I think Ganondorf's body has some readability issues, the black, green skin and dark orange blend together too easily. You should mess with the colours so the different parts are clearer. It could also help if you try to do a low colour version (i.e. no shading, just flats.) Also, if I'm parsing the arms correctly they look too long for the size, the jumping sprite makes it really noticeably (the arm on the right looks too long.)
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