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Deserializing/Extracting Meshes from Unity .assets files
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(12-28-2015, 09:40 PM)The Prawn Wrote: You'd be better off using this instead of Disunity: http://forum.xentax.com/viewtopic.php?f=10&t=11807
It's capable of ripping models with their rigging and skinning from Unity powered games, in addition to various other useful assets, including SFX and graphics! Though it may not be too easy to use right now, it works for me Smile.

you are literally my god THANK YOU!!!Big GrinDDDD Wait, how do you launch this?
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RE: Deserializing/Extracting Meshes from Unity .assets files - by Pingus! - 12-28-2015, 09:51 PM

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