Important Announcement
Forum has been made read-only. Please click here for more information or here to return to The Spriters Resource.

Help with capturing game backgrounds
#2
PSX: PSX-VRAM (There is an updated version of the original tool by Agemo)
SNES: vSNES

vSNES works with ZSNES quicksaves, just open SceneViewer/MemViewer/PalViewer after you loaded the quicksave. Most important is the SceneViewer, it usually shows you the whole background.
PSX-VRAM doesn't neccessarily show you the entire bg, but rather its components. In contrast to vSNES, you have to change compression by pressing buttons (0,1 / I guess) and use WASD to search/select palettes. You also have to rename quicksave extensions to .gz and then unpack then with Winrar, then drag the file into the VRAM window. Of course, controls and quicksave renaming could be obsolete since this is a version from December 2020 and I haven't tried it out yet.

I only have experience with figthing games on these two platforms, therefore I know nothing about the rest.
Reply


Messages In This Thread
RE: Help with capturing game backgrounds - by Barack Obama - 08-03-2021, 09:46 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)