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Game Design: Openness and Player Choice
#3
depends a lot on the context. This game works because it is supposed to be a simulation game. But other games that have a set focus (i.e a real story) will be harmed with the sheer amount of sidequests.

it's a case by case basis.
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Game Design: Openness and Player Choice - by Koh - 03-30-2016, 02:19 PM
RE: Game Design: Openness and Player Choice - by Gors - 03-30-2016, 03:54 PM

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