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Dragon Quest VII 3DS Model Texture/Material Issue!
#14
(08-12-2019, 08:23 AM)pkmntrainerelio Wrote:
(08-12-2019, 07:52 AM)squall789 Wrote: You could've done it all in Blender honestly, Maya is just what I have installed.
Those scribbles are the bones, you'll want to adjust the softwares bone display scale.
The bones are just beeing displayed at a certain scale.
Alternatively you could change the scale settings on import, right now the mesh is lets say 1cm but the bones are 0.5cm for example, so if you set the mesh size to maybe 4x what it currently is, or 10x, it'd import looking fine.
Ok, so how do you load the textures on the models?
If you imported the DAE you sent me, you should only need to press 6 on the keyboard, thats the 'display models with textures' shortcut.
The face will probably appear black during that time.
I'm sorry for the delay in replying each time, I think we have quite a time difference.
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RE: Dragon Quest VII 3DS Model Texture/Material Issue! - by squall789 - 08-12-2019, 08:17 PM

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