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Help ripping Blasterball 3 Models
#7
(04-08-2017, 10:18 PM)Pingu! Wrote: The *.wkz extensions have zlib data at offset 0x7. Use VGM-Toolbox to decompress those.

I decompressed the file, now how will I extract the newly created .zlibx file?
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RE: Help ripping Blasterball 3 Models - by teh_supar_hackr - 04-08-2017, 11:20 PM

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