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Overwatch Ripping Thread
#3
(12-25-2016, 03:27 AM)Lumcoin Wrote: I think the Mask Map does work like this (this works with ue4):

PS: The blue channel is (almost) equal to the green one, so i hardly think they're used for two different things.
Yeah, that's exactly how they work. But, they're different values, and are used for different things.
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Messages In This Thread
Overwatch Ripping Thread - by Pingus! - 12-22-2016, 06:14 PM
RE: Overwatch Ripping Thread - by Lumcoin - 12-25-2016, 03:27 AM
RE: Overwatch Ripping Thread - by Pingus! - 12-25-2016, 09:22 AM

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