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Weird texture problem
#2
This is called "inverted hull." It's an easy method to produce cartoon-like outlines for a mesh by duplicating the model, making it slightly thicker, and inverting its normals.

You can fix this in blender by selecting the thicker mesh and ticking this box in the materials tab.

[Image: attachment.php?aid=15299]


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Weird texture problem - by Aurarobe - 07-10-2022, 02:46 AM
RE: Weird texture problem - by Jasper7438 - 08-20-2022, 12:50 AM

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