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Super Smash Bros. Ultimate Ripping Project
Honestly, from my experience, the best process I've used is to export them as SMD and then use Noesis to convert them to DAE.
Granted it does rename all the meshes to "Mesh0" and so on but the materials names are retained so you can use those as a guide.
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RE: Super Smash Bros. Ultimate Ripping Project - by ninetalescommander - 01-23-2019, 08:32 PM

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