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Cartoon Network Punch Time Explosion XL rigged models uv mapping
#2
Sad 
Metanoia was a big help for me in this case but now I have a new problem, the uvs always end up in a corner and I don't know how to fix them. Unwrapping and realigning will take too long and I should mention I've exported this model in all types, .dae, .smd, and .obj and I can never get the right aligning on the UVs.


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RE: Cartoon Network Punch Time Explosion XL rigged models - by BillyBnMOfficial - 01-24-2023, 04:18 AM

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