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[Tutorial] Ripping from Unity Engine games.
#35
Sorry to bump this old thread, but there's something I wanted to add to this tutorial specifically regarding rigged models.

Unity exports sometimes have an issue where in some programs the mesh will be rotated outside the skeleton. In order to fix this so it's consistently aligned correctly in all programs, you gotta make sure the origins of the models are rotated correctly. It's really easy to do this in Blender 2.8+

1. Select all in object mode
2. Upper right corner "Options", Check "Origins"
3. Object -> Transform -> Align to Transformation Orientation

Took me forever to find a solution to this and it's only Unity stuff I find it happens to, so hopefully this should help someone Smile
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.resources Files - by starshinygirl123 - 01-27-2020, 02:44 PM
RE: [Tutorial] Ripping from Unity Engine games. - by Nooga - 11-08-2021, 12:07 AM

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