><![CDATA[<a href="https://www.spriters-resource.com/snes/tengaimakyouzerofareastofedenzerojpn/" target="_blank" rel="noopener" class="mycode_url">https://www.spriters-resource.com/snes/t...enzerojpn/</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Fire Bear Nation</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Fireshadow Village (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Yonder Mountain (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Life Forest - Hisui's House (Exterior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Life Forest - Hisui's House (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Ice Mountain</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Ice Mountain Village (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Ice Fang Castle (Zettai Reido's Room)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Fire Bear Shrine (Interior)</span><br />
Fire Bear Shrine (House Interiors)<br />
<span style="text-decoration: line-through;" class="mycode_s">Coal Mine (Entrance)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Coal Mine (Hermit's Retreat)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Firepoint Village (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Fire Bear Shrine (Exterior)</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Peacock Nation</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Rain Temple Village (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Valley of Stone 1 (Exterior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Valley of Stone 1 (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Valley of Stone 2<br />
Valley of Stone 3<br />
Valley of Stone 4<br />
Valley of Stone 5<br />
Valley of Stone 6</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Valley of Stone 7 (Exterior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Valley of Stone 7 (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Luck Luck Village (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Open Market (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Peacock Shrine (Interior)</span><br />
Peacock Shrine (House Interiors)<br />
<span style="text-decoration: line-through;" class="mycode_s">Peacock (Shrine (Exterior)<br />
</span><br />
<span style="font-weight: bold;" class="mycode_b">Crane Nation</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Splendid Village (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Seaweed Village (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Treasure Village (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Entrance Village (Interior)<br />
Exit Village (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Liquor Village (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Rat Village (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Crane &amp; Turtle Crossing (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Phantom Castle (Sara's Room)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Phantom Castle (Entrance)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Crane Shrine (Interior)</span><br />
Crane Shrine (House Interiors)<br />
<span style="text-decoration: line-through;" class="mycode_s">Crane Shrine (Exterior)</span> <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Turtle Nation</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Head Mt. Village (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Blue Lake Village (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Cryptic Arbor Castle (Juri's Room)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Turtle Shrine (Interior)</span><br />
Turtle Shrine (House Interiors)<br />
<span style="text-decoration: line-through;" class="mycode_s">Turtle Shrine (Exterior)</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Canine Nation</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Fluttering Ridge (Interior)</span><br />
Flower Circle Town (Interior)<br />
<span style="text-decoration: line-through;" class="mycode_s">Djinn's Waterfall (Interior)</span><br />
Big Tiger Town (Interior)<br />
<span style="text-decoration: line-through;" class="mycode_s">Big Tiger Town (Exterior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Gold Mine (House Interiors)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Gold Mine 1F</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Gold Mine 2F</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Gold Mine 3F</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Gold Mine Goldkin Bug Area 1F, B1, B2</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Gold Dust Village (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Canine Shrine (Interior)</span><br />
Canine Shrine (House Interiors)<br />
<span style="text-decoration: line-through;" class="mycode_s">Gold Tower (Kingin's Room)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Gold Tower (Goldsilver's Room)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Canine Shrine (Exterior)<br />
</span><br />
<span style="font-weight: bold;" class="mycode_b">Dragon Nation</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Dragon Mouth Village (Exterior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Dragon Mouth Village (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Dragon Eyes Village (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Dragon Ears Village (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Royal Dragon Town (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Dragon Shrine (Interior)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Dragon Shrine (Exterior)</span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Takamagahara</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Katana Village (Interior)</span><br />
Conception Village (Interior)<br />
Mirror Village (Interior)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Misc.</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Hermit Grotto</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Festival Plaza (all maps)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Menu Portraits</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Bosses</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Zettai Reido</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Akamaru, the Hellborn</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Sara</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Juri</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Juri-Sara</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Kingin </span><br />
<span style="text-decoration: line-through;" class="mycode_s">Goldsilver</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Swordsman of Darkness / Shiranui</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Minor Bosses</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Atramentous Alabaster</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Ninigi</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Manto<br />
Akamaru, Aomaru &amp; Kimaru</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">NPCs</span><br />
<span style="text-decoration: line-through;" class="mycode_s">NPCs 1<br />
NPCs 2<br />
NPCs 3<br />
Hermits<br />
Animals</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">No Random Battle:</span><br />
7E1659:08<br />
<span style="font-weight: bold;" class="mycode_b">Walk through Walls:</span><br />
DDFB-EFA9<br />
BAF4-7700<br />
BAF3-87D9<br />
<span style="font-weight: bold;" class="mycode_b">Lots of Money:</span><br />
7E19D1:98<br />
<span style="font-weight: bold;" class="mycode_b">Getting dozens of levels after one fight:</span><br />
7E1950:FF<br />
7E1951:FF<br />
<span style="font-weight: bold;" class="mycode_b">Walk Through Water (Turtle Nation):</span><br />
BAF5-E7A9<br />
<br />
Source: <a href="https://gamehacking.org/game/45122" target="_blank" rel="noopener" class="mycode_url">https://gamehacking.org/game/45122</a> + gamehacking discord<br />
<br />
<span style="text-decoration: line-through;" class="mycode_s">I hope I can also get an unlimited money code.</span> edit: got it<br />
<br />
Tool of choice is exclusively <span style="font-weight: bold;" class="mycode_b">bsnes-rawpalettes</span> by Random Talking Bush for true colours.<br />
Other viewers with true colours like vSNES (which uses ZSNES quicksaves) are not working.<br />
<br />
I also use <span style="font-weight: bold;" class="mycode_b">translation patch v.7.0</span> from Romhacking. I emptied the contents of the translation patch into the same directory as the patched game, then loaded the ROM/cardridge into the emulator and after a few self-checks from the game I had to press reset within the emulator. <br />
Repeated that a few times and it finally showed the title screen. Finally, no more checks and the game starts and runs normally. <br />
<br />
Maps are ripped with screenshots (deactivated bg1 or bg2 layers with <span style="font-weight: bold;" class="mycode_b">tools - effect toggle</span>) and since the emulator cuts off the top/bottom tiles, I'm also using the tile map viewer within the debugger options (auto-update, magenta background). Path for this is <span style="font-weight: bold;" class="mycode_b">Tools-Debugger-S-PPU-TilemapViewer</span><br />
<br />
[spoiler=Valley of Stone 1 (Exterior)]<img src="https://i.imgur.com/RS93YU2.png" loading="lazy"  alt="[Image: RS93YU2.png]" class="mycode_img" />[/spoiler]<br />
[spoiler=Fireshadow Village (Interior)]<img src="https://i.imgur.com/FWFJIuc.png" loading="lazy"  alt="[Image: FWFJIuc.png]" class="mycode_img" />[/spoiler]<br />
[spoiler=Ice Mountain Village (Interior)]<img src="https://i.imgur.com/qAM26mR.png" loading="lazy"  alt="[Image: qAM26mR.png]" class="mycode_img" />[/spoiler]<br />
<br />
EDIT: Since I did it for BoF2, why not here too? Have all of my BST quicksaves for bsnes-rawpalettes:<br />
<a href="https://mega.nz/file/0Zpl3Z4Q#5zR_x6H813hUFApjK8zw7Umf9fD1kBtTQGnpRnLp6WE" target="_blank" rel="noopener" class="mycode_url">https://mega.nz/file/0Zpl3Z4Q#5zR_x6H813...GnpRnLp6WE</a>]]></content:encoded>
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