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[Tutorial] Ripping from Unity Engine games.
#45
When i put the FBX into Noesis, It reads the whole hierarchy leading up to the model as bones. How do i fix this? Need to fix because the beginning of the hierarchy is turned into the model's root. This might be a simple fix and I'm just stupid. Also the model's armature get's scaled down really small, making animations play funky and breaking the entire armature.
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.resources Files - by starshinygirl123 - 01-27-2020, 02:44 PM
RE: [Tutorial] Ripping from Unity Engine games. - by MicroSRB2 - 08-03-2023, 10:34 PM

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