08-03-2025, 11:52 AM
(08-02-2025, 04:57 PM)kilburto Wrote: Hi,Not doing particularly fine as it may seem. There's a number of troublesome graphics that are nearly impossible (for me) to rip because they require manually putting together like a jigsaw puzzle due to how they're stored as 8x8 tiles which causes large enemys to become a bunch of disconnected graphics.
Well you seem to do fine. Ripping directly from ROM is the way to go !
Take, for example, **some** of the sprite sheet of an unused bird NPC/enemy/boss (purpose unknown) stored in obj_bird.bin (appears to be ramia from the main series)
![[Image: 90t1Nbr.png]](https://i.imgur.com/90t1Nbr.png)
This sprite appears nowhere in the final game so we don't have a reference to what the final sprite would look like, and nearly the entire sprite is split up into disconnected 8x8 chunks. I've tried myself, but it would most likely take me days or weeks to figure out how to piece this together which is why I require some help from experienced rippers who might have a keener eye than me for this kind of stuff.
This is also by far no the only sprite that requires manually putting together like this. All bosses are extremely large sprite and look like the bird in the binary file (and as far as I can tell, no one has ever ripped any of the boss sprites from this game)

