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Astonishia Story (PSP) - How to get the graphics?
#11
Made the changes you posted, but when I press F1, I get Folders like Frame_004191 and inside it is just a text file named glintercept.log:
[spoiler]===============================================================================
GLIntercept version 1.10 Log generated on: Sat Jan 23 21:54:37 2016

===============================================================================

glClearColor( ??? )
glClearDepth( ??? )
glClearStencil( ??? )
glClear( ??? )
glViewport( ??? )
glDepthRange( ??? )
glDisable( ??? )
glBlendEquationSeparate( ??? )
glBlendFuncSeparate( ??? )
glBlendColor( ??? )
glDisable( ??? )
glScissor( ??? )
glDisable( ??? )
glCullFace( ??? )
glFrontFace( ??? )
glDisable( ??? )
glDepthRange( ??? )
glDepthFunc( ??? )
glDepthMask( ??? )
glColorMask( ??? )
glViewport( ??? )
glDisable( ??? )
glStencilOp( ??? )
glStencilFunc( ??? )
glStencilMask( ??? )
glDisable( ??? )
glDisable( ??? )
glLogicOp( ??? )
glBindBuffer( ??? )
glBindBuffer( ??? )
glBindFramebuffer( ??? )
glViewport( ??? )
glColorMask( ??? )
glBindTexture( ??? )
glUseProgram( ??? )
glUniformMatrix4fv( ??? )
glEnableVertexAttribArray( ??? )
glEnableVertexAttribArray( ??? )
glDisableVertexAttribArray( ??? )
glDisableVertexAttribArray( ??? )
glDisableVertexAttribArray( ??? )
glEnableVertexAttribArray( ??? )
glDisableVertexAttribArray( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glDrawElements( ??? )
glEnable( ??? )
glBindTexture( ??? )
glUseProgram( ??? )
glUniformMatrix4fv( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glDrawElements( ??? )
glBindTexture( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glDrawElements( ??? )
glBindTexture( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glDrawElements( ??? )
glBindTexture( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glDrawElements( ??? )
glBindTexture( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glDrawElements( ??? )
glBindTexture( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glDrawElements( ??? )
glDisable( ??? )
glActiveTexture( ??? )
glBindTexture( ??? )
glActiveTexture( ??? )
glBindTexture( ??? )
glUseProgram( ??? )
glUniformMatrix4fv( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glDrawElements( ??? )
glBindTexture( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glDrawElements( ??? )
glBindTexture( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glDrawElements( ??? )
glBindTexture( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glDrawElements( ??? )
glBindTexture( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glDrawElements( ??? )
glBindTexture( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glDrawElements( ??? )
glBindTexture( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glDrawElements( ??? )
glBindTexture( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glDrawElements( ??? )
glBindTexture( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glDrawElements( ??? )
glBindTexture( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glDrawElements( ??? )
glBindTexture( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glDrawElements( ??? )
glBindTexture( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glDrawElements( ??? )
glBindTexture( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glDrawElements( ??? )
glBindTexture( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glDrawElements( ??? )
glBindTexture( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glDrawElements( ??? )
glBindTexture( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glDrawElements( ??? )
glBindTexture( ??? )
glPixelStorei( ??? )
glTexSubImage2D( ??? )
glTexParameteri( ??? )
glTexParameterf( ??? )
glTexParameteri( ??? )
glTexParameteri( ??? )
glTexParameteri( ??? )
glTexParameteri( ??? )
glPixelStorei( ??? )
glPixelStorei( ??? )
glEnable( ??? )
glBlendFuncSeparate( ??? )
glUseProgram( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glDrawElements( ??? )
glUseProgram( ??? )
glUniformMatrix4fv( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glDrawElements( ??? )
glBindTexture( ??? )
glPixelStorei( ??? )
glTexSubImage2D( ??? )
glTexParameteri( ??? )
glTexParameterf( ??? )
glTexParameteri( ??? )
glTexParameteri( ??? )
glTexParameteri( ??? )
glTexParameteri( ??? )
glPixelStorei( ??? )
glPixelStorei( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glDrawElements( ??? )
glBlendFuncSeparate( ??? )
glBindTexture( ??? )
glUseProgram( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glDrawElements( ??? )
glDisable( ??? )
glUseProgram( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glDrawElements( ??? )
glViewport( ??? )
glDisableVertexAttribArray( ??? )
glDisableVertexAttribArray( ??? )
glDisableVertexAttribArray( ??? )
glColorMask( ??? )
glBindFramebuffer( ??? )
glBindTexture( ??? )
glTexParameteri( ??? )
glTexParameteri( ??? )
glUseProgram( ??? )
glEnableVertexAttribArray( ??? )
glEnableVertexAttribArray( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glDrawElements( ??? )
glDisableVertexAttribArray( ??? )
glDisableVertexAttribArray( ??? )
glUseProgram( ??? )
glBindTexture( ??? )
glBindFramebuffer( ??? )
glBindFramebuffer( ??? )
glBindFramebuffer( ??? )
glEnable( ??? )
glBlendEquationSeparate( ??? )
glBlendFuncSeparate( ??? )
glColorMask( ??? )
glDisable( ??? )
glDisable( ??? )
glDisable( ??? )
glDisable( ??? )
glActiveTexture( ??? )
glBindTexture( ??? )
glActiveTexture( ??? )
glDisable( ??? )
glViewport( ??? )
glDepthRange( ??? )
glInvalidateFramebuffer( ??? )
wglSwapBuffers( ??? )[/spoiler]
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RE: Astonishia Story (PSP) - How to get the graphics? - by Davy Jones - 01-23-2016, 03:58 PM

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