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Help ripping Xenoblade 1 (Wii) Maps
#2
What's probably happening is that the grass and the rocks need different UV maps, which are layering different textures across each other.

Also if you figure out how to get the sub-models that are hidden at a distance, that'd be rad, because I don't think anyone else has yet.
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RE: Help ripping Xenoblade 1 (Wii) Maps - by Sir Teatei Moonlight - 02-19-2021, 08:45 PM

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