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Shin Megami Tensei Liberation Dx2 ripping problems
#4
(02-15-2025, 02:55 AM)katboi01 Wrote: It's an old thread, but I found a solution. The game is using a Chroma Subsampling technique, similar to the one in keijiro ChromaPack unity plugin. Luma is stored in Red channel of the image, Cr and Cb are stored in R and B channels of the compressed image to the side. I wrote a python script that can extract the images from the asset files. Hope this helps, if anyone's still looking into it ^^

Let me try it right away!!! This is awesome!

EDIT: OMG, this code is miraculous to decode this rigged data! Thank you very much! Now I would be able to make my upload!  Big Grin
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RE: Shin Megami Tensei Liberation Dx2 ripping problems - by PARCB - 02-15-2025, 03:57 AM

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