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Ripping 3D animations for SuperMario Odyssey
#4
The separate meshes will likely have an individual bone controlling them, as this is what drives the bone visibility animation. The SMD format doesn’t support bone visibility animations, nor does it support bone scaling. To achieve the look from the game, you’ll most likely have to manually hide and show the different body meshes to achieve the squished look.

DJ~
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RE: Ripping 3D animations for SuperMario Odyssey - by DJFox11 - 10-16-2024, 04:15 PM

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