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Pokemon Mystery Dungeon: Rescue Team DX Model Ripping Project
#71
I'm definitely liking the progress that's been made on Pokémon Mystery Dungeon: Rescue Team DX's models. Smile

By they way, if you want to remove the "black boxes" on the plants, you can connect the image texture node's alpha into the Principled BSDF node's alpha. Then under the material properties' settings, change the blend mode from "Opaque" to "Alpha Blend" and it should look better.
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RE: Pokemon Mystery Dungeon: Rescue Team DX Model Ripping Project - by DogToon64 - 03-07-2022, 03:08 PM

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