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		<title><![CDATA[The VG Resource - Ripping Help]]></title>
		<link>https://archive.vg-resource.com/</link>
		<description><![CDATA[The VG Resource - https://archive.vg-resource.com]]></description>
		<pubDate>Sat, 10 Oct 2026 11:03:19 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Extracting information about stereo, and reverb from a PS1 game.]]></title>
			<link>https://archive.vg-resource.com/thread-43741.html</link>
			<pubDate>Mon, 28 Jul 2025 02:12:56 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=132651">Gladimedes</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43741.html</guid>
			<description><![CDATA[Good evening everyone! I apologize if this has been asked before, I have looked extensively to no avail. <br />
<br />
I'm currently attempting to extract the music in the 1999 PS1 game Vampire Hunter D, and while I have been able to gather the instruments and sequences using VGMtrans, I have not been able to get the stereo sound that some tracks do. Additionally, some tracks are missing drums and reverb. I used jpsxdec to extract the files, and VGMtrans in order to produce something to listen to. The sequences are stored in the 'MAPFILE.bin' file, and when exporting it at 2048 bytes per sector, it gives me the result as described above along with a 65mb file. However, when exporting it at the raw 2352 bytes per sector, VGMtrans crashes and freezes my computer. Below I have listed the exported sound from my rip versus what it's meant to sound like. <br />
<br />
My rip: <a href="https://drive.google.com/file/d/1tSCxVzQYzWPd6MnmkwEzPWjUzH65IA-G/view?usp=sharing" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1tSCxVzQ...sp=sharing</a><br />
Normal: <a href="https://www.youtube.com/watch?v=ERGKuuNAnz4" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=ERGKuuNAnz4</a><br />
<br />
Thank you!<br />
<br />
<span style="font-size: xx-small;" class="mycode_size">P.s. I am quite passionate about Vampire Hunter D and wish to upload and preserve as much content as I can ^^</span>]]></description>
			<content:encoded><![CDATA[Good evening everyone! I apologize if this has been asked before, I have looked extensively to no avail. <br />
<br />
I'm currently attempting to extract the music in the 1999 PS1 game Vampire Hunter D, and while I have been able to gather the instruments and sequences using VGMtrans, I have not been able to get the stereo sound that some tracks do. Additionally, some tracks are missing drums and reverb. I used jpsxdec to extract the files, and VGMtrans in order to produce something to listen to. The sequences are stored in the 'MAPFILE.bin' file, and when exporting it at 2048 bytes per sector, it gives me the result as described above along with a 65mb file. However, when exporting it at the raw 2352 bytes per sector, VGMtrans crashes and freezes my computer. Below I have listed the exported sound from my rip versus what it's meant to sound like. <br />
<br />
My rip: <a href="https://drive.google.com/file/d/1tSCxVzQYzWPd6MnmkwEzPWjUzH65IA-G/view?usp=sharing" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1tSCxVzQ...sp=sharing</a><br />
Normal: <a href="https://www.youtube.com/watch?v=ERGKuuNAnz4" target="_blank" rel="noopener" class="mycode_url">https://www.youtube.com/watch?v=ERGKuuNAnz4</a><br />
<br />
Thank you!<br />
<br />
<span style="font-size: xx-small;" class="mycode_size">P.s. I am quite passionate about Vampire Hunter D and wish to upload and preserve as much content as I can ^^</span>]]></content:encoded>
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			<title><![CDATA[[PC] [Unity] Can't Extract Audio from Eiyuden Chronicle: Hundred Heroes]]></title>
			<link>https://archive.vg-resource.com/thread-43734.html</link>
			<pubDate>Wed, 23 Jul 2025 12:28:48 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=132455">mfaathirarsa</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43734.html</guid>
			<description><![CDATA[Hey, I'm trying to rip audio from <span style="font-style: italic;" class="mycode_i">Eiyuden Chronicle: Hundred Heroes</span> using <a href="https://github.com/aelurum/AssetStudio" target="_blank" rel="noopener" class="mycode_url">AssetStudioMod</a>, but no audio files show up at all. The same method works fine on <span style="font-style: italic;" class="mycode_i">Eiyuden Chronicle: Rising</span>.<br />
I tried both the GUI and CLI:<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>dotnet AssetStudioModCLI.dll "D:&#92;Games&#92;Eiyuden Chronicle Hundred Heroes" -t AudioClip -o "D:&#92;Games&#92;eiyuden_hh_wav"</code></div></div>Also tested with the latest <a href="https://ci.appveyor.com/project/aelurum/assetstudiomod/branch/AssetStudioMod/artifacts" target="_blank" rel="noopener" class="mycode_url">build</a> and various filters, but still nothing shows under audio.<br />
Has anyone had success with this game or know if it uses a different format or needs special setup?]]></description>
			<content:encoded><![CDATA[Hey, I'm trying to rip audio from <span style="font-style: italic;" class="mycode_i">Eiyuden Chronicle: Hundred Heroes</span> using <a href="https://github.com/aelurum/AssetStudio" target="_blank" rel="noopener" class="mycode_url">AssetStudioMod</a>, but no audio files show up at all. The same method works fine on <span style="font-style: italic;" class="mycode_i">Eiyuden Chronicle: Rising</span>.<br />
I tried both the GUI and CLI:<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>dotnet AssetStudioModCLI.dll "D:&#92;Games&#92;Eiyuden Chronicle Hundred Heroes" -t AudioClip -o "D:&#92;Games&#92;eiyuden_hh_wav"</code></div></div>Also tested with the latest <a href="https://ci.appveyor.com/project/aelurum/assetstudiomod/branch/AssetStudioMod/artifacts" target="_blank" rel="noopener" class="mycode_url">build</a> and various filters, but still nothing shows under audio.<br />
Has anyone had success with this game or know if it uses a different format or needs special setup?]]></content:encoded>
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			<title><![CDATA[(NDS) Super Princess Peach ripping help]]></title>
			<link>https://archive.vg-resource.com/thread-43730.html</link>
			<pubDate>Sun, 20 Jul 2025 18:02:58 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=40513">Mysticus</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43730.html</guid>
			<description><![CDATA[If someone please help me to extract the sounddata.bin file from SPP? Is there any specific tool? I just want to extract Peach's voice since Jen Taylor voiced that character for the last time.<br />
Here's the link provided by myself.<br />
<a href="https://mega.nz/file/BKhgyR6L#RXrFzx8csZ9bLTZYfmbjOfcMW8aekhvjncVqOC3u1Vw" target="_blank" rel="noopener" class="mycode_url">https://mega.nz/file/BKhgyR6L#RXrFzx8csZ...cVqOC3u1Vw</a>]]></description>
			<content:encoded><![CDATA[If someone please help me to extract the sounddata.bin file from SPP? Is there any specific tool? I just want to extract Peach's voice since Jen Taylor voiced that character for the last time.<br />
Here's the link provided by myself.<br />
<a href="https://mega.nz/file/BKhgyR6L#RXrFzx8csZ9bLTZYfmbjOfcMW8aekhvjncVqOC3u1Vw" target="_blank" rel="noopener" class="mycode_url">https://mega.nz/file/BKhgyR6L#RXrFzx8csZ...cVqOC3u1Vw</a>]]></content:encoded>
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			<title><![CDATA[Splatoon 3 .BARS file.]]></title>
			<link>https://archive.vg-resource.com/thread-43711.html</link>
			<pubDate>Mon, 14 Jul 2025 21:33:05 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=78184">RiffOsci</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43711.html</guid>
			<description><![CDATA[So the .BARS files used in Splatoon 3 have a different version from Animal Crossing: New Horizons (0101): 0201. That means tools like BARcSharp won't work with this version. To my surprise, even if BARcSharp doesn't work, some folks have already uploaded sound effects from Splatoon 3 (Side Order included, but it's just the bosses).<br />
<br />
I was wondering if anyone has a link or a tool that could extract the .BARS files for this specific version. That would be greatly appreciated.]]></description>
			<content:encoded><![CDATA[So the .BARS files used in Splatoon 3 have a different version from Animal Crossing: New Horizons (0101): 0201. That means tools like BARcSharp won't work with this version. To my surprise, even if BARcSharp doesn't work, some folks have already uploaded sound effects from Splatoon 3 (Side Order included, but it's just the bosses).<br />
<br />
I was wondering if anyone has a link or a tool that could extract the .BARS files for this specific version. That would be greatly appreciated.]]></content:encoded>
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		<item>
			<title><![CDATA[[PC/Steam] Star Ocean 4: The Last Hope audio file ripping help]]></title>
			<link>https://archive.vg-resource.com/thread-43683.html</link>
			<pubDate>Tue, 24 Jun 2025 23:32:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=16851">soul117eater</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43683.html</guid>
			<description><![CDATA[Trying to decrypt and hopefully unpack and rip all the sound and dialogue files of the game. <br />
<br />
Specifically trying to get Reimi and Welch's voice lines. Thus far I've managed to unpack the 0000.bin and the 0001.bin files with this <a href="https://github.com/RikuKH3/so4pc_packBut" target="_blank" rel="noopener" class="mycode_url">https://github.com/RikuKH3/so4pc_packBut</a> it's all .pack, .pkg, and .dat files under that. And I think the files might be broken or obfuscated. <br />
<br />
There's a decent amount of .aac files right inside 0000.bin but I think it's just music and menu UI sfx. Would really like some help here.<br />
<br />
I'd much prefer to be able to get the raw voice files rather than going in-game and recording it with everything except for voice audio turned off.]]></description>
			<content:encoded><![CDATA[Trying to decrypt and hopefully unpack and rip all the sound and dialogue files of the game. <br />
<br />
Specifically trying to get Reimi and Welch's voice lines. Thus far I've managed to unpack the 0000.bin and the 0001.bin files with this <a href="https://github.com/RikuKH3/so4pc_packBut" target="_blank" rel="noopener" class="mycode_url">https://github.com/RikuKH3/so4pc_packBut</a> it's all .pack, .pkg, and .dat files under that. And I think the files might be broken or obfuscated. <br />
<br />
There's a decent amount of .aac files right inside 0000.bin but I think it's just music and menu UI sfx. Would really like some help here.<br />
<br />
I'd much prefer to be able to get the raw voice files rather than going in-game and recording it with everything except for voice audio turned off.]]></content:encoded>
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		<item>
			<title><![CDATA[Need help ripping sounds from the Mario Bros. Arcade Game]]></title>
			<link>https://archive.vg-resource.com/thread-43652.html</link>
			<pubDate>Sat, 07 Jun 2025 21:09:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=130567">JackfeldSeinfeld</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43652.html</guid>
			<description><![CDATA[I've been trying my best lately to get those sounds ripped, even watched some tutorial on youtube for help, tho they pretty much didn't help.  <br />
Tried looking at the game's "source code" (if you can even call it that) at mame's github and <span style="font-weight: bold;" class="mycode_b">still</span> didn't help. <br />
What am i supposed to do?  <img src="https://archive.vg-resource.com/images/custom_smilies/oof.gif" alt="Ouch!" title="Ouch!" class="smilie smilie_33" />]]></description>
			<content:encoded><![CDATA[I've been trying my best lately to get those sounds ripped, even watched some tutorial on youtube for help, tho they pretty much didn't help.  <br />
Tried looking at the game's "source code" (if you can even call it that) at mame's github and <span style="font-weight: bold;" class="mycode_b">still</span> didn't help. <br />
What am i supposed to do?  <img src="https://archive.vg-resource.com/images/custom_smilies/oof.gif" alt="Ouch!" title="Ouch!" class="smilie smilie_33" />]]></content:encoded>
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			<title><![CDATA[Hyrule Warriors DE Spirit Train sounds]]></title>
			<link>https://archive.vg-resource.com/thread-43611.html</link>
			<pubDate>Sun, 18 May 2025 16:20:04 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=129752">Lumacosy!</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43611.html</guid>
			<description><![CDATA[Hello! I am new to this so sorry if I ask some dumb questions or get lost easily<br />
<br />
I was trying to follow this thread: <a href="https://www.vg-resource.com/thread-38896-post-666843.html" target="_blank" rel="noopener" class="mycode_url">https://www.vg-resource.com/thread-38896...66843.html</a><br />
in an attempt to extract some specific sound effects from the game. I was able to dump the game files from my Switch emulator's built in dump function which left me with a bunch of files (mainly .bin.gz files), but I'm unsure how to parse through them and any attempt to use QuickBMS or vgmstream has failed. <br />
<br />
Is there a more in-depth guide on how to get sound effects from this file format//from the Switch file dump, or would someone be able to get these sound effects for me (I was trying to extract all the sounds from the Spirit Train/Sand Rod weapon (portal, train whistle, cannonball explosion, victory animation sounds, etc.))?]]></description>
			<content:encoded><![CDATA[Hello! I am new to this so sorry if I ask some dumb questions or get lost easily<br />
<br />
I was trying to follow this thread: <a href="https://www.vg-resource.com/thread-38896-post-666843.html" target="_blank" rel="noopener" class="mycode_url">https://www.vg-resource.com/thread-38896...66843.html</a><br />
in an attempt to extract some specific sound effects from the game. I was able to dump the game files from my Switch emulator's built in dump function which left me with a bunch of files (mainly .bin.gz files), but I'm unsure how to parse through them and any attempt to use QuickBMS or vgmstream has failed. <br />
<br />
Is there a more in-depth guide on how to get sound effects from this file format//from the Switch file dump, or would someone be able to get these sound effects for me (I was trying to extract all the sounds from the Spirit Train/Sand Rod weapon (portal, train whistle, cannonball explosion, victory animation sounds, etc.))?]]></content:encoded>
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			<title><![CDATA[Can't extract audio from a old version of Gunfire Reborn]]></title>
			<link>https://archive.vg-resource.com/thread-43608.html</link>
			<pubDate>Sat, 17 May 2025 09:39:10 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=129697">Catbey</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43608.html</guid>
			<description><![CDATA[I've tried for 2 hours and used assetstudio and utinyripper and still no luck, I'm trying to recover the old area songs, specifically level 2/anxi desert's old ost before it was changed, and I can't find the music anywhere in the game files]]></description>
			<content:encoded><![CDATA[I've tried for 2 hours and used assetstudio and utinyripper and still no luck, I'm trying to recover the old area songs, specifically level 2/anxi desert's old ost before it was changed, and I can't find the music anywhere in the game files]]></content:encoded>
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			<title><![CDATA[Rayman Adventures sound files]]></title>
			<link>https://archive.vg-resource.com/thread-43514.html</link>
			<pubDate>Sat, 05 Apr 2025 05:38:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=80944">Crustation</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43514.html</guid>
			<description><![CDATA[Does anyone know how to get the sounds of Rayman Adventures? I'm trying to get the sounds of the Rabbids. So far I've tried to open a PCK file found in version 1.4.0 using Dragon UnPACker, and once I got the files they all came as wav files, and everytime I try to listen to them they won't work at all, so I went to cloudconvert to convert them into MP3s and they simply sounded like nothing. I would like to know if I did anything wrong or if I'm in the wrong file, help would be very appreciated, Thanks!]]></description>
			<content:encoded><![CDATA[Does anyone know how to get the sounds of Rayman Adventures? I'm trying to get the sounds of the Rabbids. So far I've tried to open a PCK file found in version 1.4.0 using Dragon UnPACker, and once I got the files they all came as wav files, and everytime I try to listen to them they won't work at all, so I went to cloudconvert to convert them into MP3s and they simply sounded like nothing. I would like to know if I did anything wrong or if I'm in the wrong file, help would be very appreciated, Thanks!]]></content:encoded>
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			<title><![CDATA[Ken's Rage 1 weird .wbh/.wbd formats]]></title>
			<link>https://archive.vg-resource.com/thread-43508.html</link>
			<pubDate>Fri, 04 Apr 2025 15:16:39 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=127233">Rizonza</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43508.html</guid>
			<description><![CDATA[So after unpacking Ken's Rage 2, I decided to get back to the predecessor and unpacked it too... only for me to realize the .iso doesn't include an .pac file like Ken 2 have, and the only thing that is "sound" related is the BGM folder (which is self-explanitory)<br />
<br />
Now, either I am being very stupid, or there are more to see in those LINKDATA files I also extracted. Problem is, I got no ideas how to extract them now. QuickBMS doesn't work, Cethleann isn't compatible with Ken's rage, and File Stripper only ripped a Unplayable .bik file (for me at least). Can anyone lend a hand on where to go from here? I know for a fact a seperate place for voice is present, just don't know where now.<br />
<br />
Link to the LINKDATA folder (Including .A/.B/.C/Log from File Stripper, and that unplayable .bik I mention): <a href="https://mega.nz/folder/3wxGRJYJ#zSsaJ3yeSPPdydQbvrAILw" target="_blank" rel="noopener" class="mycode_url">https://mega.nz/folder/3wxGRJYJ#zSsaJ3yeSPPdydQbvrAILw</a>]]></description>
			<content:encoded><![CDATA[So after unpacking Ken's Rage 2, I decided to get back to the predecessor and unpacked it too... only for me to realize the .iso doesn't include an .pac file like Ken 2 have, and the only thing that is "sound" related is the BGM folder (which is self-explanitory)<br />
<br />
Now, either I am being very stupid, or there are more to see in those LINKDATA files I also extracted. Problem is, I got no ideas how to extract them now. QuickBMS doesn't work, Cethleann isn't compatible with Ken's rage, and File Stripper only ripped a Unplayable .bik file (for me at least). Can anyone lend a hand on where to go from here? I know for a fact a seperate place for voice is present, just don't know where now.<br />
<br />
Link to the LINKDATA folder (Including .A/.B/.C/Log from File Stripper, and that unplayable .bik I mention): <a href="https://mega.nz/folder/3wxGRJYJ#zSsaJ3yeSPPdydQbvrAILw" target="_blank" rel="noopener" class="mycode_url">https://mega.nz/folder/3wxGRJYJ#zSsaJ3yeSPPdydQbvrAILw</a>]]></content:encoded>
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			<title><![CDATA[Capcom vs. SNK: Millennium Fight 2000 Pro .bin sound extract help]]></title>
			<link>https://archive.vg-resource.com/thread-43507.html</link>
			<pubDate>Fri, 04 Apr 2025 08:39:22 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=64882">WF4123</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43507.html</guid>
			<description><![CDATA[I remembered when Ray Astro extract sounds from .bin content inside of Capcom vs. SNK: Millennium Fight 2000 Pro Dreamcast ROM.<br />
It's very complicated what I've tried, no way to extract. I was attempting to extract announcer voices from the game.]]></description>
			<content:encoded><![CDATA[I remembered when Ray Astro extract sounds from .bin content inside of Capcom vs. SNK: Millennium Fight 2000 Pro Dreamcast ROM.<br />
It's very complicated what I've tried, no way to extract. I was attempting to extract announcer voices from the game.]]></content:encoded>
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			<title><![CDATA[Extracting audio from Konami Krazy Kart Racing]]></title>
			<link>https://archive.vg-resource.com/thread-43502.html</link>
			<pubDate>Thu, 03 Apr 2025 11:58:42 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=59931">DomitoriZKTV</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43502.html</guid>
			<description><![CDATA[I've been trying to rip the sound effects, voices and soundtrack from Krazy Kart Racing (iOs/Android sequel to Konami Krazy Racers), all of which are in the game's "data.vfs" file. The Dragon UnPACKer did its job with extracting all of the textures and UI as .PNG from that file, but not everything else; QuickBMS with a certain script would only export a single texture instead of the audio. Are there any other methods or programs I should try? Any help would be appreciated.]]></description>
			<content:encoded><![CDATA[I've been trying to rip the sound effects, voices and soundtrack from Krazy Kart Racing (iOs/Android sequel to Konami Krazy Racers), all of which are in the game's "data.vfs" file. The Dragon UnPACKer did its job with extracting all of the textures and UI as .PNG from that file, but not everything else; QuickBMS with a certain script would only export a single texture instead of the audio. Are there any other methods or programs I should try? Any help would be appreciated.]]></content:encoded>
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			<title><![CDATA[[Tutorial] Ripping & sorting Rayman 3 (and other OpenSpace games) sounds]]></title>
			<link>https://archive.vg-resource.com/thread-43489.html</link>
			<pubDate>Fri, 28 Mar 2025 00:00:44 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=124631">zelenbug</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43489.html</guid>
			<description><![CDATA[(i hope this is the correct subforum!)<br />
As I promised in the comments under the Rayman 3 submission (however many people have seen this), here's a guide on how to rip and sort out its audio files!<br />
Note that these steps should all pretty much work for the other OpenSpace games (Rayman 2, Rayman M/Arena, Tonic Trouble (the sounds extract wrong in the Special Edition though), etc).<br />
<br />
First of all, you need <a href="https://www.foobar2000.org/" target="_blank" rel="noopener" class="mycode_url">foobar2000</a> and the <a href="https://vgmstream.org/" target="_blank" rel="noopener" class="mycode_url">vgmstream</a> component. Once you have both, open foobar2000, navigate the top menu to File/Preferences, select the Components tab, and click the "Install..." button to install vgmstream.<br />
<br />
From here, you're safe to locate the Rayman 3 (or other game) folder, and just drag it into foobar2000. You don't have to drag in each separate file individually, dragging the entire folder in here is enough, and it will open the relevant files only.<br />
You can also drag in the files that actually contain the sounds. In Rayman 3 on Windows, the files that actually contain audio are the .hxc files in Rayman 3\Gamedatabin\World\Sound\ (in other games or even other verisons, the filetypes and locations of the files might differ; for example, the GC version of Rayman 3 uses hxg files for this purpose, and Rayman 2's sounds are in Data/World/Sound and are stored in the Bnk_[number].bnm files instead).<br />
<br />
In any case, it will just open every sound that's contained in the sound bank file or files. It should look something like this (I have a different foobar2000 layout and theme though, but you get the gist here).<br />
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<br />
You can see every sound already comes with its filename! You can also double click them for playback. Anyway, the more important thing is extracting the sounds. You can hit CTRL+A to select every sound, then right click on them, navigate to Convert/[default], and this will ask you a folder to output to. Once you select it, the game will start extacting the sounds to that folder.<br />
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<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16956" target="_blank" title="">2.png</a> (Size: 6.71 KB / Downloads: 164)
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<br />
Once you're done, you get a lot of rather unsorted sounds with really long names. You'd need to find a way to mass-rename them to get around this.<br />
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<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16957" target="_blank" title="">3.png</a> (Size: 16.64 KB / Downloads: 180)
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<br />
I don't know what tools would be good to use for that, but I've personally been using <a href="https://www.ghisler.com/" target="_blank" rel="noopener" class="mycode_url">Total Commander</a>'s Multi-Rename tool, so let's go with that.<br />
You can type in in the Search&amp;Replace portion. You only have to add to the "Search for" to remove certain portions of the filename. You can use asterisks for the file masks!<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16958" target="_blank" title="">4.png</a> (Size: 63.23 KB / Downloads: 182)
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<br />
Here I typed in just "*hx-*-*-". This is relevant for Rayman 3; it has several dubs, but they all share the same sound banks, and they share the same actual filenames too. If you just remove every part of a sound before the filename, you'll end up with this warning.  You can leave in the unique sound hash(?) right before the DATA part of the filename, which is different per language.<br />
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<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16959" target="_blank" title="">5.png</a> (Size: 4.93 KB / Downloads: 170)
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<br />
If you extracted sounds from several .hxc files and do this, it will still give you the same warning...<br />
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<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16960" target="_blank" title="">6.png</a> (Size: 5.06 KB / Downloads: 164)
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<br />
But this time, you can go ahead and rename them, and the duplicate files that didn't get renamed can be safely removed! The same sounds in the same language will retain the same hash across different .hxc files, so the remaining non-renamed files will be actual duplicates. So that's how you can clean up all the sounds you've extracted. This is especially relevant if you extracted sounds from the entire game.<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16961" target="_blank" title="">7.png</a> (Size: 18.35 KB / Downloads: 184)
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<br />
For something that isn't a voice clip (filename starts with VO or VD), you're free to do another renaming mask afterwards to remove the hash, and the leftover parenthesis at the end, to clean up the filenames further. Obviously you can also clean up the filenames for the voice clips after you've moved them into another folder, or deleted the other ones, or something.<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16962" target="_blank" title="">8.png</a> (Size: 8.71 KB / Downloads: 187)
<!-- end: postbit_attachments_attachment --><br />
<br />
Anyway, now you have a whole bunch of sounds extracted. Unfortunately, besides going off of their filenames, you just can't sort them out any further with just foobar2000 and vgmstream, as the original language metadata that the sounds contained doesn't get extracted. So, at the moment, you have to search for the filenames manually, and just dig through the five language per each sound, and sort them out.<br />
For example, I already know every filename of every sound, so I can just search for them in the folder with the sounds I've extracted, and just click through them until I find the English sound. Just rinse and repeat that a bunch of times.<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16963" target="_blank" title="">9.png</a> (Size: 3.5 KB / Downloads: 176)
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<br />
I know actually sorting the voice files seems tedious, but there's only five languages in every version of Rayman 3, at least! Also you probably don't even have to do this step for other OpenSpace games.<br />
<br />
They might come with their own issues, though. Rayman Revolution, in particular, has no good filenames and no way to sort the sounds properly, so I had to trim the filenames down to just the hash and just manually search for all of the dialogue. The only saving grace was that the languages had their own separate sound banks. There's a bunch of weird inconsistencies like that, but you can get around them with enough dedication, I think.<br />
<br />
Anyway, let me know if you have questions! I don't know if this is a good tutorial?? also ill type in lowercase from now on like i normally do]]></description>
			<content:encoded><![CDATA[(i hope this is the correct subforum!)<br />
As I promised in the comments under the Rayman 3 submission (however many people have seen this), here's a guide on how to rip and sort out its audio files!<br />
Note that these steps should all pretty much work for the other OpenSpace games (Rayman 2, Rayman M/Arena, Tonic Trouble (the sounds extract wrong in the Special Edition though), etc).<br />
<br />
First of all, you need <a href="https://www.foobar2000.org/" target="_blank" rel="noopener" class="mycode_url">foobar2000</a> and the <a href="https://vgmstream.org/" target="_blank" rel="noopener" class="mycode_url">vgmstream</a> component. Once you have both, open foobar2000, navigate the top menu to File/Preferences, select the Components tab, and click the "Install..." button to install vgmstream.<br />
<br />
From here, you're safe to locate the Rayman 3 (or other game) folder, and just drag it into foobar2000. You don't have to drag in each separate file individually, dragging the entire folder in here is enough, and it will open the relevant files only.<br />
You can also drag in the files that actually contain the sounds. In Rayman 3 on Windows, the files that actually contain audio are the .hxc files in Rayman 3\Gamedatabin\World\Sound\ (in other games or even other verisons, the filetypes and locations of the files might differ; for example, the GC version of Rayman 3 uses hxg files for this purpose, and Rayman 2's sounds are in Data/World/Sound and are stored in the Bnk_[number].bnm files instead).<br />
<br />
In any case, it will just open every sound that's contained in the sound bank file or files. It should look something like this (I have a different foobar2000 layout and theme though, but you get the gist here).<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16955" target="_blank" title="">1.png</a> (Size: 21.02 KB / Downloads: 211)
<!-- end: postbit_attachments_attachment --><br />
<br />
You can see every sound already comes with its filename! You can also double click them for playback. Anyway, the more important thing is extracting the sounds. You can hit CTRL+A to select every sound, then right click on them, navigate to Convert/[default], and this will ask you a folder to output to. Once you select it, the game will start extacting the sounds to that folder.<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16956" target="_blank" title="">2.png</a> (Size: 6.71 KB / Downloads: 164)
<!-- end: postbit_attachments_attachment --><br />
<br />
Once you're done, you get a lot of rather unsorted sounds with really long names. You'd need to find a way to mass-rename them to get around this.<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16957" target="_blank" title="">3.png</a> (Size: 16.64 KB / Downloads: 180)
<!-- end: postbit_attachments_attachment --><br />
<br />
I don't know what tools would be good to use for that, but I've personally been using <a href="https://www.ghisler.com/" target="_blank" rel="noopener" class="mycode_url">Total Commander</a>'s Multi-Rename tool, so let's go with that.<br />
You can type in in the Search&amp;Replace portion. You only have to add to the "Search for" to remove certain portions of the filename. You can use asterisks for the file masks!<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16958" target="_blank" title="">4.png</a> (Size: 63.23 KB / Downloads: 182)
<!-- end: postbit_attachments_attachment --><br />
<br />
Here I typed in just "*hx-*-*-". This is relevant for Rayman 3; it has several dubs, but they all share the same sound banks, and they share the same actual filenames too. If you just remove every part of a sound before the filename, you'll end up with this warning.  You can leave in the unique sound hash(?) right before the DATA part of the filename, which is different per language.<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16959" target="_blank" title="">5.png</a> (Size: 4.93 KB / Downloads: 170)
<!-- end: postbit_attachments_attachment --><br />
<br />
If you extracted sounds from several .hxc files and do this, it will still give you the same warning...<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16960" target="_blank" title="">6.png</a> (Size: 5.06 KB / Downloads: 164)
<!-- end: postbit_attachments_attachment --><br />
<br />
But this time, you can go ahead and rename them, and the duplicate files that didn't get renamed can be safely removed! The same sounds in the same language will retain the same hash across different .hxc files, so the remaining non-renamed files will be actual duplicates. So that's how you can clean up all the sounds you've extracted. This is especially relevant if you extracted sounds from the entire game.<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16961" target="_blank" title="">7.png</a> (Size: 18.35 KB / Downloads: 184)
<!-- end: postbit_attachments_attachment --><br />
<br />
For something that isn't a voice clip (filename starts with VO or VD), you're free to do another renaming mask afterwards to remove the hash, and the leftover parenthesis at the end, to clean up the filenames further. Obviously you can also clean up the filenames for the voice clips after you've moved them into another folder, or deleted the other ones, or something.<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16962" target="_blank" title="">8.png</a> (Size: 8.71 KB / Downloads: 187)
<!-- end: postbit_attachments_attachment --><br />
<br />
Anyway, now you have a whole bunch of sounds extracted. Unfortunately, besides going off of their filenames, you just can't sort them out any further with just foobar2000 and vgmstream, as the original language metadata that the sounds contained doesn't get extracted. So, at the moment, you have to search for the filenames manually, and just dig through the five language per each sound, and sort them out.<br />
For example, I already know every filename of every sound, so I can just search for them in the folder with the sounds I've extracted, and just click through them until I find the English sound. Just rinse and repeat that a bunch of times.<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://archive.vg-resource.com/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=16963" target="_blank" title="">9.png</a> (Size: 3.5 KB / Downloads: 176)
<!-- end: postbit_attachments_attachment --><br />
<br />
I know actually sorting the voice files seems tedious, but there's only five languages in every version of Rayman 3, at least! Also you probably don't even have to do this step for other OpenSpace games.<br />
<br />
They might come with their own issues, though. Rayman Revolution, in particular, has no good filenames and no way to sort the sounds properly, so I had to trim the filenames down to just the hash and just manually search for all of the dialogue. The only saving grace was that the languages had their own separate sound banks. There's a bunch of weird inconsistencies like that, but you can get around them with enough dedication, I think.<br />
<br />
Anyway, let me know if you have questions! I don't know if this is a good tutorial?? also ill type in lowercase from now on like i normally do]]></content:encoded>
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			<title><![CDATA[Tekken TAG Tournament 2 .bin extract?]]></title>
			<link>https://archive.vg-resource.com/thread-43483.html</link>
			<pubDate>Mon, 24 Mar 2025 23:07:32 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=76589">Wrland</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43483.html</guid>
			<description><![CDATA[i used to extract TTT2 on XBOX 360, and these are all bin.<br />
<br />
how i find these bin there are sounds, voices, bgm??]]></description>
			<content:encoded><![CDATA[i used to extract TTT2 on XBOX 360, and these are all bin.<br />
<br />
how i find these bin there are sounds, voices, bgm??]]></content:encoded>
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		<item>
			<title><![CDATA[Need some help with extracting Hot Wheels WBD audio.]]></title>
			<link>https://archive.vg-resource.com/thread-43476.html</link>
			<pubDate>Sat, 22 Mar 2025 15:37:43 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=120407">Angel from Run 3</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-43476.html</guid>
			<description><![CDATA[So, the audio files use WAVEBATCH (which my limited researches seems to indicate that is a WAV file) but it won't open. Not even Audacity recognizes it as a supported file. What do i do?]]></description>
			<content:encoded><![CDATA[So, the audio files use WAVEBATCH (which my limited researches seems to indicate that is a WAV file) but it won't open. Not even Audacity recognizes it as a supported file. What do i do?]]></content:encoded>
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