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Yawackhary's Last Chance Saloon Ripping Gallery
#40
I did look at Thrash Rally, looked doable but didn't get far. Didn't get to look at SNK's Super Hang-On Riding Hero or Over Top, the latter probably would have been tricky...

The Final Countdown... The Last Chance Saloon... (in case people wondered why my thread has that name) Outside of really basic rips and a few re-rips, these are some of my last rips. Due to life, it ended up going out on a whimper...

DS
Lupin the Third: Shijou Saidai no Zunousen
Enemy 1
Enemy 1
Enemy 2
Enemy 2

More Lupin! Just to finish it off in terms of what I can do.

Ferrari Challenge
Challenge Cards
Challenge Cards

Played this one back in the day. Usually I don't really do zips but because of the design (60 cards, backgrounds and menu elements for the mode, all in vertical [TATE!] mode as it is played by rotating your DS), it would be hard to sheet. At least I cropped the empty space that Tinkle exports the sprites as it always assumes to be 512x256. Would have done the Frontend too except it is missing palettes for 3 files (practice_top, records_top, versus_top) and none of the other palettes fit. Another game further down will also be zipped, again by the design.

Arcade
Super Monaco GP
Rival
Rival

Took 6 years to upload the sheet, just forgot about it. I think this was done around the same time that I did the TCRF article on the game.

At this point any rips that were finishing off or were doing were done at an extremely bad and really upsetting time...  Very Sad Cry

Mega Drive Family
Street Racer
Hodja
Hodja
Frank
Frank
Suzulu
Suzulu
Biff
Biff
Raphael
Raphael
Surf Sister
Surf Sister
Helmut
Helmut
Sumo
Sumo

Didn't realise that this had no rips. Back then this was compared to Mario Kart but... it feels like taking a bit of inspiration from Power Drift too especially with Biff being the "Jason" and a bit of Road Rash for hitting the players.

Two things to note technically. 1: Frank's sprites are all over the place in the ROM compared to the other characters so it took longer (even though Biff and Sumo mixed a bit). 2: Had to re-rip four drivers due to duplicated palettes for the tyres causing a lost gradient wasting three full days of progress, made worse Hodja, Surf and Suzulu were virtually complete... Thankfully YY-CHR saves via palette index bmp and not all sprites were affected so it wasn't as bad as it could have been.

ESPN SpeedWorld
Alabama
Alabama
Arizona
Arizona
California
California
Florida
Florida
Indiana
Indiana
Maryland
Maryland
Minnesota
Minnesota
New Jersey
New Jersey
New York
New York
North Carolina
North Carolina
South Carolina
South Carolina
Oregon
Oregon
Pennsylvania
Pennsylvania
Virginia
Virginia
Washington
Washington

Summed up as NASCAR at home. This is more closer to Days of Thunder than Daytona in terms of stock car racing game quality and the game feels like an elastic band, not to be confused with rubberbanding (where the CPU are close to you). Sony Imagesoft were known for publishing crap (with a few exceptions) and probably the best thing for them was to reinvent themselves as SCEA that conveniently got the dev team from this to make some better games, I think this was the final game before the changeover. While not being from the US, apparently ESPN Extreme Games and NFL Game Day were big hitters on the early days of the PS1 yet don't remember them. Ridge Racer, Tekken, WipEout, Formula 1 were the early big hits from what I can remember instead. Any sports games were like ISS Pro, Actua Soccer, Actua Golf or PGA Tour 96 or something...

The best part of the game really are the menus especially the "Jerry Punch" screen even though it does fail in terms of highlighting options otherwise you'll think that there are only 3 tracks and no option to change your car colour.

Also how strange that this version has the ESPN name, Sony and Sega heavily featured throughout the game but the SNES version, the one that was promoted cut back on this. The box even had SNES screenshots!

Fastest 1
American GP
American GP
Australian GP
Australian GP
Belgian GP
Belgian GP
Brazilian GP
Brazilian GP
British GP
British GP
Canadian GP
Canadian GP
French GP
French GP
German GP
German GP
Hungarian GP
Hungarian GP
Italian GP
Italian GP
Japanese GP
Japanese GP
Mexican GP
Mexican GP
Monaco GP
Monaco GP
Portuguese GP
Portuguese GP
San Marino GP
San Marino GP
Spanish GP
Spanish GP

Both this and the original PC Engine version F1 Triple Battle make their consoles feel weak with its 64p gameplay screen size. At least Human learned their lesson for the F1 Pole Position/Human Grand Prix series.

Was going to do the PC Engine version however BizHawk has cut off 28 pixels horizontally in terms of the Background Viewer, this also means that I couldn't rip Road Spirits backgrounds either...

Joe Montana Football
Players
Players


Young Indiana Jones Chronicles (Prototype)
Indiana Jones
Indiana Jones
Enemy
Enemy
Items
Items

I know what you're thinking... Huh? I can't find this game on any gaming website... Well this is one of those ROMs that have been lurking on the Internet for a very long time and one that most people ignore... A case of a rarity from Wikipedia linking the subject by accident. This game was featured in Mega Play magazine, Issue 11/August 1992 issue and it might actually be the same build as it does match up to this prototype. That same issue also has the Auto Demo of Sonic 2 Game Gear, a mockup screenshot of Emerald Hill Sonic 2 Genesis, an earlier version of Streets of Rage 2 with a different title screen (after the earliest prototype but before the Japanese/PAL final), the cancelled B-Bomb, some differences with the Genesis version of Batman Returns and some cancelled Sega CD titles.

This game eventually became Instruments of Chaos nearly 2 years later, a long time for gaming development back then and the game was almost completely revamped with only a small amount of graphics mostly the tilesets, the idea of Indy going to India and basic gameplay mechanics that got kept. Indy, the enemies, most of the background got completely changed plus adding a gun. Also unlike the above, it has compression meaning that it cannot be ripped and since it's a really bad licensed game with high difficulty to boot...

GBA
Road Trip: Shifting Gears / Gadget Racers
BlockRace
BlockRace
Shore
Shore
Savanna
Savanna
GrandBlue
GrandBlue
CottonLand
CottonLand
RedCastle
RedCastle
SnowWhite
SnowWhite
RacersCity
RacersCity
SpeedChamp1
SpeedChamp1
JustStop1
JustStop1

Started this nearly 3 years ago but forgot until now... For some reason after pausing and repausing, the game slows down to a crawl in game to 20fps even when resetting. Whether it's a bug in mGBA or a memory leak in the code, I don't know...

Game Gear
Power Drive
Mini Cooper
Mini Cooper

This version seemed unfinished especially the sound and it's no surprise that it's a pretty rare game, was one of last commercial Game Gear games to get dumped. Like on practise mode you can only play as the red Mini. Not for the flickering HUD though, that's a technical trick as Super Monaco GP 2 does the same with the menus. Also due to the view and controls, it's very hard.

C16
Auf Wiedersehen Monty
Monty Mole
Monty Mole

Surprise that I had this. Going through my dying laptop, found a folder called SD Card Backup from 2018 and there were some files. One of them was some charset graphics from this game as there were a few C16 games, WinVICE and C64 ripper. This would have been the time when I had no access to a laptop. The game itself is really cutback compared to the other versions, has colour clash, even the music is cut down and nothing like the SID classic.

Super Game Boy
FIFA: Road to World Cup 98
Players
Players

Took a full day as it was a case of chasing around some PS1. Only managed to rip TOCA Touring Car Championship and some of Formula 1 98 while I was unable to do F1, F1 97 and Gran Turismo. It's annoying when people rip assets especially at TCRF and don't tell you how they did it, I had to use some right obscure and buggy program MummGG just to rip the unused Loading Screens of F1 98. Outside of "Sega Soccer", this was the first football game that I can recall seeing especially with the David Beckham cover and it might have been the Mega Drive version but didn't play it back in the day. Apparently the PS1 version is considered one of the best football games of all time that says A LOT when there's so much competition (mainly a lot of PES, a lot of ISS, Sensible World of Soccer, Football Champ, Super Sidekicks series, Seibu Cup Soccer that still doesn't work on emulation).

Also you can tell that Tiertex focused on the SGB side on this game because when downgraded to regular GB, it doesn't look good in terms of palette choices. Technically this is my final game from them.

Commodore 64
Turbo Charge
Customs Officer
Customs Officer

Sadly just the player car because it was very tiring and took way too long. Lengthy explanation time! There are 10 stages in the game however... Since I can't really play games anymore, I have to rely on a modern scene release for help (thanks Nostalgia for the EasyFlash release, bonuses also include no loading since VICE thinks its a cartridge) but the level select only has 5 stages. It's because each stage is split into two levels, both having their own sprites. Basically it means that I have to play a stage, savestate, get to the border crossing for the second half to load, load, savestate. It takes 2 hours minimum per level, about six/seven vehicles per savestate with some duplicates to check, about 39 sprites per car, and SpritePad can only export 1 at a time. So that would be for me way over 20 hours in total without any breaks even before it gets resized, palette corrected, arranged especially since some are layered. Just ran out of time and a shame as it is one of the best on the C64...

Also yes, the player really is called Customs Officer.

Grand Prix Circuit
Rival
Rival

Na-na-na-na, na-na-na-na, hey hey, goodbye!

Before we get to the final chapter, thought of mentioning the scrapped plans because had to really cut back:
[spoiler]
The goal was eventually going to get to around 4000 rips and had more dropped games than spilled drinks and there were a lot of spilled drinks. These were some games that were considering [A], looked into the ROM/tile viewer [B], ripped the graphics but yet to sheet [C] or managed to do progress [D]. A few would have been my last months/a year or two down the line [Z].

Arcade - Konami GT [D, backlog for years], Crazy Rally [D], Driving Force [D], Quiz HQ [C], 96 Flag Rally [A], Suzuka 8 Hours 2 [B], Final Lap [D], Final Lap R [B, Z]. Had health issues not kicked in would have done Born to Fight and Point Blank as well...

Mega Drive - Joe Montana II Sports Talk Football [B], John Madden Football 92 [B], Madden 94 players [B], Madden NFL 97 [B], Olympic Gold [D, would have been ready for late March...], Operation Europe [B], NBA Live 95 [D including bonus golf], NFL 94 starring Joe Montana [B], Prime Time NFL [A], Tommy Lasorda Baseball/Super League [A], Sports Talk Baseball [A] (yes a lot of sports games but at least the better ones)
Mega CD - The Terminator [D], Batman Returns (driving sections) [B], Super League CD [A], Egawa Suguru Super League CD [A], F1 Circus CD [A/B], Formula One: Beyond the Limit [A, Z]
Master System - Shadow of the Beast [D, needed re-ripping], Sensible Soccer [D, needed re-rip], Gangster Town [D]
Game Gear - Cliffhanger [D but had problems], CJ Elephant Fugitive [B], Kawasaki Superbike Challenge [D], Madden 95 players [C], Madden 96, Solitaire [D], Tengen World Cup Soccer [A, technically shared with Tecmo World Cup 93 on the Master System], World Series Baseball [A but would have to rip via MEKA]
Dreamcast - F1 World Grand Prix, Buggy Heat

GB - International Rally [B], Game & Watch Gallery 3 [C-], Formula One 2000 [D, palette issues], Mission Impossible [D but cancelled when Alxala did their rips], Three Lions [D], Fastest Lap [A] It was getting close to had enough with Hollywood Pinball being dropped.
GBA - Jackie Chan Adventures [C], Mission Impossible [C for Ethan Hunt but with palette issues, repeated values...]
NES - Formula 1 Sensation [D, game is glitchy]
SNES - Operation Europe [B+, the + is for decompression], Madden NFL 97 [D], Full Throttle: All American Racing [D but palette issues!], Touge Densetsu Saisoku Battle [A, written list], Best Shot Pro Golf [A, written list], Kat's Run [A, written list], Super Keirin [A, written list], various mah-jong games [A, written list], Ayako Okamoto's Match Play Golf [A, written list], HAL Hole in One Golf [D, needed re-ripping]. Many would have got re-ripped and if any had cheats would have ripped the various sports games too.

C64 - Quasimodo [C but not complete, over 100 sprites], Chase HQ 2 [C-], Pocket Rockets [D but was cancelled], Track & Field [D], Yie-Ar Kung Fu [D but cancelled], Yie-Ar Kung Fu 2 [D but cancelled], Tour de France [D but cancelled due to complex layering]

PS1 [would have been around 2026 onwards] - Gran Turismo [A], Gran Turismo 2 [A], Need for Speed III: Hot Pursuit [A], Need for Speed: Road Challenge [A, think that's also High Stakes], Formula 1 [A], Formula 1 97 [A], Rage Racer [A], Ridge Racer Type 4 [A], Command & Conquer [A], Lupin III D2 Manga [A with a tiny bit of what little of C]
PS2 - Time Crisis 2 [A, would have been the Shoot Away II game], Silent Scope 2 [A, or original Xbox version]
PSP - Koloomn [tiny bit of C], OutRun 2006 textures [C, partially for 1 car]

MSX - Spelunker [C], Adventure Island [C], Hyper Rally [B], Track & Field 1 [B]
X68000 - Quiz starring Minako Aino Quiz Cult X [A/B], Terra Drive [B], Tail Chaser [B]

Atari ST - Atari Grand Prix [B, ZZZ]

This doesn't count games that I would have continued e.g. Top Gear Pocket 2, Flashpoint (Bootleg), Jaguar XJ220. Really disappointed that it had to come to this...[/spoiler]

Two last personal rips, sadly neither were complete in terms of ripping from the game.

FM Towns
Lupin III: Hong Kong no Mashu - Fukushū wa Meikyū no Hate ni
Ending
Ending

Lupin is pretty much one of the few things that kept me going. Still thank MisterMike for the help and yep, this is the OTHER zipped game. This was literally one of my final rips because the below were done some time ago yet just squeezed through. Now there is a chance that you might see more from this VN but you might have to look at Lupin channels.

Remember when I was on about fighting evil by moonlight? Well...
Super Real Mahjong PIV
Date Opponent Select
Date Opponent Select

Oops... Wrong game. They sure do look familiar...

Sailor Moon Collection
Sailor Jupiter
Sailor Jupiter

There we go... Could write an entire book on how this affected me on the long run but this is not the time or place. Instead focus on something that has been in my mind for years but only got around to it last year. It's a bunch of minigames. Ami/Mercury is a quiz but don't have 300 IQ, plus it's a timed Japanese quiz and requires knowledge of the series. Usagi/Moon is a flag minigame that doesn't seem to work right... Rei/Mars is dress up Simon Says. Makoto/Jupiter is where you butt-push (don't ask!) Sailor Moon off a podium while she does the same to you, apparently based of a Japanese kids game. Minako/Venus is a fighting game against the other Senshi but turns out to be Janken, sounds about right... The last two also happen to be the best minigames as to be expected and no surprise which one I enjoyed the most.

Something interesting and looking at the disc to check, this game has cutscenes but... rather like Sonic CD they are pixel art so they are rippable and that along with the sound clips of the characters take up the most space. That's the second comparison to that game I made in recent times. There's another one on the console but it's a Visual Novel based on the 1990s anime. Oh and the wiki has the minigame names wrong, I got them from their how to play screens...

This also coincidentally mirrored Sailor Moon R on the SNES as I only managed to rip one character (plus two from another and one from another) but as it is the case, if I had to choose 1 Sailor Senshi it would be Sailor Jupiter. Sorry Mercury, Venus and Mars...

So yeah, it's more or less it now. It's nowhere near what I wanted to achieve throughout 18 years of service, personally 55% at most.
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RE: Yawackhary's Last Chance Saloon Ripping Gallery - by Yawackhary - 02-24-2025, 12:45 AM

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