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Should tMR allow .gltf and .usd files?
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I should point out - most of the ripping tools I use (BrawlCrate, Switch Toolbox, etc.) don't support glTF. I believe some games already use glTF in their engine, but Collada will still have its place here in the ripping community.

Even when it is sunsetted in Blender, there is and will always be the option to just use an older version - pretty much all of my rips don't rely on cutting-edge Blender features or shaders.
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RE: Should tMR allow .gltf and .usd files? - by applecuckoo - 01-18-2025, 09:14 PM

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