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Help ripping NES sprites (I know, I'm sorry)
#4
Oh, you meant for palettes? For that, if the version of FCEUX you are using has a debug options with a PPU Viewer, you can copy down the Palette codes and open up an NES palette in YY-CHR and just make it by hand.
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RE: Help ripping NES sprites (I know, I'm sorry) - by Deathbringer - 11-27-2016, 01:45 PM

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