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Ripping MegaMan Battle And Chase Models
#4
Looking at the files in a hex editor, they don't seem to have a clear magic ID or header, but there are some consistencies throughout a few of the files pertaining to the headers. Other than this, I'm honestly no good for developing any sort of QuickBMS script to deal with these files or even begin to tell you how they all work, so you'll most likely have to wait until someone who's good at this to come along and help you out. However, if you want to give it a shot yourself, I can recommend this thread (https://www.vg-resource.com/thread-28180.html).
Best of luck!
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RE: Ripping MegaMan Battle And Chase Models - by Resistiv - 10-24-2018, 04:16 PM

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