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About fighting games development process
#8
I'll check that out, Steven. Thanks for the tip. The voice actor thing wouldn't be a problem, as I could use the voice files from other games. (like, say, Soul Calibur). 300USD is expensive for me now, but sounds more than fair for the job.


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RE: About fighting games development process - by Whatever - 02-16-2016, 03:14 PM

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