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Blender Add-On for optimal import of my Mario Kart 8 rips
#7
(11-15-2015, 03:01 PM)TM67 Wrote:
(11-15-2015, 01:33 PM)Ray Koopa Wrote: Yes, but their map isn't included in my model rips.

OK Smile Do you know know how to manually apply these maps to the model in Blender or 3DS Max?

See this : http://wiki.polycount.com/wiki/Ambient_occlusion_map
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RE: Blender Script to optimize my Mario Kart 8 rips - by iyenal - 11-21-2015, 06:26 AM

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