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Tabuu's Models - New Mario character model!
#18
Sorta a mix of both.

Good topology is key for making professional meshwork, and even I admit I mess up on that at times.

Don't go overboard on extra polygons, though. As that can cause bloat polygons that are uneeded. Assuming this is for a model for a video game, the only real places you should insert these are:

-The part of the belly that deforms the most

-The Knees

-Elbows

-And the bending joints on fingers and thumbs.

That's probably all that's needed.
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RE: Tabuu's Models -K Rool new version, back from the dead! - by Filler - 08-06-2017, 11:08 AM

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