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Sprite Limitations for SNES and GBA
#11
(02-12-2017, 01:51 PM)Speed-X Wrote: Not to bump an old thread, but I think the title of this is misleading. GBC is 16-bit, if I recall correctly. GBA is 32-bit.

The GBC is 8-bit, same as the original Game Boy. Just because it has more colors doesn't mean it has more processing power.

And GBA, while it indeed has 32-bit processing, it's 16-bit in terms of colors.
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Messages In This Thread
RE: Sprite Limitations for SNES and GBA - by Koh - 04-05-2016, 02:29 PM
RE: Sprite Limitations for SNES and GBA - by Pik - 04-21-2021, 10:55 PM
RE: Sprite Limitations for SNES and GBA - by Cooper - 02-12-2017, 02:24 PM

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