07-24-2025, 04:00 AM
(07-22-2025, 07:29 PM)Otomecake Wrote: If you're familiar with QuickBMS, another way to deal with TID files is to use this QuickBMS script written by Random Talking Bush: https://github.com/RandomTBush/RTB-Quick...II_TID.bms
This script will convert the TID files to DDS files, which you can then convert to PNG using something like Switch Toolbox.
This was my method for every otome game I've ripped that used TID (which is a lot of them!)
(07-22-2025, 08:31 AM)RavioliApproved Wrote: However, I wasn't able to find the character sprites and the speaking textboxes which I was also looking for. I haven't gone through all of the game's files, though. This was fun and I've learnd a few things from it, however I still have many unidentified filetypes to work with. Wishing you good luck in game ripping!I only have experience with the Switch version of Collar x Malice and not the Vita version, but I might be able to help with the unidentified filetypes. What are you having trouble with?
Thank you for the reply! This is my first time hearing about QuickBMS but I'll try to use it when I have time. As for the unidentified filetypes, I finally went through all of the game files I could find and stumbled upon CL3 files, which Scarlet didn't convert so I happened to miss them first time. Odds are that those are the sprites I was looking for... Other than that, USM seems to be video files, HCA is audio, but I haven't been able to understand DAT files, which are everywhere. The SYSTEM.cpk included GBIN, ACF and ACB files as well but I don't think I have to look into them for now.
Also kind of unrelated bur soon after posting my first reply on the thread I found that you had uploaded the Collar x Malice files onto the sprites database. I was really happy to see them, so thank you so much!!!!!!


