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FIGHTING TITANS !!! EXTREME GAMEPLAY !!! SICK GRAPHICS !!! RADULAR CHARACTERS !!!
#52
so yeah, like i gotta make a second coordinate system and convert all the logic coordinates into fake 3D before rendering ?

that's the question, do we want an UP input to move the character straight up, or move him along the perspective lines ?


i can imagine (and perhaps implement) a fake3D background that dynamically scrolls the perspective, although that would make the game less and less NESy as a result
a fixed tileset that gives the illusion of 3D, coupled with straight linear movement might be better for this, i'm not sure
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RE: FIGHTING TITANS !!! EXTREME GAMEPLAY !!! SICK GRAPHICS !!! RADULAR CHARACTERS !!! - by Lexou Duck - 05-04-2016, 11:09 AM

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