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Super Smash Bros. Ultimate Ripping Project
Hi again. I've export to blender the Final Destination stage and tried to work on it for maybe shared it on modelressource but I encounter a big problem. The stage itself is good but it's about the cubes and back ground stuff: there is to many UV Maps on each objects and many texture which looks weird, I don't know what to do with all of this. Can someone please tell me what to do?
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RE: Super Smash Bros. Ultimate Ripping Project - by Dragon2H - 05-05-2019, 04:15 AM

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