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[Tutorial] Ripping from Unity Engine games.
#27
As you can see in my recently written first post, I am using AssetStudio for specific png assets from a Unity mobile game. My problem is that i dunno if its because of the ripped asset or because of the program, the green layer seems very noisy giving a bad outcome of almost every png assets. TGA assets work fine though.
Any idea?
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.resources Files - by starshinygirl123 - 01-27-2020, 02:44 PM
RE: [Tutorial] Ripping from Unity Engine games. - by PARCB - 01-21-2021, 03:14 PM

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