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Super Nintendo ripping tutorial (ZSnes & VSnes)
#4
Sorry for the extremely belated post, but I've got a little protip:
The most reliable way to get every single palette from a SNES game is to go through the ROM directly with TiledGGD. I've used it to go through several SNES ROMs, and the palette data has NEVER been compressed.
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RE: Super Nintendo ripping tutorial (ZSnes & VSnes) - by //X-Gluon// - 12-10-2016, 07:45 PM

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