02-09-2025, 01:10 PM
Crunch, crunch, crunch, crunch...
Arcade
Counter Run


A Sega published game that can be ripped via MAME yet the game itself doesn't work due to unemulated protection. The only working version is a bootleg (but it was ripped from an original). The game itself is like Head On but two of the enemies are F1 cars (Williams and McLaren).
Lethal Crash Race

Drift Out







(tries to play game, felt disoriented/sick by the rotating and sort of seizury) Ohh... This is no good for my health... Only plus, it was quite an easy rip. The BWM had to recolour since the palette was not exported over and the Subaro isn't with the other cars (late addition?).
F-1 Grand Prix







One of those where it starts off simple but when you get further along, not as simple as it looks... This one reuses tiles and the tyre/edge sprites are only for the Ferrari so you basically have to rip twice for the other teams. Oh and this one does a bit of a Street Fighter where the second driver is like a head swap but not very cleanly done compared to say Ryu and Ken. There is also the fact that you can only play 6 teams with the rest being CPU only... By comparison, the SNES version is really cut down on its animation.
The portraits rip was done 6 years ago but the rest of the rips were done recently. I don't know whether the cars were considered back then. Then again just prefer the two N64 F1 World Grand Prix games, was actually disappointed playing the SNES version a long time ago along with the banana skin slippery PS1 version.
Alex Kidd also got a well needed re-rip.
Some bad news, quite a lot had to be dropped. Cute Fighter has in game flashes so only a partial rip of Typhoon was done, the backgrounds are also incomplete due to missing some background elements/floor in the tilemap viewer. Also tried Tail to Nose (prequel to F-1 Grand Prix) but all that could output was black when MAME gfxsave is used as only the first 24 palette entries get ripped. From the looks of things Final Lap would have to be (re)-dropped again.
Amstrad CPC
Outside of re-rips, loading screens, another version of a game and one sheet regarding Livingstone that has really outdated stereotypes, it's just these:
Cabal


Might as well finish it off after re-ripping the commando.
Classiques




Titus' take on Pac-Man, Monaco GP, Pengo and Nibbler.
Chase H.Q.


Fitting how the ending is technically my final proper Amstrad rip.
Nigel Mansell's World Championship




No more Amstrad CPC rips... This was the final commercial era retail game on the computer, anything after this is more or less indie or homebrew.
Interestingly the 64k tape version has different cutdown graphics than the 128k disk version. They are even stored differently (disk version is Mode 1 meaning 4 colours while tape version is Mode 2 aka Spectrum format) meaning Gremlin really went pardon the pun the extra mile for its last game. Since the tape was 64k, I wonder if a 48k Spectrum version was even considered (bearing in mind the Amstrad CPC takes up more memory on the screen size than the Spectrum even for Speccy ports) but scrapped due to development issues mainly lack of memory.
Atari ST
Peter Beardsley's International Football

Sadly the only Atari ST game that I managed to rip from that wasn't a loading screen. Didn't get far in terms of Super Hang-On (THE one that I wanted to rip from), Out Run, Super Monaco GP has compression and some bitplane confusion on Enduro Racer.
SG-1000
Monaco GP

Finally finished this classic and it took 5 years. Had this one on a multi-cart when I had my Game Gear where it was full of SG-1000 and early Master System games, oh and Sonic Triple Trouble and Mortal Kombat II.
Mega Drive Family
Wayne Gretzky and the NHLPA All-Stars

Another that's been in the backlog for two years and really... This game is more forgotten than it should be. Sure NHL 94 will always be the go-to hockey game with NHL 96 being second but this is basically arcade hockey and you can make it turn into a fighting game. It might not have the powerups like other arcade sports games but give it a try.
Joe Montana Football



Mario Andretti Racing


The IndyCar was the final rip of 2024 and the Stock Car was the first in 2025.
The Duel: Test Drive II




Quad Challenge

Dynamic Country Club (JPN)

An obscure port of an obscure golf game.
Virtua Racing Deluxe (32X)
Yay!
Star Wars (Prototype)




Also ripped from Sega Classics Arcade Collection (the data for Super Monaco GP IS actually included in the earlier 4 in 1 that the US and Japan got but is unused), Sherlock Holmes Consulting Detective, Space Harrier (32X), T-MEK (32X) and F1 Super License (ugh).
There is a big rip coming and will be a surprise, the only hints are that it was the kind of rip that I used to do for the console and one that has good reception.
Also did look into the recent City Connection port but the ROM is a bit messy with some light compression on some graphics, backgrounds are easy to do via BizHawk if anyone wants to give it a go. Not ripping it through due to respects of the developer plus it's a really good arcade port made with passion, best non-emulated version. Something seems slightly off with the controls but on the other hand, the music is better than the arcade original with a few abrasive instruments being replaced by smoother ones.
Mobile
Pang Returns




Nicky Hayden GP


American Racing / Scott Dixon Racing


Fisichella Motor Sport


David Coulthard GP


Williams F1 Team Challenge

Subaru Rally Challenge


Team Vodafone Racing


Lotus Challenge: City Racing


Chase HQ

Tiger Woods PGA Tour Golf (J2ME)


World Rally Championship (2D)








I don't know why but I have a feeling that the developers used GraphicsGale as the transparency on the cars had no problem unlike 99% of my rips. On most of the cars, the spacing is slightly expanded compared to the originals for a bit of breathing space. Also weird how internally one of the cars say Skoda yet say OMV-Kronos Citroën in game...
V-Rally






Colin McRae Rally 2005


MotoGP 3










Sega Rally (2D)


The Italian Job


Carlos Sainz Rally

This was developed by Zigurat, they did the Amstrad Carlos Sainz Rally and the World Rally games. Sadly controls aren't great and the 128x128 version suffers from broken transparency in terms of the car sprite.
Midtown Madness 3 Mobile (2D)







For some reason the 208x208 version has the sprites inside a .res file while the other versions had it out in the open.
Autobahn Raser / A2 Racer: World Challenge



Blooming Davilex! For those who don't know, they were a Dutch company infamously releasing the same game or at least the same engine under a different name as a form of "localisation", then eventually some licensed games based on those games and by the end an uncredited Polish studio ended up making games for them until about late 2005. It wasn't too bad on the mobile side (even then I don't know if London Racer: World Challenge did get a release, do know A2 Racer: World Challenge [Dutch but weirdly in Czech] and Autobahn Raser: World Challenge [German/English] exist) but is pretty bad on PC, PS1 and PS2. The mysteries of life on how they got popular in the early 2000s. London Racer sold really well, even I had a copy of that. Autobahn Raser even got a film and yes... that got a game adaptation too... I'm surprised that it took this long for tSR to have anything from the company.
(Also yes, low resolution really is that low.)
Victory Lap!!!

Sadly the game is glitched only loading half a map plus error messages popping up. Probably emulation/incompatibility issues.
To cut it really short, uploaded a couple of old rips during the time when I left tSR for Sprite Database* and mostly racing rips.
Regarding mobile ripping, both 7 years ago and now, tend to go for the highest resolution version that's out there. Usually the Sony Ericsson K800i if a certain model and usually 240x320 if available, Sony Xperia X1 in the case of Tiger Woods 2009 but have ripped from lower res too. It doesn't apply to Chase H.Q. or Lotus Challenge: City Racing as they were made early on even though weirdly Chase H.Q. can run at a higher resolution in game but looks funny and makes the game much easier, Tiger Woods [02] even runs at a VERY LOW resolution of 96x65 as it was for the earliest colour Nokia phones and is also the most basic in the ENTIRE series. Grand Prix Formula is the same. WRC 2D goes as far as 208x208 but that might be because of the 3D version for the more powerful phones and later games were in 3D. Unless there's an unknown 240x320 version that got made...
Not every game had assets out in the open... Williams F1 Team Challenge and Subaru Rally Challenge where the developers changed the engine [ha] compared to the other TraceBit games stuck everything in .lib files and had to use DragonUnPacker. Lotus Challenge: City Racing, Chase HQ, Colin McRae Rally 2005, MotoGP 3, Sega Rally and Carlos Sainz cannot be extracted from files but got them from Memory View, same for the holes in Tiger Woods. For Lotus even have to play the game to unlock the cars (that for 2003 J2ME standards is a lot) but cannot unlock anymore... I couldn't get the 128x128 version of Colin McRae to extract as it always crashes on Memory View... Plus couldn't get the rival cars at Sega Rally as only your car shows up in the Memory View and Autobahn Raser couldn't run at all saying Incompatible Model in French... Tiger Woods 09 also wouldn't run as it was too advanced for the emulators.
Oh and back then some games really cram all the sprites into one sheet but in such an illogical way that you still have to assemble/arrange them. So for Autobahn Raser, Pang Returns, Williams F1 Team Challenge and a few others, it's not 1:1 in terms of the raw files but... it is far more easier to read and easier to use.
One funny thing to point out was that MotoGP 3 was broken for me where you can only play a second or two then it finishes.
*- The only reason why I stopped was down to the start of the health issues otherwise would have continued doing both. Also finding an image host that's not imgur is also hard work.
C64
Miami Chase

Turbo Charge is the last biggie but have doubts that it'll be done. Grand Prix Circuit should be done soon.
Spectrum
Dizzy Down the Rapids


Started ripping the Amstrad version but then realised that it was a bad Spectrum port so scrapped what little was done and started again. Both versions have the same graphics anyway so if you want the Amstrad experience, just use the ones that's assembled but not layered.
Nigel Mansell's World Championship


Before there was Operation Rainfall, there was Nigel Mansell. Yep, the moustached driver strikes again!* What happened was that the Spectrum market was dying and publishers were pulling out if they hadn't already collapsed, Ocean and US Gold as the big two already went by 1992 to focus elsewhere leaving a few companies and indies left, even Codemasters left by 1993.
Your Sinclair contacted publishers for any interest and launched a campaign like Operation Rainfall for this game where if you wanted interest you sign a form and send it in. The other game that they wanted to get James Pond 2: Codename Robocod, US Gold just wasn't interested as they lied saying that it was the developers themselves but didn't stop US Gold commissioning Master System/Game Gear ports from Tiertex. Apparently something similar was done for the Amstrad version where people wrote to Amstrad Action but have a hunch that it might be just for the UK market due to getting a French release. Due to the success, it ended up being the penultimate full price commercial game from a publisher on the Spectrum. All it is missing were C64 (was in development), Master System and Game Gear versions for it to be on EVERYTHING at the time.
*-Tempted to see a Mario hack or a RPG with Nigel Mansell.
The rest of the Spectrum rips (Video Olimpic, Freddy Hardest in South Manhattan, Galaxian, Angel Nieto Pole 500, Overlander, Super Hang-On and yes... the surprise... Street Fighter II) sadly are dropped. Street Fighter II requires both a .TAP version and TileGGD to rip from as I believe it runs off a framebuffer in game, considering health and life it would take about 5 years to finish. Only Ken's movements, victory and hadoken were done.
PSP
Formula One 06



I'm surprised that the JP version changed a bit and not just changing it to Japanese with Truth (aka JPN F1 theme) playing. Also the original European version has a bug regarding the hidden Jerez track.
In terms of the PSP also ripped from Colin McRae Rally 2005 plus, Test Drive Unlimited, Midway Arcade Treasures and two of my old favourites Burnout Legends and OutRun 2006. TDU even included the smaller icon from the files. Since I didn't get an answer of what to do if a file is a jpg, at least in this case included it as part of the sheet but the others, still don't know what to do.
This is going to sound weird considering all these years ripping but a majority of my childhood and much of my gaming life, I played more 3D games than 2D. Plus again a lot of the games that I ripped was either before I existed, was just too young (Genesis was my first console yet literally at its final years but moved to the PS1 and N64 pretty quickly) or not in the ecosystem. This would have been a sample of what was eventually going to be shifted towards had life been different and was well enough. The five years ripping Amstrad games and heavily declining skills really did knock any chance of that happening.
A long time ago did think about ripping the likes of TOCA (the menu with the cars especially), even Gran Turismo. I believe that I did experiment ripping textures from Need for Speed III: Hot Pursuit but it might have been a few menu rips around the same time that I did FIFA 2000 (before tTR existed), also experimented ripping World Racing on the GameCube.
Game Boy
NASCAR Challenge

Turns out that Morning Star hacked Ferrari Grand Prix Challenge like Rocket Games hacked Sensible Soccer and Tip Off, except the latter was an unlicensed company and not from a licensed publisher/developer. Says something when only "Color Programming" is credited removing the original credits and disgusting that Hasbro and Morning Star could do that. The ROM has a lot of empty space too.
Le Mans 24 Hours




There's just one pose that cannot seem to trigger in game. Some cars aren't affected since they fitted into the tiles neatly but others... Yeesh... Cannot rip anymore as two of the cars need to be unlocked to use the pits however there are no cheats or saves for the game at all.
Motocross Maniacs

After Kikstart but before Trials in terms of the genre.
Super Kick Off

F1 Pole Position

Yeah... That's pretty much close to it for me on the Game Boy outside of any re-rips and maybe a couple of sports games. Formula One 2000 (Sony, yep!) may be dropped like how Hollywood Pinball was dropped...
Game Gear
Super Golf





Sadly couldn't find the Japanese names of the golfers as finding Japanese Game Gear manuals that aren't Sonic are pretty much non existent online and nothing on the wikis.
Fred Couples Golf




The golfers are actually background graphics, technically the only sprites are ball related. Oh and Allgame doesn't know what they are talking about. The 4th golfer is Fred Couples (why else would there be a player with an all 3 star rating?) and one of the caddies is also him, so you can have two lots of Fred Couples in a round of golf.
Championship Hockey

Believe it or not this is actually a port of EA Hockey aka the alternative version of NHL Hockey. Also a very poor version of it too, same for the Master System version as well.
Madden NFL '95


SNES
Super Drift Out


















The first four courses used Time Attack as I'm unable to complete a lap within the given time in the main mode. The rest had to resort to using a debug mode cheat. Interestingly the first one in game (Australia) was actually the 5th. The original order went RAC, Swedish, Safari, Tour de Corse (Corsica), Australia, Acropolis, 1000 Lakes, Monte Carlo and the 3 SSS courses. This was an unplanned rip too and sadly... no... no plans to rip the World Rally inspired Drift Out 94 or Neo Drift Out...
Exhaust Heat








Been in the backlog for nearly 3 years as it was a case of starting but was too ill to continue at the time. What was done was re-ripped with bsnes-rawpalettes and the rivals were ripped during a night.
There was also a SNES game that got ripped but cannot say on the grounds on the unusually strict copyright notice that would make certain companies blush.
My plans have been changed yet again to the point where I don't know what rips will be here next... There were quite a fair few dropped ones (including The Castle of Cagliostro, even the almost complete Clarisse rip might not be right as the palette was guessed and unable to play the game to reach her). As you could guess, I'm not technological competent and literally codeblind. Any programming, scripts, decompiling or anything like that is too complicated, even GameMaker is gibberish to me.
Arcade
Counter Run
Player Car
Rivals
A Sega published game that can be ripped via MAME yet the game itself doesn't work due to unemulated protection. The only working version is a bootleg (but it was ripped from an original). The game itself is like Head On but two of the enemies are F1 cars (Williams and McLaren).
Lethal Crash Race
Police Car
Drift Out
Lancha Deleta
Masda Familio
Mitsuboshi Galent
Toyata Celca
BWM W3
Fard Siara
Subaro Legagy
(tries to play game, felt disoriented/sick by the rotating and sort of seizury) Ohh... This is no good for my health... Only plus, it was quite an easy rip. The BWM had to recolour since the palette was not exported over and the Subaro isn't with the other cars (late addition?).
F-1 Grand Prix
Ferrari
McLaren
Williams
Benetton
Tyrrell
Larrousse
Portraits
One of those where it starts off simple but when you get further along, not as simple as it looks... This one reuses tiles and the tyre/edge sprites are only for the Ferrari so you basically have to rip twice for the other teams. Oh and this one does a bit of a Street Fighter where the second driver is like a head swap but not very cleanly done compared to say Ryu and Ken. There is also the fact that you can only play 6 teams with the rest being CPU only... By comparison, the SNES version is really cut down on its animation.
The portraits rip was done 6 years ago but the rest of the rips were done recently. I don't know whether the cars were considered back then. Then again just prefer the two N64 F1 World Grand Prix games, was actually disappointed playing the SNES version a long time ago along with the banana skin slippery PS1 version.
Alex Kidd also got a well needed re-rip.
Some bad news, quite a lot had to be dropped. Cute Fighter has in game flashes so only a partial rip of Typhoon was done, the backgrounds are also incomplete due to missing some background elements/floor in the tilemap viewer. Also tried Tail to Nose (prequel to F-1 Grand Prix) but all that could output was black when MAME gfxsave is used as only the first 24 palette entries get ripped. From the looks of things Final Lap would have to be (re)-dropped again.
Amstrad CPC
Outside of re-rips, loading screens, another version of a game and one sheet regarding Livingstone that has really outdated stereotypes, it's just these:
Cabal
Enemies
Bosses
Might as well finish it off after re-ripping the commando.
Classiques
Glutton
Grand Prix
Penggo
Arnold
Titus' take on Pac-Man, Monaco GP, Pengo and Nibbler.
Chase H.Q.
Traffic
Ending
Fitting how the ending is technically my final proper Amstrad rip.
Nigel Mansell's World Championship
Driver (128K Disk)
Driver (64K Tape)
Rival (128K Disk)
Rival (64K Tape)
No more Amstrad CPC rips... This was the final commercial era retail game on the computer, anything after this is more or less indie or homebrew.
Interestingly the 64k tape version has different cutdown graphics than the 128k disk version. They are even stored differently (disk version is Mode 1 meaning 4 colours while tape version is Mode 2 aka Spectrum format) meaning Gremlin really went pardon the pun the extra mile for its last game. Since the tape was 64k, I wonder if a 48k Spectrum version was even considered (bearing in mind the Amstrad CPC takes up more memory on the screen size than the Spectrum even for Speccy ports) but scrapped due to development issues mainly lack of memory.
Atari ST
Peter Beardsley's International Football
Players
Sadly the only Atari ST game that I managed to rip from that wasn't a loading screen. Didn't get far in terms of Super Hang-On (THE one that I wanted to rip from), Out Run, Super Monaco GP has compression and some bitplane confusion on Enduro Racer.
SG-1000
Monaco GP
Gameplay Sprites
Finally finished this classic and it took 5 years. Had this one on a multi-cart when I had my Game Gear where it was full of SG-1000 and early Master System games, oh and Sonic Triple Trouble and Mortal Kombat II.
Mega Drive Family
Wayne Gretzky and the NHLPA All-Stars
Rink
Another that's been in the backlog for two years and really... This game is more forgotten than it should be. Sure NHL 94 will always be the go-to hockey game with NHL 96 being second but this is basically arcade hockey and you can make it turn into a fighting game. It might not have the powerups like other arcade sports games but give it a try.
Joe Montana Football
Referee
Football
Medics
Mario Andretti Racing
Indy Car
Stock Car
The IndyCar was the final rip of 2024 and the Stock Car was the first in 2025.
The Duel: Test Drive II
Porsche 959
Ferrari F40
Lamborghini Diablo
Traffic
Quad Challenge
ATV
Dynamic Country Club (JPN)
Golfer
An obscure port of an obscure golf game.
Virtua Racing Deluxe (32X)
Backgrounds
Yay!
Star Wars (Prototype)
Luke Skywalker
Han Solo
Landspeeder
Stormtroopers
Also ripped from Sega Classics Arcade Collection (the data for Super Monaco GP IS actually included in the earlier 4 in 1 that the US and Japan got but is unused), Sherlock Holmes Consulting Detective, Space Harrier (32X), T-MEK (32X) and F1 Super License (ugh).
There is a big rip coming and will be a surprise, the only hints are that it was the kind of rip that I used to do for the console and one that has good reception.
Also did look into the recent City Connection port but the ROM is a bit messy with some light compression on some graphics, backgrounds are easy to do via BizHawk if anyone wants to give it a go. Not ripping it through due to respects of the developer plus it's a really good arcade port made with passion, best non-emulated version. Something seems slightly off with the controls but on the other hand, the music is better than the arcade original with a few abrasive instruments being replaced by smoother ones.
Mobile
Pang Returns
Protagonist
Backgrounds
Balls
Enemies
Nicky Hayden GP
Rider
Backgrounds
American Racing / Scott Dixon Racing
Rivals
Backgrounds
Fisichella Motor Sport
Player Car
Backgrounds
David Coulthard GP
Player Car
Backgrounds
Williams F1 Team Challenge
Rival
Backgrounds
Player Car
Subaru Rally Challenge
Subaru Impreza (128x128)
Subaru Impreza
Team Vodafone Racing
Car
Backgrounds
Lotus Challenge: City Racing
Lotus Elise mk1
Backgrounds
Chase HQ
Porsche 928
Tiger Woods PGA Tour Golf (J2ME)
Pebble Beach
Portraits
World Rally Championship (2D)
Backgrounds
Citroën Total WRT
BP-Ford WRT
Subaru WRT
Munchi's Ford WRT
Stobart VK M-Sport Ford WRT
OMV-Kronos Citroën / Skoda
Ghost Car
I don't know why but I have a feeling that the developers used GraphicsGale as the transparency on the cars had no problem unlike 99% of my rips. On most of the cars, the spacing is slightly expanded compared to the originals for a bit of breathing space. Also weird how internally one of the cars say Skoda yet say OMV-Kronos Citroën in game...
V-Rally
High Performance Car
Hot Hatch
Roadster
Speed Coupe
Sports Saloon
Turbo Tourer
Colin McRae Rally 2005
Subaru Impreza
Subaru Impreza (208x208)
MotoGP 3
Valentino Rossi
Valentino Rossi (128x128)
Alex Barros (128x128)
Alex Hofmann (128x128)
Makoto Tamada (128x128)
Neil Hodgson (128x128)
Sete Gibernau / Colin Edwards (128x128)
Troy Bayliss (128x128)
Rivals
Rivals (128x128)
Sega Rally (2D)
Peugeot 207 Super 2000
Grande Punto Rally
The Italian Job
Mini Cooper
Enemies
Carlos Sainz Rally
Car
This was developed by Zigurat, they did the Amstrad Carlos Sainz Rally and the World Rally games. Sadly controls aren't great and the 128x128 version suffers from broken transparency in terms of the car sprite.
Midtown Madness 3 Mobile (2D)
Ambulance
Avalanche
Majestic 12
Mini Cooper
Tileset (208x208)
Tileset
Pedestrian
For some reason the 208x208 version has the sprites inside a .res file while the other versions had it out in the open.
Autobahn Raser / A2 Racer: World Challenge
Backgrounds
Backgrounds (Low Resolution)
Traffic
Blooming Davilex! For those who don't know, they were a Dutch company infamously releasing the same game or at least the same engine under a different name as a form of "localisation", then eventually some licensed games based on those games and by the end an uncredited Polish studio ended up making games for them until about late 2005. It wasn't too bad on the mobile side (even then I don't know if London Racer: World Challenge did get a release, do know A2 Racer: World Challenge [Dutch but weirdly in Czech] and Autobahn Raser: World Challenge [German/English] exist) but is pretty bad on PC, PS1 and PS2. The mysteries of life on how they got popular in the early 2000s. London Racer sold really well, even I had a copy of that. Autobahn Raser even got a film and yes... that got a game adaptation too... I'm surprised that it took this long for tSR to have anything from the company.
(Also yes, low resolution really is that low.)
Victory Lap!!!
Car
Sadly the game is glitched only loading half a map plus error messages popping up. Probably emulation/incompatibility issues.
To cut it really short, uploaded a couple of old rips during the time when I left tSR for Sprite Database* and mostly racing rips.
Regarding mobile ripping, both 7 years ago and now, tend to go for the highest resolution version that's out there. Usually the Sony Ericsson K800i if a certain model and usually 240x320 if available, Sony Xperia X1 in the case of Tiger Woods 2009 but have ripped from lower res too. It doesn't apply to Chase H.Q. or Lotus Challenge: City Racing as they were made early on even though weirdly Chase H.Q. can run at a higher resolution in game but looks funny and makes the game much easier, Tiger Woods [02] even runs at a VERY LOW resolution of 96x65 as it was for the earliest colour Nokia phones and is also the most basic in the ENTIRE series. Grand Prix Formula is the same. WRC 2D goes as far as 208x208 but that might be because of the 3D version for the more powerful phones and later games were in 3D. Unless there's an unknown 240x320 version that got made...
Not every game had assets out in the open... Williams F1 Team Challenge and Subaru Rally Challenge where the developers changed the engine [ha] compared to the other TraceBit games stuck everything in .lib files and had to use DragonUnPacker. Lotus Challenge: City Racing, Chase HQ, Colin McRae Rally 2005, MotoGP 3, Sega Rally and Carlos Sainz cannot be extracted from files but got them from Memory View, same for the holes in Tiger Woods. For Lotus even have to play the game to unlock the cars (that for 2003 J2ME standards is a lot) but cannot unlock anymore... I couldn't get the 128x128 version of Colin McRae to extract as it always crashes on Memory View... Plus couldn't get the rival cars at Sega Rally as only your car shows up in the Memory View and Autobahn Raser couldn't run at all saying Incompatible Model in French... Tiger Woods 09 also wouldn't run as it was too advanced for the emulators.
Oh and back then some games really cram all the sprites into one sheet but in such an illogical way that you still have to assemble/arrange them. So for Autobahn Raser, Pang Returns, Williams F1 Team Challenge and a few others, it's not 1:1 in terms of the raw files but... it is far more easier to read and easier to use.
One funny thing to point out was that MotoGP 3 was broken for me where you can only play a second or two then it finishes.
*- The only reason why I stopped was down to the start of the health issues otherwise would have continued doing both. Also finding an image host that's not imgur is also hard work.
C64
Miami Chase
Enemies
Turbo Charge is the last biggie but have doubts that it'll be done. Grand Prix Circuit should be done soon.
Spectrum
Dizzy Down the Rapids
Dizzy
Enemies
Started ripping the Amstrad version but then realised that it was a bad Spectrum port so scrapped what little was done and started again. Both versions have the same graphics anyway so if you want the Amstrad experience, just use the ones that's assembled but not layered.
Nigel Mansell's World Championship
Driver
Rival
Before there was Operation Rainfall, there was Nigel Mansell. Yep, the moustached driver strikes again!* What happened was that the Spectrum market was dying and publishers were pulling out if they hadn't already collapsed, Ocean and US Gold as the big two already went by 1992 to focus elsewhere leaving a few companies and indies left, even Codemasters left by 1993.
Your Sinclair contacted publishers for any interest and launched a campaign like Operation Rainfall for this game where if you wanted interest you sign a form and send it in. The other game that they wanted to get James Pond 2: Codename Robocod, US Gold just wasn't interested as they lied saying that it was the developers themselves but didn't stop US Gold commissioning Master System/Game Gear ports from Tiertex. Apparently something similar was done for the Amstrad version where people wrote to Amstrad Action but have a hunch that it might be just for the UK market due to getting a French release. Due to the success, it ended up being the penultimate full price commercial game from a publisher on the Spectrum. All it is missing were C64 (was in development), Master System and Game Gear versions for it to be on EVERYTHING at the time.
*-Tempted to see a Mario hack or a RPG with Nigel Mansell.
The rest of the Spectrum rips (Video Olimpic, Freddy Hardest in South Manhattan, Galaxian, Angel Nieto Pole 500, Overlander, Super Hang-On and yes... the surprise... Street Fighter II) sadly are dropped. Street Fighter II requires both a .TAP version and TileGGD to rip from as I believe it runs off a framebuffer in game, considering health and life it would take about 5 years to finish. Only Ken's movements, victory and hadoken were done.
PSP
Formula One 06
Circuit Select (EUR)
Circuit Select (JPN)
Driver Select
I'm surprised that the JP version changed a bit and not just changing it to Japanese with Truth (aka JPN F1 theme) playing. Also the original European version has a bug regarding the hidden Jerez track.
In terms of the PSP also ripped from Colin McRae Rally 2005 plus, Test Drive Unlimited, Midway Arcade Treasures and two of my old favourites Burnout Legends and OutRun 2006. TDU even included the smaller icon from the files. Since I didn't get an answer of what to do if a file is a jpg, at least in this case included it as part of the sheet but the others, still don't know what to do.
This is going to sound weird considering all these years ripping but a majority of my childhood and much of my gaming life, I played more 3D games than 2D. Plus again a lot of the games that I ripped was either before I existed, was just too young (Genesis was my first console yet literally at its final years but moved to the PS1 and N64 pretty quickly) or not in the ecosystem. This would have been a sample of what was eventually going to be shifted towards had life been different and was well enough. The five years ripping Amstrad games and heavily declining skills really did knock any chance of that happening.
A long time ago did think about ripping the likes of TOCA (the menu with the cars especially), even Gran Turismo. I believe that I did experiment ripping textures from Need for Speed III: Hot Pursuit but it might have been a few menu rips around the same time that I did FIFA 2000 (before tTR existed), also experimented ripping World Racing on the GameCube.
Game Boy
NASCAR Challenge
Car
Turns out that Morning Star hacked Ferrari Grand Prix Challenge like Rocket Games hacked Sensible Soccer and Tip Off, except the latter was an unlicensed company and not from a licensed publisher/developer. Says something when only "Color Programming" is credited removing the original credits and disgusting that Hasbro and Morning Star could do that. The ROM has a lot of empty space too.
Le Mans 24 Hours
Marcos Mantara LM600 GT2
Konrad Motorsport GT2
GTC Competition GT1
Panoz Esperante GT1
There's just one pose that cannot seem to trigger in game. Some cars aren't affected since they fitted into the tiles neatly but others... Yeesh... Cannot rip anymore as two of the cars need to be unlocked to use the pits however there are no cheats or saves for the game at all.
Motocross Maniacs
Biker
After Kikstart but before Trials in terms of the genre.
Super Kick Off
Players
F1 Pole Position
Car
Yeah... That's pretty much close to it for me on the Game Boy outside of any re-rips and maybe a couple of sports games. Formula One 2000 (Sony, yep!) may be dropped like how Hollywood Pinball was dropped...
Game Gear
Super Golf
Iron Lewis
Cindy Thomson
Olympus Alexander
Patty Austin
Portraits
Sadly couldn't find the Japanese names of the golfers as finding Japanese Game Gear manuals that aren't Sonic are pretty much non existent online and nothing on the wikis.
Fred Couples Golf
Golfer 1
Golfer 2
Golfer 3
Golfer 4 (Fred Couples)
The golfers are actually background graphics, technically the only sprites are ball related. Oh and Allgame doesn't know what they are talking about. The 4th golfer is Fred Couples (why else would there be a player with an all 3 star rating?) and one of the caddies is also him, so you can have two lots of Fred Couples in a round of golf.
Championship Hockey
Players
Believe it or not this is actually a port of EA Hockey aka the alternative version of NHL Hockey. Also a very poor version of it too, same for the Master System version as well.
Madden NFL '95
Football
Referee
SNES
Super Drift Out
Subaru Vivio
Australia Leg 1
Australia Leg 2
Swedish Rally Leg 1
Swedish Rally Leg 2
Swedish Rally SSS
Safari Rally Leg 1
Safari Rally Leg 2
RAC Rally Leg 1
RAC Rally Leg 2
Tour de Corse Leg 1
Tour de Corse Leg 2
Tour de Corse SSS
Acropolis Leg 1
Acropolis Leg 2
1000 Lakes Leg 1
1000 Lakes Leg 2
1000 Lakes SSS
The first four courses used Time Attack as I'm unable to complete a lap within the given time in the main mode. The rest had to resort to using a debug mode cheat. Interestingly the first one in game (Australia) was actually the 5th. The original order went RAC, Swedish, Safari, Tour de Corse (Corsica), Australia, Acropolis, 1000 Lakes, Monte Carlo and the 3 SSS courses. This was an unplanned rip too and sadly... no... no plans to rip the World Rally inspired Drift Out 94 or Neo Drift Out...
Exhaust Heat
Player Car
A. Seth (McLaren)
N. Manson (Williams)
A. Proteus (Ferrari)
N. Pious (Benetton)
S. Nakada (Tyrrell)
A. Chester (Jordan)
I. Capys (Leyton)
Been in the backlog for nearly 3 years as it was a case of starting but was too ill to continue at the time. What was done was re-ripped with bsnes-rawpalettes and the rivals were ripped during a night.
There was also a SNES game that got ripped but cannot say on the grounds on the unusually strict copyright notice that would make certain companies blush.
My plans have been changed yet again to the point where I don't know what rips will be here next... There were quite a fair few dropped ones (including The Castle of Cagliostro, even the almost complete Clarisse rip might not be right as the palette was guessed and unable to play the game to reach her). As you could guess, I'm not technological competent and literally codeblind. Any programming, scripts, decompiling or anything like that is too complicated, even GameMaker is gibberish to me.

