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Ripping Backyard Football (GameCube) Models (.LFG Files)
#33
To use the animations you'd first need to export the model with its skeleton and weights. From before it looked like the weights were stored in the .LFG file. It looks like the skeleton might be stored elsewhere in the .LFH file. You can find things like L_shoulder, R_shoulder, etc in there. You can open the .LFA in a hex editor and find the same names, followed by what's probably rotations/locations/scale. Also QUAT: in there quite a few times.

If you want a rigged export with animations, that's a lot more involved and you'd probably have to create a Noesis plugin or your own tool to do that (unless any tools already exist). Or wait for someone else to be motivated to do that, you never know maybe someone else who's interested in this game (or other games with the same format) might work on something like that someday. There's the Maya stuff written at the beginning of these files, so it's possible you might be able to do something with Maya to make it a little easier, but that's probably wishful thinking. The words at the beginning may just be leftover and not really important, maybe they used a custom exporter or stripped away other necessary stuff anyway.
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RE: Ripping Backyard Football (GameCube) Models (.LFG Files) - by Boxy - 06-13-2025, 10:33 AM

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