I've been digging into the file formats a bit for animations & rigs. All the "cache" files are a binary serialized version of the original file in the engine's model format. They serialized them directly into Irrlicht's SMesh and IAnimatedMesh format. Looking into writing a deserializer but my RE skills aren't quite up to snuff. If anyone more skilled at it wants to take a shot, PDBs are shipped with the game. Look at BinaryMeshLoader
| Important Announcement |
| Forum has been made read-only. Please click here for more information or here to return to The Spriters Resource. |
|
Ninja Ripper causing Bugsnax to crash
|
|
« Next Oldest | Next Newest »
|
| Messages In This Thread |
|
Ninja Ripper causing Bugsnax to crash - by sectoid - 11-16-2020, 08:54 AM
RE: Ninja Ripper causing Bugsnax to crash - by dald22 - 11-26-2020, 11:24 AM
RE: Ninja Ripper causing Bugsnax to crash - by pure_evil - 11-28-2020, 06:59 PM
RE: Ninja Ripper causing Bugsnax to crash - by Ichi217 - 11-29-2020, 11:56 AM
RE: Ninja Ripper causing Bugsnax to crash - by NarryG - 11-30-2020, 12:23 AM
RE: Ninja Ripper causing Bugsnax to crash - by The Prawn - 12-04-2020, 11:19 AM
|
Users browsing this thread: 2 Guest(s)

