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Deserializing/Extracting Meshes from Unity .assets files
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(12-28-2015, 09:40 PM)The Prawn Wrote: You'd be better off using this instead of Disunity: http://forum.xentax.com/viewtopic.php?f=10&t=11807
It's capable of ripping models with their rigging and skinning from Unity powered games, in addition to various other useful assets, including SFX and graphics! Though it may not be too easy to use right now, it works for me Smile.

There's something that can rip rigging and skinning from Unity models!? I'm surprised that's been done already! Will try to update Unity games with rigging now!
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RE: Deserializing/Extracting Meshes from Unity .assets files - by nobody231 - 12-31-2015, 12:24 AM

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