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Pokemon X/Y model issue in Blender.
#2
Just make the Material__13 transparent. (and be sure to use the pm0001_00_Eye1_Merged.png texture
   
(I attached a .blend file with edited UV-maps so it works like you thought it would)


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.zip   Bulbasaur.zip (Size: 333.57 KB / Downloads: 303)
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RE: Pokemon X/Y model issue in Blender. - by Lumcoin - 08-04-2016, 04:13 AM

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