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dae model is deformed when reimporting to blender
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.DAE models in Blender do not import with the correct bone rotations. if you were to export the .DAE to .FBX with a program like Noesis it would work just fine. There's nothing you can do to fix it, so as long as the animations work with the .FBX I wouldn't worry about it.
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RE: dae model is deformed when reimporting to blender - by Jasper7438 - 04-26-2024, 09:45 AM

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