02-18-2019, 03:06 PM
Export in CrossMod as .anim, and import them over the model in Maya. After that, export the boneset (selection) as FBX!
| Important Announcement |
| Forum has been made read-only. Please click here for more information or here to return to The Spriters Resource. |
|
Super Smash Bros. Ultimate Ripping Project
|
|
« Next Oldest | Next Newest »
|